So I had an epiphany last night. I think what I'm going to do about blood powers is use the tables right out of the BR rule book for Bloodline Strength, Derivation, and number and strength of powers. I'll detour right after that and define minor powers as Heroic Abilities with a cost in Hero Pts of 8, major powers as those with a cost of 10, and great powers as those with a cost of 12. Not sure what, other than being used for the number and strength of powers table and blood theft, the numerical Bloodline Strength score is going to be used for yet though. I'm also going to allow some divine spells as Bloodline powers, although they will all be great powers. Also, I'm going to preserve the 1 magic point cost to activate the powers as per the Heroic Abilities rules, including with the divine spell-based ones. I'm even considering going a step farther and saying minor abilities cost 1 mp to activate, major cost 2, and great cost 3. Preserving the system from BR this far also means Blood theft can work almost identical to the BR rule book. The only deviation here is that I am going to give every scion a “Blood Theft” skill that is used when fighting another blooded character and they are going for the kill, which they will roll against to see if they pull off the theft correctly. The starting level for the skill will be something like 10, and then they can practice and raise it like any other skill. The Gorgon will be really scary good at it
Thoughts so far?