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RPGs to simulate Dark Souls style combat

Started by ronwisegamgee, June 10, 2017, 12:06:37 PM

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Christopher Brady

Quote from: Itachi;968076I can't understand the relation. A combat exchange in the videogame takes 1 second, while in tabletop D&D it takes a couple minutes. Are you saying the ending experience is the same?

Honestly?  Yes.  The average combat in Dark Souls lasts a few minutes, because of all the waiting a player has to do until an opening shows itself.  Often a player gets 1 attack every 6 seconds.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Itachi

Quote from: Christopher Brady;968078Honestly?  Yes.  The average combat in Dark Souls lasts a few minutes, because of all the waiting a player has to do until an opening shows itself.  Often a player gets 1 attack every 6 seconds.
https://www.youtube.com/watch?v=sTbQ_2RKoH4

That's 4 seconds for the first enemy, and 30 seconds for the other 4 (and that's with some trekking between some of them)

"A few minutes" in Dark Souls is enough to kill a dozen enemies or more, depending on build, level and stage. To defeat the same number of enemies in D&D (or most other tabletop game) it takes a lot of time, from dozens of minutes to hours.

You're being disingenous, Christopher.

fearsomepirate

Quote from: Christopher Brady;968066So I have to ask:  What part of this can you not mimic via D&D?

Timing and reflexes.
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

Christopher Brady

Quote from: fearsomepirate;968088Timing and reflexes.

I think you're missing the point of the OP's question.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

fearsomepirate

Quote from: Christopher Brady;968090I think you're missing the point of the OP's question.

I think the OP is missing the point Dark Souls combat.
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

Voros

My timing and reflexes suck and I've beat all three Dark Souls and Demon's Souls games multiple times.

Christopher Brady

Quote from: Voros;968103My timing and reflexes suck and I've beat all three Dark Souls and Demon's Souls games multiple times.

Same.  The game doesn't need it, because it's about waiting and pattern recognition.  So D&D can do it as well as any other.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Alderaan Crumbs

Playing: With myself.
Running: Away from bees.
Reading: My signature.

fearsomepirate

#23
Quote from: Christopher Brady;968112Same.  The game doesn't need it, because it's about waiting and pattern recognition.  So D&D can do it as well as any other.

Explain how "waiting" works without "time."

Seriously. Just explain to me how you can parry an enemy in Demon's Souls without actually hitting the button at the right time. Is there some turn-based mode I don't know about?
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

fearsomepirate

Quote from: Voros;968103My timing and reflexes suck and I've beat all three Dark Souls and Demon's Souls games multiple times.

They obviously aren't that bad, since the games aren't turn-based.
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

Itachi

Why is Chris so pissed at Souls games? Come on Chris, sit here, let's talk. Show me where Miyazaki touched you. :D

Skarg

It actually sounds like a potentially interesting sort of thing to do with GURPS, to me. I would leave out some bits, but basically it sounds interesting to me as an adventure that presents various types of diverse difficult-seeming tactical puzzles and situations, and lets players try to figure out how to solve them. That seems to me like a pretty good fit for GURPS, though the GM or scenario designer would (I think) want to go into some good detail specifying the habits and limitations of the giant/deadly monsters in terms of how them move, which directions they can see and attack in, what hex shape they take up and where their reach and weak points are, what the effects are of wounds to different parts of them are, interesting attack details with strengths and weaknesses, etc. I think it could be pretty interesting if anyone took the time to do that.

Of course, I am imagining the kinds of things I like to get into in GURPS tactical combat being used instead of the twitchy gameplay in the video games. And I have only played a limited amount of DS1 and seen some videos and so on - there may be parts that would be hard to make work - I don't know. Also, of course, it would be for players who are interested in playing out detailed tactical combats.

Raleel

Quote from: ronwisegamgee;967546To Dark Souls fans, what RPGs do you think best encapsulate the combat system of the Dark Souls video game franchise or aspects of it?

I think Hackmaster does well at incorporating the weapon speeds into its initiative. With a bit of tweaking, the ORE system good do this as well (light weapons add 1 to initiative while heavy weapons subtract 1).

As for stamina management, perhaps Apocalypse Prevention Inc. would be a good fit, since different actions have different stamina costs.

As for the difficulty of pulling certain moves off, perhaps Riddle of Steel works.

I'm thinking perhaps GURPS can encapsulate the system most comprehensively.

What are your opinions and why?

Now that I have watched a video of it, Mythras would do this well.

Fatigue is already in game and handled via CON. Endurance rolls after a few rounds of combat and it debilitated your skills. Special effects would cover your moves. Probably have to rig up something for using a claymore in one hand, but you can do a long sword in one hand or two hands.

Christopher Brady

Quote from: Itachi;968194Why is Chris so pissed at Souls games? Come on Chris, sit here, let's talk. Show me where Miyazaki touched you. :D

Off Topic:

I'm not pissed at the game.  I'm actually confused at how easily fooled the younger generations are.  Are there no actually 'hard' or 'challenging' games anymore that people are willing to be tricked into thinking that waiting and cheap tricks are 'difficulty'?

To be honest, I like the idea behind Dark Souls.  But it's built on lies and tricks.  People claim it's about exploration, but there are places you shouldn't go, because you won't survive it.  That's not exploration, that's funneling into a linear progression path.

Massive damage is not difficult, it's there to mask the ease of pattern that each boss has.

It's also full of cheap tricks like the AI's accurate bombing of the player through walls (The undead zone in the first game is notorious for this abuse), gotcha style ambushes and unavoidable damage.

The only thing I will praise it for is that it doesn't change it's rules on you.  Unlike say the old Super Mario game where some deathtraps aren't, but there aren't any clues as to which are safe, and which are not.

Now, don't get me wrong, it's a simple game, but it wasn't easy to beat for me.  I died well over 200 times in the first game, and maybe more in the second (I never got to play the third, although, I'd like to.  I want to like the games, I really do), but I finished them.  But I got no satisfaction with each achievement because the difficulty pacing is just bad.  It was tedious.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Voros

Quote from: fearsomepirate;968181Explain how "waiting" works without "time."

Seriously. Just explain to me how you can parry an enemy in Demon's Souls without actually hitting the button at the right time. Is there some turn-based mode I don't know about?

I suck at parrying and only really used it to get past the Silver Knights in Anor Londo and the last boss in DS1. You can complete the games in other ways. I consider DS closer to a puzzle game than a twitch/reflex game.