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Author Topic: RPGs No One Is Playing  (Read 11954 times)

SionEwig

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« Reply #30 on: December 12, 2009, 10:44:52 PM »
Quote from: ggroy;348304
Perhaps:

- Aftermath!
- original SPI version of DragonQuest
- Chivalry & Sorcery
- Immortals box set of BECMI D&D
- Gangbusters
- older editions of Bushido
- Twilight 2000
- Cyberspace (by I.C.E.)
- 1st edition of Ars Magica


Twilight 2000 is still being played, mostly 2nd and 2.2 editions along with a fair number using a different system.
 

Angry_Douchebag

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« Reply #31 on: December 12, 2009, 10:51:29 PM »
Dragonraid

DeadUematsu

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« Reply #32 on: December 12, 2009, 10:57:26 PM »
You know, I would love to play SenZar if I could find some other people.
 

Ian Absentia

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« Reply #33 on: December 13, 2009, 01:32:58 AM »
Quote from: Angry_Douchebag;348400
Dragonraid
Was that the Christian RPG alternative where heroes of the Lord go forth and slay Satanic dragons?  I'll admit to a sick kind of fascination with those advertisements.

!i!

Angry_Douchebag

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« Reply #34 on: December 13, 2009, 01:55:15 AM »
Quote from: Ian Absentia;348412
Was that the Christian RPG alternative where heroes of the Lord go forth and slay Satanic dragons?  I'll admit to a sick kind of fascination with those advertisements.

!i!


Something to that effect.  I don't actually recall ever having seen the ads, were they advertising in Dragon?  I stumbled across it in a book store in the early nineties.  Memory may not serve correctly on this point but a large component of the game seemed to revolve around the memorization of scripture.  

I took mild pleasure in seeing it sit on that shelf for month after month before going into the bargain bin.

RPGPundit

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« Reply #35 on: December 13, 2009, 02:20:32 AM »
Quote from: ggroy;348304
Perhaps:

- Aftermath!
- original SPI version of DragonQuest
- Chivalry & Sorcery
- Immortals box set of BECMI D&D
- Gangbusters
- older editions of Bushido
- Twilight 2000
- Cyberspace (by I.C.E.)
- 1st edition of Ars Magica


I know that of those, at least Chivalry and Sorcery was still being avidly played by a small group up to about 10 years ago. One of the authors of C&S was based in Edmonton, and the game had a small but loyal following there.

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« Reply #36 on: December 13, 2009, 02:24:15 AM »
I doubt that FtA! has a very big number of games going on at any one time; but it is being played, probably a hell of a lot more than, say, "the shab-al-hiri roach" or "the mountain witch" or any number of other vogue-of-the-season Forge crap.

One of the biggest joys of publishing a game is when someone you've never met or heard of before in any context contacts you and you find out they've played your game.

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Ronin

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« Reply #37 on: December 13, 2009, 03:38:14 AM »
Quote from: Soylent Green;348338
Also, GDW "Cadillacs and Dinosaurs" has probably gone extinct, pun intended.


Not if I could get a game going.:p
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The Yann Waters

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« Reply #38 on: December 13, 2009, 05:07:35 AM »
Quote from: RPGPundit;348418
I doubt that FtA! has a very big number of games going on at any one time; but it is being played, probably a hell of a lot more than, say, "the shab-al-hiri roach" or "the mountain witch" or any number of other vogue-of-the-season Forge crap.
I actually ran a game of The Mountain Witch a few months ago. Aside from shifting the Trust Points around within the group, though, the resolution system essentially seemed to boil down to rolling a pair of six-siders and checking who gets the higher score, so the mechanical side of things admittedly didn't captivate me that much.
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Ronin

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« Reply #39 on: December 13, 2009, 05:28:57 AM »
Just out of curiousity. Did any one here on the boards play Aftermath? Because while it has some neat ideas, and stuff to mine from. It just seems so ultra crunchy, as to be intimidating.
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« Reply #40 on: December 13, 2009, 07:57:33 AM »
Quote from: Angry_Douchebag;348415
Something to that effect.  I don't actually recall ever having seen the ads, were they advertising in Dragon?  I stumbled across it in a book store in the early nineties.  Memory may not serve correctly on this point but a large component of the game seemed to revolve around the memorization of scripture.  

I took mild pleasure in seeing it sit on that shelf for month after month before going into the bargain bin.




Yes pretty much. One of the neat things was the complete game came in a HUGE box, with a lot of materials. Strangely enough I like the concept in many ways. A few aspects fell flat. (The nature of monsters being fallen creatures exiled to Edenagain, the naming like say Edenagain...) I don't mind fallen creatures/Demons, but lets make them just that--demons.

It was a neat game that had some very interesting ideas for its time, but marred a bit by the fact that it is was trying to do something that really, I'm not sure there was enough call for in the end. I've owned it a couple of times, I LOVED the artwork in it. It blew most games of the same era out of the water in its production values. (Dice, tape, character planning sheet, character sheet, counters, multiple adventures, rulebooks, with evocative art.)
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« Reply #41 on: December 13, 2009, 09:58:52 AM »
Quote from: Ronin;348431
Just out of curiousity. Did any one here on the boards play Aftermath? Because while it has some neat ideas, and stuff to mine from. It just seems so ultra crunchy, as to be intimidating.


Played it once back in the day.  Even with a lot of crunch, it was manageable.

The Good Assyrian

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« Reply #42 on: December 13, 2009, 10:27:32 AM »
Quote from: Ronin;348431
Just out of curiousity. Did any one here on the boards play Aftermath? Because while it has some neat ideas, and stuff to mine from. It just seems so ultra crunchy, as to be intimidating.


I played it regularly with a group in college. The whole group was composed of gun nuts, so I guess the obsessive detail didn't bother us that much.  That and we had the free time that comes with the indolent college lifestyle.  Even then, it was too crunchy for my tastes and I didn't worry too much about the details of the system.  We had a couple of obsessive-compulsive types who liked that part of it.

Haven't played it in almost 20 years, however.


TGA
 

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« Reply #43 on: December 13, 2009, 02:37:19 PM »
Quote from: Soylent Green;348338
The settings for AE were not all bad, but find it hard to think someone would run the AE itself.


We played For Faerie, Queen, and Country not to long ago. (Jonathan Strange & Mr. Norrell had just swept through our group.) To be fair, I don't know that I'd play it again...

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« Reply #44 on: December 13, 2009, 04:31:44 PM »
Can't believe it hasn't been mentioned yet: UnderGround (or maybe it was Under Ground, I forget exactly). I remember it being mildly popular enough at my flgs when it came out. Tons of guns and a ridiculous setting(where McDonalds was called Happy Ghoul and served former characters as food.).
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