SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Rules-Light Systems

Started by Zachary The First, April 18, 2006, 07:31:29 PM

Previous topic - Next topic

Knightsky

Quote from: CyberzombieToo bad the combat system is nonfunctional.
Quote from: Ben LehmanOh God does combat in Over the Edge suck.
Huh, we never had any problems with combat in OTE.  It worked pretty well when I was using the OTE rules to run a post-holocaust game.  Ah well, different striokes and all that jazz...
Knightsky's Song Of The Moment - 2112 by Rush

Games for trade (RPG.net link)

flyingmice

Quote from: Zachary The FirstHmm...it's an interesting thought, but it's not a style or theory for combat I can see as really fitting in with the style of games I run.  How easy would it be to throw out for more straight-up pulp-style or adventure gaming?

Just drop the pre-qualifying "Can I really do this" stage, and don't care about your character getting hardened or whatever. You're not going for a real-world feel, so you don't need it.

-mice
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Zachary The First

Quote from: flyingmiceJust drop the pre-qualifying "Can I really do this" stage, and don't care about your character getting hardened or whatever. You're not going for a real-worlf feel, so you don't need it.

-mice

Cool.  The rest of the system sounds solid, so I'll be checking it out. :bow:
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

obryn

I ran CoC d20 as a rules-light system. :)  It worked well.

-O
 

Zombie Hunter Woz

BESM is my personal favorite lite brand.  not only do i like anime, its also a super simple, super flexible system that can be used for just about anything effectively.
Crazy has come to town for a visit

Emryys

For d20 I like Core Elements

Gonna try C&C... maybe house rule a bit...

BRP

Fudge is good :)

Then there's Classic Traveller... ;)

Bagpuss

Of the systems I've played.
Everway - Probably the most lite game I've played other than Cowboys and Indians as a kid.
Feng Shui - Core mechanic is lite, but then you have all the schticks, pretty lite still.
 

Phantom Stranger

I prefer mine medium to medium well but it depends on the group and what we are trying to accomplish.
All you know, is alone, you see a, Phantom Stranger!
Down you go, all alone, you love my, Phantom Stranger!

Dr_Avalanche

Add me to the "I love Over the Edge"-choir. Of course, the combat system has issues, but if you're really going for rules-lite, they're easy to work around.

I'd add the Basic Roleplaying systems to the rules-lite, since they are so ridiculously easy to grasp. I like them a lot, from Call of Cthulhu to Pendragon.

FickleGM

I would be in the Risus crowd (although, I must admit that I have just gotten into it, so my opinion may be tainted by freshness - I've only run a few sessions).

I also like FUDGE.

For medium-light, I like True20.
 

HinterWelt

Most people may argue it, if they have played my system, but I do prefer lite systems. I just am not sure I have the same definition of lite system as others due. To that end, I am really digging the Iridium Lite system I have worked up for Squirrel Attack! and have always been a fan of Fudge.

Zachary should know what I am talking about...I hope. :)

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?

Zachary The First

Quote from: HinterWeltMost people may argue it, if they have played my system, but I do prefer lite systems. I just am not sure I have the same definition of lite system as others due. To that end, I am really digging the Iridium Lite system I have worked up for Squirrel Attack! and have always been a fan of Fudge.
 
Zachary should know what I am talking about...I hope. :)
 
Bill

Indeed I do. :bow: Iridium Lite probably wouldn't fall into what many folks consider to be a rules-light game, but it does play appreciably fast, and isn't hard to pick up (as evidenced by SA), and is much lighter than Iridium Core.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

JMcL63

Mercenaries, Spies and Private Eyes is the ruleslite rpg I'd most like to GM in the near future. The T&T system translated rather nicely to the modern setting, which was a pleasant surprise. ;)
"Roll dice and kick ass!"
Snapshots from JMcL63's lands of adventure


Nicephorus

Anyone have links for more info on the Iridium Light or Mercenaries, Spies, and Private Eyes games?  It'd help them enter the conversation more.

By T&T, do you mean Tunnels & Trolls?  I had no idea it still existed.

HinterWelt

Quote from: NicephorusAnyone have links for more info on the Iridium Light or Mercenaries, Spies, and Private Eyes games?  It'd help them enter the conversation more.

By T&T, do you mean Tunnels & Trolls?  I had no idea it still existed.
Squirrel Attack Home Page is here If you download the demo, that is the Iridium Lite rules. We are doing some playtesting for Supers Inc. right now and we have a few changes. I will put them up when we get it all finalized (probably a couple of weeks).

Bill
The RPG Haven - Talking about RPGs
My Site
Oh...the HinterBlog
Lord Protector of the Cult of Clash was Right
When you look around you have to wonder,
Do you play to win or are you just a bad loser?