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Runequest vs. Glorantha

Started by The Butcher, December 06, 2015, 10:55:46 AM

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matthulhu

Quote from: markfitz;868239that leaves that frustrated group, who I feel for, who are very invested in RQ 6 and want to play in Glorantha, and were desperately eager for AiG to come out ...

This is a bit of a blow to the gut for that group, but with a little elbow grease it'd probably be pretty easy to use the new Chaosium RQ as a kind of Glorantha sourcebook for RQ6 (or even the next iteration of those rules) considering what I imagine will be something approaching nearly complete compatibility, even if just by dint of shared BRP heritage.

markfitz

Quote from: matthulhu;868342This is a bit of a blow to the gut for that group, but with a little elbow grease it'd probably be pretty easy to use the new Chaosium RQ as a kind of Glorantha sourcebook for RQ6 (or even the next iteration of those rules) considering what I imagine will be something approaching nearly complete compatibility, even if just by dint of shared BRP heritage.

Yeah you're right of course. But I do feel for those people even though I wasn't one of them. They were really excited about AiG coming out for RQ 6 and having Pete's sure hand at the tiller. It'll just be a different vision I guess, but all the hard work that went into that supplement goes pouf. Tough blow. Still, many of the same people are also excited about Mythic Greece, for example.

Baulderstone

Quote from: matthulhu;868342This is a bit of a blow to the gut for that group, but with a little elbow grease it'd probably be pretty easy to use the new Chaosium RQ as a kind of Glorantha sourcebook for RQ6 (or even the next iteration of those rules) considering what I imagine will be something approaching nearly complete compatibility, even if just by dint of shared BRP heritage.

Chaosium has said this week that their new version of RuneQuest is using RQ6 stat+stat skill calculation, RQ6 rules for skills over 100, RQ6 rules for opposed skills, RQ6 hit location rules and RQ6 Combat Styles. That's pretty much the whole core of they system. It's going to be pretty damn easy to use with RQ6.

Source.

It's still a shame that we are losing two years of Pete Nash's work though.

Nerzenjäger

Quote from: Phillip;868217I don't need to read them all to learn that the core book has 456 pages, more than 3.5 times as many as RQ2. I don't know whether they watered down Dwarves and Elves and Trolls to generic D&D copies. I don't know whether they dumped Dragonewts and Broos and Morokanths, Spirilt Binding Crystals and Rune Lords and Chaotic Creature Features.

A good chunk of the page count comes from the generously applied white- and line space that was inspired by an early layout proposal I worked on. The book is better off for it.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Simlasa

Quote from: Baulderstone;868391It's still a shame that we are losing two years of Pete Nash's work though.
Is it for sure that it's 'lost'? Does Chaosium have an alternative document ready to go? If not it seems like they could just buy the thing off him and tweak it, rather than starting all over... raise cash with another Kickstarter.

Baulderstone

Quote from: Simlasa;868432Is it for sure that it's 'lost'? Does Chaosium have an alternative document ready to go? If not it seems like they could just buy the thing off him and tweak it, rather than starting all over... raise cash with another Kickstarter.

According to the discussion over at the TDM forums, it's not being used.

Claudius

Quote from: markfitz;868239All that is hurt is my feeling of belonging to the RuneQuest tribe, in which my membership appears to have been revoked ....
That's more or less how I feel. It's as if Chaosium meant to say 'Sorry guys, but RuneQuest without Glorantha was not supposed to have existed, it was all a big mistake, now that we are in charge, RuneQuest will be Gloranthan, and only Gloranthan, as it should have been'.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Claudius

Quote from: Baulderstone;868391Chaosium has said this week that their new version of RuneQuest is using RQ6 stat+stat skill calculation, RQ6 rules for skills over 100, RQ6 rules for opposed skills, RQ6 hit location rules and RQ6 Combat Styles. That's pretty much the whole core of they system. It's going to be pretty damn easy to use with RQ6.

Source.
This point is more important than it seems at first. Chaosium claimed that RQ7 will be based on RQ2 rather than RQ6, but from their comments, it seems it will be like RQ6, but without the combat special effects, and the magic systems. IMHO, when Chaosium said they will use RQ2 as a starting point for their new RQ7, what they actually meant was that they want to divorce RQ7 from RQ6, and have Chaosium and The Design Mechanism go in different directions.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

markfitz

Quote from: Claudius;868550This point is more important than it seems at first. Chaosium claimed that RQ7 will be based on RQ2 rather than RQ6, but from their comments, it seems it will be like RQ6, but without the combat special effects, and the magic systems. IMHO, when Chaosium said they will use RQ2 as a starting point for their new RQ7, what they actually meant was that they want to divorce RQ7 from RQ6, and have Chaosium and The Design Mechanism go in different directions.

Yeah I think that divorcing the two lines is high priority, for whatever reasons. It's interesting that in fact they'll be using a lot of the basic mechanical innovations of RQ6 (or MRQ2, but Loz and Pete anyway), like Combat Styles, adding characteristics together for basic skill levels, opposed rolls .... But they're not taking what are the more flashy "signature moves", so to speak, of the system, its combat Special Effects, and its magic systems. It does look that way, and I'm rather glad that these particular selling points get to be Special Effects for Design Mechanism. Seems only right.