SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

RPG Rant: RAW [YouTube Link]

Started by Tetsubo, December 16, 2010, 08:58:17 AM

Previous topic - Next topic

Machinegun Blue

I really don't see what's so rant worthy here. The hyperbole is getting stupid.

Plus, I find that the most common deviation from RAW tends to be misunderstanding/forgetting a rule here or there.

GeekEclectic

Quote from: RPGPundit;426998I'm quite willing to houserule the fuck out of any game. I think that those who claim "a game SHOULD be perfect right out of the box so as to make houserules unnecessary" are mostly covering up the fact that they're petit-fascists that don't like the idea of the GM being able to invalidate the string of feats they worked out that are "within the rules" to give their PC 100 points of damage reduction, or whatever.

And I think you're full of crap and have no idea what you're talking about. In your rant about why someone would want the RAW to be good out of the box(I don't remember anyone requiring perfection), you actually named one of the very reasons I hate D&D 3.x RAW. It's so full of abusive "string of feats" and trap options that it doesn't even qualify as "decent" RAW as far as I'm concerned, much less "perfect." I know not every conceivable abuse/trap can be accounted for, and I don't demand perfection, but there's a point at which you know the game designer is just clueless and/or to lazy to be worth supporting w/ my money.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me

Premier

I'm a total houseruler, but I'm also chronically irrelevant, so I'll say this:

"Ninja" is not pronounced "Ninya". The "j" is the same sound as in "Jihad" or "John". And that's how the Japanese say and spell it, too.

Just 'cause it was in the video.
Obvious troll is obvious. RIP, Bill.

Tetsubo

Quote from: Premier;427206I'm a total houseruler, but I'm also chronically irrelevant, so I'll say this:

"Ninja" is not pronounced "Ninya". The "j" is the same sound as in "Jihad" or "John". And that's how the Japanese say and spell it, too.

Just 'cause it was in the video.

Are you talking about my video? The OP? I didn't say 'y', I said 'j'. If you heard 'y' it is my speech or an artifact of the recording process. I am well aware how you pronounce ninja.

Premier

Quote from: Tetsubo;427207Are you talking about my video? The OP? I didn't say 'y', I said 'j'. If you heard 'y' it is my speech or an artifact of the recording process.

Yeah, probably that, then.
Obvious troll is obvious. RIP, Bill.

RPGPundit

Quote from: GeekEclectic;427175And I think you're full of crap and have no idea what you're talking about. In your rant about why someone would want the RAW to be good out of the box(I don't remember anyone requiring perfection), you actually named one of the very reasons I hate D&D 3.x RAW. It's so full of abusive "string of feats" and trap options that it doesn't even qualify as "decent" RAW as far as I'm concerned, much less "perfect." I know not every conceivable abuse/trap can be accounted for, and I don't demand perfection, but there's a point at which you know the game designer is just clueless and/or to lazy to be worth supporting w/ my money.

So wait, are you agreeing with me or are you not? Because the people who are behind the "RAW" concept are people who feel like you should not have a right to houserule 3.x and change some of those things you hate about the game.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Peregrin

Depends on the game, though I usually try to stick to the intent of the design rather than the RAW.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Soylent Green

Quote from: RPGPundit;427244So wait, are you agreeing with me or are you not? Because the people who are behind the "RAW" concept are people who feel like you should not have a right to houserule 3.x and change some of those things you hate about the game.

RPGPundit

There is a difference between electing to make a house rule to tailor the game to more to your taste and having to make a house rule because the rule as written makes no sense at all.

I'd like to think the game I bought will run fine striaght out of the box. If I then choose to make a change that's cool, but it should be a choice not a requirement.
New! Cyberblues City - like cyberpunk, only more mellow. Free, fully illustrated roleplaying game based on the Fudge system
Bounty Hunters of the Atomic Wastelands, a post-apocalyptic western game based on Fate. It\'s simple, it\'s free and it\'s in colour!

flyingmice

Quote from: Soylent Green;427247There is a difference between electing to make a house rule to tailor the game to more to your taste and having to make a house rule because the rule as written makes no sense at all.

I'd like to think the game I bought will run fine striaght out of the box. If I then choose to make a change that's cool, but it should be a choice not a requirement.

That is exactly my position.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

skofflox

RAW a few times then,if desired,homebrewit with player input...:)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

greylond

I don't mind house rules, if they are well thought out/playtested AND everyone knows about them in Advance. The "House Rules" that I hate, which in my experience as been about 90% of them, are the ones that are pretty arbitrary and/or are to "Fix" a rule that the GM didn't understand in the first place. To me sitting down at a table to play game "Y" means that unless told before hand, the game is played as per RAW. My litmus test is if a GM can explain the rule that is being changed(or added) and clearly explain WHY it is being changed. It doesn't matter to me if I agree with the GM, but if it appears to me that he understood the rule to begin with and just didn't like the way it played AND had come up with a well-balanced alternative then I'm up for it.

Most of the "House Rules" that I've encountered have been because the GM hadn't actually read the rules and just went with what he felt like was good and turns out that in play is actually inferior to the RAW. Nothing is worse, IMO, than sitting down at a table with a GM that you've never played with before, to play a game that you've played for years and suddenly(in combat or other tense situation) finding out that there are "House Rules" that don't make sense and change the flow/outcome of a game.

Now, it is different, IMO, in the case of House Rules that are added to expand upon an area that is not cover in RAW. A published game can only cover so many rules situations and in some cases the GM has to make a ruling or a standard rule to cover something that the Game Designer didn't think of or didn't have the page count to put into the book.

In short:

Replacing a rule in RAW; IMO, read/play/understand the RAW and then come up with a BETTER replacement. Notify ALL Players before they start playing.

Adding a rule to RAW, needed quite often. Well written/playtested rule AND Player Notification before play.

RandallS

Quote from: DominikSchwager;427036I play my games usually raw, because there are so many options for games availible that I don't see the necessity to buy something that I can't play RAW.

I can't imagine ever finding an RPG that I can play RAW. The game designer doesn't know anything about the campaign world I want to use nor the style of play my players and I want, etc so how could he write the rules exactly as we need them? Besides, exactly as we need them might mean they would not sell to anyone else. :)
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs

Peregrin

Quote from: RandallS;427289I can't imagine ever finding an RPG that I can play RAW. The game designer doesn't know anything about the campaign world I want to use nor the style of play my players and I want, etc so how could he write the rules exactly as we need them? Besides, exactly as we need them might mean they would not sell to anyone else. :)

At that point I would just design my own game rather than continually rip apart other people's.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

DominikSchwager

Quote from: RandallS;427289I can't imagine ever finding an RPG that I can play RAW. The game designer doesn't know anything about the campaign world I want to use nor the style of play my players and I want, etc so how could he write the rules exactly as we need them? Besides, exactly as we need them might mean they would not sell to anyone else. :)

What Peregrin said. If my taste was so special that out of the thousands of availible products none would satisfy me I'd write my own game. Luckily there are quite a few games I can play RAW, so there is no need for that.

Cole

My view is that there is no such thing as a perfect set of rules, because not only will what a given person wants in a set or rules vary from player to player, you also have several players at a given table. I usually start from a point of RAW for the sake of convenience - but I view the rules largely as there for convenience to begin with. For example, in many cases, such as combat, it is easier to use a set of combat rules than to make an independent ruling on the combat as GM. But I'm always OPEN to house ruling even a set that I like if the house ruling would improve play in that circumstance.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg