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Gazi’s - The place with something for everyone

Started by Bren, May 06, 2015, 10:13:14 AM

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Bren

The thread on maps and minis led me to recall Gazi's a seedy bar from our long running WEG Star Wars D6 campaign which makes the Mos Eisley Cantina look like a family friendly neighborhood pub.

Gazi's is located on Lanthyrm in the Elrood Sector. Elrood Sector was part 2 of the WEG's Planet Collection. Lanthrym is an arctic planet with extensive salt mines and a large Gamorrean population.

Gazi’s
The place with something for everyone

General Look
Gazi’s has a sprawling internal design. The rooms are dark with spot lighting on dancers, stages, The Pit, and some tables. This causes many pools of light and oceans of shadow. Circulating about the room are scantily clad wandering females selling nicosticks, stimcones, scent tabs, roses, luck charms, etc.

Main Entrance
Gazi’s is located in the city of Narthria on the planet Lanthrym in the Elrood sector. The main entrance is Third Wheel, East Road. The double doors open onto the south side of Gazi’s. There are two Gamorrean bouncers and an assistant manager on duty. The manager screens incoming patrons and the Gamorreans remove anyone that is unacceptable. Gazi’s bouncers are uniformly large, ugly, beings dressed in black leather and armed with power staves.

Holo Games
This area features a set of state-of-the-art arcade-like games. Cost: 1-2 credit each.

Gazi’s Booths
In various places along the walls are a series of booths. The booths have individual climate controls allowing adjustment of temperature, humidity, lighting, and gravity. All adjustments are at most moderate in nature and inserting one or more coins activates the controls. Cost: 1 credit per half-hour. By local custom, booths that are not being controlled are open to anyone willing to pay a credit. This is only erratically enforced.

Main Holo Screen
Above the booths along the east wall, is a giant multi-holo bank. This can be used to broadcast a series of different events or can simulcast the same event. It is often used to simulcast important sporting events like the Rols’Kus arena games on Coyn or the sector shock boxing or swoop racing championships. Gazi’s often has exclusive planetary broadcast rights to many events. Rarely they may broadcast an event from The Pit if it is sold out. When there are simulcasts Gazi’s has a minimum drink policy that is fairly strictly enforced.

Null-G Dance Floor
This is a 10-meter tall null-g field. There are variable gravity controls operated from the console on the north side of the floor and this panel also controls the repulsor fields in the dancer cages. Null-G dancing is a 3-D cross between dancing and water ballet. The Floor is lit with neon blue lights when in use. This floor is also used for erotic dancing. Occasionally the floor is used as a secondary stage for musical groups.

Dancer Cages
There are three raised glowing dancer cages. The cage is only visual, not physical. There is always a minimum of one dancer. The exotic dancers are usually Human, Meristean, Gamorrean, or Twilek. Gamorrean dancers are only used if there is one species of dancer. The cages also contain repulsor fields so that dancers can be raised or lowered while they dance. This is controlled from the Null-G panel.

The Raised Bars
There are two raised bars. These are located on the South and West walls. If business is slow the West Bar closes. The steps up to the bar are lit with neon lights that match the colors of the dancer cages. Behind the bar is a neon-lit mirrored wall. Drinks are reasonably priced. Exotic drinks are served, including drinks with live creatures that are swallowed whole. Cost: varies by drink, 1 credit on up.

Gazi’s Bar
This is the main bar at Gazi’s and it is always open. It is in the secluded, southwest corner of Gazi’s and is said to serve the best and largest selection of drinks in the sector. Often Gazi, himself, tends bar here. Gazi (he only has one name) is a beaming plump man who answers most questions with a rolling chuckle. The bar has a lot of brass fixtures, subdued lighting, and hanging and potted plants. Ceiling fans keep the smoke at a manageable level. Unlike most of Gazi’s this area is quieter and boisterous patrons are directed outside. Cost: prices are 50% higher than at the South or West Bars.

Holo Kiosk
The West Bar is a sports-bar and the triangular holo kiosk shows three sporting events 24 hours a day. Everything from slug racing to Gamorrean-rules football can be seen on these screens.

Gilfi Tanks
The three Gilfi tanks feature rare fighting fish (mostly imported from Nodon in Elrood sector). The fish are held in small, clear cages by the outside of the tank and are marked with colored tags. Bettors can purchase a duplicate tag from the dispenser in the side of the tank. Purchasing a tag allows the gate to the fish’s cage to open. If their fish wins, bettors typically collect 100 credits. Cost: 10 credits. Typical odds are 1:35 (roll 12 on 2D6 extra sixes on the wild die yields 100 additional credits each). The tanks are lit with a bluish-green light and the fish are bizarre, multicolored, fanged monstrosities about 10-15 cm long. A crowd of bettors, watchers, or people trying to observe and pick out a winning fish usually surrounds the tanks.

Gaming Tables
Various games of chance are available. The round tables are used for sabacc, fortune telling, and other card games or the rare dejarik (holochess) match. The rectangular tables with seats are for larger sabacc matches or card games and for small animal races, rats, toads, bugs, slugs, etc. The rectangular tables without seats are for Wheel-O, a roulette like game.
Cost: varies, typically 1-10 credits a hand or match. Odds: roll opposed gambling or gaming scores.

The Pit
The Pit is one of Gazi’s most famous features. It features shockboxing, gladiatorial contests, wardroids (a favorite with the Gamorreans), and anything else that is violent and preferably bloody. Contestants include professional fighters, slave gladiators, even volunteer amateurs.
  • The bleacher seats rise 1.0-3.0 meters above the main floor. A 2-meter angled transparisteel barrier protects the front seats. Entrances to the main bleachers are stairs at the northwest, southeast, and southwest corners.
  • The north-east corner has twin enclosed booths with a tinted transparisteel window. The booths share a private entrance from the East Alley and a private one-way exit with a concealed door to the east of The Pit. The booths are only available to season ticket holders. Each booth seats six and includes a mini-bar.
  • Below the booth is the entrance to the fighting area. The fighting area is 2.0 meters below the main floor. The door leads to an open tunnel that runs under the cheap seats to a lift that leads to basement locker rooms and slave cages. The tunnel has walls that are 6 meters tall on the inside (4 meters on the outside) and are topped with coils of concertina wire. To escape from the fighting area a contestant would need to scale a 3-meter stone and metal wall topped by a 2-meter angled transparisteel barrier.
Cost: Bleacher seats 10 credits or a season ticket by event for 200 credits, upper bleachers 5 credits, booth season ticket (by event) about 2000 credits.

Gazi’s Back Room
This area is reserved for private parties and high stakes gambling (minimum 5,000-credit stake to get in). Cost: 1000 credits for 4 hours (includes a bartender), plus mandatory purchase of drinks and food.

Upper Stage
Located above Gazi’s Bar, the Upper stage is used by musical groups and/or exotic dancers. A balcony with table seating surrounds it.

House of Seven Delights
The upper level northwest is home to the House of Seven Delights, a bordello. Entrance is restricted by a pair of handsomely dressed, force pike armed, Meristeans. Massages and other pleasures can be had. Cost: varies with pleasure chosen ranges from 50 credits for a “quickie” to 1000 credits a night for a first class courtesan. Features: multiple species are available.

Exits
  • Main Entrance on the south wall, guarded by two Gamorrean bouncers and an assistant manager.
  • Fire Door on the north wall leads to north alley. It is locked on the outside and alarmed.
  • Kitchen Door leads to north alley. This is not locked when the kitchen is in use but the kitchen is a busy place when in use.
  • West Water Closets this door leads to the west side facilities. A path leads through several service areas to a trap door in the roof.
  • Private Booth Entrance leads through a covered tunnel to a private door on the east wall. This door is locked unless the ticket holders have called ahead. If they arrange for it, the door will be unlocked and guarded by two bouncers. In any case a ticket holder’s season card will unlock the door anytime within 2 hours of their event. There is also a one-way exit that leads from the tunnel out to the slot machines east of The Pit. The door is concealed on the outside.
  • Heavy bulkhead type doors lead to the lift that goes down to the contestant’s locker rooms and slave quarters. This has a service turbolift that leads to the east alley. The turbolift is locked and alarmed (some gladiators are unwilling slaves).
People that Frequent Gazi’s
  • Vaun Kleef, gunman and Boss Kaggle’s lieutenant, comes to play sabacc in the Gazi’s Back Room.
  • Hela Narconis, Lud Chud’s right hand man, has season tickets to several events in The Pit.
  • Grea the Orfite, premier bounty hunter in the Elrood sector, is rumored to have a booth reserved.
  • Stach Meyer, a prominent member in the black market on Lanthrym, works out of Gazi’s.


If anyone is interested I can try to take a picture of the map and try to figure out how to upload the image here.

So what interesting dives and hives of scum and villainy have you used in your games?
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

tuypo1

#1
i go into business as a competitor.
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

Bren

Quote from: tuypo1;830188i go into business as a competitor.
You are going to need protection. A lot of protection. Lanthrym is not a nice place nor one where the rule of law operates without a platoon or two of Shell Heads.

I can maybe put you in touch with a guy that could arrange for some protection...for a fee of course. ;)
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee