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RPGs that emulate paranormal investigators

Started by Nihilistic Mind, June 21, 2016, 01:37:19 AM

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urbwar


zanshin

A vote for Dark Conspiracy from me. Very flavourful life path character generation system, and a cool near future setting.

Warboss Squee

There's a game set in Berlin shortly after the end of WWII, called Hot War (don't quote me on that), where you are investigating occult monstrosities left over from Nazi experiments as well as supernatural happenings.  All while jumping the wall into Soviet held Berlin and trying not to piss off the Reds.

Alzrius

There's a d20 Modern game called ExorSystems Inc. that's basically Ghostbusters with the serial numbers filed off (the biggest change is the existence of other organizations that are also involved in the paranormal investigation/elimination field). It also has an appendix on using the game in a fantasy setting.
"...player narration and DM fiat fall apart whenever there's anything less than an incredibly high level of trust for the DM. The general trend of D&D's design up through the end of 4e is to erase dependence on player-DM trust as much as possible, not to create antagonism, but to insulate both sides from it when it appears." - Brandes Stoddard

tenbones

Kinda surprised no one mentioned Hunter: the Vigil? I've had an absolute blast running that for my players doing paranormal investigators.

JesterRaiin

Quote from: tenbones;904619Kinda surprised no one mentioned Hunter: the Vigil? I've had an absolute blast running that for my players doing paranormal investigators.

I did. Unless H:tV isn't part of WoD anymore, and/or you might have banned me, in which case: shame on you. ;)
"If it\'s not appearing, it\'s not a real message." ~ Brett

tenbones

Quote from: JesterRaiin;904623I did. Unless H:tV isn't part of WoD anymore, and/or you might have banned me, in which case: shame on you. ;)

DOH! Sorry man. Missed that. I really like H:tV as it's own standalone.

JesterRaiin

#37
Quote from: tenbones;904624DOH! Sorry man. Missed that. I really like H:tV as it's own standalone.

It's ok. TRS is still far from embracing the depth of my knowledge. :D

...I'll see myself out.
"If it\'s not appearing, it\'s not a real message." ~ Brett

Nihilistic Mind

Quote from: tenbones;904619Kinda surprised no one mentioned Hunter: the Vigil? I've had an absolute blast running that for my players doing paranormal investigators.

I've only ever played Vampire (masquerade and requiem) as far as WoD goes, but have heard great praise of Hunter: The Vigil, so I might have to look into it as well.
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).

tenbones

I was pretty skeptical of it - until I ran my first prolonged "prelude" for Vampire where the players were just mortals doing stuff that would later get them into supernatural hijinks that would make them dead/supernatural.

It was shockingly fun and interesting/scary. When Hunter:The Vigil came out - it was exactly what I was looking for (though I didn't use any of the in-game conspiracies for the PC's. I adapted the Classic WoD Arcanum for them) - but it was a great success. It handles the low-end of regular folks with perhaps some extra ability rather well.

If you do get H:tV - I *highly* recommend getting Slashers as well and giving it a good read for some potential horror love. It's not necessary, but it's definitely worth the price of entry.

Ronin

Quote from: Warboss Squee;904595There's a game set in Berlin shortly after the end of WWII, called Hot War (don't quote me on that), where you are investigating occult monstrosities left over from Nazi experiments as well as supernatural happenings.  All while jumping the wall into Soviet held Berlin and trying not to piss off the Reds.

Your thinking of Cold City. Hot War is the same writer/company but takes place in the aftermath of WWIII. Cold City's setting is awesome. Love it! But I hate the system. Run it with another system and bam. Straight awesome.
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

Nihilistic Mind

Quote from: Ronin;904674Your thinking of Cold City. Hot War is the same writer/company but takes place in the aftermath of WWIII. Cold City's setting is awesome. Love it! But I hate the system. Run it with another system and bam. Straight awesome.

I own Cold City! Never read it... :p
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).

Ronin

Quote from: Nihilistic Mind;904675I own Cold City! Never read it... :p

Definitely worth giving a read. Like I said, the setting is great.
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

jan paparazzi

  • Cthulhu/Delta Green (if you want the Mythos or combine it with aliens/conspiracies)
  • Unisystem Witchcraft/Conspiracy X (if you want the supernatural or aliens; you can play Witchcraft using normal people; both codex books are good and worth picking up)
  • WoD/Hunter the Vigil (Hunter is almost as flexible as Witchcraft; the WoD blue books are a low key horror toolkit; if you wanna include psychics and low magic pick up Second Sight)
  • Ghostories/GenreDiversion (pretty much the same genre as the WoD mortals line, but a lot more focused and less wordy)
  • Dark Matter (more or less the same idea as Conspiracy X)
  • Savage Worlds Rippers (Victorian monster hunting; more or less the same as Hunter, but more concise)

May I say that? Yes, I may say that!

Omega

Theres also Wraith: The Oblivion. Who better to bust ghosts than other ghosts?