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Author Topic: Ron Edward's Champions Now  (Read 10985 times)

S'mon

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Ron Edward's Champions Now
« Reply #60 on: April 24, 2020, 02:02:35 pm »
Quote from: ArrozConLeche;1127780
I can't find the post, and maybe it wasn't him, but I could swear seeing a response from him to someone that made it very clear he was/is dismissive if not hostile to the idea of immersion. Whoever wrote the reply, basically told the guy that he needed therapy.

I guess Edwards' ability to immerse in a fictional world-state may indeed be indicative of 'brain damage'! I wonder how he relates to cinematic and literary fiction?
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DarcyDettmann

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Ron Edward's Champions Now
« Reply #61 on: April 24, 2020, 09:52:09 pm »
Someone have a "Champions Now for Dummies" or "Champions Now, Written for Normies"? Because i complete don't get this book, at all.

remial

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« Reply #62 on: April 25, 2020, 02:47:01 am »
Quote from: S'mon;1127790
I wonder how he relates to cinematic and literary fiction?

as he says in Champions Now "Face it: superhero comics are junk."

VisionStorm

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« Reply #63 on: April 25, 2020, 03:36:55 am »
Quote from: remial;1127837
as he says in Champions Now "Face it: superhero comics are junk."


Sounds like the type of guy I'd want writing a superhero RPG. :rolleyes:

Theory of Games

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Ron Edward's Champions Now
« Reply #64 on: April 25, 2020, 10:20:03 am »
Quote from: ArrozConLeche;1127780
I can't find the post, and maybe it wasn't him, but I could swear seeing a response from him to someone that made it very clear he was/is dismissive if not hostile to the idea of immersion. Whoever wrote the reply, basically told the guy that he needed therapy.


Dr. Ron said:

Quote
"My response, which is actually a diagnosis of the existing activity:

Yes, "we" are still obsessed, in the manner that you have described. It's a creative and technical illness, much in the sense that early cinema was hampered by the assumption that what they filmed should look like a stage-set, viewed front-on, from the same distance, at all times.

The design decisions I've made with my current project are so not-RPG, but at the same time so dismissive of what's ordinarily called "consensual storytelling," that I cannot even begin to discuss it on-line. I can see the influences of Universalis, The Mountain Witch, and My Life with Master, but I cannot articulate the way that I have abandoned the player-character, yet preserved the moral responsibility of decision-making during play. That's all I'll say here, and I won't answer questions about it.

More specific to your question, Vincent, I'll say this: that protagonism was so badly injured during the history of role-playing (1970-ish through the present, with the height of the effect being the early 1990s), that participants in that hobby are perhaps the very last people on earth who could be expected to produce *all* the components of a functional story. No, the most functional among them can only be counted on to seize protagonism in their stump-fingered hands and scream protectively. You can tag Sorcerer with this diagnosis, instantly.

[The most damaged participants are too horrible even to look upon, much less to describe. This has nothing to do with geekery. When I say "brain damage," I mean it literally. Their minds have been *harmed.*]

Perhaps Primetime Adventures, My Life with Master, Dogs in the Vineyard, Polaris, etc etc, are really the best available prosthetics possible, permitting the damaged populace to do X? If so, what will people with limbs prefer to use, to do X?

I don't know. I can see its parts forming, as with a mid-term embryo, but what it will be and how it will work, and who will use it for what purposes, I don't know. My current project may be right on track with it, or I may be veering off in a hopeless direction."

RPGPundit

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Ron Edward's Champions Now
« Reply #65 on: April 27, 2020, 05:43:37 pm »
Quote from: remial;1127690
I can't remember, was it Ron Edwards or Luke Crane who said that people who like playing D&D are brain damaged?


That was Edwards. He also compared traditional RPG players to child abuse victims.
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Ron Edward's Champions Now
« Reply #66 on: April 27, 2020, 05:45:01 pm »
Quote from: S'mon;1127767
Edwards does not understand OSR DnD because he does not understand immersion as a goal, and does not understand how simulation and gamism are mutually supportive. But he has not accused it of damaging brains.


This doesn't stop him from alleging that he was the true father of the OSR and that he was on the side of old-school gaming all along. Or at least, he claimed that a while back, when the OSR was at its peak and he wanted to profit from him. Maybe now he's thrown that down the memory hole, who knows?
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ArrozConLeche

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« Reply #67 on: April 28, 2020, 09:42:45 am »
Quote from: Theory of Games;1127853
Dr. Ron said:


That wasn't the post I had in mind, but I'd seen that.

remial

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« Reply #68 on: April 29, 2020, 02:57:08 am »
Quote from: RPGPundit;1128087
That was Edwards. He also compared traditional RPG players to child abuse victims.

wow, that makes me want to give him my money even more than before!
is it ok if I say I think he is a douchebag on this forum, or are personal attacks like that not allowed?

Brad

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« Reply #69 on: May 03, 2020, 08:37:06 pm »
Quote from: DarcyDettmann;1127821
Someone have a "Champions Now for Dummies" or "Champions Now, Written for Normies"? Because i complete don't get this book, at all.

I read two pages and couldn't figure out WTF the point of the book was. Pure trash.

DeadUematsu

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« Reply #70 on: May 03, 2020, 09:28:17 pm »
I read it and I could figure it out but I have no pre-existing biases against Ron Edwards... that helps.
 

Darrin Kelley

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« Reply #71 on: August 04, 2020, 01:32:45 pm »
I've had it for a couple of weeks. And I already discovered a major problem. Movement. There is no way to increase it as a basic function. You have to take a power to exceed the 6 hexes of running everybody starts with. This also applies to all other forms of movement. You have to take a power to do anything with it.

This is just frustrating. Because it shows that the game was not finished when it was rushed to publication. Playtesting should have caught such a gaping error.
 

shuddemell

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« Reply #72 on: August 04, 2020, 01:38:19 pm »
Succinctly put. BLEAH! disjointed, poorly presented, I'll stick with 6ed.
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Darrin Kelley

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« Reply #73 on: August 04, 2020, 02:51:40 pm »
Sadly, this is the level of quality we can expect from anything put out from Hero Games now. A complete lack of effort to make a competent product. Followed by a complete lack of support for the product.

This should have been treated like a big release. Something that the company should have gone all-in on promoting.

But sadly Kickstarter RPG products these days seem to end up poorly produced by people who just don't care about quality. So I'm not really inclined to buy anything further from Hero Games after this.

It's sad to see a property fall this far.
 

sureshot

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« Reply #74 on: August 04, 2020, 05:15:42 pm »
What is sad about Hero is that their plans to gain interest in their system to me at least has two approaches. It's all or nothing or grasping at straws imo. I would have done a 4E version of Champions now or Hero Now. I don't see too many people who were that huge fans of 3E. Plenty of fans of 4E and yet they choose an edition that seemed to me at least less popular and hoped it sold well. 6E was just such a strange beast imo in that it did nothing to draw in new fans, catered only to the old fans and the changes simply were not worth the price they were charging to me at least.

The running joke is that the 5E core could stop lower caliber bullets while looking like a college textbook well lets make two of them. If someone who might have been interested though intimidated by the size of Hero 5E was going to run to the hills with 6E. While the full color was nice the company was well known for black and white and again misread their target audience imo. No matter the production values many were and still are not that interested in that level of crunch and complexity even in full color.

If Hero Games has some long term master marketing strategy I just don't see it.