Some I haven't heard about in a long time...
ElfQuest
Aria
Ysgarth
Ringworld
The Fantasy Trip
Bushido
Oh, I remember seeing that one in the store when it was brand new. I loved the Kaluta covers, and nearly bought it. But then, I couldn't figure out what kind of game was expected based on the flipping through it. It seemed wordy more than anything.
Greetings!
I have the ARIA book! The Blue one. I think they also had a Red book, but I didn't get that one. The Blue ARIA book is all about tribes, governments, and kingdom building, as well as society, economics, and religion.
The book has some very cool and interesting ideas, and certainly some interesting presentation and idea development. Definitely a good book for inspiration, ideas, and just "thought chewies".
The ARIA downfall is that they try to construct their own RPG, and try too hard to "Not Be Some Other Game" in which they scrupulously avoid standard terminology for dozens of concepts and ideas, and instead slot in far more obscure terms. Then, they create weird subsystems with crazy names, and much of it gets lost in wordy, arcane jargon.
At the time, I was glad to buy it for inspiration, but there's some very good reasons why D&D is KING, and so many "Indie Games" are ultimately mediocre and are doomed to failure and obscurity. ARIA is a good example of why so many "Indie Games" ultimately fail.
Semper Fidelis,
SHARK