SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Rewards for what you'd do anyway

Started by TonyLB, July 02, 2007, 07:54:21 AM

Previous topic - Next topic

David R

I agree with AM :combust: ....(although the crew does award individual xp for "star performance" :D )

Regards,
David R

TonyLB

Quote from: BalbinusIt does, that sounds though like a truly pants xp system.

Why?  Because if everyone pursues their fun then some people advance and some don't, depending on whether their fun overlaps with what gets xp or not.
I could see that being a problem if "What gets XP" were outside the players' influence ... like they could be told "Bob, you will be rewarded only for fighting, while Mike over here will be rewarded for being sneaky," and then if both Bob and Mike like to sneak more than they like to fight then Mike has an advantage over Bob because his sneakiness gets rewarded.  

But it strikes me as much less of a problem when people get to choose their individual rewards.  Basically, people advance depending on whether their fun overlaps with what gets XP, and they therefore choose what gets XP (for them) to overlap with their fun.  In the meantime, they are broadcasting a large amount of information to the world that says "I want to do THIS!  Help me do THIS and I will pay attention, guaranteed!"  Overall, it seems to hang together pretty well.
Superheroes with heart:  Capes!

Sigmund

Quote from: TonyLBI could see that being a problem if "What gets XP" were outside the players' influence ... like they could be told "Bob, you will be rewarded only for fighting, while Mike over here will be rewarded for being sneaky," and then if both Bob and Mike like to sneak more than they like to fight then Mike has an advantage over Bob because his sneakiness gets rewarded.  

But it strikes me as much less of a problem when people get to choose their individual rewards.  Basically, people advance depending on whether their fun overlaps with what gets XP, and they therefore choose what gets XP (for them) to overlap with their fun.  In the meantime, they are broadcasting a large amount of information to the world that says "I want to do THIS!  Help me do THIS and I will pay attention, guaranteed!"  Overall, it seems to hang together pretty well.

Isn't it just as good to say, "While I will help you to do this Mike, and I will help Bob do that, because that's what ya'all like to do, I will award you both xp for all the challenges you overcome whether they play to your specialty or not because you can learn from all your experiences and because you can then advance together."
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

flyingmice

Quote from: SigmundIsn't it just as good to say, "While I will help you to do this Mike, and I will help Bob do that, because that's what ya'all like to do, I will award you both xp for all the challenges you overcome whether they play to your specialty or not because you can learn from all your experiences and because you can then advance together."

That's gettin' mighty close ta Heresy, podner! Y'all better watch out, or the Dogs'll getcha! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

TonyLB

Quote from: SigmundIsn't it just as good to say, "While I will help you to do this Mike, and I will help Bob do that, because that's what ya'all like to do, I will award you both xp for all the challenges you overcome whether they play to your specialty or not because you can learn from all your experiences and because you can then advance together."
Hey, so long as it works, it's all good.  Getting explicit rewards that depend directly upon my actions works for me.  What you're doing works for you.  Our mileage on particular techniques varies ... go figure :D
Superheroes with heart:  Capes!

Sigmund

Quote from: TonyLBHey, so long as it works, it's all good.  Getting explicit rewards that depend directly upon my actions works for me.  What you're doing works for you.  Our mileage on particular techniques varies ... go figure :D


Fair enough. Thats all I was trying to say all along.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Sigmund

Quote from: flyingmiceThat's gettin' mighty close ta Heresy, podner! Y'all better watch out, or the Dogs'll getcha! :D

-clash

The Dogs are my bitches (HA!).
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

TonyLB

Quote from: SigmundFair enough. Thats all I was trying to say all along.
Y'know, actually ... I think we just dodged a pattern that can get really nasty.  So (a) good for us! and (b) hey, maybe I'll watch out for this in future.

The pattern goes something like this:
  • (1) Tony says "I like donuts"
    • (2) Sigmund, quite reasonably, says "I like pie ... but tell me about these donuts!"[/COLOR]
      • (3) Tony says "They are in many ways like pie ... but smaller, and round, and often without as much filling." [/COLOR](No!  No, please!  Comparison is odious ... any comparison!  Why don't you just talk about donuts?  Why, why?)
        • (4) Sigmund says "Well then ... if there's not as much filling, why not just have a pie?  What makes donuts any better than pie?" [/COLOR](Is it a "winner take all" situation, where either Pie or Donuts must emerge as the clear victor in order to have any value at all?  Soooo easy to slip into that thinking, especially when the conversation is already about Donuts vis-a-vis Pie.  Things fall apart, the center cannot hold, etc.)
          • (5) Tony says "Well, portability is a major issue, sometimes!  If you're driving and want something sweet, you can't eat a PIE!  Pies are clearly inferior if you're looking for portability" [/COLOR](... and things get worse ... Tony feels that the "Just have a pie instead" thing is undervaluing his beloved donuts, and now both sides are in "Winner take all" mode.  Crap.  While they're thinking this way, a positive statement about one thing can only be made in the context of its value relative to the other thing ... in order to defend Donuts, Tony thinks he has to talk about how they are superior to Pies.  That's silly.  Who the hell doesn't like Pie?)
          • (6) Sigmund says "Gahd!  What do you have against Pie?  Have you even tried Pie?  It's not about Portability, for Chrissake.  If you were a normal, Pie-eating person then you wouldn't go around bashing Pies that way."
          • (7) Tony says "The hell?  I love Pies!  They're just not portable.  Why can't I love pies for at home and donuts on the road?"
          • (8) Sigmund says "And what about Hostess Mini-pies?  They're portable!  God, you don't even know anything about Pies and here you are telling me what Pies can and cannot be."
          ... and so on and so forth.  What a frickin' mess.  And it all proceeds so easily from the basic "Hrm ... what makes A better than B anyway?" question.  Yikes!
Superheroes with heart:  Capes!

Sigmund

- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Dirk Remmecke

Quote from: Agent Cooper"Hmmmm... that's a donut!"
Quote from: Agent Cooper"Hmmmm... that's a cherry pie!"

(Now I need a danish...)
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)