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RuneQuest - Better for Sandbox and Sim than D&D

Started by Kaiu Keiichi, January 02, 2014, 04:32:11 AM

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AmazingOnionMan

Quote from: markfitz;720721I had promised myself I wouldn't do this ...
Well, you did. And since no one else has said it; Welcome to the rpgsite, markfitz!

And apart from your formatting, that was a stellar first post.

The Ent


The Butcher

Quote from: The Ent;720700I may have been a bit unfair to RQ.

I'll check out RQ6, sounds like it deserves a closer look.

You won't regret it.

I've reviewed RQ6 right here.

markfitz

Thanks a million baragei and The Ent! I'll have to get a handle on the technical etiquette of formatting etc .... is there a tutorial in how to make the posts look pretty anywhere? I'm excited to get in here and get my hands dirty, and two discussions running at the same time of my very favourite game was just too much temptation to resist. Look forward to crossing swords/quaffing ales on many other topics with you guys in the future.

arminius

Just hit Return twice between paragraphs and you'll be fine.


The Ent

Quote from: The Butcher;720745You won't regret it.

I've reviewed RQ6 right here.

Great review, Butcher!

The Butcher

Quote from: The Ent;720755Great review, Butcher!

Thanks :)

daniel_ream

Quote from: TristramEvans;720679Is honestly say RQ6 is the best fantasy system yet published. It's not pretty (nice cover, but the inside shows its budget),

I'd take the inside of RQ6 over Magic World any day of the week.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

TristramEvans

Quote from: daniel_ream;720833I'd take the inside of RQ6 over Magic World any day of the week.

im not familiar with Magic World, but the name alone doesnt inspire confidence

The Ent

Quote from: TristramEvans;720840im not familiar with Magic World, but the name alone doesnt inspire confidence

Generic version of Elric!.

daniel_ream

I'm of the opinion that MW doesn't do anything that the BRP Big Gold Book doesn't already do, since it leaves out the interesting and unique-to-Elric! magic systems.

I found the layout and graphic design of MW just amateurish.  Which isn't a fair criticism, because it was done by an amateur; it's barely one step up from a monograph, done mostly as an homage to the memory of Lynn Willis who designed the original and passed away this year. All well and good, but I think they're asking far too much money for it.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

TristramEvans

a generic version of Elric without the Elric magic system? that seems pointless. does it have a background of any sort? I mean, what was the motivation for this as opposed to just using the Basic RPG system?

markfitz

I agree. Magic World is cobbled together from Avalon Hill RQ3 and the Elric! material with the serial numbers filed off. You're better going for the deluxe product that is RQ6. Or BRP Gold Book if you want a few more options of things to drop in or out. That said, RQ6's magic systems are so good (and so adaptible) that it seems a shame not to dive into them. There's nothing quite like the Mysticism rules in BRP, and that adds a whole slew of options in terms of ascetic brotherhoods and other things. In my plans for a campaign, I've used those rules to model a warrior brotherhood like Fionn and Fianna of Irish legend, and a monkish order of witchhunters within a wider powerful church. It's not just for ninjas!

markfitz

Quote from: TristramEvans;720855a generic version of Elric without the Elric magic system? that seems pointless. does it have a background of any sort? I mean, what was the motivation for this as opposed to just using the Basic RPG system?

There's a short bit at the end with a pretty ho hum fantasy setting sketched out. It's nothing to write home about.