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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: horsesoldier on October 05, 2021, 11:04:32 AM

Title: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: horsesoldier on October 05, 2021, 11:04:32 AM
https://www.reddit.com/r/TheTrove/comments/o7dpt9/what_happened_to_the_trove/

There's some real whoppers there. Now, they hate Daniel D. Fox, which is good, but for different reasons. The amount of entitled whining in there is something else. Apparently only rich kids could afford RPG's--who knew?

Here's one particular mouth breather justifying bad behavior:

QuoteI have a tremendous respect for the gaming community tolerating The Trove. The business model of book publishing is completely outdated in the digital era and needs complete overhaul. The gaming community should be inclusive to all regardless of economic means and globally regardless of country poverty.

The Trove has just forced game publishers authors etc to flex to a model of the future where you expect your work to be freely available and you make your money from people who want to pay you directly, people who can afford it, and people who want the premium printed versions and physical versions.

That does mean eliminsting tthe bloated middleman system of pre-digital publishing with all the parasites feeding off the actual creators.

The same dynamic is happening in music production. The music industry is in upheaval but smart musicians are setting up ways to adapt to a totally new model where their work gets widely available for free - and what artist or musician doesnt want their work to get heard seen or read - and they get paid more directly for premium value like concerts patreon vinyl versions merchandise etc.

Don't believe the capitalist dinosaurs trashing The Trove. All books are free is a completely viable reality that supports both creators and also people who can't afford premium print etc. Be proud of The Trove and look forward to it coming back. And also if you have some favorite designers and creators look them up find their paypal and vimeo and send them some money directly. And be glad your beloved game system can be played by anyone not just rich kids.

Right because the music industry hasn't been in upheaval for nearly 30 years now. How do bands make their money now? Touring. What's the RPG writer equivalent of touring? An obscure band can make a decent living by selling premium physical products and touring small venues. What about a writer? How many kickstarters have there been where you can get a Goodman Games quality leatherbound book?

Apologies if this thread needs to be deleted.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 05, 2021, 11:07:05 AM
Yeah, this was annoying as I was using it to avoid giving money to people who say they hate me. Also to look up and research older, out of print games like Boot Hill, or Recon.

The irony of it getting KO'd by Daniel 'Ripped off Warhammer Fantasy' Fox, though, is enough to make me chuckle.

EDIT: I want to add something here, horse. Bands have ALWAYS made their best money touring. There's a reason why the RIAA's enforcements against music piracy didn't exactly stir people, and that's because their contracts were fucking highway robbery. It's also why they desperately fought against digital distribution, because it completely undercut the contract dynamic they'd use to fuck bands over. As it got easier to produce CDs (and later it wasn't even necessary), the distribution model became more and more outdated.

I don't know what the fix is for RPG writers. I've made it clear that I promote pirating material when people straight up state, 'I hate you and don't want your money'. Who am I to argue with them? But I won't pirate Pundit's stuff, or Venger's, or Zak's, or anyone else on the green list (or hell, yellow). Because I want to reward them for not being dickheads (and turning out quality material) with, y'know, cash.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 11:15:14 AM
Quote from: Ghostmaker on October 05, 2021, 11:07:05 AM
Yeah, this was annoying as I was using it to avoid giving money to people who say they hate me. Also to look up and research older, out of print games like Boot Hill, or Recon.

The irony of it getting KO'd by Daniel 'Ripped off Warhammer Fantasy' Fox, though, is enough to make me chuckle.

EDIT: I want to add something here, horse. Bands have ALWAYS made their best money touring. There's a reason why the RIAA's enforcements against music piracy didn't exactly stir people, and that's because their contracts were fucking highway robbery. It's also why they desperately fought against digital distribution, because it completely undercut the contract dynamic they'd use to fuck bands over. As it got easier to produce CDs (and later it wasn't even necessary), the distribution model became more and more outdated.

I don't know what the fix is for RPG writers. I've made it clear that I promote pirating material when people straight up state, 'I hate you and don't want your money'. Who am I to argue with them? But I won't pirate Pundit's stuff, or Venger's, or Zak's, or anyone else on the green list (or hell, yellow). Because I want to reward them for not being dickheads (and turning out quality material) with, y'know, cash.

And that last part is why I don't have much sympathy for The Trove, because they would pirate from everybody, even the small developer selfpublishing.

The not being able to find old, out of print games tho...

Edited to add:

But Daniel didn't really kill the piracy nor The Trove, they will find a way to keep on going, torrents, The Bay, private groups somewhere. Like life, piracy finds a way.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: S'mon on October 05, 2021, 11:15:21 AM
Quote from: Ghostmaker on October 05, 2021, 11:07:05 AM
I won't pirate ....Zak's... ...Because I want to reward them for not being dickheads

I have some bad news for you there...  ;D

I do think it's hilarious it was Daniel 'Warhammer-Ripoff' 'Penises on Everything (remember that?)' Fox who got the Trove shut down.

"Who Pirates the Pirates?"
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 05, 2021, 11:20:09 AM
Quote from: S'mon on October 05, 2021, 11:15:21 AM
Quote from: Ghostmaker on October 05, 2021, 11:07:05 AM
I won't pirate ....Zak's... ...Because I want to reward them for not being dickheads

I have some bad news for you there...  ;D

I do think it's hilarious it was Daniel 'Warhammer-Ripoff' 'Penises on Everything (remember that?)' Fox who got the Trove shut down.

"Who Pirates the Pirates?"
There's a bit of nuance between Zak and I slapfighting a bit here, and some wokeist motherfucker declaring I'm a deplorable and that he doesn't want my money because I'm an evil bigot. :)
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 05, 2021, 11:21:56 AM
Quote from: GeekyBugle on October 05, 2021, 11:15:14 AM
And that last part is why I don't have much sympathy for The Trove, because they would pirate from everybody, even the small developer selfpublishing.

The not being able to find old, out of print games tho...

Edited to add:

But Daniel didn't really kill the piracy nor The Trove, they will find a way to keep on going, torrents, The Bay, private groups somewhere. Like life, piracy finds a way.

It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?

And IP law in the U.S. is a complete pile of shit, too. That doesn't help.

But yeah. Piracy goes on.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 11:23:49 AM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
Quote from: GeekyBugle on October 05, 2021, 11:15:14 AM
And that last part is why I don't have much sympathy for The Trove, because they would pirate from everybody, even the small developer selfpublishing.

The not being able to find old, out of print games tho...

Edited to add:

But Daniel didn't really kill the piracy nor The Trove, they will find a way to keep on going, torrents, The Bay, private groups somewhere. Like life, piracy finds a way.

It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?

And IP law in the U.S. is a complete pile of shit, too. That doesn't help.

But yeah. Piracy goes on.

Bold mine for emphasis.

You have Disney to thank for making it even worse.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 05, 2021, 11:25:54 AM
Quote from: GeekyBugle on October 05, 2021, 11:23:49 AM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
Quote from: GeekyBugle on October 05, 2021, 11:15:14 AM
And that last part is why I don't have much sympathy for The Trove, because they would pirate from everybody, even the small developer selfpublishing.

The not being able to find old, out of print games tho...

Edited to add:

But Daniel didn't really kill the piracy nor The Trove, they will find a way to keep on going, torrents, The Bay, private groups somewhere. Like life, piracy finds a way.

It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?

And IP law in the U.S. is a complete pile of shit, too. That doesn't help.

But yeah. Piracy goes on.

Bold mine for emphasis.

You have Disney to thank for making it even worse.
Pretty much. If you don't defend IPs ferociously, they slide right into the public domain. The ridiculous extensions Disney has gotten on their properties (via bribing congresscritters) just make it worse.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 11:29:00 AM
Quote from: Ghostmaker on October 05, 2021, 11:25:54 AM
Quote from: GeekyBugle on October 05, 2021, 11:23:49 AM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
Quote from: GeekyBugle on October 05, 2021, 11:15:14 AM
And that last part is why I don't have much sympathy for The Trove, because they would pirate from everybody, even the small developer selfpublishing.

The not being able to find old, out of print games tho...

Edited to add:

But Daniel didn't really kill the piracy nor The Trove, they will find a way to keep on going, torrents, The Bay, private groups somewhere. Like life, piracy finds a way.

It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?

And IP law in the U.S. is a complete pile of shit, too. That doesn't help.

But yeah. Piracy goes on.

Bold mine for emphasis.

You have Disney to thank for making it even worse.
Pretty much. If you don't defend IPs ferociously, they slide right into the public domain. The ridiculous extensions Disney has gotten on their properties (via bribing congresscritters) just make it worse.

The worst part is that the IP lapses into public domain but you can still have a trademark on parts of it.

So if you want to make a John Carter anything you have to pay up to the author's state or be very careful not to infringe their trademarks.

Assume DC left Superman get into the public domain... You still wouldn't be able to use the costume in any shape or form. Unless you pay them thru the nose.

Which is why you have so many RPGs with the serial numbers filed off. Easier than paying what you don't have or to risk a lawsuit.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: therealjcm on October 05, 2021, 11:30:46 AM
Quote from: GeekyBugle on October 05, 2021, 11:23:49 AM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
Quote from: GeekyBugle on October 05, 2021, 11:15:14 AM
And that last part is why I don't have much sympathy for The Trove, because they would pirate from everybody, even the small developer selfpublishing.

The not being able to find old, out of print games tho...

Edited to add:

But Daniel didn't really kill the piracy nor The Trove, they will find a way to keep on going, torrents, The Bay, private groups somewhere. Like life, piracy finds a way.

It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?

And IP law in the U.S. is a complete pile of shit, too. That doesn't help.

But yeah. Piracy goes on.

Bold mine for emphasis.

You have Disney to thank for making it even worse.

We can thank celebrity culture to some extent as well, for giving us Sonny "the congressman from Disney" Bono.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 11:32:28 AM
Quote from: therealjcm on October 05, 2021, 11:30:46 AM
Quote from: GeekyBugle on October 05, 2021, 11:23:49 AM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
Quote from: GeekyBugle on October 05, 2021, 11:15:14 AM
And that last part is why I don't have much sympathy for The Trove, because they would pirate from everybody, even the small developer selfpublishing.

The not being able to find old, out of print games tho...

Edited to add:

But Daniel didn't really kill the piracy nor The Trove, they will find a way to keep on going, torrents, The Bay, private groups somewhere. Like life, piracy finds a way.

It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?

And IP law in the U.S. is a complete pile of shit, too. That doesn't help.

But yeah. Piracy goes on.

Bold mine for emphasis.

You have Disney to thank for making it even worse.

We can thank celebrity culture to some extent as well, for giving us Sonny "the congressman from Disney" Bono.

Yeah, we have several politicians here that can hardly speak but were elected because they were in movies, football (soccer), etc.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 05, 2021, 11:33:24 AM
Quote from: GeekyBugle on October 05, 2021, 11:32:28 AM
Quote from: therealjcm on October 05, 2021, 11:30:46 AM
Quote from: GeekyBugle on October 05, 2021, 11:23:49 AM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
Quote from: GeekyBugle on October 05, 2021, 11:15:14 AM
And that last part is why I don't have much sympathy for The Trove, because they would pirate from everybody, even the small developer selfpublishing.

The not being able to find old, out of print games tho...

Edited to add:

But Daniel didn't really kill the piracy nor The Trove, they will find a way to keep on going, torrents, The Bay, private groups somewhere. Like life, piracy finds a way.

It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?

And IP law in the U.S. is a complete pile of shit, too. That doesn't help.

But yeah. Piracy goes on.

Bold mine for emphasis.

You have Disney to thank for making it even worse.

We can thank celebrity culture to some extent as well, for giving us Sonny "the congressman from Disney" Bono.

Yeah, we have several politicians here that can hardly speak but were elected because they were in movies, football (soccer), etc.
Although considering the quality of 'professional' politicians, I'm not sure electing amateurs is that bad of an idea.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 11:38:11 AM
Quote from: Ghostmaker on October 05, 2021, 11:33:24 AM
Quote from: GeekyBugle on October 05, 2021, 11:32:28 AM
Quote from: therealjcm on October 05, 2021, 11:30:46 AM
Quote from: GeekyBugle on October 05, 2021, 11:23:49 AM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
Quote from: GeekyBugle on October 05, 2021, 11:15:14 AM
And that last part is why I don't have much sympathy for The Trove, because they would pirate from everybody, even the small developer selfpublishing.

The not being able to find old, out of print games tho...

Edited to add:

But Daniel didn't really kill the piracy nor The Trove, they will find a way to keep on going, torrents, The Bay, private groups somewhere. Like life, piracy finds a way.

It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?

And IP law in the U.S. is a complete pile of shit, too. That doesn't help.

But yeah. Piracy goes on.

Bold mine for emphasis.

You have Disney to thank for making it even worse.

We can thank celebrity culture to some extent as well, for giving us Sonny "the congressman from Disney" Bono.

Yeah, we have several politicians here that can hardly speak but were elected because they were in movies, football (soccer), etc.
Although considering the quality of 'professional' politicians, I'm not sure electing amateurs is that bad of an idea.

When the "amateurs" are just as corrupt and inept as the professionals at doing anything good but very competent at the bad stuff...

Imagine you and your group overthrow the king of the blackmarshes, at first people might cheer you, but then you and your buddies turn out to be just as bad...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 05, 2021, 11:42:18 AM
Quote from: GeekyBugle on October 05, 2021, 11:38:11 AM
Quote from: Ghostmaker on October 05, 2021, 11:33:24 AM
Quote from: GeekyBugle on October 05, 2021, 11:32:28 AM
Quote from: therealjcm on October 05, 2021, 11:30:46 AM
Quote from: GeekyBugle on October 05, 2021, 11:23:49 AM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
Quote from: GeekyBugle on October 05, 2021, 11:15:14 AM
And that last part is why I don't have much sympathy for The Trove, because they would pirate from everybody, even the small developer selfpublishing.

The not being able to find old, out of print games tho...

Edited to add:

But Daniel didn't really kill the piracy nor The Trove, they will find a way to keep on going, torrents, The Bay, private groups somewhere. Like life, piracy finds a way.

It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?

And IP law in the U.S. is a complete pile of shit, too. That doesn't help.

But yeah. Piracy goes on.

Bold mine for emphasis.

You have Disney to thank for making it even worse.

We can thank celebrity culture to some extent as well, for giving us Sonny "the congressman from Disney" Bono.

Yeah, we have several politicians here that can hardly speak but were elected because they were in movies, football (soccer), etc.
Although considering the quality of 'professional' politicians, I'm not sure electing amateurs is that bad of an idea.

When the "amateurs" are just as corrupt and inept as the professionals at doing anything good but very competent at the bad stuff...

Imagine you and your group overthrow the king of the blackmarshes, at first people might cheer you, but then you and your buddies turn out to be just as bad...
True, but you wanna tell me having a professional who's spent thirty years on the government dole as a congresscritter is an improvement?

Anyways, we're getting off topic here :)
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Chris24601 on October 05, 2021, 11:48:43 AM
As someone who's got his own system nearly complete (last section of last chapter) I will not mourn the death of The Trove.

That said, I do see the concept of a site to maintain defunct systems no longer supported by any operating authority (company or individual) that would otherwise be unavailable as something useful for the gaming community as a whole.

It feels like there should be some ethical way to maintain only defunct titles (linked with some sprt of "claim this property" process that would remove the claimed material and replace it with a link to the IP holder), but the trick would be funding such a site.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Abraxus on October 05, 2021, 12:42:56 PM
Talk about a bunch of entitled group of people.

No sympathy for the Trove as GB said they would pirate from everyone and anyone even the little guy in terms of RPGs. Still sad seeing grown adults crying that they can't illegally pirate RPGs anymore is a sad statement for society. One of the reasons I went to PDF format beyond space restrictions is the cost in that format is usually cheaper. They can't get free stuff anymore my heart truly bleeds for them.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ocule on October 05, 2021, 12:53:19 PM
I've used the trove before to look at books before buying. There is plenty of booty in the sea to speak, and i'll continue to sail until the end of time. That said, sites like the trove for me served two purposes. The first is allowing me to actually view the content in it's full glory to help me decide whether I want it or not. There are alot of creators who can thank that website for me actually buying their books in hard copy because of that. The second is it has helped me get books that are out of print and don't have a legitimate pdf scan or copy. Books are expensive and fuck me if i spend money on something i cant even see what i'm getting.

And more minorly it has helped with keeping pdf backups...if I already bought your shit im not buying it twice. Saves me the trouble of doing physical scans.

Anyway i'm sad to see it go down but these networks are great at keeping out of print pdfs circulating.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 01:02:01 PM
Quote from: sureshot on October 05, 2021, 12:42:56 PM
Talk about a bunch of entitled group of people.

No sympathy for the Trove as GB said they would pirate from everyone and anyone even the little guy in terms of RPGs. Still sad seeing grown adults crying that they can't illegally pirate RPGs anymore is a sad statement for society. One of the reasons I went to PDF format beyond space restrictions is the cost in that format is usually cheaper. They can't get free stuff anymore my heart truly bleeds for them.

Something else to keep in mind:

Is piracy wholly or partly to blame for the ridiculous PDF prices? Or is it the other way around? Or is it a vicious circle?

I mean softcover $20 US and PDF $14 US? I've seen this stuff more than once, come on, once you made the PDF your cost for copy is zero.

If the PDF prices went down to I don't know 1/5 of the softcover? Maybe even less, would that make some stop pirating?

I know for a fact that many pirate not for lack of money but out of "principle" so not all would stop, but maybe it would help some?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ocule on October 05, 2021, 01:21:57 PM
Quote from: GeekyBugle on October 05, 2021, 01:02:01 PM
Quote from: sureshot on October 05, 2021, 12:42:56 PM
Talk about a bunch of entitled group of people.

No sympathy for the Trove as GB said they would pirate from everyone and anyone even the little guy in terms of RPGs. Still sad seeing grown adults crying that they can't illegally pirate RPGs anymore is a sad statement for society. One of the reasons I went to PDF format beyond space restrictions is the cost in that format is usually cheaper. They can't get free stuff anymore my heart truly bleeds for them.

Something else to keep in mind:

Is piracy wholly or partly to blame for the ridiculous PDF prices? Or is it the other way around? Or is it a vicious circle?

I mean softcover $20 US and PDF $14 US? I've seen this stuff more than once, come on, once you made the PDF your cost for copy is zero.

If the PDF prices went down to I don't know 1/5 of the softcover? Maybe even less, would that make some stop pirating?

I know for a fact that many pirate not for lack of money but out of "principle" so not all would stop, but maybe it would help some?

I think it would definitely help. Most pdfs aren't worth more than 5 to 10 bucks imo.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Banjo Destructo on October 05, 2021, 01:23:53 PM
I wonder how much of the cost of books is because of physical production, and how much is because of the work put into making the content, as well as branding/IP  "premiums".   You could argue that with cheap printing done in China, that it only costs.. say..  well heck I dunno,  $4 to print a book the size of the 5E PHB? Maybe less?  I'm not entirely sure.    You could argue that books that print as many copies as the 5E PHB have printed, the "real" cost of even the printed book could be 1/3 as much and still be "profitable" based solely on the printing cost.

Of course I also wonder how many books are set at certain prices because that is what the "expected normal" price of the book is for that industry/genre/tier,  and how many books are actually priced based on the cost going into them for production as well as the printing costs, and then some margin of profit factored in.   I don't know.  It's something to think about.

I know a pdf version of a hardcover/softcover book still has all the writing/editing work going into it, the same IP costs or whatnot, and the only difference then being the printing cost.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 01:37:02 PM
Quote from: Banjo Destructo on October 05, 2021, 01:23:53 PM
I wonder how much of the cost of books is because of physical production, and how much is because of the work put into making the content, as well as branding/IP  "premiums".   You could argue that with cheap printing done in China, that it only costs.. say..  well heck I dunno,  $4 to print a book the size of the 5E PHB? Maybe less?  I'm not entirely sure.    You could argue that books that print as many copies as the 5E PHB have printed, the "real" cost of even the printed book could be 1/3 as much and still be "profitable" based solely on the printing cost.

Of course I also wonder how many books are set at certain prices because that is what the "expected normal" price of the book is for that industry/genre/tier,  and how many books are actually priced based on the cost going into them for production as well as the printing costs, and then some margin of profit factored in.   I don't know.  It's something to think about.

I know a pdf version of a hardcover/softcover book still has all the writing/editing work going into it, the same IP costs or whatnot, and the only difference then being the printing cost.

Well yes, those costs are the developing of the game, but then again, you're selling your printed copies at $60 US, how many copies of the PHB 5e have been sold? I'd argue that their cost has been more than covered and then some. Especially because we know how much they pay their wage slaves.

And those games that were funded by crowdfunding? The cost was already covered by the campaign, leaving only printing+shipping costs to be covered, you still can't sell the printed copy at less than the buy in into the crowdfunding, but the PDF?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 01:39:16 PM
Quote from: Ocule on October 05, 2021, 01:21:57 PM
Quote from: GeekyBugle on October 05, 2021, 01:02:01 PM
Quote from: sureshot on October 05, 2021, 12:42:56 PM
Talk about a bunch of entitled group of people.

No sympathy for the Trove as GB said they would pirate from everyone and anyone even the little guy in terms of RPGs. Still sad seeing grown adults crying that they can't illegally pirate RPGs anymore is a sad statement for society. One of the reasons I went to PDF format beyond space restrictions is the cost in that format is usually cheaper. They can't get free stuff anymore my heart truly bleeds for them.

Something else to keep in mind:

Is piracy wholly or partly to blame for the ridiculous PDF prices? Or is it the other way around? Or is it a vicious circle?

I mean softcover $20 US and PDF $14 US? I've seen this stuff more than once, come on, once you made the PDF your cost for copy is zero.

If the PDF prices went down to I don't know 1/5 of the softcover? Maybe even less, would that make some stop pirating?

I know for a fact that many pirate not for lack of money but out of "principle" so not all would stop, but maybe it would help some?

I think it would definitely help. Most pdfs aren't worth more than 5 to 10 bucks imo.

Agreed. Most PDFs aren't worth even 5 bucks imho. The good stuff it's worth between 5-10 bucks tops, and that's with art & a high page count that's not mostly fluff.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Banjo Destructo on October 05, 2021, 01:43:00 PM
Quote from: GeekyBugle on October 05, 2021, 01:37:02 PM
Quote from: Banjo Destructo on October 05, 2021, 01:23:53 PM
I wonder how much of the cost of books is because of physical production, and how much is because of the work put into making the content, as well as branding/IP  "premiums".   You could argue that with cheap printing done in China, that it only costs.. say..  well heck I dunno,  $4 to print a book the size of the 5E PHB? Maybe less?  I'm not entirely sure.    You could argue that books that print as many copies as the 5E PHB have printed, the "real" cost of even the printed book could be 1/3 as much and still be "profitable" based solely on the printing cost.

Of course I also wonder how many books are set at certain prices because that is what the "expected normal" price of the book is for that industry/genre/tier,  and how many books are actually priced based on the cost going into them for production as well as the printing costs, and then some margin of profit factored in.   I don't know.  It's something to think about.

I know a pdf version of a hardcover/softcover book still has all the writing/editing work going into it, the same IP costs or whatnot, and the only difference then being the printing cost.

Well yes, those costs are the developing of the game, but then again, you're selling your printed copies at $60 US, how many copies of the PHB 5e have been sold? I'd argue that their cost has been more than covered and then some. Especially because we know how much they pay their wage slaves.

And those games that were funded by crowdfunding? The cost was already covered by the campaign, leaving only printing+shipping costs to be covered, you still can't sell the printed copy at less than the buy in into the crowdfunding, but the PDF?


I just wonder, maybe the $60 for the printed book is way over-priced and we should, as a group, be more upset about that price rather than the pdf price?  Like maybe there should only be a.. $6 difference in price between the pdf and the book?  Or whatever the print cost difference is, and both versions of the book should be less expensive over all?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 01:54:40 PM
Quote from: Banjo Destructo on October 05, 2021, 01:43:00 PM
Quote from: GeekyBugle on October 05, 2021, 01:37:02 PM
Quote from: Banjo Destructo on October 05, 2021, 01:23:53 PM
I wonder how much of the cost of books is because of physical production, and how much is because of the work put into making the content, as well as branding/IP  "premiums".   You could argue that with cheap printing done in China, that it only costs.. say..  well heck I dunno,  $4 to print a book the size of the 5E PHB? Maybe less?  I'm not entirely sure.    You could argue that books that print as many copies as the 5E PHB have printed, the "real" cost of even the printed book could be 1/3 as much and still be "profitable" based solely on the printing cost.

Of course I also wonder how many books are set at certain prices because that is what the "expected normal" price of the book is for that industry/genre/tier,  and how many books are actually priced based on the cost going into them for production as well as the printing costs, and then some margin of profit factored in.   I don't know.  It's something to think about.

I know a pdf version of a hardcover/softcover book still has all the writing/editing work going into it, the same IP costs or whatnot, and the only difference then being the printing cost.

Well yes, those costs are the developing of the game, but then again, you're selling your printed copies at $60 US, how many copies of the PHB 5e have been sold? I'd argue that their cost has been more than covered and then some. Especially because we know how much they pay their wage slaves.

And those games that were funded by crowdfunding? The cost was already covered by the campaign, leaving only printing+shipping costs to be covered, you still can't sell the printed copy at less than the buy in into the crowdfunding, but the PDF?


I just wonder, maybe the $60 for the printed book is way over-priced and we should, as a group, be more upset about that price rather than the pdf price?  Like maybe there should only be a.. $6 difference in price between the pdf and the book?  Or whatever the print cost difference is, and both versions of the book should be less expensive over all?

What you're proposing means that for just $6 more I get the printed version... I'm sure this would only lead to the PDfs price increase until such a difference is achieved.

Thruth is the price is decided by the market, things will cost as much as the market segment is willing to pay.

So if the printed game costs $60 it's because collectors and players/GMs are willing to pay up that much in enough numbers as to pay the initial costs + printing and shipping with enough margin as to make it worth it for the publisher.

But once again, a digital product has ZERO costs after the initial costs of developing, if you're selling both then your costs have more sales to be diluted into.

Triple that for crowdfunded games whose initial costs have already been covered by the campaign.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Chris24601 on October 05, 2021, 02:07:36 PM
Quote from: GeekyBugle on October 05, 2021, 01:02:01 PM
Quote from: sureshot on October 05, 2021, 12:42:56 PM
Talk about a bunch of entitled group of people.

No sympathy for the Trove as GB said they would pirate from everyone and anyone even the little guy in terms of RPGs. Still sad seeing grown adults crying that they can't illegally pirate RPGs anymore is a sad statement for society. One of the reasons I went to PDF format beyond space restrictions is the cost in that format is usually cheaper. They can't get free stuff anymore my heart truly bleeds for them.

Something else to keep in mind:

Is piracy wholly or partly to blame for the ridiculous PDF prices? Or is it the other way around? Or is it a vicious circle?

I mean softcover $20 US and PDF $14 US? I've seen this stuff more than once, come on, once you made the PDF your cost for copy is zero.

If the PDF prices went down to I don't know 1/5 of the softcover? Maybe even less, would that make some stop pirating?

I know for a fact that many pirate not for lack of money but out of "principle" so not all would stop, but maybe it would help some?
As someone who's looked at publishing costs recently, the physical printing costs are, at most 25% of the final product. All the rest of the price tag is the fixed costs that are indifferent to whether the copy is physical or digital (writing, art, editing, layouts, website hosting costs that need to be covered whether a single copy sells or not and which need to be factored into the final price per unit based on expected sales) and non-physical variable costs (ex. distribution... DrivethruRPG doesn't do it's thing for free... they take a significant percentage).

Honestly, a $15 pdf for a $20 physical book sounds about right for a product where the team behind it is hoping to break even (i.e. they make no money). Maybe if people didn't pirate so many pdfs there would be more copies we could expect to spread those fixed costs across... instead we get to spread $0 of fixed costs to those and need to charge more for the pdfs and physical books just to break even.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 02:12:46 PM
Quote from: Chris24601 on October 05, 2021, 02:07:36 PM
Quote from: GeekyBugle on October 05, 2021, 01:02:01 PM
Quote from: sureshot on October 05, 2021, 12:42:56 PM
Talk about a bunch of entitled group of people.

No sympathy for the Trove as GB said they would pirate from everyone and anyone even the little guy in terms of RPGs. Still sad seeing grown adults crying that they can't illegally pirate RPGs anymore is a sad statement for society. One of the reasons I went to PDF format beyond space restrictions is the cost in that format is usually cheaper. They can't get free stuff anymore my heart truly bleeds for them.

Something else to keep in mind:

Is piracy wholly or partly to blame for the ridiculous PDF prices? Or is it the other way around? Or is it a vicious circle?

I mean softcover $20 US and PDF $14 US? I've seen this stuff more than once, come on, once you made the PDF your cost for copy is zero.

If the PDF prices went down to I don't know 1/5 of the softcover? Maybe even less, would that make some stop pirating?

I know for a fact that many pirate not for lack of money but out of "principle" so not all would stop, but maybe it would help some?
As someone who's looked at publishing costs recently, the physical printing costs are, at most 25% of the final product. All the rest of the price tag is the fixed costs that are indifferent to whether the copy is physical or digital (writing, art, editing, layouts, website hosting costs that need to be covered whether a single copy sells or not and which need to be factored into the final price per unit based on expected sales) and non-physical variable costs (ex. distribution... DrivethruRPG doesn't do it's thing for free... they take a significant percentage).

Honestly, a $15 pdf for a $20 physical book sounds about right for a product where the team behind it is hoping to break even (i.e. they make more money). Maybe if people didn't pirate so many pdfs there would be more copies we could expect to spread those fixed costs across... instead we get to spread $0 of fixed costs to those and need to charge more for the pdfs and physical books just to break even.

Or maybe if the PDF price was lower less ppl would pirate?

The fixed costs get paid at some point in your run, so after that those aren't an issue anymore. And yet the PDFs price remains the same.

Because it's the maximum price the market will support.

Your argument would make sense if your game as a living document and you would send me for free (or nearly) any and all future additions/modifications. As far as I know nobody does this.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: S'mon on October 05, 2021, 02:13:06 PM
Quote from: Ocule on October 05, 2021, 01:21:57 PM
I think it would definitely help. Most pdfs aren't worth more than 5 to 10 bucks imo.

I know when I wanted a pdf of an old 3e Necromancer Games adventure, I was very happy to pay £3 to get it direct from Frog God. At that price it's not even worth searching for pdfs. Whereas when I own a £40 hardback and I want to share a handout with my players, no way am I spending another £30 on the pdf. Decent publishers include a pdf with the hardback; smart ones give a free link to somewhere like drivethru where I can easily get a replacement when I lose the original pdf...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Chris24601 on October 05, 2021, 02:20:59 PM
Quote from: GeekyBugle on October 05, 2021, 02:12:46 PM
Quote from: Chris24601 on October 05, 2021, 02:07:36 PM
Quote from: GeekyBugle on October 05, 2021, 01:02:01 PM
Quote from: sureshot on October 05, 2021, 12:42:56 PM
Talk about a bunch of entitled group of people.

No sympathy for the Trove as GB said they would pirate from everyone and anyone even the little guy in terms of RPGs. Still sad seeing grown adults crying that they can't illegally pirate RPGs anymore is a sad statement for society. One of the reasons I went to PDF format beyond space restrictions is the cost in that format is usually cheaper. They can't get free stuff anymore my heart truly bleeds for them.

Something else to keep in mind:

Is piracy wholly or partly to blame for the ridiculous PDF prices? Or is it the other way around? Or is it a vicious circle?

I mean softcover $20 US and PDF $14 US? I've seen this stuff more than once, come on, once you made the PDF your cost for copy is zero.

If the PDF prices went down to I don't know 1/5 of the softcover? Maybe even less, would that make some stop pirating?

I know for a fact that many pirate not for lack of money but out of "principle" so not all would stop, but maybe it would help some?
As someone who's looked at publishing costs recently, the physical printing costs are, at most 25% of the final product. All the rest of the price tag is the fixed costs that are indifferent to whether the copy is physical or digital (writing, art, editing, layouts, website hosting costs that need to be covered whether a single copy sells or not and which need to be factored into the final price per unit based on expected sales) and non-physical variable costs (ex. distribution... DrivethruRPG doesn't do it's thing for free... they take a significant percentage).

Honestly, a $15 pdf for a $20 physical book sounds about right for a product where the team behind it is hoping to break even (i.e. they make more money). Maybe if people didn't pirate so many pdfs there would be more copies we could expect to spread those fixed costs across... instead we get to spread $0 of fixed costs to those and need to charge more for the pdfs and physical books just to break even.

Or maybe if the PDF price was lower less ppl would pirate?

The fixed costs get paid at some point in your run, so after that those aren't an issue anymore. And yet the PDFs price remains the same.

Because it's the maximum price the market will support.

Your argument would make sense if your game as a living document and you would send me for free (or nearly) any and all future additions/modifications. As far as I know nobody does this.
At some point you make enough money at your job in a week to cover your expenses... and yet the amount you demand to be paid for your work remains the same.

How about as soon as soon as you make enough money in a week you tell your boss the rest of your work for the week is being done at no charge?

You sound exactly like every fucking self-entitled socialist on the planet... "You don't deserve to make money because I want something you've produced but don't want to actually have to pay for it."
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 02:26:04 PM
Quote from: Chris24601 on October 05, 2021, 02:20:59 PM
Quote from: GeekyBugle on October 05, 2021, 02:12:46 PM
Quote from: Chris24601 on October 05, 2021, 02:07:36 PM
Quote from: GeekyBugle on October 05, 2021, 01:02:01 PM
Quote from: sureshot on October 05, 2021, 12:42:56 PM
Talk about a bunch of entitled group of people.

No sympathy for the Trove as GB said they would pirate from everyone and anyone even the little guy in terms of RPGs. Still sad seeing grown adults crying that they can't illegally pirate RPGs anymore is a sad statement for society. One of the reasons I went to PDF format beyond space restrictions is the cost in that format is usually cheaper. They can't get free stuff anymore my heart truly bleeds for them.

Something else to keep in mind:

Is piracy wholly or partly to blame for the ridiculous PDF prices? Or is it the other way around? Or is it a vicious circle?

I mean softcover $20 US and PDF $14 US? I've seen this stuff more than once, come on, once you made the PDF your cost for copy is zero.

If the PDF prices went down to I don't know 1/5 of the softcover? Maybe even less, would that make some stop pirating?

I know for a fact that many pirate not for lack of money but out of "principle" so not all would stop, but maybe it would help some?
As someone who's looked at publishing costs recently, the physical printing costs are, at most 25% of the final product. All the rest of the price tag is the fixed costs that are indifferent to whether the copy is physical or digital (writing, art, editing, layouts, website hosting costs that need to be covered whether a single copy sells or not and which need to be factored into the final price per unit based on expected sales) and non-physical variable costs (ex. distribution... DrivethruRPG doesn't do it's thing for free... they take a significant percentage).

Honestly, a $15 pdf for a $20 physical book sounds about right for a product where the team behind it is hoping to break even (i.e. they make more money). Maybe if people didn't pirate so many pdfs there would be more copies we could expect to spread those fixed costs across... instead we get to spread $0 of fixed costs to those and need to charge more for the pdfs and physical books just to break even.

Or maybe if the PDF price was lower less ppl would pirate?

The fixed costs get paid at some point in your run, so after that those aren't an issue anymore. And yet the PDFs price remains the same.

Because it's the maximum price the market will support.

Your argument would make sense if your game as a living document and you would send me for free (or nearly) any and all future additions/modifications. As far as I know nobody does this.
At some point you make enough money at your job in a week to cover your expenses... and yet the amount you demand to be paid for your work remains the same.

How about as soon as soon as you make enough money in a week you tell your boss the rest of your work for the week is being done at no charge?

You sound exactly like every fucking self-entitled socialist on the planet... "You don't deserve to make money because I want something you've produced but don't want to actually have to pay for it."

Except it's not the same thing is it?

Once I've finished developing the game I'm not working on it anymore.

First time someone calls me a socialist... Grim would beg to disagree.

Edited to add:

Quote from: GeekyBugle on October 05, 2021, 02:12:46 PM

Or maybe if the PDF price was lower less ppl would pirate?

The fixed costs get paid at some point in your run, so after that those aren't an issue anymore. And yet the PDFs price remains the same.

Because it's the maximum price the market will support.

Your argument would make sense if your game as a living document and you would send me for free (or nearly) any and all future additions/modifications. As far as I know nobody does this.

Yeah that's exactly what a socialist would say.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Chris24601 on October 05, 2021, 02:45:10 PM
Quote from: GeekyBugle on October 05, 2021, 02:26:04 PM
Quote from: Chris24601 on October 05, 2021, 02:20:59 PM
Quote from: GeekyBugle on October 05, 2021, 02:12:46 PM
Quote from: Chris24601 on October 05, 2021, 02:07:36 PM
Quote from: GeekyBugle on October 05, 2021, 01:02:01 PM
Quote from: sureshot on October 05, 2021, 12:42:56 PM
Talk about a bunch of entitled group of people.

No sympathy for the Trove as GB said they would pirate from everyone and anyone even the little guy in terms of RPGs. Still sad seeing grown adults crying that they can't illegally pirate RPGs anymore is a sad statement for society. One of the reasons I went to PDF format beyond space restrictions is the cost in that format is usually cheaper. They can't get free stuff anymore my heart truly bleeds for them.

Something else to keep in mind:

Is piracy wholly or partly to blame for the ridiculous PDF prices? Or is it the other way around? Or is it a vicious circle?

I mean softcover $20 US and PDF $14 US? I've seen this stuff more than once, come on, once you made the PDF your cost for copy is zero.

If the PDF prices went down to I don't know 1/5 of the softcover? Maybe even less, would that make some stop pirating?

I know for a fact that many pirate not for lack of money but out of "principle" so not all would stop, but maybe it would help some?
As someone who's looked at publishing costs recently, the physical printing costs are, at most 25% of the final product. All the rest of the price tag is the fixed costs that are indifferent to whether the copy is physical or digital (writing, art, editing, layouts, website hosting costs that need to be covered whether a single copy sells or not and which need to be factored into the final price per unit based on expected sales) and non-physical variable costs (ex. distribution... DrivethruRPG doesn't do it's thing for free... they take a significant percentage).

Honestly, a $15 pdf for a $20 physical book sounds about right for a product where the team behind it is hoping to break even (i.e. they make more money). Maybe if people didn't pirate so many pdfs there would be more copies we could expect to spread those fixed costs across... instead we get to spread $0 of fixed costs to those and need to charge more for the pdfs and physical books just to break even.

Or maybe if the PDF price was lower less ppl would pirate?

The fixed costs get paid at some point in your run, so after that those aren't an issue anymore. And yet the PDFs price remains the same.

Because it's the maximum price the market will support.

Your argument would make sense if your game as a living document and you would send me for free (or nearly) any and all future additions/modifications. As far as I know nobody does this.
At some point you make enough money at your job in a week to cover your expenses... and yet the amount you demand to be paid for your work remains the same.

How about as soon as soon as you make enough money in a week you tell your boss the rest of your work for the week is being done at no charge?

You sound exactly like every fucking self-entitled socialist on the planet... "You don't deserve to make money because I want something you've produced but don't want to actually have to pay for it."

Except it's not the same thing is it?

Once I've finished developing the game I'm not working on it anymore.

First time someone calls me a socialist... Grim would beg to disagree.
It is EXACTLY the same thing. You have declared that at a certain point I've made enough money on my product and you deserve to have it for free.

That is textbook socialism; which is another word for theft. You just don't like to think of yourself as a thief when you're taking someone's work without paying them for it.

Quote from: GeekyBugle on October 05, 2021, 02:26:04 PM
Quote from: GeekyBugle on October 05, 2021, 02:26:04 PM
The fixed costs get paid at some point in your run, so after that those aren't an issue anymore. And yet the PDFs price remains the same.

Because it's the maximum price the market will support.

Your argument would make sense if your game as a living document and you would send me for free (or nearly) any and all future additions/modifications. As far as I know nobody does this.

Yeah that's exactly what a socialist would say.
When you're saying it is WRONG for a publisher to charge what the market will bear... YES that is EXACTLY what a socialist would say. You my friend; are a socialist in denial.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: HappyDaze on October 05, 2021, 02:49:09 PM
Geeky's playing at blaming the victim. "That pdf wouldn't have been pirated if she wasn't wearing such a high price tag." So classy.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Eric Diaz on October 05, 2021, 02:56:30 PM
Let me disagree with everybody for a sec...

I was glad my books were pirated on the trove (although I was mildly annoyed that they were added to the wrong folder).

First, it means more people get to know them. I believe at least a few would purchase my products if they care to read it.

If they don't even read, why should I care I was pirated?

Also, if they don't have one or two dollars (or ten dollars at most) to buy my stuff... Hey, I hope they enjoy it, and I hope one day they can get enough disposable income to support me or other "indie" publishers.

If they don't, I'm glad I ws able to provide some fun.

BTW, if you have a blog etc. with some followers and want a free copy of any of my books for reviews let me know. As an amateur writer, my greatest enemy is not piracy but obscurity.

(nowadays, I don't pirate RPG stuff because I can buy almost everything I want on DTRPG. If something is too expensive I don't buy it. I have more PDFs than I'll ever read, let alone play. My friends, however, will occasionally pirate stuff, but unlike me they prefer physical copies and end up buying physical books if they really like the PDF).

I think it is only fitting that it was taken down by someone whose job is "largely inspired" by Warhammer (BTW GW will allegedly sue you for using the term "space marine"). My copy is homage, your copy is a crime!

EDIT: I don't discuss politics here but saying someone is "socialist" for attacking intelectual "property" is silly, since many libertarians and ancaps are against this on principle. You do not have the be  socialist to see there is something wrong with Disney lobbying to protect a mouse for 120 years after the creator has passed away, after using cinderella, sleeping beauty and everything else in the public domain. In fact IIRC trump was the one who avoided the TIPP that would create even more draconian IP laws with the help of China (while Hillary as in favor). Not to mention: free speech, HPL, REH, the coautl and the displacer beast, sending you to prison for downloading a song, etc etc etc.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 03:00:45 PM
Quote from: Chris24601 on October 05, 2021, 02:45:10 PM
Quote from: GeekyBugle on October 05, 2021, 02:26:04 PM
Quote from: Chris24601 on October 05, 2021, 02:20:59 PM
Quote from: GeekyBugle on October 05, 2021, 02:12:46 PM
Quote from: Chris24601 on October 05, 2021, 02:07:36 PM
Quote from: GeekyBugle on October 05, 2021, 01:02:01 PM
Quote from: sureshot on October 05, 2021, 12:42:56 PM
Talk about a bunch of entitled group of people.

No sympathy for the Trove as GB said they would pirate from everyone and anyone even the little guy in terms of RPGs. Still sad seeing grown adults crying that they can't illegally pirate RPGs anymore is a sad statement for society. One of the reasons I went to PDF format beyond space restrictions is the cost in that format is usually cheaper. They can't get free stuff anymore my heart truly bleeds for them.

Something else to keep in mind:

Is piracy wholly or partly to blame for the ridiculous PDF prices? Or is it the other way around? Or is it a vicious circle?

I mean softcover $20 US and PDF $14 US? I've seen this stuff more than once, come on, once you made the PDF your cost for copy is zero.

If the PDF prices went down to I don't know 1/5 of the softcover? Maybe even less, would that make some stop pirating?

I know for a fact that many pirate not for lack of money but out of "principle" so not all would stop, but maybe it would help some?
As someone who's looked at publishing costs recently, the physical printing costs are, at most 25% of the final product. All the rest of the price tag is the fixed costs that are indifferent to whether the copy is physical or digital (writing, art, editing, layouts, website hosting costs that need to be covered whether a single copy sells or not and which need to be factored into the final price per unit based on expected sales) and non-physical variable costs (ex. distribution... DrivethruRPG doesn't do it's thing for free... they take a significant percentage).

Honestly, a $15 pdf for a $20 physical book sounds about right for a product where the team behind it is hoping to break even (i.e. they make more money). Maybe if people didn't pirate so many pdfs there would be more copies we could expect to spread those fixed costs across... instead we get to spread $0 of fixed costs to those and need to charge more for the pdfs and physical books just to break even.

Or maybe if the PDF price was lower less ppl would pirate?

The fixed costs get paid at some point in your run, so after that those aren't an issue anymore. And yet the PDFs price remains the same.

Because it's the maximum price the market will support.

Your argument would make sense if your game as a living document and you would send me for free (or nearly) any and all future additions/modifications. As far as I know nobody does this.
At some point you make enough money at your job in a week to cover your expenses... and yet the amount you demand to be paid for your work remains the same.

How about as soon as soon as you make enough money in a week you tell your boss the rest of your work for the week is being done at no charge?

You sound exactly like every fucking self-entitled socialist on the planet... "You don't deserve to make money because I want something you've produced but don't want to actually have to pay for it."

Except it's not the same thing is it?

Once I've finished developing the game I'm not working on it anymore.

First time someone calls me a socialist... Grim would beg to disagree.
It is EXACTLY the same thing. You have declared that at a certain point I've made enough money on my product and you deserve to have it for free.

That is textbook socialism; which is another word for theft. You just don't like to think of yourself as a thief when you're taking someone's work without paying them for it.

Quote from: GeekyBugle on October 05, 2021, 02:26:04 PM
Quote from: GeekyBugle on October 05, 2021, 02:26:04 PM
The fixed costs get paid at some point in your run, so after that those aren't an issue anymore. And yet the PDFs price remains the same.

Because it's the maximum price the market will support.

Your argument would make sense if your game as a living document and you would send me for free (or nearly) any and all future additions/modifications. As far as I know nobody does this.

Yeah that's exactly what a socialist would say.
When you're saying it is WRONG for a publisher to charge what the market will bear... YES that is EXACTLY what a socialist would say. You my friend; are a socialist in denial.

Except I'm not saying it's wrong, I'm saying lowering it might help lower piracy dumbass.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jeff37923 on October 05, 2021, 03:04:28 PM
I miss The Trove. I could find and download PDFs of games that are not only out of print, but prohibitively expensive to buy now (like the Ringworld RPG). There are also those companies that I refuse to give my money to because their representatives have publicly said that they hate me based upon my sexual orientation or skin color, so I can check out their products.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 05, 2021, 03:20:15 PM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?
Yes.

The "abandonware" argument is a moral one, not a legal one.

Quote from: Ghostmaker on October 05, 2021, 11:25:54 AM
Pretty much. If you don't defend IPs ferociously, they slide right into the public domain. The ridiculous extensions Disney has gotten on their properties (via bribing congresscritters) just make it worse.
Not true, you don't have to defend copyright. Since 1989, you don't even have to claim it; it's automatic.

Disney is evil, tho.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 05, 2021, 03:36:13 PM
Quote from: Pat on October 05, 2021, 03:20:15 PM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?
Yes.

The "abandonware" argument is a moral one, not a legal one.
If it's a legal argument, then the property owner won't have any problem showing up to defend his copyright, correct?

Also, the law is shit, as I noted before.

Quote
Quote from: Ghostmaker on October 05, 2021, 11:25:54 AM
Pretty much. If you don't defend IPs ferociously, they slide right into the public domain. The ridiculous extensions Disney has gotten on their properties (via bribing congresscritters) just make it worse.
Not true, you don't have to defend copyright. Since 1989, you don't even have to claim it; it's automatic.

Disney is evil, tho.
Yes and no. https://www.rothmanlawyer.com/defending-a-copyright-infringement-case/ (look, actual lawyers!)

A copyright must be registered before you file any claims or legal action against someone infringing. Think of it as staking and registering a land claim (actually, that comparison seems pretty apt).

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 05, 2021, 03:49:39 PM
Quote from: Ghostmaker on October 05, 2021, 03:36:13 PM
Quote from: Pat on October 05, 2021, 03:20:15 PM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?
Yes.

The "abandonware" argument is a moral one, not a legal one.
If it's a legal argument, then the property owner won't have any problem showing up to defend his copyright, correct?

Also, the law is shit, as I noted before.
If they do, you'll lose.

Agree that the law is shit. The Berne convention was reasonable. Everything since has been the result of regulatory capture. The mice are steering the steamboat.

Quote from: Ghostmaker on October 05, 2021, 03:36:13 PM
Quote
Quote from: Ghostmaker on October 05, 2021, 11:25:54 AM
Pretty much. If you don't defend IPs ferociously, they slide right into the public domain. The ridiculous extensions Disney has gotten on their properties (via bribing congresscritters) just make it worse.
Not true, you don't have to defend copyright. Since 1989, you don't even have to claim it; it's automatic.

Disney is evil, tho.
Yes and no. https://www.rothmanlawyer.com/defending-a-copyright-infringement-case/ (look, actual lawyers!)

A copyright must be registered before you file any claims or legal action against someone infringing. Think of it as staking and registering a land claim (actually, that comparison seems pretty apt).
So? You claimed it would fall into the public domain, which doesn't happen. The registration of a copyright is purely a legal formality needed to file suit, because it doesn't matter if the violations happened before or the copyright was registered.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Svenhelgrim on October 05, 2021, 04:10:54 PM
I have used The Trove to check out books before I bought them, and to electronically  back up my physical books.  But I always knew that one day the party would end. 

Looking at books before I bought them helped me make some great purchases. 
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 05, 2021, 04:21:57 PM
It was also useful to chase down some obscure supplements that most people don't even have. Mayfair Games's Role Aids, for example.

Quote from: Pat on October 05, 2021, 03:49:39 PM
Quote from: Ghostmaker on October 05, 2021, 03:36:13 PM
Quote from: Pat on October 05, 2021, 03:20:15 PM
Quote from: Ghostmaker on October 05, 2021, 11:21:56 AM
It reminds me of the question of 'abandonware'. Is it piracy if it's not even being published and nobody's sure who owns the IP?
Yes.

The "abandonware" argument is a moral one, not a legal one.
If it's a legal argument, then the property owner won't have any problem showing up to defend his copyright, correct?

Also, the law is shit, as I noted before.
If they do, you'll lose.

Agree that the law is shit. The Berne convention was reasonable. Everything since has been the result of regulatory capture. The mice are steering the steamboat.
I believe I already stated that, but if it makes you feel better...

Quote
Quote from: Ghostmaker on October 05, 2021, 03:36:13 PM
Quote
Quote from: Ghostmaker on October 05, 2021, 11:25:54 AM
Pretty much. If you don't defend IPs ferociously, they slide right into the public domain. The ridiculous extensions Disney has gotten on their properties (via bribing congresscritters) just make it worse.
Not true, you don't have to defend copyright. Since 1989, you don't even have to claim it; it's automatic.

Disney is evil, tho.
Yes and no. https://www.rothmanlawyer.com/defending-a-copyright-infringement-case/ (look, actual lawyers!)

A copyright must be registered before you file any claims or legal action against someone infringing. Think of it as staking and registering a land claim (actually, that comparison seems pretty apt).
So? You claimed it would fall into the public domain, which doesn't happen. The registration of a copyright is purely a legal formality needed to file suit, because it doesn't matter if the violations happened before or the copyright was registered.
Except that, yes, it can happen. Usually it's the result of generic use of a trademark ('Xerox' for example). But there are other instances, some as simple as forgetting to add the circle-c.

(Reference: https://www.knowmad.law/single-post/publicdomain )

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shasarak on October 05, 2021, 04:37:57 PM
Quote from: horsesoldier on October 05, 2021, 11:04:32 AM
Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs

(https://i.imgur.com/hLcEkSh.jpg)

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Mishihari on October 05, 2021, 04:46:53 PM
Oh no!  They can't get some one else's work for free!  How awful.  What a bunch of entitled gits.

The solution for the gits is obvious, though.  If they think content should be available for free, then they should put months and years of their life into making quality RPG products and then give it away.  Problem solved.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GriswaldTerrastone on October 05, 2021, 04:51:42 PM
Quote from: horsesoldier on October 05, 2021, 11:04:32 AM
https://www.reddit.com/r/TheTrove/comments/o7dpt9/what_happened_to_the_trove/

There's some real whoppers there. Now, they hate Daniel D. Fox, which is good, but for different reasons. The amount of entitled whining in there is something else. Apparently only rich kids could afford RPG's--who knew?

Here's one particular mouth breather justifying bad behavior:

QuoteI have a tremendous respect for the gaming community tolerating The Trove. The business model of book publishing is completely outdated in the digital era and needs complete overhaul. The gaming community should be inclusive to all regardless of economic means and globally regardless of country poverty.

The Trove has just forced game publishers authors etc to flex to a model of the future where you expect your work to be freely available and you make your money from people who want to pay you directly, people who can afford it, and people who want the premium printed versions and physical versions.

That does mean eliminsting tthe bloated middleman system of pre-digital publishing with all the parasites feeding off the actual creators.

The same dynamic is happening in music production. The music industry is in upheaval but smart musicians are setting up ways to adapt to a totally new model where their work gets widely available for free - and what artist or musician doesnt want their work to get heard seen or read - and they get paid more directly for premium value like concerts patreon vinyl versions merchandise etc.

Don't believe the capitalist dinosaurs trashing The Trove. All books are free is a completely viable reality that supports both creators and also people who can't afford premium print etc. Be proud of The Trove and look forward to it coming back. And also if you have some favorite designers and creators look them up find their paypal and vimeo and send them some money directly. And be glad your beloved game system can be played by anyone not just rich kids.

Right because the music industry hasn't been in upheaval for nearly 30 years now. How do bands make their money now? Touring. What's the RPG writer equivalent of touring? An obscure band can make a decent living by selling premium physical products and touring small venues. What about a writer? How many kickstarters have there been where you can get a Goodman Games quality leatherbound book?

Apologies if this thread needs to be deleted.


Yes, the parasitic middlemen: the printers, the truckers, the paper mills, the people who manufacture the equipment needed, the...don't you all just love the compassion and consideration these people have for other people?

Maybe I'm getting too old, but is this for real? Are these people really like that?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 05, 2021, 04:55:53 PM
Quote from: Ghostmaker on October 05, 2021, 04:21:57 PM
Quote
Quote from: Ghostmaker on October 05, 2021, 03:36:13 PM
Quote
Quote from: Ghostmaker on October 05, 2021, 11:25:54 AM
Pretty much. If you don't defend IPs ferociously, they slide right into the public domain. The ridiculous extensions Disney has gotten on their properties (via bribing congresscritters) just make it worse.
Not true, you don't have to defend copyright. Since 1989, you don't even have to claim it; it's automatic.

Disney is evil, tho.
Yes and no. https://www.rothmanlawyer.com/defending-a-copyright-infringement-case/ (look, actual lawyers!)

A copyright must be registered before you file any claims or legal action against someone infringing. Think of it as staking and registering a land claim (actually, that comparison seems pretty apt).
So? You claimed it would fall into the public domain, which doesn't happen. The registration of a copyright is purely a legal formality needed to file suit, because it doesn't matter if the violations happened before or the copyright was registered.
Except that, yes, it can happen. Usually it's the result of generic use of a trademark ('Xerox' for example). But there are other instances, some as simple as forgetting to add the circle-c.

(Reference: https://www.knowmad.law/single-post/publicdomain )
You made a general statement that IPs need to be defended, or they fall into the public domain. That's false, because copyright doesn't work that way. Trademarks do have to be defended, but that's irrelevant, because when you make a general statement about a group of different things (all fruit is red!) and it's only true for a subset of those things, you're still wrong.

I also mentioned 1989 for a reason, because that's when the law was changed so you no longer need to formally claim copyright by appending a notice to your work.

You made the same mistake a lot of people do, on the internet. You referred to IP law as if it were this monolithic thing, and that's simply not the case. The rules for copyright, patents, and trademarks are all very different, and it's almost impossible to make a general statement that applies to them all. What's true for trademarks is not true for copyrights, and patents are another beast entirely. And that's ignoring all the fringes, like trade dress or iconic architecture. That's why it's usually a good idea to refer to the specific branch of IP law, rather than talk about it in general.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 05, 2021, 05:12:02 PM
Quote from: Pat on October 05, 2021, 04:55:53 PM
That's why it's usually a good idea to refer to the specific branch of IP law, rather than talk about it in general.

This is correct, though one good general statement that can be made about "Intellectual Property" is that it's all made-up Clown World nonsense (unlike property).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 05:20:33 PM
Quote from: Oddend on October 05, 2021, 05:12:02 PM
Quote from: Pat on October 05, 2021, 04:55:53 PM
That's why it's usually a good idea to refer to the specific branch of IP law, rather than talk about it in general.

This is correct, though one good general statement that can be made about "Intellectual Property" is that it's all made-up Clown World nonsense (unlike property).

Not so IMHO, the author should have the right to profit from his work and not be at the whim of any big corporation/rich fuck that decides to profit from it and runs him from the market.

The problem is with the period granted thanks to the Rat. Because they didn't want the mouse and other IP's to fall into public domain.

And we might even discuss trademark law regarding intellectual works (movies, novels, comics, RPGs). Maybe it should also be restricted to the life of the Author?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 05, 2021, 05:24:35 PM
Quote from: Oddend on October 05, 2021, 05:12:02 PM
Quote from: Pat on October 05, 2021, 04:55:53 PM
That's why it's usually a good idea to refer to the specific branch of IP law, rather than talk about it in general.

This is correct, though one good general statement that can be made about "Intellectual Property" is that it's all made-up Clown World nonsense (unlike property).
I can see arguments for and against the concept in general, but the implementation has definitely become an entitlement money machine for big companies.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 05:26:30 PM
Quote from: Pat on October 05, 2021, 05:24:35 PM
Quote from: Oddend on October 05, 2021, 05:12:02 PM
Quote from: Pat on October 05, 2021, 04:55:53 PM
That's why it's usually a good idea to refer to the specific branch of IP law, rather than talk about it in general.

This is correct, though one good general statement that can be made about "Intellectual Property" is that it's all made-up Clown World nonsense (unlike property).
I can see arguments for and against the concept in general, but the implementation has definitely become an entitlement money machine for big companies.

On this we agree 1000%
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: HappyDaze on October 05, 2021, 05:27:36 PM
Quote from: GeekyBugle on October 05, 2021, 05:20:33 PM
Quote from: Oddend on October 05, 2021, 05:12:02 PM
Quote from: Pat on October 05, 2021, 04:55:53 PM
That's why it's usually a good idea to refer to the specific branch of IP law, rather than talk about it in general.

This is correct, though one good general statement that can be made about "Intellectual Property" is that it's all made-up Clown World nonsense (unlike property).

Not so IMHO, the author should have the right to profit from his work and not be at the whim of any big corporation/rich fuck that decides to profit from it and runs him from the market.

The problem is with the period granted thanks to the Rat. Because they didn't want the mouse and other IP's to fall into public domain.

And we might even discuss trademark law regarding intellectual works (movies, novels, comics, RPGs). Maybe it should also be restricted to the life of the Author?
Then the evil corporations would only have to murder the creator and would all be theirs!
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 05:29:31 PM
Quote from: HappyDaze on October 05, 2021, 05:27:36 PM
Quote from: GeekyBugle on October 05, 2021, 05:20:33 PM
Quote from: Oddend on October 05, 2021, 05:12:02 PM
Quote from: Pat on October 05, 2021, 04:55:53 PM
That's why it's usually a good idea to refer to the specific branch of IP law, rather than talk about it in general.

This is correct, though one good general statement that can be made about "Intellectual Property" is that it's all made-up Clown World nonsense (unlike property).

Not so IMHO, the author should have the right to profit from his work and not be at the whim of any big corporation/rich fuck that decides to profit from it and runs him from the market.

The problem is with the period granted thanks to the Rat. Because they didn't want the mouse and other IP's to fall into public domain.

And we might even discuss trademark law regarding intellectual works (movies, novels, comics, RPGs). Maybe it should also be restricted to the life of the Author?
Then the evil corporations would only have to murder the creator and would all be theirs!

Public Domain you dumbass. You're trully nothing but a troll, welcome to the ignore list.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: HappyDaze on October 05, 2021, 05:33:38 PM
Quote from: GeekyBugle on October 05, 2021, 05:29:31 PM
Quote from: HappyDaze on October 05, 2021, 05:27:36 PM
Quote from: GeekyBugle on October 05, 2021, 05:20:33 PM
Quote from: Oddend on October 05, 2021, 05:12:02 PM
Quote from: Pat on October 05, 2021, 04:55:53 PM
That's why it's usually a good idea to refer to the specific branch of IP law, rather than talk about it in general.

This is correct, though one good general statement that can be made about "Intellectual Property" is that it's all made-up Clown World nonsense (unlike property).

Not so IMHO, the author should have the right to profit from his work and not be at the whim of any big corporation/rich fuck that decides to profit from it and runs him from the market.

The problem is with the period granted thanks to the Rat. Because they didn't want the mouse and other IP's to fall into public domain.

And we might even discuss trademark law regarding intellectual works (movies, novels, comics, RPGs). Maybe it should also be restricted to the life of the Author?
Then the evil corporations would only have to murder the creator and would all be theirs!

Public Domain you dumbass. You're trully nothing but a troll, welcome to the ignore list.
Oh no! I'm being ignored by a socialist. It must be because I have a dark taint.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Jaeger on October 05, 2021, 05:35:20 PM
Quote from: GeekyBugle on October 05, 2021, 01:02:01 PM
Something else to keep in mind:

Is piracy wholly or partly to blame for the ridiculous PDF prices? Or is it the other way around? Or is it a vicious circle?

I mean softcover $20 US and PDF $14 US? I've seen this stuff more than once, come on, once you made the PDF your cost for copy is zero.
...

The same amount of work went into creating the book whether it is a PDF, or a hardcopy.

Selling the hardcopy means you have to pay the printer, shipping, etc... It is a significant overhead cost incurred, not to mention the additional labor costs involved.

Plus a good pdf is not just a scan - there are additional labor costs involved when you get into fancy indexing, bookmarking, and making printer friendly versions, etc.

IMHO a PDF at 1/2 to 40% the hardcopy print price, the author/publisher is just cutting out the margin they would lose anyway to printing and shipping.


And that is assuming that they are selling direct, and not having to pay any royalties.

Are you like Venger and self publish everything? Someone like him can maximize his margin.

Or do you have to cut the author a royalty like Pundit probably gets? Then the publishers margin goes down.

Did you pay for freelance or staff writers? Their payment is a fixed upfront cost that has to be recouped over time. Which is why you see PDFs over 50% of book price - they are recouping their upfront costs.

If they sell a hardcopy to a FLGS, big Box, or Amazon, they are buying the book at a 40% discount off of MSRP at least. But you still get to pay the same printing and shipping costs. Huzzah! So the margins go down even more!

Bundling a PDF download with a print copy - you are actually getting a Discounted PDF, as they are absorbing the costs associated with PDF features that people like, outlined above. (Or if they are only charging slightly more then they are recouping the additional costs of making a good PDF as outlined above)

Discounting the PDF to less than 40% of print, and now they are making even less than the margin they get from a Print copy. When they have put in the same amount of work to get to that point.

PDFs 1/5 the cost of the hardcopy are screaming deals when one considers the actual amount of effort it takes to create the product. And are usually only done if the author/publisher is willing to take less margin (usually calculating that they will make it up in volume) or sales of the product have slowed to a point that heavily discounting the PDF makes sense to keep some interest and cashflow coming in from the product.

I'm sure someone with more knowledge of book selling/printing can correct me if my numbers are off, but I believe the underlying economic realities are sound.

Do some companies calculate things so that they can charge the maximum of what the market is willing to bear? Yes, they do.

But even for a small guy like Venger, he has to deal with the economic realities of not going broke.

People should be compensated for their work. And usually a lot more work goes into making the things that we like than is obvious at first glance.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 05:43:38 PM
Quote from: Jaeger on October 05, 2021, 05:35:20 PM
Quote from: GeekyBugle on October 05, 2021, 01:02:01 PM
Something else to keep in mind:

Is piracy wholly or partly to blame for the ridiculous PDF prices? Or is it the other way around? Or is it a vicious circle?

I mean softcover $20 US and PDF $14 US? I've seen this stuff more than once, come on, once you made the PDF your cost for copy is zero.
...

The same amount of work went into creating the book whether it is a PDF, or a hardcopy.

Selling the hardcopy means you have to pay the printer, shipping, etc... It is a significant overhead cost incurred, not to mention the additional labor costs involved.

Plus a good pdf is not just a scan - there are additional labor costs involved when you get into fancy indexing, bookmarking, and making printer friendly versions, etc.

IMHO a PDF at 1/2 to 40% the hardcopy print price, the author/publisher is just cutting out the margin they would lose anyway to printing and shipping.


And that is assuming that they are selling direct, and not having to pay any royalties.

Are you like Venger and self publish everything? Someone like him can maximize his margin.

Or do you have to cut the author a royalty like Pundit probably gets? Then the publishers margin goes down.

Did you pay for freelance or staff writers? Their payment is a fixed upfront cost that has to be recouped over time. Which is why you see PDFs over 50% of book price - they are recouping their upfront costs.

If they sell a hardcopy to a FLGS, big Box, or Amazon, they are buying the book at a 40% discount off of MSRP at least. So the margins go down even more!

Bundling a PDF download with a print copy - you are actually getting a Discounted PDF, as they are absorbing the costs associated with PDF features that people like, outlined above.

Discounting the PDF to less than 40% of print, and now they are making even less than the margin they get from a Print copy. When they have put in the same amount of work to get to that point.

PDFs 1/5 the cost of the hardcopy are screaming deals when one considers the actual amount of effort it takes to create the product. And are usually only done if the author/publisher is willing to take less margin (usually calculating that they will make it up in volume) or sales of the product have slowed to a point that heavily discounting the PDF makes sense to keep some interest and cashflow coming in from the product.

I'm sure someone with more knowledge of book selling/printing can correct me if my numbers are off, but I believe the underlying economic realities are sound.

Yes work goes into everythin, never said otherwise, but once you have the product you're not paying those costs anymore, hence why those are fixed costs.

So you can make some math and decide how many PDFs you want to sell to pay those costs. You can divide between 1 and a million, your costs remain the same, your marging too, you just take longer recuperating your initial investment.

A first time developer selfpublishing might expect nobody want's to buy his shit so it might be smart to lower the price to make it less of a risk for the buyer.

An established brand like D&D with Hasbro megabucks behind could stretch the recuperating period, only reasons they don't it's because the market pays their price and they have investors to please.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 05, 2021, 05:54:10 PM
Quote from: Jaeger on October 05, 2021, 05:35:20 PM
I'm sure someone with more knowledge of book selling/printing can correct me if my numbers are off, but I believe the underlying economic realities are sound.
One thing that's different is the unit cost to manufacture. A print publisher who sends out review copies is having to pay the print costs for each one, while a PDF publisher who sends out review copies is basically just pressing a button. (The cost isn't zero, but it's relatively small and the incremental cost for each new unit is tiny.)

This doesn't just impact comped copies, but also promotions and the long tail. The calculation is very different if you have an opportunity to sell your books some place with massive exposure, but the venue requires serious discounts. A print publisher will have a threshold below which each copy costs them money, while to an electronic publisher it's all gravy. Compare Walmart to Humble Bundle; Walmart insistence on low prices is known to break companies, but it can be great exposure to a wider audience with little long-term downside for a PDF publisher, even if everyone pays only $1.

Print also requires physical inventories, which means storage costs, transportation, and taxes that encourage publishers to pulp books. This makes it very hard to keep all but the bestselling old titles in print, whereas a timeless PDF can keep selling for decades. Even if it's a tiny trickle of sales, if you have a large enough catalog, it can add up to serious money. Electronic publishers also don't have to worry about the second hand market cannibalizing sales.

There are some downsides to electronic, like piracy, but they're generally a lot less.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 05, 2021, 06:38:04 PM
Quote from: GeekyBugle on October 05, 2021, 05:43:38 PM
Yes work goes into everythin, never said otherwise, but once you have the product you're not paying those costs anymore, hence why those are fixed costs.

So you can make some math and decide how many PDFs you want to sell to pay those costs. You can divide between 1 and a million, your costs remain the same, your marging too, you just take longer recuperating your initial investment.

This assumes that every PDF will keep selling steadily forever, which I'm sure is not true. For most PDF products, there is only a small number of copies (far less than a million) that you will sell ever. The sales in the first two years might be 80% of the sales ever. Thus, leaving it on the catalogs for another ten years might not change the total sales by more than a tiny fraction. Once the core market of users is reached, additional sales get less and less likely.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Jaeger on October 05, 2021, 06:41:00 PM
Quote from: GeekyBugle on October 05, 2021, 05:43:38 PM
Yes work goes into everythin, never said otherwise, but once you have the product you're not paying those costs anymore, hence why those are fixed costs. ...

But you do have to recoup those costs, and turn a decent profit if you want to have the ready capital to repeat the process again with less financial risk.


Quote from: GeekyBugle on October 05, 2021, 05:43:38 PM
...
An established brand like D&D with Hasbro megabucks behind could stretch the recuperating period, only reasons they don't it's because the market pays their price and they have investors to please.

Even a self-publisher has an investor to please: Himself.

They need an adequate income stream to not only cover his personal overhead, a.k.a., eat. But to also to allow him to create future product with less financial risk.

Those are not small considerations, for a self-publisher like Venger, or even someone like Pundit working for royalties.

The more an author or publisher is made financially secure by recouping a decent profit in a timely manner: The more risk they are able to take on creative projects.

Plus everything Pat just said.

Only someone not concerned (for various reasons) with the costs involved, would not want to be adequately compensated for their efforts in a timely fashion.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: HappyDaze on October 05, 2021, 06:43:35 PM
Quote from: jhkim on October 05, 2021, 06:38:04 PM
Quote from: GeekyBugle on October 05, 2021, 05:43:38 PM
Yes work goes into everythin, never said otherwise, but once you have the product you're not paying those costs anymore, hence why those are fixed costs.

So you can make some math and decide how many PDFs you want to sell to pay those costs. You can divide between 1 and a million, your costs remain the same, your marging too, you just take longer recuperating your initial investment.

This assumes that every PDF will keep selling steadily forever, which I'm sure is not true. For most PDF products, there is only a small number of copies (far less than a million) that you will sell ever. The sales in the first two years might be 80% of the sales ever. Thus, leaving it on the catalogs for another ten years might not change the total sales by more than a tiny fraction. Once the core market of users is reached, additional sales get less and less likely.
Perhaps pdf releases could be set to have their price lowered over time. Full cost for 1st year of release, 25% off for the next two years, 50% off for two more, and then free after 5 years...

Just random percents and time blocks, but it's just a rough idea.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Zelen on October 05, 2021, 06:47:30 PM
One of the realities of the 2010+ TTRPG game market is that players aren't going to pay to look at your rules. Regardless of what you think about that, RPG book publishers should be open to freely sharing the lion's share of their rules content from a book.

That being said, I'm surprised more don't make more of an effort at providing specific tiers of content. Give me the RPGBOOK_SampleEdition.pdf, make it black and white, minimal artwork, no hyperlinking, etc. If that's what gets out there on a torrent site or Trove-clone? So be it.

Meanwhile, the TTRPG hobby is full of people with disposable income who like value added stuff, so while you're giving away the basic bitch version, you sell your full-color, full-artwork pdf, with hyperlinking and all the other bells and whistles. Put the ads for this product right inside your sample. Make people see the difference. There are a lot of people who want to support work they like, but first you've got to get them playing.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 06:56:10 PM
Quote from: jhkim on October 05, 2021, 06:38:04 PM
Quote from: GeekyBugle on October 05, 2021, 05:43:38 PM
Yes work goes into everythin, never said otherwise, but once you have the product you're not paying those costs anymore, hence why those are fixed costs.

So you can make some math and decide how many PDFs you want to sell to pay those costs. You can divide between 1 and a million, your costs remain the same, your marging too, you just take longer recuperating your initial investment.

This assumes that every PDF will keep selling steadily forever, which I'm sure is not true. For most PDF products, there is only a small number of copies (far less than a million) that you will sell ever. The sales in the first two years might be 80% of the sales ever. Thus, leaving it on the catalogs for another ten years might not change the total sales by more than a tiny fraction. Once the core market of users is reached, additional sales get less and less likely.

So selling it at $10 bucks gives you what? Lets say 100,000 total units ever (I doubt your assertions since you don't provide anything to back them but lets run with them), this would mean $1,000,000 bucks for the PDF alone minus 40% for DT?. Lets say you sold the same ammount of print copies at $60 bucks, that's $6,000,000 minus what?

That's not much money if you've got only one game, if you've got several it starts to add.

From OneBookShelf:
Here are the thresholds needed to earn each badge:

    Copper: 51 units sold
    Silver: 101
    Electrum: 251
    Gold: 501
    Platinum: 1,001
    Mithral: 2,501
    Adamantine: 5,001

DriveThru best sellers:

https://www.drivethrurpg.com/metal.php (https://www.drivethrurpg.com/metal.php)

https://onebookshelfpublisherservice.zendesk.com/hc/en-us/articles/360022135314-Bestseller-metals-and-how-to-earn-badges (https://onebookshelfpublisherservice.zendesk.com/hc/en-us/articles/360022135314-Bestseller-metals-and-how-to-earn-badges)

Mind you those aren't great numbers but that doesn't mean that a PDF at $40 is justified. Especially since many fund the game by crowdfunding.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Jaeger on October 05, 2021, 06:58:59 PM
Quote from: Zelen on October 05, 2021, 06:47:30 PM
One of the realities of the 2010 TTRPG game market is that players aren't going to pay to look at your rules. Regardless of what you think about that, RPG book publishers should be open to freely sharing the lion's share of their rules content from a book.
...

It is not without reason that some of the most popular games/systems put their core rules out with an OGL, or real easy 3pp license of some kind.

This serves two purposes IMHO:

1: Satisfying fucking cheap-ass lazy players. But gains their goodwill.

2: Offset by the increased network effect gained amongst players and rules hacking GMs. And if the game is good enough you will see offshoot games pop-up increasing the network effect of your game and promoting sales of the overall "powered by Xrules" family of games that seems to work well for everyone.

Being a first mover is huge in RPG land. And if you are not a first mover, you need to do something to promote a networking effect to maintain interest in the game.

It also helps if the game is actually good...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 07:03:12 PM
Quote from: Zelen on October 05, 2021, 06:47:30 PM
One of the realities of the 2010+ TTRPG game market is that players aren't going to pay to look at your rules. Regardless of what you think about that, RPG book publishers should be open to freely sharing the lion's share of their rules content from a book.

That being said, I'm surprised more don't make more of an effort at providing specific tiers of content. Give me the RPGBOOK_SampleEdition.pdf, make it black and white, minimal artwork, no hyperlinking, etc. If that's what gets out there on a torrent site or Trove-clone? So be it.

Meanwhile, the TTRPG hobby is full of people with disposable income who like value added stuff, so while you're giving away the basic bitch version, you sell your full-color, full-artwork pdf, with hyperlinking and all the other bells and whistles. Put the ads for this product right inside your sample. Make people see the difference. There are a lot of people who want to support work they like, but first you've got to get them playing.

Yeah, make your RPGBOOK_SampleEdition.pdf with ZERO art beyond the cover I would think, at least in my first crowdfunding campaign it's how I'm going to make it. every backer from 5$ and above gets this right away, to show the game is complete and only needs the art.

Think this would go a long way into making people less nervous about not getting the game.

Another thing I'm doing is formatting it myself. It's sorta hard to learn to but nothing impossible if you know your way around a word processor.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Zelen on October 05, 2021, 07:25:19 PM
Quote from: GeekyBugle on October 05, 2021, 07:03:12 PM
Another thing I'm doing is formatting it myself. It's sorta hard to learn to but nothing impossible if you know your way around a word processor.

What are you using for formatting? I've seen a number of tools for book layout and so on but most of them seem kind of rubbish. I'm going to try using LaTeX, but I am curious how it will handle images and whatnot.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 05, 2021, 07:30:40 PM
Quote from: HappyDaze on October 05, 2021, 06:43:35 PM
Quote from: jhkim on October 05, 2021, 06:38:04 PM
This assumes that every PDF will keep selling steadily forever, which I'm sure is not true. For most PDF products, there is only a small number of copies (far less than a million) that you will sell ever. The sales in the first two years might be 80% of the sales ever. Thus, leaving it on the catalogs for another ten years might not change the total sales by more than a tiny fraction. Once the core market of users is reached, additional sales get less and less likely.

Perhaps pdf releases could be set to have their price lowered over time. Full cost for 1st year of release, 25% off for the next two years, 50% off for two more, and then free after 5 years...

Just random percents and time blocks, but it's just a rough idea.

I suspect that this would result in a lot of the core audience waiting until the price drops to get their copy. So the total number of copies sold is the same, but the sales happen later and at a lower price. Also, since there are fewer initial sales, it's probably harder to get an early buzz about the game.

As for cost of print vs PDF -- it seems to me that in non-RPG books, e-books are similar in price to paperback - usually only 10% less or so. And overall, I don't feel like RPG designers are overpaid for their time.

I think one problem might be international pricing. In physical books, I suspect that copies sell for less in some locations based on the local economy. Do RPG books in Mexico sell for less than in the U.S.?  It's at least possible. With PDFs, though, the price is always the same.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Jaeger on October 05, 2021, 07:30:44 PM
Quote from: GeekyBugle on October 05, 2021, 06:56:10 PM
So selling it at $10 bucks gives you what? Lets say 100,000 total units ever (I doubt your assertions since you don't provide anything to back them but lets run with them),

What!?  Getting the overwhelming majority of your sales in the first few years of release of a product is business 101.

It just a part of the business cycle that anyone who has done run rates on product inventory over time for a business has seen for themselves.

Runaway hits like what has happened with 5e are the exception. Not the rule.



Quote from: GeekyBugle on October 05, 2021, 06:56:10 PM

DriveThru best sellers:

https://www.drivethrurpg.com/metal.php (https://www.drivethrurpg.com/metal.php)

Mind you those aren't great numbers but that doesn't mean that a PDF at $40 is justified. Especially since many fund the game by crowdfunding.

ROTFL - R.Talsorian is absolutely trying to milk it with Cyberpunk Red... WTF that's crazy for a PDF! LOL!!! Their PDF should be no more than $20.00 or a touch less...

You can shoot yourself in the foot by pricing yourself out of the buying threshold of the majority of your customers. Or by Pricing yourself so low that volume does not give you sufficient return in a timely manner to meet continued overhead costs.

This is why most businesses try and Calculate/SWAG the price threshold that will give them the best ROI: Not so high that the lack of sales is not made up by the high cost. And not so low that the volume of sales does not make up for the discounted price. But that sweet spot that gives you the best sales ROI in a timely manner.


Quote from: GeekyBugle on October 05, 2021, 07:03:12 PM

Yeah, make your RPGBOOK_SampleEdition.pdf with ZERO art beyond the cover I would think, at least in my first crowdfunding campaign it's how I'm going to make it. every backer from 5$ and above gets this right away, to show the game is complete and only needs the art.
...

That should be a requirement for all Crowdfunding/Kickstarter RPG efforts. Even if it is in some word file and still needs formatting. Just showing that the game/supplement/scenario is not vaporware buys a ton of goodwill.

Plus it give you the possibility of additional playtesting amongst your backers for a time.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 07:36:36 PM
Quote from: Zelen on October 05, 2021, 07:25:19 PM
Quote from: GeekyBugle on October 05, 2021, 07:03:12 PM
Another thing I'm doing is formatting it myself. It's sorta hard to learn to but nothing impossible if you know your way around a word processor.

What are you using for formatting? I've seen a number of tools for book layout and so on but most of them seem kind of rubbish. I'm going to try using LaTeX, but I am curious how it will handle images and whatnot.

I'm using mainly OpenOffice Writer, but I'm learning to use Scribus, the open source answer to InDesign.

https://www.scribus.net/ (https://www.scribus.net/)

I'll probably end up with a workflow like this: Writer -> Scribus

Writer is superior for PDF design IMHO, and it gives you automatic hyperlinked index. Need to learn to make my own hyperlinks to be able to reference/link to a certain part of the document from other places than the index.

Edited to add:

Was it Exemplars and Eidolons the one that gave you the InDesign files to use as templates?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 07:49:42 PM
Quote from: jhkim on October 05, 2021, 07:30:40 PM
Quote from: HappyDaze on October 05, 2021, 06:43:35 PM
Quote from: jhkim on October 05, 2021, 06:38:04 PM
This assumes that every PDF will keep selling steadily forever, which I'm sure is not true. For most PDF products, there is only a small number of copies (far less than a million) that you will sell ever. The sales in the first two years might be 80% of the sales ever. Thus, leaving it on the catalogs for another ten years might not change the total sales by more than a tiny fraction. Once the core market of users is reached, additional sales get less and less likely.

Perhaps pdf releases could be set to have their price lowered over time. Full cost for 1st year of release, 25% off for the next two years, 50% off for two more, and then free after 5 years...

Just random percents and time blocks, but it's just a rough idea.

I suspect that this would result in a lot of the core audience waiting until the price drops to get their copy. So the total number of copies sold is the same, but the sales happen later and at a lower price. Also, since there are fewer initial sales, it's probably harder to get an early buzz about the game.

As for cost of print vs PDF -- it seems to me that in non-RPG books, e-books are similar in price to paperback - usually only 10% less or so. And overall, I don't feel like RPG designers are overpaid for their time.

I think one problem might be international pricing. In physical books, I suspect that copies sell for less in some locations based on the local economy. Do RPG books in Mexico sell for less than in the U.S.?  It's at least possible. With PDFs, though, the price is always the same.

Never thought of making the comparison, what's in it to gain? (For me as a customer I mean)

In Amazon The Wild Beyond the Witchlight: A Feywild Adventure hard cover goes for $715.69 pesos or $34.79 US funny money.

You tell me if it's the same price or not.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 07:55:34 PM
Quote from: Jaeger on October 05, 2021, 07:30:44 PM
Quote from: GeekyBugle on October 05, 2021, 06:56:10 PM
So selling it at $10 bucks gives you what? Lets say 100,000 total units ever (I doubt your assertions since you don't provide anything to back them but lets run with them),

What!?  Getting the overwhelming majority of your sales in the first few years of release of a product is business 101.

It just a part of the business cycle that anyone who has done run rates on product inventory over time for a business has seen for themselves.

Runaway hits like what has happened with 5e are the exception. Not the rule.



Quote from: GeekyBugle on October 05, 2021, 06:56:10 PM

DriveThru best sellers:

https://www.drivethrurpg.com/metal.php (https://www.drivethrurpg.com/metal.php)

Mind you those aren't great numbers but that doesn't mean that a PDF at $40 is justified. Especially since many fund the game by crowdfunding.

ROTFL - R.Talsorian is absolutely trying to milk it with Cyberpunk Red... WTF that's crazy for a PDF! LOL!!! Their PDF should be no more than $20.00 or a touch less...

You can shoot yourself in the foot by pricing yourself out of the buying threshold of the majority of your customers. Or by Pricing yourself so low that volume does not give you sufficient return in a timely manner to meet continued overhead costs.

This is why most businesses try and Calculate/SWAG the price threshold that will give them the best ROI: Not so high that the lack of sales is not made up by the high cost. And not so low that the volume of sales does not make up for the discounted price. But that sweet spot that gives you the best sales ROI in a timely manner.


Quote from: GeekyBugle on October 05, 2021, 07:03:12 PM

Yeah, make your RPGBOOK_SampleEdition.pdf with ZERO art beyond the cover I would think, at least in my first crowdfunding campaign it's how I'm going to make it. every backer from 5$ and above gets this right away, to show the game is complete and only needs the art.
...

That should be a requirement for all Crowdfunding/Kickstarter RPG efforts. Even if it is in some word file and still needs formatting. Just showing that the game/supplement/scenario is not vaporware buys a ton of goodwill.

Plus it give you the possibility of additional playtesting amongst your backers for a time.

Wait, I'm getting mixed signals here, are some PDFs overpriced or not?

I said that IMHO most are, but most aren't R.Talsorian either, but small/unknown publishers. If I don't know you I'm not going to fork over $20 US to see if your game is any good.

On the Crowdfunding stuff, YES, it should be a requirement, I fork $5 or more I get the basic bitch PDF with no art and no hyperlinks. Then when the campaign ends and the product is done every backer gets whatever they should by their tier.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: HappyDaze on October 05, 2021, 08:00:49 PM
Quote from: GeekyBugle on October 05, 2021, 07:49:42 PM
Quote from: jhkim on October 05, 2021, 07:30:40 PM
Quote from: HappyDaze on October 05, 2021, 06:43:35 PM
Quote from: jhkim on October 05, 2021, 06:38:04 PM
This assumes that every PDF will keep selling steadily forever, which I'm sure is not true. For most PDF products, there is only a small number of copies (far less than a million) that you will sell ever. The sales in the first two years might be 80% of the sales ever. Thus, leaving it on the catalogs for another ten years might not change the total sales by more than a tiny fraction. Once the core market of users is reached, additional sales get less and less likely.

Perhaps pdf releases could be set to have their price lowered over time. Full cost for 1st year of release, 25% off for the next two years, 50% off for two more, and then free after 5 years...

Just random percents and time blocks, but it's just a rough idea.

I suspect that this would result in a lot of the core audience waiting until the price drops to get their copy. So the total number of copies sold is the same, but the sales happen later and at a lower price. Also, since there are fewer initial sales, it's probably harder to get an early buzz about the game.

As for cost of print vs PDF -- it seems to me that in non-RPG books, e-books are similar in price to paperback - usually only 10% less or so. And overall, I don't feel like RPG designers are overpaid for their time.

I think one problem might be international pricing. In physical books, I suspect that copies sell for less in some locations based on the local economy. Do RPG books in Mexico sell for less than in the U.S.?  It's at least possible. With PDFs, though, the price is always the same.

Never thought of making the comparison, what's in it to gain? (For me as a customer I mean)

In Amazon The Wild Beyond the Witchlight: A Feywild Adventure hard cover goes for $715.69 pesos or $34.79 US funny money.

You tell me if it's the same price or not.
It's only $30.76 on Amazon here in the USA.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 05, 2021, 08:22:45 PM
Quote from: jhkim on October 05, 2021, 06:38:04 PM
Quote from: GeekyBugle on October 05, 2021, 05:43:38 PM
Yes work goes into everythin, never said otherwise, but once you have the product you're not paying those costs anymore, hence why those are fixed costs.

So you can make some math and decide how many PDFs you want to sell to pay those costs. You can divide between 1 and a million, your costs remain the same, your marging too, you just take longer recuperating your initial investment.

This assumes that every PDF will keep selling steadily forever, which I'm sure is not true. For most PDF products, there is only a small number of copies (far less than a million) that you will sell ever. The sales in the first two years might be 80% of the sales ever. Thus, leaving it on the catalogs for another ten years might not change the total sales by more than a tiny fraction. Once the core market of users is reached, additional sales get less and less likely.
That's true if you sell one PDF and nothing more, but not if you develop a catalog. If you publish just 1 PDF a month, you'll have a dozen new products generating long tail sales every year, which can quickly add up as your catalog expands. And each of those new products is another gateway that can induce people to look at everything else you've published, further increasing the value of your catalog.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 05, 2021, 08:30:52 PM
Quote from: jhkim on October 05, 2021, 07:30:40 PM
I suspect that this would result in a lot of the core audience waiting until the price drops to get their copy. So the total number of copies sold is the same, but the sales happen later and at a lower price. Also, since there are fewer initial sales, it's probably harder to get an early buzz about the game.
That explains the lack of crowds when a new version of an iPhone comes out. People just stay at home and wait for the price to drop in a year or two. Right?

No. That's not how people work.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 05, 2021, 08:37:58 PM
Quote from: Pat on October 05, 2021, 08:22:45 PM
Quote from: jhkim on October 05, 2021, 06:38:04 PM
Quote from: GeekyBugle on October 05, 2021, 05:43:38 PM
Yes work goes into everythin, never said otherwise, but once you have the product you're not paying those costs anymore, hence why those are fixed costs.

So you can make some math and decide how many PDFs you want to sell to pay those costs. You can divide between 1 and a million, your costs remain the same, your marging too, you just take longer recuperating your initial investment.

This assumes that every PDF will keep selling steadily forever, which I'm sure is not true. For most PDF products, there is only a small number of copies (far less than a million) that you will sell ever. The sales in the first two years might be 80% of the sales ever. Thus, leaving it on the catalogs for another ten years might not change the total sales by more than a tiny fraction. Once the core market of users is reached, additional sales get less and less likely.
That's true if you sell one PDF and nothing more, but not if you develop a catalog. If you publish just 1 PDF a month, you'll have a dozen new products generating long tail sales every year, which can quickly add up as your catalog expands. And each of those new products is another gateway that can induce people to look at everything else you've published, further increasing the value of your catalog.

If only we knew of someone with an extense catalog who could tell us if his first stuff keeps selling and if his old stuff gets a boost in sales when he publishes something new.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 05, 2021, 08:54:01 PM
Quote from: GeekyBugle on October 05, 2021, 08:37:58 PM
Quote from: Pat on October 05, 2021, 08:22:45 PM
Quote from: jhkim on October 05, 2021, 06:38:04 PM
Quote from: GeekyBugle on October 05, 2021, 05:43:38 PM
Yes work goes into everythin, never said otherwise, but once you have the product you're not paying those costs anymore, hence why those are fixed costs.

So you can make some math and decide how many PDFs you want to sell to pay those costs. You can divide between 1 and a million, your costs remain the same, your marging too, you just take longer recuperating your initial investment.

This assumes that every PDF will keep selling steadily forever, which I'm sure is not true. For most PDF products, there is only a small number of copies (far less than a million) that you will sell ever. The sales in the first two years might be 80% of the sales ever. Thus, leaving it on the catalogs for another ten years might not change the total sales by more than a tiny fraction. Once the core market of users is reached, additional sales get less and less likely.
That's true if you sell one PDF and nothing more, but not if you develop a catalog. If you publish just 1 PDF a month, you'll have a dozen new products generating long tail sales every year, which can quickly add up as your catalog expands. And each of those new products is another gateway that can induce people to look at everything else you've published, further increasing the value of your catalog.

If only we knew of someone with an extense catalog who could tell us if his first stuff keeps selling and if his old stuff gets a boost in sales when he publishes something new.
Shame nobody on this forum has published a series with, to pick a purely random number, 105 PDFs, isn't it?

I'm not part of the RPG industry, but another example of the concept in action is YouTube. You can find all kinds of videos by people with successful channels where they talk about the importance of building a catalog, how the videos cross-fertilize, and how much the long tail drives their overall views. Electronic publishing has a very different model than print.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Marchand on October 05, 2021, 08:55:15 PM
Drivethru Adamantine Best Sellers list was interesting. Mainly battlemats and nostalgia D&D product, to a first approximation. Then Hero Kids, then a select handful of other core books (Cyberpunk Red, Savage Worlds, couple of Shadowrun editions). I would have thought Call of Cthulhu and Traveller would get more of a look-in.

And in at the end: Mythic GM Emulator. Kind of depressing. Immediate mental picture of a lot of middle aged guys with harassed lives sitting alone in the spare room after the kids have finally gone to sleep trying to recapture a whiff of the thrill they felt playing D&D 30 years ago.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Zelen on October 05, 2021, 10:04:41 PM
When you have an older product that's not selling well anymore, you can give it a facelift and sell it again.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Klytus on October 05, 2021, 11:15:30 PM
I really feel like Rob Conley (@estar) should weigh in here. I'm sure his insight would be very informative.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Jam The MF on October 05, 2021, 11:27:52 PM
Creators do not owe the world free access to their creations.  If they want to give it away, that's fine; but they don't owe it to the world.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Iron_Rain on October 05, 2021, 11:40:23 PM
I used to use the trove as a backup for pdfs of books that I own... And only recently realized this when I went to look up a specific word in my 3.5 Forgotten realms collection.

I'm iffy - I've bought stuff that I've pirated and I've pirated stuff I've bought physically.

What is most upsetting is the old stuff that's out of print and hundreds of $$ to buy, but apparently "really good setting material for X type of game..." Blargh.

No easy solutions - I do believe artists should get paid for their work and efforts too. But also don't have enough money to buy everything I consume. :(
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 06, 2021, 12:09:11 AM
Quote from: Jam The MF on October 05, 2021, 11:27:52 PM
Creators do not owe the world free access to their creations.  If they want to give it away, that's fine; but they don't owe it to the world.
That's true. If they don't want it out in the world, they can choose to simply not publish anything.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: S'mon on October 06, 2021, 02:03:59 AM
Quote from: Pat on October 05, 2021, 04:55:53 PM
Quote from: Ghostmaker on October 05, 2021, 04:21:57 PM
Quote
Quote from: Ghostmaker on October 05, 2021, 03:36:13 PM
Quote
Quote from: Ghostmaker on October 05, 2021, 11:25:54 AM
Pretty much. If you don't defend IPs ferociously, they slide right into the public domain. The ridiculous extensions Disney has gotten on their properties (via bribing congresscritters) just make it worse.
Not true, you don't have to defend copyright. Since 1989, you don't even have to claim it; it's automatic.

Disney is evil, tho.
Yes and no. https://www.rothmanlawyer.com/defending-a-copyright-infringement-case/ (look, actual lawyers!)

A copyright must be registered before you file any claims or legal action against someone infringing. Think of it as staking and registering a land claim (actually, that comparison seems pretty apt).
So? You claimed it would fall into the public domain, which doesn't happen. The registration of a copyright is purely a legal formality needed to file suit, because it doesn't matter if the violations happened before or the copyright was registered.
Except that, yes, it can happen. Usually it's the result of generic use of a trademark ('Xerox' for example). But there are other instances, some as simple as forgetting to add the circle-c.

(Reference: https://www.knowmad.law/single-post/publicdomain )
You made a general statement that IPs need to be defended, or they fall into the public domain. That's false, because copyright doesn't work that way. Trademarks do have to be defended, but that's irrelevant, because when you make a general statement about a group of different things (all fruit is red!) and it's only true for a subset of those things, you're still wrong.

I also mentioned 1989 for a reason, because that's when the law was changed so you no longer need to formally claim copyright by appending a notice to your work.

You made the same mistake a lot of people do, on the internet. You referred to IP law as if it were this monolithic thing, and that's simply not the case. The rules for copyright, patents, and trademarks are all very different, and it's almost impossible to make a general statement that applies to them all. What's true for trademarks is not true for copyrights, and patents are another beast entirely. And that's ignoring all the fringes, like trade dress or iconic architecture. That's why it's usually a good idea to refer to the specific branch of IP law, rather than talk about it in general.

I am an IP Law Lecturer and I approve this message.

OTOH... I do see actual US IP Lawyers acting as if copyrights needed to be defended. The Statutes (in US it's in the Federal Code) don't say that at all, but maybe ignorant judges think that? Which can create precedents... and US Law is infamous for ignoring legislation in favour of case precedents.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: S'mon on October 06, 2021, 02:11:32 AM
Quote from: Jaeger on October 05, 2021, 05:35:20 PM
Discounting the PDF to less than 40% of print, and now they are making even less than the margin they get from a Print copy.

If PDFs cost 40% of print I don't think anyone reasonable would complain. There is a tendency to put pdf price at 80% or so of print, which doesn't feel right to me.

Publishing is weird. How can a fantastic 400 page full colour beautiful art hardback like Odyssey of the Dragonlords be RRP £40, and a crappy Paizo AP issue (96 pages) be RRP £20?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Chris24601 on October 06, 2021, 05:32:07 AM
Quote from: S'mon on October 06, 2021, 02:11:32 AM
Quote from: Jaeger on October 05, 2021, 05:35:20 PM
Discounting the PDF to less than 40% of print, and now they are making even less than the margin they get from a Print copy.

If PDFs cost 40% of print I don't think anyone reasonable would complain. There is a tendency to put pdf price at 80% or so of print, which doesn't feel right to me.

Publishing is weird. How can a fantastic 400 page full colour beautiful art hardback like Odyssey of the Dragonlords be RRP £40, and a crappy Paizo AP issue (96 pages) be RRP £20?
The main difference could just come down to cost associated with overseas trade. Modiphius (OotDL) is London-based and so is local for you, while Paizo is Seattle-based (and almost certainly has its physical APs printed somewhere in Asia).

This is probably the case because when I did a search for the same things OotDL is $56 direct from Modiphius (this is right around the Pound to Dollar exchange rate) and a physical Paizo Adventure Path is $13.99 (about £10) or a quarter of the price of OotDL in the US vs. double the price in the UK.

International trade is yet another beast that plays a role in how things end up being priced in different countries.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: S'mon on October 06, 2021, 05:46:42 AM
Quote from: Chris24601 on October 06, 2021, 05:32:07 AM
Quote from: S'mon on October 06, 2021, 02:11:32 AM
Quote from: Jaeger on October 05, 2021, 05:35:20 PM
Discounting the PDF to less than 40% of print, and now they are making even less than the margin they get from a Print copy.

If PDFs cost 40% of print I don't think anyone reasonable would complain. There is a tendency to put pdf price at 80% or so of print, which doesn't feel right to me.

Publishing is weird. How can a fantastic 400 page full colour beautiful art hardback like Odyssey of the Dragonlords be RRP £40, and a crappy Paizo AP issue (96 pages) be RRP £20?
The main difference could just come down to cost associated with overseas trade. Modiphius (OotDL) is London-based and so is local for you, while Paizo is Seattle-based (and almost certainly has its physical APs printed somewhere in Asia).

This is probably the case because when I did a search for the same things OotDL is $56 direct from Modiphius (this is right around the Pound to Dollar exchange rate) and a physical Paizo Adventure Path is $13.99 (about £10) or a quarter of the price of OotDL in the US vs. double the price in the UK.

International trade is yet another beast that plays a role in how things end up being priced in different countries.

Makes sense - thanks!  8)

I guess the weird thing there for me is that the price seems entirely determined by print & distribution costs, not the actual creative inputs that went into it, which people here are saying is the important thing. Paizo run a generally low quality sausage factory with moderately palatable fare stuffed full of filler - rusk if you're lucky, sawdust if you're not. OOTDL is notably low priced at £40 even just for the production quality, £50 is more typical these days (eg the Kobold Press hardbacks), but again that's ignoring art & writing quality; OOTDL is vastly superior in both to either Paizo or the WoTC hardbacks. Kobold Press are more comparable but most of the OOTDL art & writing quality is still notably higher even than KP.

Paizo and WoTC produce a lot of crap, high priced crap, and presumably justify this as 'what the market will bear'. Some 3rd party producers are making much better stuff, much higher production values AND writing quality, at much lower prices - yet are presumably still making a profit. How so?  :o

(Edit: I would say, Modiphius product always looks gorgeous, but often the actual content is very unsatisfying, so this isn't a blanket endorsement of Modiphius. I think OOTDL is a bit of a lightning-in-a-bottle phenomenon. Kobold Press is a better example of a 3PP doing pretty consistently good steak-and-potatoes work. Apart from Prepared! I've always been at least reasonably happy with every KP purchase. The KP monster books are great.)
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 05:58:22 AM
Quote from: Jam The MF on October 05, 2021, 11:27:52 PM
Creators do not owe the world free access to their creations.  If they want to give it away, that's fine; but they don't owe it to the world.

On the other hand, their customers don't owe them a debt of eternal servitude in regards to their creation. The "problem" with ideas is that once they're communicated, they have been given away, irrevocably. There is (thank God) no contract or state edict that can change the nature of information.

Quote from: Pat on October 06, 2021, 12:09:11 AM
If they don't want it out in the world, they can choose to simply not publish anything.

Precisely.

Quote from: GeekyBugle on October 05, 2021, 05:20:33 PM
Quote from: Oddend on October 05, 2021, 05:12:02 PM
[...] one good general statement that can be made about "Intellectual Property" is that it's all made-up Clown World nonsense (unlike property).

Not so IMHO, the author should have the right to profit from his work and not be at the whim of any big corporation/rich fuck that decides to profit from it and runs him from the market.

Now that I'm off the clock, I can expand on my shitpost.

From one anti-communist to another: "the right to profit" is Labor Theory of Value commie BS. But even if we re-frame it as "the right to the opportunity to profit" (timed monopoly privilege), this is still obviously not a right. If a man sets up a hardware store in town, how long should everyone other than him be prevented from setting up a similar store? And how far does the criminalization extend geographically? And what are the boundaries of the word "similar"? Such obviously-ridiculous protectionism is only barely different from the way real-world established restaurants band together to impoverish food trucks and other small-business competitors: https://ij.org/issues/economic-liberty/vending/

"Intellectual Property" law is the same thing, but for industries that deal in information. This includes health care, where it ensures that people suffer or die rather than let some poor Little Guy pharmaceutical megacorp "lose" some hypothetical profit: https://mises.org/wire/patents-kill-compulsory-licenses-and-genzymes-life-saving-drug

Any normal person wants to see their favorite artists make a living from their work. The biggest obstacle to this, ironically, is IP law: most artists (the ones you've never heard of, who make no money; the actual Little Guys) are terrified to sell the very thing that is the most likely to make them money (fan art of things that other people already like), for fear of legalized harassment and extortion from the "property owners" (a misnomer since no property is involved). Instead, they're expected to cook up "new" ideas that are OK for them to sell (you know, the kind nobody is interested in buying).

Of course, almost nobody on the planet has a "new idea" that will compete with existing pop art "properties" within their lifetime. Most artists will do best by producing recognizable derivative works (drawings, adaptations, sequels, remakes, whatever), and they should be permitted to do so, since it harms no one (in fact, fans of popular franchises would probably even be treated to a good reboot or adaptation once in a while).

The few people that do have such "new" ideas, and are actually talented enough to monetize them (the ones who stand a chance to make a buck in the first place; the ones we're suppose to "protect" from "lost profits") have no need of nanny-state protectionism from the people making fan-art.

Of course, IP law does not (and isn't intended to) protect such people in the first place. Imagine a typical IP nightmare scenario: a Little Guy publishes a distinct, high-quality webcomic that gets ten views per month, but also gets ripped off by Disney, and they make millions with a movie adaptation. What's he going to do about it with his fast food wagie bank account and nil reputation? That's right: nothing. IP law only "protects" (as if harm were involved) those who can afford to pursue expensive legalized harassment of would-be competitors.

You know what he probably could do, though? Write a tell-all on his blog, get interviewed by some big YouTubers, broadcast the fact that he's the uncredited author behind a multi-million dollar Disney movie, start a Patreon (or crowdfund a new project, or whatever), and profit from the fact that Disney "stole" "his idea". Doesn't sound so bad, really. Or should we pretend that he would have been better off with the "uninfringed" state of no audience and no money?

I can think of a much worse case, from real life. In recent years, Steve Ditko has probably been the most popular example of Little Guy Victimized By Evil Businessman, and you know what would have really helped him out? If people didn't believe that ideas can be owned like cars and houses, he could have found someone else to publish Spider-Man with "Still Drawn by Series Creator Steve Ditko" plastered on the cover. What could Marvel have done? Were they gonna pay some punk kid to impersonate Steve Ditko, with the real deal sitting next to their knockoff on the news stands? Who knows if it would have sold well enough, but at least he could have had the option. Instead, since we protect Little Guys with IP law, he would have been sued for every penny and then some.

Quote from: GeekyBugle on October 05, 2021, 05:20:33 PM
The problem is with the period granted thanks to the Rat. Because they didn't want the mouse and other IP's to fall into public domain.

The thing is, rights don't expire. If IP protectionism is a right, why should it expire? If IP protectionism should expire, then how can it be a right? What other rights expire?

If too much IP protectionism is obviously bad, what amount is axiomatically, self-evidently just right? Why shouldn't it be reduced all the way to zero?

Quote from: GeekyBugle on October 05, 2021, 05:20:33 PM
And we might even discuss trademark law regarding intellectual works (movies, novels, comics, RPGs). Maybe it should also be restricted to the life of the Author?

All of it should be abolished.

My comments above are oriented around the usual market competition scenarios, but there's an irrefutable basis on which all people should oppose all IP law, right down to legalizing the piracy of RPG books from Little Guys ("piracy" is of course a misnomer since theft isn't involved).

Why doesn't "intellectual property" exist? Because information can't be property. It's a contradiction in terms: https://mises.org/library/fallacy-intellectual-property

Property is something that can be taken from you. For example: the hard drive an RPG trove is stored on? That's property. The PDFs on the drive? Those are information. They're infinitely duplicable; they're not scarce.

Even water is scarce. Water can be property. At any given time, there is a limited physical amount of it to go around (especially if we consider only potable water).

However, no matter how many times a book is downloaded from Megaupload (RIP), nobody on the planet is deprived of their existing copy. Stealing involves taking something from somebody. Copying is not taking. If we could will copies of expensive cars into existence just by knowing information about them, it would not be considered theft to do so. Contrary to the famous ad, yes, we all would "download a car", and we would laugh at anybody who prudishly refused to do so.

The reason we feel differently about art is because we all believe in the oppressed Artist whose only available occupation in life is to profit from his noble passion (he'll starve, otherwise; he can't get a job, apparently), and we all worry about what if some evil Businessman overheard the synopsis to his yet-to-be-published Great American Novel while they both were down at the speakeasy, and... Cuban cigar in mouth... profited.

Luckliy, that's all myth and propaganda.

In reality, the "If it was legal to copy information, how would artists make money?" dilemma is a practical one, not a moral one. (See the Q&A for this talk by Stephan Kinsella for a good discussion: https://www.youtube.com/watch?v=XfU34KkNV1s&t=1557s ; the whole talk is great, but the Q&A starts off with a steaming mad Artiste riding in on a high horse to deboonk Kinsella on this very topic.)

Artists and other creators of information should be asking the question, "Given that copying information is already not a crime (it's just illegal), how can I monetize my creative output while also releasing it into the public domain (i.e. publishing it)?"

There is no single answer to this question. There are unlimited answers.


The thing is, everything already is in the public domain. Everyone intuitively realizes this when it comes to "old" stuff; the problem is that generations of conditioning has taught people that Superman and Harry Potter or Disney's Cinderella exist in a separate plane of reality from things like Charles Dickens or H.G. Wells or "regular Cinderella". Once the culture comes around to see this distinction as the farcical legislative invention that it is, both creative people and their audiences will be better off.

The culture is moving in that direction pretty rapidly, though. The OSR and the increasing number of "fine I'll do it myself" unofficial Nintendo game sequels on Steam are a testament to that.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Rob Necronomicon on October 06, 2021, 06:05:21 AM
I'm surprised it wasn't shut down years ago tbh. But The Trove will never die. I'm sure they will eventually get it put up on some Russian server or something. Then we can all laugh at Daniel Fox's tears again.


Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 06, 2021, 07:59:57 AM
Quote from: Rob Necronomicon on October 06, 2021, 06:05:21 AM
I'm surprised it wasn't shut down years ago tbh. But The Trove will never die. I'm sure they will eventually get it put up on some Russian server or something. Then we can all laugh at Daniel Fox's tears again.
I think we can all agree on that last. :)
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Mithgarthr on October 06, 2021, 08:34:21 AM
Quote from: Rob Necronomicon on October 06, 2021, 06:05:21 AM
I'm surprised it wasn't shut down years ago tbh. But The Trove will never die. I'm sure they will eventually get it put up on some Russian server or something. Then we can all laugh at Daniel Fox's tears again.

I'm just surprised more people don't know about the Share Thread on /tg/. ::shrug:: The funniest part of this to me isn't how whiny and entitled the people on that Reddit post are, it's how stupid they are about their whiny entitlement. It would take them literally less than 5 minutes to not only find a replacement for The Trove, but a better replacement.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Thorn Drumheller on October 06, 2021, 08:54:42 AM
Quote from: Ghostmaker on October 06, 2021, 07:59:57 AM
Quote from: Rob Necronomicon on October 06, 2021, 06:05:21 AM
I'm surprised it wasn't shut down years ago tbh. But The Trove will never die. I'm sure they will eventually get it put up on some Russian server or something. Then we can all laugh at Daniel Fox's tears again.
I think we can all agree on that last. :)

See, and that's where Ocule's list has been invaluable for me. I was actually looking at picking up a copy of Zweihander. But the list helped me research more, watched some youtube vids etc. I was even thinking of picking up a book called Neverland: A Fantasy Role-Playing Setting until I found out who did the rules part of the writing.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Rob Necronomicon on October 06, 2021, 09:00:04 AM
Quote from: Thorn Drumheller on October 06, 2021, 08:54:42 AM
See, and that's where Ocule's list has been invaluable for me. I was actually looking at picking up a copy of Zweihander.

Indeed!! And why go for Zweihander when you can still get your mitts on the fine original 1e, or the 2e version?  :D
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Rob Necronomicon on October 06, 2021, 09:01:03 AM
Quote from: Ghostmaker on October 06, 2021, 07:59:57 AM
Quote from: Rob Necronomicon on October 06, 2021, 06:05:21 AM
I'm surprised it wasn't shut down years ago tbh. But The Trove will never die. I'm sure they will eventually get it put up on some Russian server or something. Then we can all laugh at Daniel Fox's tears again.
I think we can all agree on that last. :)

It will certainly bring me tears of joy.  ;D
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 10:58:59 AM
Quote from: Oddend on October 06, 2021, 05:58:22 AM
Quote from: Jam The MF on October 05, 2021, 11:27:52 PM
Creators do not owe the world free access to their creations.  If they want to give it away, that's fine; but they don't owe it to the world.

On the other hand, their customers don't owe them a debt of eternal servitude in regards to their creation. The "problem" with ideas is that once they're communicated, they have been given away, irrevocably. There is (thank God) no contract or state edict that can change the nature of information.

Quote from: Pat on October 06, 2021, 12:09:11 AM
If they don't want it out in the world, they can choose to simply not publish anything.

Precisely.

Quote from: GeekyBugle on October 05, 2021, 05:20:33 PM
Quote from: Oddend on October 05, 2021, 05:12:02 PM
[...] one good general statement that can be made about "Intellectual Property" is that it's all made-up Clown World nonsense (unlike property).

Not so IMHO, the author should have the right to profit from his work and not be at the whim of any big corporation/rich fuck that decides to profit from it and runs him from the market.

Now that I'm off the clock, I can expand on my shitpost.

From one anti-communist to another: "the right to profit" is Labor Theory of Value commie BS. But even if we re-frame it as "the right to the opportunity to profit" (timed monopoly privilege), this is still obviously not a right. If a man sets up a hardware store in town, how long should everyone other than him be prevented from setting up a similar store? And how far does the criminalization extend geographically? And what are the boundaries of the word "similar"? Such obviously-ridiculous protectionism is only barely different from the way real-world established restaurants band together to impoverish food trucks and other small-business competitors: https://ij.org/issues/economic-liberty/vending/

"Intellectual Property" law is the same thing, but for industries that deal in information. This includes health care, where it ensures that people suffer or die rather than let some poor Little Guy pharmaceutical megacorp "lose" some hypothetical profit: https://mises.org/wire/patents-kill-compulsory-licenses-and-genzymes-life-saving-drug

Any normal person wants to see their favorite artists make a living from their work. The biggest obstacle to this, ironically, is IP law: most artists (the ones you've never heard of, who make no money; the actual Little Guys) are terrified to sell the very thing that is the most likely to make them money (fan art of things that other people already like), for fear of legalized harassment and extortion from the "property owners" (a misnomer since no property is involved). Instead, they're expected to cook up "new" ideas that are OK for them to sell (you know, the kind nobody is interested in buying).

Of course, almost nobody on the planet has a "new idea" that will compete with existing pop art "properties" within their lifetime. Most artists will do best by producing recognizable derivative works (drawings, adaptations, sequels, remakes, whatever), and they should be permitted to do so, since it harms no one (in fact, fans of popular franchises would probably even be treated to a good reboot or adaptation once in a while).

The few people that do have such "new" ideas, and are actually talented enough to monetize them (the ones who stand a chance to make a buck in the first place; the ones we're suppose to "protect" from "lost profits") have no need of nanny-state protectionism from the people making fan-art.

Of course, IP law does not (and isn't intended to) protect such people in the first place. Imagine a typical IP nightmare scenario: a Little Guy publishes a distinct, high-quality webcomic that gets ten views per month, but also gets ripped off by Disney, and they make millions with a movie adaptation. What's he going to do about it with his fast food wagie bank account and nil reputation? That's right: nothing. IP law only "protects" (as if harm were involved) those who can afford to pursue expensive legalized harassment of would-be competitors.

You know what he probably could do, though? Write a tell-all on his blog, get interviewed by some big YouTubers, broadcast the fact that he's the uncredited author behind a multi-million dollar Disney movie, start a Patreon (or crowdfund a new project, or whatever), and profit from the fact that Disney "stole" "his idea". Doesn't sound so bad, really. Or should we pretend that he would have been better off with the "uninfringed" state of no audience and no money?

I can think of a much worse case, from real life. In recent years, Steve Ditko has probably been the most popular example of Little Guy Victimized By Evil Businessman, and you know what would have really helped him out? If people didn't believe that ideas can be owned like cars and houses, he could have found someone else to publish Spider-Man with "Still Drawn by Series Creator Steve Ditko" plastered on the cover. What could Marvel have done? Were they gonna pay some punk kid to impersonate Steve Ditko, with the real deal sitting next to their knockoff on the news stands? Who knows if it would have sold well enough, but at least he could have had the option. Instead, since we protect Little Guys with IP law, he would have been sued for every penny and then some.

Quote from: GeekyBugle on October 05, 2021, 05:20:33 PM
The problem is with the period granted thanks to the Rat. Because they didn't want the mouse and other IP's to fall into public domain.

The thing is, rights don't expire. If IP protectionism is a right, why should it expire? If IP protectionism should expire, then how can it be a right? What other rights expire?

If too much IP protectionism is obviously bad, what amount is axiomatically, self-evidently just right? Why shouldn't it be reduced all the way to zero?

Quote from: GeekyBugle on October 05, 2021, 05:20:33 PM
And we might even discuss trademark law regarding intellectual works (movies, novels, comics, RPGs). Maybe it should also be restricted to the life of the Author?

All of it should be abolished.

My comments above are oriented around the usual market competition scenarios, but there's an irrefutable basis on which all people should oppose all IP law, right down to legalizing the piracy of RPG books from Little Guys ("piracy" is of course a misnomer since theft isn't involved).

Why doesn't "intellectual property" exist? Because information can't be property. It's a contradiction in terms: https://mises.org/library/fallacy-intellectual-property

Property is something that can be taken from you. For example: the hard drive an RPG trove is stored on? That's property. The PDFs on the drive? Those are information. They're infinitely duplicable; they're not scarce.

Even water is scarce. Water can be property. At any given time, there is a limited physical amount of it to go around (especially if we consider only potable water).

However, no matter how many times a book is downloaded from Megaupload (RIP), nobody on the planet is deprived of their existing copy. Stealing involves taking something from somebody. Copying is not taking. If we could will copies of expensive cars into existence just by knowing information about them, it would not be considered theft to do so. Contrary to the famous ad, yes, we all would "download a car", and we would laugh at anybody who prudishly refused to do so.

The reason we feel differently about art is because we all believe in the oppressed Artist whose only available occupation in life is to profit from his noble passion (he'll starve, otherwise; he can't get a job, apparently), and we all worry about what if some evil Businessman overheard the synopsis to his yet-to-be-published Great American Novel while they both were down at the speakeasy, and... Cuban cigar in mouth... profited.

Luckliy, that's all myth and propaganda.

In reality, the "If it was legal to copy information, how would artists make money?" dilemma is a practical one, not a moral one. (See the Q&A for this talk by Stephan Kinsella for a good discussion: https://www.youtube.com/watch?v=XfU34KkNV1s&t=1557s ; the whole talk is great, but the Q&A starts off with a steaming mad Artiste riding in on a high horse to deboonk Kinsella on this very topic.)

Artists and other creators of information should be asking the question, "Given that copying information is already not a crime (it's just illegal), how can I monetize my creative output while also releasing it into the public domain (i.e. publishing it)?"

There is no single answer to this question. There are unlimited answers.


  • Many free-and-open-source software projects are funded by providing enterprise customer support.

  • Open source web apps are often funded by offering a professionally managed instance of the software as a paid service (think Wordpress).

  • David Revoy licenses his Pepper & Carrot webcomic (and its production source files) as CC-BY, and makes over $3000 per episode (on Patreon alone). You've probably seen his work recently on DTRPG thanks to this silver best-seller (https://www.drivethrurpg.com/product/291872/Witchcraft-Magic-of-Hereva-5e?manufacturers_id=13026) made by one of his fans. That fan has made several books, and probably a decent amount of money, using Revoy's artwork.

  • Gabor Lux withholds the digital release of his RPG books until the print versions have been on sale for several months (incidentally, while his books are not dedicated to the public domain, he also has said he doesn't mind his books being shared online).

  • Omer Golan-Joel's Cepheus Engine derivatives are almost entirely "Open Content". For example, his Cepheus Deluxe (https://www.drivethrurpg.com/product/370075/Cepheus-Deluxe), which has been a top seller for the past few weeks, is entirely open content except for the introduction to the book.

The thing is, everything already is in the public domain. Everyone intuitively realizes this when it comes to "old" stuff; the problem is that generations of conditioning has taught people that Superman and Harry Potter or Disney's Cinderella exist in a separate plane of reality from things like Charles Dickens or H.G. Wells or "regular Cinderella". Once the culture comes around to see this distinction as the farcical legislative invention that it is, both creative people and their audiences will be better off.

The culture is moving in that direction pretty rapidly, though. The OSR and the increasing number of "fine I'll do it myself" unofficial Nintendo game sequels on Steam are a testament to that.

That's all fine and dandy but notice I said Author, not corporation owner.

As in limit the IP to the actual person that created something in regards to art (patents are a different beast and should be treated differently and apart).

So ERB wrote a number of popular novels, during his life if you want to print or make a movie or anything based of his works you have to pay him. After he dies it ALL reverts to public domain.

Imagine you wrote something really good and that becomes popular but there's no IP law. Here comes Disney and takes ALL of your IP to make movies without giving you a red cent and maybe not even mentioning you.

Then, because there's no IP law they print what you already published and sell it, with better art, then they hire some wageslave to write in your style new novels.

Sure, you could take theirs and print it too, but you can't produce new stuff with their levels of production (I mean the art, proofreading, etc.) or create movies, tv shows, etc to compete with them on those markets.

The net result would be no one would publish shit unless they were being paid for handsomely by some megacorp.

So, you get hired by the Rat and create something under an exclusivity contract, well their exclusivity ends when you die, period.

Don't get me started with medical drugs because it's offtopic and a worst can of worms.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 06, 2021, 12:22:31 PM
Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
So ERB wrote a number of popular novels, during his life if you want to print or make a movie or anything based of his works you have to pay him. After he dies it ALL reverts to public domain.
So you're saying if I want to publish my thousand page long fanfiction, the author has to have a convenient accident? Hmm....

:o
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 12:25:36 PM
Quote from: Pat on October 06, 2021, 12:22:31 PM
Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
So ERB wrote a number of popular novels, during his life if you want to print or make a movie or anything based of his works you have to pay him. After he dies it ALL reverts to public domain.
So you're saying if I want to publish my thousand page long fanfiction, the author has to have a convenient accident? Hmm....

:o

LOL no, fanfiction should have an exception as long as you're not selling it.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 06, 2021, 01:12:55 PM
Quote from: GeekyBugle on October 06, 2021, 12:25:36 PM
Quote from: Pat on October 06, 2021, 12:22:31 PM
Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
So ERB wrote a number of popular novels, during his life if you want to print or make a movie or anything based of his works you have to pay him. After he dies it ALL reverts to public domain.
So you're saying if I want to publish my thousand page long fanfiction, the author has to have a convenient accident? Hmm....

:o

LOL no, fanfiction should have an exception as long as you're not selling it.
So you're saying if if my megacorp want to produce a megamovie based on some author's work, then the author has to have a convenient accident? Hmm...

:o
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 01:21:32 PM
Quote from: Pat on October 06, 2021, 01:12:55 PM
Quote from: GeekyBugle on October 06, 2021, 12:25:36 PM
Quote from: Pat on October 06, 2021, 12:22:31 PM
Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
So ERB wrote a number of popular novels, during his life if you want to print or make a movie or anything based of his works you have to pay him. After he dies it ALL reverts to public domain.
So you're saying if I want to publish my thousand page long fanfiction, the author has to have a convenient accident? Hmm....

:o

LOL no, fanfiction should have an exception as long as you're not selling it.
So you're saying if if my megacorp want to produce a megamovie based on some author's work, then the author has to have a convenient accident? Hmm...

:o

No, I'm saying they need to pay him for the right to make the movie, much like today they pay to JK Rowling.

As for convenient accidents, what's sttoping any megacorp from doing that today? How do we know they haven't done it?

If they thought the heirs would be more amenable to selling the IP to them why wouldn't they?

Are you for the status quo or for the AnCap position of abolishing the IP?

I'm neither, a moderate position of lets change this shit so it doesn't let Disney keep on pushing the expiration date into the future forever. While still giving the author's some protections.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 06, 2021, 01:39:02 PM
Because convenient accidents won't result in the author's work being dumped into the public domain anytime in the useful future.

Incentives matter, and you're proposing a very negative one.

...
If you're demanding my position on the topic, I don't have a clear stance. I tend to believe in the old information must free mantra that led to GNU and volumes of freeware, and don't think more and more of our cultural legacy should be locked up in perpetual hereditary trusts or controlled by large corporations. But I also see the value in granting a temporary monopoly to someone who comes up with something novel, so they can profit from it, because that encourages people to create more things that will eventually add to our shared heritage.

But I also completely reject the idea that it's a natural right. That just because you wrote a song, you should have absolute control over it forever. No. If you released it, it becomes part of the commons. If we decide to grant you a temporary monopoly, it's not because you own it, but because we've decided it's a good way to incentivize people to create more. Thus it should always be temporary, and while the period should be long enough to give you time to do all the work it to bring it to a wider audience, it shouldn't be some indefinitely long period. I don't have an exact figure, but even 20 years for patents seem excessive, much less the absurd lengths of current copyrights.

Too many people have come to think of it as an entitlement, or property, which isn't why these kinds of laws were created. I think we should treat them more like a grant or a subsidy; something given by the general public at their discretion because they think it creates a better outcome, rather than something demanded as a right.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 01:52:59 PM
Quote from: Pat on October 06, 2021, 01:39:02 PM
Because convenient accidents won't result in the author's work being dumped into the public domain anytime in the useful future.

Incentives matter, and you're proposing a very negative one.

...
If you're demanding my position on the topic, I don't have a clear stance. I tend to believe in the old information must free mantra that led to GNU and volumes of freeware, and don't think more and more of our cultural legacy should be locked up in perpetual hereditary trusts or controlled by large corporations. But I also see the value in granting a temporary monopoly to someone who comes up with something novel, so they can profit from it, because that encourages people to create more things that will eventually add to our shared heritage.

But I also completely reject the idea that it's a natural right. That just because you wrote a song, you should have absolute control over it forever. No. If you released it, it becomes part of the commons. If we decide to grant you a temporary monopoly, it's not because you own it, but because we've decided it's a good way to incentivize people to create more. Thus it should always be temporary, and while the period should be long enough to give you time to do all the work it to bring it to a wider audience, it shouldn't be some indefinitely long period. I don't have an exact figure, but even 20 years for patents seem excessive, much less the absurd lengths of current copyrights.

Too many people have come to think of it as an entitlement, or property, which isn't why these kinds of laws were created. I think we should treat them more like a grant or a subsidy; something given by the general public at their discretion because they think it creates a better outcome, rather than something demanded as a right.

So we change it, life of the author or 20 years, whatever comes first (or make it 20 years period). So the heirs have sometime to profit from it in the case of an untimely death of the author. And remove all trademarks over the work at the same time.

Patents are a special case, I think it should be tied to the ammount invested in the development: Meaning you have enough time to cover said costs and make I dunno twice that ammount in profits?

My thing is that if I publish a game and it turns out to be a hit I want protections so no megacorp can just take it from me. Same thing with novels etc.

I find it ridiculous that the estate of a long dead author still has the trademark of part of the creation and can use it to bully you to give them money or risk a lawsuit.

I also find it ridiculous that WotC holds the trademark over stuff they didn't create so many years after it's creation. I might agree if it was the still living Author.

Edited to add:

You agree self ownership is a natural right yes? From there it comes that I have no right to the fruits of your labor without paying you, from there it follows that if my work is an intellectual one it's my right to benefit from it. If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Eric Diaz on October 06, 2021, 02:19:38 PM
Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
You agree self ownership is a natural right yes? From there it comes that I have no right to the fruits of your labor without paying you, from there it follows that if my work is an intellectual one it's my right to benefit from it. If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?

These are different things. Self ownership is a natural right. If I build my house in my own property with my own bricks, its mine. If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

EDIT: MORAL rights are of course natural; no matter if Shakespeare has been dead for centuries, I still cannot claim I am the author of his works because this is fraud. Whether the descendentes of Shakespeare (or HPL or REH) have monopoly rights over their works is purely a legal construct, which is why we are discussing if it should last 10, 20,or 120 years. BTW, my answer would be ZERO, and I publish stuff (and would continue publishing) regardless.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 02:32:13 PM
Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
You agree self ownership is a natural right yes? From there it comes that I have no right to the fruits of your labor without paying you, from there it follows that if my work is an intellectual one it's my right to benefit from it. If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?

These are different things. Self ownership is a natural right. If I build my house in my own property with my own bricks, its mine. If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

EDIT: MORAL rights are of course natural; no matter if Shakespeare has been dead for centuries, I still cannot claim I am the author of his works because this is fraud. Whether the descendentes of Shakespeare (or HPL or REH) have monopoly rights over their works is purely a legal construct, which is why we are discussing if it should last 10, 20,or 120 years. BTW, my answer would be ZERO, and I publish stuff (and would continue publishing) regardless.

Why is it manufacturing bricks different than manufacturing a novel?

I can't go take your bricks without paying you, why should I be able to take your novel without paying you? From day one no less!
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Eric Diaz on October 06, 2021, 02:36:42 PM
Quote from: GeekyBugle on October 06, 2021, 02:32:13 PM
Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
You agree self ownership is a natural right yes? From there it comes that I have no right to the fruits of your labor without paying you, from there it follows that if my work is an intellectual one it's my right to benefit from it. If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?

These are different things. Self ownership is a natural right. If I build my house in my own property with my own bricks, its mine. If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

EDIT: MORAL rights are of course natural; no matter if Shakespeare has been dead for centuries, I still cannot claim I am the author of his works because this is fraud. Whether the descendentes of Shakespeare (or HPL or REH) have monopoly rights over their works is purely a legal construct, which is why we are discussing if it should last 10, 20,or 120 years. BTW, my answer would be ZERO, and I publish stuff (and would continue publishing) regardless.

Why is it manufacturing bricks different than manufacturing a novel?

I can't go take your bricks without paying you, why should I be able to take your novel without paying you? From day one no less!

If I "manufacture" a house, you are free to copy it. Ideas are not propriety. Words and sentences are not property. You cannot take my novel any more that you can take my Shakespeare books of my shelves. You can, however, copy your own books (wether they were authored by me or Shakespeare) in your own computers, notebooks, pen drives, etc.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Jam The MF on October 06, 2021, 02:39:21 PM
Quote from: GeekyBugle on October 06, 2021, 02:32:13 PM
Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
You agree self ownership is a natural right yes? From there it comes that I have no right to the fruits of your labor without paying you, from there it follows that if my work is an intellectual one it's my right to benefit from it. If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?

These are different things. Self ownership is a natural right. If I build my house in my own property with my own bricks, its mine. If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

EDIT: MORAL rights are of course natural; no matter if Shakespeare has been dead for centuries, I still cannot claim I am the author of his works because this is fraud. Whether the descendentes of Shakespeare (or HPL or REH) have monopoly rights over their works is purely a legal construct, which is why we are discussing if it should last 10, 20,or 120 years. BTW, my answer would be ZERO, and I publish stuff (and would continue publishing) regardless.

Why is it manufacturing bricks different than manufacturing a novel?

I can't go take your bricks without paying you, why should I be able to take your novel without paying you? From day one no less!


Sound reasoning.  If all creative works become free public domain, then all creators will be broke.  There will be much less incentive to create.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 02:41:48 PM
Quote from: Eric Diaz on October 06, 2021, 02:36:42 PM
Quote from: GeekyBugle on October 06, 2021, 02:32:13 PM
Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
You agree self ownership is a natural right yes? From there it comes that I have no right to the fruits of your labor without paying you, from there it follows that if my work is an intellectual one it's my right to benefit from it. If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?

These are different things. Self ownership is a natural right. If I build my house in my own property with my own bricks, its mine. If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

EDIT: MORAL rights are of course natural; no matter if Shakespeare has been dead for centuries, I still cannot claim I am the author of his works because this is fraud. Whether the descendentes of Shakespeare (or HPL or REH) have monopoly rights over their works is purely a legal construct, which is why we are discussing if it should last 10, 20,or 120 years. BTW, my answer would be ZERO, and I publish stuff (and would continue publishing) regardless.

Why is it manufacturing bricks different than manufacturing a novel?

I can't go take your bricks without paying you, why should I be able to take your novel without paying you? From day one no less!

If I "manufacture" a house, you are free to copy it. Ideas are not propriety. Words and sentences are not property. You cannot take my novel any more that you can take my Shakespeare books of my shelves. You can, however, copy your own books (wether they were authored by me or Shakespeare) in your own computers, notebooks, pen drives, etc.

And idea would be lets write a novel about X, that's the idea, the novel is made of words and sentences structured by the author to convey his idea, it took him materials, time and effort to write it.

Why is that different from making bricks?

After all the idea of a brick is millenia old, therefore shouldn't the materials and work that go into producing the actual brick be equally up for grabs?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: S'mon on October 06, 2021, 02:51:10 PM
I think the original 1710 Statute of Anne copyright term of 14 years, renewable for +14 years, was about right. A flat 20 year term as with Patents would be ok, but the clever thing with 14 + 14 was that the author could sell their rights, but still regain them on reversion at 14 years when they renewed the copyright.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 02:52:57 PM
Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
That's all fine and dandy but notice I said Author, not corporation owner.

As in limit the IP to the actual person that created something in regards to art (patents are a different beast and should be treated differently and apart).

Why isn't IP transferrable? Is it property or not? (It's not.)

Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
Imagine you wrote something really good and that becomes popular but there's no IP law. Here comes Disney and takes ALL of your IP to make movies without giving you a red cent and maybe not even mentioning you.

Then, because there's no IP law they print what you already published and sell it, with better art, then they hire some wageslave to write in your style new novels.

Sure, you could take theirs and print it too, but you can't produce new stuff with their levels of production (I mean the art, proofreading, etc.) or create movies, tv shows, etc to compete with them on those markets.

I already addressed this oft-repeated nightmare scenario above, but I'll try again. If you think I'm too dense, here's a career patent attorney answering the same nightmare scenario (less than 5 minutes): https://www.youtube.com/watch?v=rWeUGU6SrYw

So the existing fanbase of the already-popular really good thing are going to run off as soon as Disney copy-pastes some art in and generates an assembly-line generic-brand version? What happened when Marvel took their really good popular comics and turned them into assembly-line garbage designed to be hated by the original audience?

Let's assume the original fanbase stays with the original author (because they would), and Disney builds a big new fanbase that likes the new soulless garbage, and makes lots of money from people who wouldn't have liked the original anyway: So?

Let's even assume the original author loses their whole fanbase to Disney. Again: So? Do they have some kind of right to their audience's preferences?

And you know, if it weren't for IP protectionism helping the Little Guys so much, all those classic Marvel artists and writers would still be at it, making more of the stuff their audience loved, with the characters and settings they enjoyed. Thanks to IP, it's all gone. You get what Marvel says you get!

But I understand your ideal is much more nuanced: we should instead get what Marvel says we get until all the relevant creative people die.

What an improvement! So a creator gets paid to make a new comic, and he loves working on it, and his small audience loves reading it, but the company cancels it and says "No, we're done with that. We need something new." Now we can wait until he dies to get some other schmuck's take on it! (No, Marvel is not going to sell any of their artist/writer creations back to them after they quit.)

Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
The net result would be no one would publish shit unless they were being paid for handsomely by some megacorp.

Nope. Lots of artists already publish their work directly into the public domain while making a living at the same time. The software industry has already figured this out. All new software that anyone cares about (usually written and maintained by a single person, for fun) is committed directly into the public domain via the MIT license. Artists will eventually follow suit, regardless of whether IP law catches up with them.

Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
Don't get me started with medical drugs because it's offtopic and a worst can of worms.

Why is it off-topic? There may be different legal categories of IP, but they all boil down to telling other people they're not allowed to do a thing (or even something similar to a thing) that someone else has already done.

If we're so worried about RPG PDF sellers and their right to benefit from their labor, then why wouldn't medical advancement be even more important to protect, using the same principles? The fact is: "Making something that someone else has already made" isn't a crime.

That's why we have the invented concept of "Intellectual Property"; if IP was really property, it would just be called "property", and stealing it would just be a regular existing crime called "theft". Not even the government considers the spread of information to be "theft". They call it "[commie BS] infringement".

Quote from: Pat on October 06, 2021, 01:39:02 PM
No. If you released it, it becomes part of the commons.

If you're not an IP abolitionist now, you will be in six months. Check out the Stephan Kinsella talk I linked in my earlier post.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
So the heirs have sometime to profit from it in the case of an untimely death of the author.

Where does this right to profit from things come from?

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
Patents are a special case, I think it should be tied to the ammount invested in the development: Meaning you have enough time to cover said costs and make I dunno twice that ammount in profits?

Patents are a joke. Did you know entertaining a cat with a laser is patented?

There is one legitimate reason to seek out a patent: to prevent a patent troll from doing it for you and criminalizing the business you started. Seeking to enforce the patent, though, just makes you a commie.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
My thing is that if I publish a game and it turns out to be a hit I want protections so no megacorp can just take it from me. Same thing with novels etc.

I used to think this way, but then I got over it. Whenever I publish a book, it'll be freely available digitally, right down to the source files and publishing toolchain, which will be hosted on GitHub, with instructions on how to produce the for-print PDF. I have no fears of losing any money to megacorps or Mega folders.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
I find it ridiculous that the estate of a long dead author still has the trademark of part of the creation and can use it to bully you to give them money or risk a lawsuit.

I also find it ridiculous that WotC holds the trademark over stuff they didn't create so many years after it's creation. I might agree if it was the still living Author.

You're on the right track; eventually you will find it ridiculous that a living author can legally bully you into giving them money or risking a lawsuit.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?

Who has said they can't? The only people telling anyone they can't benefit from things are IP protectionists.

Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

Exactly.

Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
EDIT: MORAL rights are of course natural; no matter if Shakespeare has been dead for centuries, I still cannot claim I am the author of his works because this is fraud.
It's more of an infringement on your own reputation than anything else. This is what Amazon reviews are for, not courts.

Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
Whether the descendentes of Shakespeare (or HPL or REH) have monopoly rights over their works is purely a legal construct, which is why we are discussing if it should last 10, 20,or 120 years. BTW, my answer would be ZERO, and I publish stuff (and would continue publishing) regardless.

Based.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 02:53:07 PM
Quote from: Jam The MF on October 06, 2021, 02:39:21 PM
Quote from: GeekyBugle on October 06, 2021, 02:32:13 PM
Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
You agree self ownership is a natural right yes? From there it comes that I have no right to the fruits of your labor without paying you, from there it follows that if my work is an intellectual one it's my right to benefit from it. If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?

These are different things. Self ownership is a natural right. If I build my house in my own property with my own bricks, its mine. If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

EDIT: MORAL rights are of course natural; no matter if Shakespeare has been dead for centuries, I still cannot claim I am the author of his works because this is fraud. Whether the descendentes of Shakespeare (or HPL or REH) have monopoly rights over their works is purely a legal construct, which is why we are discussing if it should last 10, 20,or 120 years. BTW, my answer would be ZERO, and I publish stuff (and would continue publishing) regardless.

Why is it manufacturing bricks different than manufacturing a novel?

I can't go take your bricks without paying you, why should I be able to take your novel without paying you? From day one no less!


Sound reasoning.  If all creative works become free public domain, then all creators will be broke.  There will be much less incentive to create.

Exactly. Reducing the time of the IP/trademark on novels and related creative works sounds reasonable to me because the Rat Shack has pushed them beyond any reasonable limits IMHO.

But going all the way to the other extreme and giving none whatsoever?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 06, 2021, 02:53:46 PM
The problem is that intellectual doesn't embody physical products like a house. If I hear you sing a song and then sing it myself. I haven't taken anything from you that is the equivalent of adverse possession of house. You still know the song, and you can still sing it.

The natural state of ideas is to spread, be used, and adapted. However many ideas whether it is a patent, copyright, or trademark require at a minimum an investment of time to realizes especially as cultures and societies grew more sophiscated and diverse. So it is a good policy to give a creator exclusive rights to their creations.

However nothing in human society exists in a vacuum. Except for a handful every ideas rests on the shoulder of those who came before. So any type of intellectual exclusivity should be limited in time. Patents confer the broadest type of monopoly so they are only limited to 20 years. Copyright only cover an expression of an idea so their duration is long as the base idea often can be expressed in different and novel was. Trademark are effectively indefinite but their use is to uniquely identify a product or a group of products. So they have to be in current use and the right enforced or the monopoly they confers ceases to exist.

Earlier it was asked how can writer do what musicians can do with performance. The answer is patronage. People pay a specific authors periodic fees to continue to write. With the rise of the internet and digital technology many prize authenticity and are willing to pay for it for something they like. With the efficiency of the internet and digital technology it is possible to make a go of this with only a couple of hundred patron contributing a small amount each month. And you don't even need that many to make it worthwhile if it is supplemental income done in the time one has for a hobby.

As for the future, the chances of Disney or any other multi-national influencing copyright is low. People are far more aware of the issue and far more passionate about it than they were when the last major revision occurred in the 90s. More importantly people are taking matters in their own hands by creating various types of shared or open creative content. There been nothing so far that has been as popular as Star Wars or Marvel, but give it time. Eventually an author or authors will come along that committed to open content and make something that is wildly popular.

Already there are cracks in the system where digital technology allow individual creators to challenge the status quo. Taylor Swift doesn't have the rights to much of her original recording but does have the right to the songs themselves. So she is in the midst of re-recording all her old albums to regain control of her creative catalog. As technology advances the ability to do this will continue to filter downwards if hasn't already.

Finally the legal system isn't totally stacked against those with money. In a fit of sanity Congress inserted a provision that allows authors to take back all the rights during a window of time opening 35 years laters. Steve Jackson recently used this to regain control over the stuff he did for the Fantasy Trip.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 06, 2021, 02:57:40 PM
Quote from: GeekyBugle on October 06, 2021, 02:41:48 PM
And idea would be lets write a novel about X, that's the idea, the novel is made of words and sentences structured by the author to convey his idea, it took him materials, time and effort to write it.

Why is that different from making bricks?

After all the idea of a brick is millenia old, therefore shouldn't the materials and work that go into producing the actual brick be equally up for grabs?

In practice, I support more limited copyright and patent similar to what you're saying, GeekyBugle.

However, I disagree that it is an inherent or natural right. If intellectual property is a natural right, why should it ever expire? If I build my house, I pass it on to my children, and they can pass it on to their children. It is a thing.

I consider Intellectual Property as a special social reward for certain creators, but not a natural right. Just because someone puts time and effort into coming up with something, that doesn't mean they necessarily control it. Sometimes, people can put time and effort into stuff and it isn't rewarded. Society can't guarantee that all time and effort is fairly rewarded - it can just make it possible. So if I spend time cleaning up my local public park or fixing up my rental unit, I won't necessarily be rewarded. People can be Good Samaritans and do work with no legal reward.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 02:57:48 PM
Quote from: Oddend on October 06, 2021, 02:52:57 PM
Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
That's all fine and dandy but notice I said Author, not corporation owner.

As in limit the IP to the actual person that created something in regards to art (patents are a different beast and should be treated differently and apart).

Why isn't IP transferrable? Is it property or not? (It's not.)

Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
Imagine you wrote something really good and that becomes popular but there's no IP law. Here comes Disney and takes ALL of your IP to make movies without giving you a red cent and maybe not even mentioning you.

Then, because there's no IP law they print what you already published and sell it, with better art, then they hire some wageslave to write in your style new novels.

Sure, you could take theirs and print it too, but you can't produce new stuff with their levels of production (I mean the art, proofreading, etc.) or create movies, tv shows, etc to compete with them on those markets.

I already addressed this oft-repeated nightmare scenario above, but I'll try again. If you think I'm too dense, here's a career patent attorney answering the same nightmare scenario (less than 5 minutes): https://www.youtube.com/watch?v=rWeUGU6SrYw

So the existing fanbase of the already-popular really good thing are going to run off as soon as Disney copy-pastes some art in and generates an assembly-line generic-brand version? What happened when Marvel took their really good popular comics and turned them into assembly-line garbage designed to be hated by the original audience?

Let's assume the original fanbase stays with the original author (because they would), and Disney builds a big new fanbase that likes the new soulless garbage, and makes lots of money from people who wouldn't have liked the original anyway: So?

Let's even assume the original author loses their whole fanbase to Disney. Again: So? Do they have some kind of right to their audience's preferences?

And you know, if it weren't for IP protectionism helping the Little Guys so much, all those classic Marvel artists and writers would still be at it, making more of the stuff their audience loved, with the characters and settings they enjoyed. Thanks to IP, it's all gone. You get what Marvel says you get!

But I understand your ideal is much more nuanced: we should instead get what Marvel says we get until all the relevant creative people die.

What an improvement! So a creator gets paid to make a new comic, and he loves working on it, and his small audience loves reading it, but the company cancels it and says "No, we're done with that. We need something new." Now we can wait until he dies to get some other schmuck's take on it! (No, Marvel is not going to sell any of their artist/writer creations back to them after they quit.)

Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
The net result would be no one would publish shit unless they were being paid for handsomely by some megacorp.

Nope. Lots of artists already publish their work directly into the public domain while making a living at the same time. The software industry has already figured this out. All new software that anyone cares about (usually written and maintained by a single person, for fun) is committed directly into the public domain via the MIT license. Artists will eventually follow suit, regardless of whether IP law catches up with them.

Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
Don't get me started with medical drugs because it's offtopic and a worst can of worms.

Why is it off-topic? There may be different legal categories of IP, but they all boil down to telling other people they're not allowed to do a thing (or even something similar to a thing) that someone else has already done.

If we're so worried about RPG PDF sellers and their right to benefit from their labor, then why wouldn't medical advancement be even more important to protect, using the same principles? The fact is: "Making something that someone else has already made" isn't a crime.

That's why we have the invented concept of "Intellectual Property"; if IP was really property, it would just be called "property", and stealing it would just be a regular existing crime called "theft". Not even the government considers the spread of information to be "theft". They call it "[commie BS] infringement".

Quote from: Pat on October 06, 2021, 01:39:02 PM
No. If you released it, it becomes part of the commons.

If you're not an IP abolitionist now, you will be in six months. Check out the Stephan Kinsella talk I linked in my earlier post.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
So the heirs have sometime to profit from it in the case of an untimely death of the author.

Where does this right to profit from things come from?

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
Patents are a special case, I think it should be tied to the ammount invested in the development: Meaning you have enough time to cover said costs and make I dunno twice that ammount in profits?

Patents are a joke. Did you know entertaining a cat with a laser is patented?

There is one legitimate reason to seek out a patent: to prevent a patent troll from doing it for you and criminalizing the business you started. Seeking to enforce the patent, though, just makes you a commie.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
My thing is that if I publish a game and it turns out to be a hit I want protections so no megacorp can just take it from me. Same thing with novels etc.

I used to think this way, but then I got over it. Whenever I publish a book, it'll be freely available digitally, right down to the source files and publishing toolchain, which will be hosted on GitHub, with instructions on how to produce the for-print PDF. I have no fears of losing any money to megacorps or Mega folders.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
I find it ridiculous that the estate of a long dead author still has the trademark of part of the creation and can use it to bully you to give them money or risk a lawsuit.

I also find it ridiculous that WotC holds the trademark over stuff they didn't create so many years after it's creation. I might agree if it was the still living Author.

You're on the right track; eventually you will find it ridiculous that a living author can legally bully you into giving them money or risking a lawsuit.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?

Who has said they can't? The only people telling anyone they can't benefit from things are IP protectionists.

Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

Exactly.

Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
EDIT: MORAL rights are of course natural; no matter if Shakespeare has been dead for centuries, I still cannot claim I am the author of his works because this is fraud.
It's more of an infringement on your own reputation than anything else. This is what Amazon reviews are for, not courts.

Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
Whether the descendentes of Shakespeare (or HPL or REH) have monopoly rights over their works is purely a legal construct, which is why we are discussing if it should last 10, 20,or 120 years. BTW, my answer would be ZERO, and I publish stuff (and would continue publishing) regardless.

Based.

Why is it different producing bricks than producing a creative work? Time, materials and efort go into both, and the creative work gets something the bricks don't, meaning ANYONE can learn to make bricks, not so to writting the next Harry Potter.

Why can't I go and without paying for your work take your bricks?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 03:00:37 PM
Quote from: jhkim on October 06, 2021, 02:57:40 PM
Quote from: GeekyBugle on October 06, 2021, 02:41:48 PM
And idea would be lets write a novel about X, that's the idea, the novel is made of words and sentences structured by the author to convey his idea, it took him materials, time and effort to write it.

Why is that different from making bricks?

After all the idea of a brick is millenia old, therefore shouldn't the materials and work that go into producing the actual brick be equally up for grabs?

In practice, I support more limited copyright and patent similar to what you're saying, GeekyBugle.

However, I disagree that it is an inherent or natural right. If intellectual property is a natural right, why should it ever expire? If I build my house, I pass it on to my children, and they can pass it on to their children. It is a thing.

I consider Intellectual Property as a special social reward for certain creators, but not a natural right. Just because someone puts time and effort into coming up with something, that doesn't mean they necessarily control it. Sometimes, people can put time and effort into stuff and it isn't rewarded. Society can't guarantee that all time and effort is fairly rewarded - it can just make it possible. So if I spend time cleaning up my local public park or fixing up my rental unit, I won't necessarily be rewarded. People can be Good Samaritans and do work with no legal reward.

So lets say it's not a right, does that mean all IP/Trademark should be abolished?

Of course no one ows you shit for writting a novel, but also why should anyone be able to just grab it, print it and sell it without giving you any money?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 03:05:52 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Quote from: Oddend on October 06, 2021, 02:52:57 PM
Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

Why is it different producing bricks than producing a creative work? Time, materials and efort go into both, and the creative work gets something the bricks don't, meaning ANYONE can learn to make bricks, not so to writting the next Harry Potter.

Why can't I go and without paying for your work take your bricks?

I think you've misread Eric's example. It's not the bricks that are being copied; it's the pattern that the bricks are laid in to produce the desired house (the one the neighbor designed using his own time, money, and expertise). This is exactly analogous to copying a book, which is merely an ordered sequence of symbols. And if you think that's downplaying books, we can also say that any particular house, no matter how magnificent, is merely a particular arrangement of building materials.

The difference in copying a house from copying a book is just the ease and low cost with which it can be done.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 03:06:54 PM
Quote from: estar on October 06, 2021, 02:53:46 PM
The problem is that intellectual doesn't embody physical products like a house. If I hear you sing a song and then sing it myself. I haven't taken anything from you that is the equivalent of adverse possession of house. You still know the song, and you can still sing it.

The natural state of ideas is to spread, be used, and adapted. However many ideas whether it is a patent, copyright, or trademark require at a minimum an investment of time to realizes especially as cultures and societies grew more sophiscated and diverse. So it is a good policy to give a creator exclusive rights to their creations.

However nothing in human society exists in a vacuum. Except for a handful every ideas rests on the shoulder of those who came before. So any type of intellectual exclusivity should be limited in time. Patents confer the broadest type of monopoly so they are only limited to 20 years. Copyright only cover an expression of an idea so their duration is long as the base idea often can be expressed in different and novel was. Trademark are effectively indefinite but their use is to uniquely identify a product or a group of products. So they have to be in current use and the right enforced or the monopoly they confers ceases to exist.

Earlier it was asked how can writer do what musicians can do with performance. The answer is patronage. People pay a specific authors periodic fees to continue to write. With the rise of the internet and digital technology many prize authenticity and are willing to pay for it for something they like. With the efficiency of the internet and digital technology it is possible to make a go of this with only a couple of hundred patron contributing a small amount each month. And you don't even need that many to make it worthwhile if it is supplemental income done in the time one has for a hobby.

As for the future, the chances of Disney or any other multi-national influencing copyright is low. People are far more aware of the issue and far more passionate about it than they were when the last major revision occurred in the 90s. More importantly people are taking matters in their own hands by creating various types of shared or open creative content. There been nothing so far that has been as popular as Star Wars or Marvel, but give it time. Eventually an author or authors will come along that committed to open content and make something that is wildly popular.

Already there are cracks in the system where digital technology allow individual creators to challenge the status quo. Taylor Swift doesn't have the rights to much of her original recording but does have the right to the songs themselves. So she is in the midst of re-recording all her old albums to regain control of her creative catalog. As technology advances the ability to do this will continue to filter downwards if hasn't already.

Finally the legal system isn't totally stacked against those with money. In a fit of sanity Congress inserted a provision that allows authors to take back all the rights during a window of time opening 35 years laters. Steve Jackson recently used this to regain control over the stuff he did for the Fantasy Trip.

So I should be able to take your song, record it and not give you a dime? We're not talking about any random down the street singing it while he goes home, were talking of profiting from your creativity without your consent and without giving you money.

Should forgeries of famous paintings also become not a crime? What's the difference? Lets say I'm Han van Meegeren and I decide to forge Johannes Vermeer paintings and sell them at 100 dollars each. Should this be allowed too? During the life of Johannes Vermeer?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 03:08:14 PM
Quote from: Oddend on October 06, 2021, 03:05:52 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Quote from: Oddend on October 06, 2021, 02:52:57 PM
Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

Why is it different producing bricks than producing a creative work? Time, materials and efort go into both, and the creative work gets something the bricks don't, meaning ANYONE can learn to make bricks, not so to writting the next Harry Potter.

Why can't I go and without paying for your work take your bricks?

I think you've misread Eric's example. It's not the bricks that are being copied; it's the pattern that the bricks are laid in to produce the desired house (the one the neighbor designed using his own time, money, and expertise). This is exactly analogous to copying a book, which is merely an ordered sequence of symbols. And if you think that's downplaying books, we can also say that any particular house, no matter how magnificent, is merely a particular arrangement of building materials.

The difference in copying a house from copying a book is just the ease and low cost with which it can be done.

Nope, I'm making the correct analogy while he's not:

In both cases it takes materials, effort and time to produce the bricks or the novels, why one should be illegal for me to just go and grab while the other not?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 03:10:48 PM
Quote from: GeekyBugle on October 06, 2021, 03:08:14 PM
Quote from: Oddend on October 06, 2021, 03:05:52 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Quote from: Oddend on October 06, 2021, 02:52:57 PM
Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

Why is it different producing bricks than producing a creative work? Time, materials and efort go into both, and the creative work gets something the bricks don't, meaning ANYONE can learn to make bricks, not so to writting the next Harry Potter.

Why can't I go and without paying for your work take your bricks?

I think you've misread Eric's example. It's not the bricks that are being copied; it's the pattern that the bricks are laid in to produce the desired house (the one the neighbor designed using his own time, money, and expertise). This is exactly analogous to copying a book, which is merely an ordered sequence of symbols. And if you think that's downplaying books, we can also say that any particular house, no matter how magnificent, is merely a particular arrangement of building materials.

The difference in copying a house from copying a book is just the ease and low cost with which it can be done.

Nope, I'm making the correct analogy while he's not:

In both cases it takes materials, effort and time to produce the bricks or the novels, why one should be illegal for me to just go and grab while the other not?

You can't grab anyone's copy of their book. That is stealing, not copying.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 03:15:43 PM
Quote from: GeekyBugle on October 06, 2021, 03:08:14 PM
In both cases it takes materials, effort and time to produce the bricks or the novels, why one should be illegal for me to just go and grab while the other not?

Also, what do you mean "one should be illegal ... and the other not"? The point of the house example was that copying a book should be legal, just like copying a house as described would obviously be legal.

I think you have misread someone. You're the one who's been arguing that IP is property, but should also be handled differently from property.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 03:24:32 PM
Quote from: GeekyBugle on October 06, 2021, 03:06:54 PM
Should forgeries of famous paintings also become not a crime? What's the difference? Lets say I'm Han van Meegeren and I decide to forge Johannes Vermeer paintings and sell them at 100 dollars each. Should this be allowed too? During the life of Johannes Vermeer?

By "forgery" do you mean making a copy and lying to the customer that it's the original painting? That would be fraud, which is already a crime.

A copy, whether photographic or made from scratch, sold honestly, with no deception involved, is not fraud. Nobody is harmed.

And if the original artist finds out you're selling copies of his paintings for $100, just think of what he could charge for his own copies, let alone the originals. He should be thanking you for the entrepreneurial research.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Slambo on October 06, 2021, 03:32:59 PM
Quote from: Oddend on October 06, 2021, 02:52:57 PM
Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
That's all fine and dandy but notice I said Author, not corporation owner.

As in limit the IP to the actual person that created something in regards to art (patents are a different beast and should be treated differently and apart).

Why isn't IP transferrable? Is it property or not? (It's not.)

Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
Imagine you wrote something really good and that becomes popular but there's no IP law. Here comes Disney and takes ALL of your IP to make movies without giving you a red cent and maybe not even mentioning you.

Then, because there's no IP law they print what you already published and sell it, with better art, then they hire some wageslave to write in your style new novels.

Sure, you could take theirs and print it too, but you can't produce new stuff with their levels of production (I mean the art, proofreading, etc.) or create movies, tv shows, etc to compete with them on those markets.

I already addressed this oft-repeated nightmare scenario above, but I'll try again. If you think I'm too dense, here's a career patent attorney answering the same nightmare scenario (less than 5 minutes): https://www.youtube.com/watch?v=rWeUGU6SrYw

So the existing fanbase of the already-popular really good thing are going to run off as soon as Disney copy-pastes some art in and generates an assembly-line generic-brand version? What happened when Marvel took their really good popular comics and turned them into assembly-line garbage designed to be hated by the original audience?

Let's assume the original fanbase stays with the original author (because they would), and Disney builds a big new fanbase that likes the new soulless garbage, and makes lots of money from people who wouldn't have liked the original anyway: So?

Let's even assume the original author loses their whole fanbase to Disney. Again: So? Do they have some kind of right to their audience's preferences?

And you know, if it weren't for IP protectionism helping the Little Guys so much, all those classic Marvel artists and writers would still be at it, making more of the stuff their audience loved, with the characters and settings they enjoyed. Thanks to IP, it's all gone. You get what Marvel says you get!

But I understand your ideal is much more nuanced: we should instead get what Marvel says we get until all the relevant creative people die.

What an improvement! So a creator gets paid to make a new comic, and he loves working on it, and his small audience loves reading it, but the company cancels it and says "No, we're done with that. We need something new." Now we can wait until he dies to get some other schmuck's take on it! (No, Marvel is not going to sell any of their artist/writer creations back to them after they quit.)

Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
The net result would be no one would publish shit unless they were being paid for handsomely by some megacorp.

Nope. Lots of artists already publish their work directly into the public domain while making a living at the same time. The software industry has already figured this out. All new software that anyone cares about (usually written and maintained by a single person, for fun) is committed directly into the public domain via the MIT license. Artists will eventually follow suit, regardless of whether IP law catches up with them.

Quote from: GeekyBugle on October 06, 2021, 10:58:59 AM
Don't get me started with medical drugs because it's offtopic and a worst can of worms.

Why is it off-topic? There may be different legal categories of IP, but they all boil down to telling other people they're not allowed to do a thing (or even something similar to a thing) that someone else has already done.

If we're so worried about RPG PDF sellers and their right to benefit from their labor, then why wouldn't medical advancement be even more important to protect, using the same principles? The fact is: "Making something that someone else has already made" isn't a crime.

That's why we have the invented concept of "Intellectual Property"; if IP was really property, it would just be called "property", and stealing it would just be a regular existing crime called "theft". Not even the government considers the spread of information to be "theft". They call it "[commie BS] infringement".

Quote from: Pat on October 06, 2021, 01:39:02 PM
No. If you released it, it becomes part of the commons.

If you're not an IP abolitionist now, you will be in six months. Check out the Stephan Kinsella talk I linked in my earlier post.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
So the heirs have sometime to profit from it in the case of an untimely death of the author.

Where does this right to profit from things come from?

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
Patents are a special case, I think it should be tied to the ammount invested in the development: Meaning you have enough time to cover said costs and make I dunno twice that ammount in profits?

Patents are a joke. Did you know entertaining a cat with a laser is patented?

There is one legitimate reason to seek out a patent: to prevent a patent troll from doing it for you and criminalizing the business you started. Seeking to enforce the patent, though, just makes you a commie.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
My thing is that if I publish a game and it turns out to be a hit I want protections so no megacorp can just take it from me. Same thing with novels etc.

I used to think this way, but then I got over it. Whenever I publish a book, it'll be freely available digitally, right down to the source files and publishing toolchain, which will be hosted on GitHub, with instructions on how to produce the for-print PDF. I have no fears of losing any money to megacorps or Mega folders.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
I find it ridiculous that the estate of a long dead author still has the trademark of part of the creation and can use it to bully you to give them money or risk a lawsuit.

I also find it ridiculous that WotC holds the trademark over stuff they didn't create so many years after it's creation. I might agree if it was the still living Author.

You're on the right track; eventually you will find it ridiculous that a living author can legally bully you into giving them money or risking a lawsuit.

Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?

Who has said they can't? The only people telling anyone they can't benefit from things are IP protectionists.

Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

Exactly.

Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
EDIT: MORAL rights are of course natural; no matter if Shakespeare has been dead for centuries, I still cannot claim I am the author of his works because this is fraud.
It's more of an infringement on your own reputation than anything else. This is what Amazon reviews are for, not courts.

Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
Whether the descendentes of Shakespeare (or HPL or REH) have monopoly rights over their works is purely a legal construct, which is why we are discussing if it should last 10, 20,or 120 years. BTW, my answer would be ZERO, and I publish stuff (and would continue publishing) regardless.

Based.

Okay, my question here is what if, in this example dosney, takes your thing, word for word, and publishes it at a price you can't compete with, like if i wrote a book and needed to sell for 20$ and disney  makes a word for word copy can afford to sell it for 5$.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 03:49:21 PM
Quote from: Slambo on October 06, 2021, 03:32:59 PM
Okay, my question here is what if, in this example dosney, takes your thing, word for word, and publishes it at a price you can't compete with, like if i wrote a book and needed to sell for 20$ and disney  makes a word for word copy can afford to sell it for 5$.

Aside from calling out Disney, you could just tell your fans that if they want to support you and see any future work from you, they'll need to buy your version, even though it's more expensive. You might also want to figure out a way to print cheaper copies.

You already see this kind of thing with POD creators; I've heard, lots of times, things like "Hey, if you're going to buy my new book, I'd really appreciate if you get the Kindle version instead of the print version, because that gives me a much bigger cut."

If you don't have those fans, though, you probably shouldn't be needing to sell any copies of your creative works. That's just called making poor life decisions. Like IP-abolitionist patent attorney Stephan Kinsella says, "Your failed business model isn't my problem."

EDIT:

Copies are infinite; instead of selling copies, provide the creative work for free, and sell related services that can't be copied, like livestream chats, writing advice sessions, or putting a supporter's name in the sequel, etc.

You could even use the first work, freely or cheaply available, to advertise a crowdfund for your next work (which can also be free, and used the same way). This is basically what David Revoy's model is for Pepper & Carrot.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Omega on October 06, 2021, 03:53:40 PM
Quote from: GriswaldTerrastone on October 05, 2021, 04:51:42 PM
Yes, the parasitic middlemen: the printers, the truckers, the paper mills, the people who manufacture the equipment needed, the...don't you all just love the compassion and consideration these people have for other people?

Maybe I'm getting too old, but is this for real? Are these people really like that?

I can tell you flat out that there are designers that think this.
No. Really.

But yes, alot of gamers and alot of designers are totally clueless to the publishing process and the costs.
This is also why some kickstarters fail. Because a designer went in unprepared and then found out after the fact just what it costs and takes to be a publisher.

There will always be clueless folk like this. And a few entitled idiots for good measure.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 03:54:27 PM
Quote from: Oddend on October 06, 2021, 03:49:21 PM
Quote from: Slambo on October 06, 2021, 03:32:59 PM
Okay, my question here is what if, in this example dosney, takes your thing, word for word, and publishes it at a price you can't compete with, like if i wrote a book and needed to sell for 20$ and disney  makes a word for word copy can afford to sell it for 5$.

Aside from calling out Disney, you could just tell your fans that if they want to support you and see any future work from you, they'll need to buy your version, even though it's more expensive. You might also want to figure out a way to print cheaper copies.

You already see this kind of thing with POD creators; I've heard, lots of times, things like "Hey, if you're going to buy my new book, I'd really appreciate if you get the Kindle version instead of the print version, because that gives me a much bigger cut."

If you don't have those fans, though, you probably shouldn't be needing to sell any of your creative works. That's just called making poor life decisions. Like IP-abolitionist patent attorney Stephan Kinsella says, "Your failed business model isn't my problem."

And since money talks you'd end without sells because the vast majority would go buy the $5.00 version over the $20.00 one.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 06, 2021, 03:55:05 PM
To borrow the line from Bioshock, is a man not entitled to the sweat of his brow?

Whether it's physical goods, or The Great American Novel?

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 03:56:47 PM
Quote from: Oddend on October 06, 2021, 03:10:48 PM
Quote from: GeekyBugle on October 06, 2021, 03:08:14 PM
Quote from: Oddend on October 06, 2021, 03:05:52 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Quote from: Oddend on October 06, 2021, 02:52:57 PM
Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

Why is it different producing bricks than producing a creative work? Time, materials and efort go into both, and the creative work gets something the bricks don't, meaning ANYONE can learn to make bricks, not so to writting the next Harry Potter.

Why can't I go and without paying for your work take your bricks?

I think you've misread Eric's example. It's not the bricks that are being copied; it's the pattern that the bricks are laid in to produce the desired house (the one the neighbor designed using his own time, money, and expertise). This is exactly analogous to copying a book, which is merely an ordered sequence of symbols. And if you think that's downplaying books, we can also say that any particular house, no matter how magnificent, is merely a particular arrangement of building materials.

The difference in copying a house from copying a book is just the ease and low cost with which it can be done.

Nope, I'm making the correct analogy while he's not:

In both cases it takes materials, effort and time to produce the bricks or the novels, why one should be illegal for me to just go and grab while the other not?

You can't grab anyone's copy of their book. That is stealing, not copying.

But you can grab what cost me money, time and effort and go sell it without giving me money. Because that's not stealing because words and sentences...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 04:00:48 PM
Quote from: Ghostmaker on October 06, 2021, 03:55:05 PM
To borrow the line from Bioshock, is a man not entitled to the sweat of his brow?

Whether it's physical goods, or The Great American Novel?

Though I think that line's specifically about taxes and regulations, Ayn Rand, the basis for Andrew Ryan, was terrible on IP. She and her supporters practically worship "the Intellect".
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 04:01:12 PM
Quote from: Oddend on October 06, 2021, 03:15:43 PM
Quote from: GeekyBugle on October 06, 2021, 03:08:14 PM
In both cases it takes materials, effort and time to produce the bricks or the novels, why one should be illegal for me to just go and grab while the other not?

Also, what do you mean "one should be illegal ... and the other not"? The point of the house example was that copying a book should be legal, just like copying a house as described would obviously be legal.

I think you have misread someone. You're the one who's been arguing that IP is property, but should also be handled differently from property.

Nop, the argument is if I should be able to take someone else's novel and print it and sell it without giving any money to the creator.

For the house analogy to work you need to see the house as the novel, the bricks as the words and the structure as the structure.

You didn't take my idea of lets write a novel, THAT's the idea or the idea of lets build a brick house, because thgat's the idea.

You took my finished work printed it and sold it without paying me.

Like to like would be you took my finished house and sold it without paying me.

Why one is illegal but the other shouldn't?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 04:02:48 PM
Quote from: Oddend on October 06, 2021, 04:00:48 PM
Quote from: Ghostmaker on October 06, 2021, 03:55:05 PM
To borrow the line from Bioshock, is a man not entitled to the sweat of his brow?

Whether it's physical goods, or The Great American Novel?

Though I think that line's specifically about taxes and regulations, Ayn Rand, the basis for Andrew Ryan, was terrible on IP. She and her supporters practically worship "the Intellect".

Why is it that an engineer earns more than a janitor? Isn't because of his intellect?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 04:11:52 PM
Quote from: GeekyBugle on October 06, 2021, 03:56:47 PM
Quote from: Oddend on October 06, 2021, 03:10:48 PM
Quote from: GeekyBugle on October 06, 2021, 03:08:14 PM
In both cases it takes materials, effort and time to produce the bricks or the novels, why one should be illegal for me to just go and grab while the other not?

You can't grab anyone's copy of their book. That is stealing, not copying.

But you can grab what cost me money, time and effort and go sell it without giving me money. Because that's not stealing because words and sentences...

When someone presses "Download", or "Copy" and then "Paste", do you find that words and sentences disappear from your local hard drive, or your own recollection? How can downloads ever be sold for money if downloading deprives someone of their copy? When I download my purchases on DriveThru, whose copies are disappearing and how? What if the copy in their database is the one that vanishes someday?

Copying is not stealing. It's obvious, irrefutable, and is just something we have to get over and live with.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 04:13:21 PM
Quote from: GeekyBugle on October 06, 2021, 04:02:48 PM
Quote from: Oddend on October 06, 2021, 04:00:48 PM
Quote from: Ghostmaker on October 06, 2021, 03:55:05 PM
To borrow the line from Bioshock, is a man not entitled to the sweat of his brow?

Whether it's physical goods, or The Great American Novel?

Though I think that line's specifically about taxes and regulations, Ayn Rand, the basis for Andrew Ryan, was terrible on IP. She and her supporters practically worship "the Intellect".

Why is it that an engineer earns more than a janitor? Isn't because of his intellect?

No, they're both paid to provide a service to the employer. You can be a highly intellectual janitor (more educated than the engineer, even), but you're not going to suddenly get an engineer's salary.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 04:16:22 PM
Quote from: Oddend on October 06, 2021, 04:11:52 PM
Quote from: GeekyBugle on October 06, 2021, 03:56:47 PM
Quote from: Oddend on October 06, 2021, 03:10:48 PM
Quote from: GeekyBugle on October 06, 2021, 03:08:14 PM
In both cases it takes materials, effort and time to produce the bricks or the novels, why one should be illegal for me to just go and grab while the other not?

You can't grab anyone's copy of their book. That is stealing, not copying.

But you can grab what cost me money, time and effort and go sell it without giving me money. Because that's not stealing because words and sentences...

When someone presses "Download", or "Copy" and then "Paste", do you find that words and sentences disappear from your local hard drive, or your own recollection? How can downloads ever be sold for money if downloading deprives someone of their copy? When I download my purchases on DriveThru, whose copies are disappearing and how? What if the copy in their database is the one that vanishes someday?

Copying is not stealing. It's obvious, irrefutable, and is just something we have to get over and live with.

When you download from DT you either paid for it or it's free or it's PWYW, therefore it can't be theft. Just like using what's under public domain or an open license can't be theft.

BUT, when you take my not open content novel, copy and sell it that's theft and there's no arguing about it.

I worked on it, I incurred in expenses on it, I invested time on it and creativity too. But you think it's perfectly A-Okay to just take it and sell it because words and sentences.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 04:18:00 PM
Quote from: Oddend on October 06, 2021, 04:13:21 PM
Quote from: GeekyBugle on October 06, 2021, 04:02:48 PM
Quote from: Oddend on October 06, 2021, 04:00:48 PM
Quote from: Ghostmaker on October 06, 2021, 03:55:05 PM
To borrow the line from Bioshock, is a man not entitled to the sweat of his brow?

Whether it's physical goods, or The Great American Novel?

Though I think that line's specifically about taxes and regulations, Ayn Rand, the basis for Andrew Ryan, was terrible on IP. She and her supporters practically worship "the Intellect".

Why is it that an engineer earns more than a janitor? Isn't because of his intellect?

No, they're both paid to provide a service to the employer. You can be a highly intellectual janitor (more educated than the engineer, even), but you're not going to suddenly get an engineer's salary.

Why is it that one job pays more than the other? Because of the intellect required to do it, same intellect you seem to despise.

Why is a brick maker able to protect his work but a writer shouldn't?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 04:28:26 PM
Quote from: GeekyBugle on October 06, 2021, 04:01:12 PM
Quote from: Oddend on October 06, 2021, 03:15:43 PM
Quote from: GeekyBugle on October 06, 2021, 03:08:14 PM
In both cases it takes materials, effort and time to produce the bricks or the novels, why one should be illegal for me to just go and grab while the other not?

Also, what do you mean "one should be illegal ... and the other not"? The point of the house example was that copying a book should be legal, just like copying a house as described would obviously be legal.

I think you have misread someone. You're the one who's been arguing that IP is property, but should also be handled differently from property.

Nop, the argument is if I should be able to take someone else's novel and print it and sell it without giving any money to the creator.

For the house analogy to work you need to see the house as the novel, the bricks as the words and the structure as the structure.

You didn't take my idea of lets write a novel, THAT's the idea or the idea of lets build a brick house, because thgat's the idea.

You took my finished work printed it and sold it without paying me.

Like to like would be you took my finished house and sold it without paying me.

Why one is illegal but the other shouldn't?

You're not understanding the analogy. It's not about the idea to build the house; it's about the information gained from watching the house be built, and using that information to create an identical house, despite having not spent any of the time or money that the original builder spent on creating the design.

We can skip the "watching it being built" and say the next door neighbor borrowed the blueprint for your house for his reading enjoyment. He then scanned it into his computer without your permission (this is pressing "Ctrl+C" on your novel PDF). Then he built an identical house (pressed "Ctrl+V") without having done any of the work to create the blueprint (writing the novel).

Now, to put the cherry on top, he goes and puts his new identical house on the market and sells it.

Are you trying to say that should be illegal?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 04:32:53 PM
Quote from: Oddend on October 06, 2021, 04:28:26 PM
Quote from: GeekyBugle on October 06, 2021, 04:01:12 PM
Quote from: Oddend on October 06, 2021, 03:15:43 PM
Quote from: GeekyBugle on October 06, 2021, 03:08:14 PM
In both cases it takes materials, effort and time to produce the bricks or the novels, why one should be illegal for me to just go and grab while the other not?

Also, what do you mean "one should be illegal ... and the other not"? The point of the house example was that copying a book should be legal, just like copying a house as described would obviously be legal.

I think you have misread someone. You're the one who's been arguing that IP is property, but should also be handled differently from property.

Nop, the argument is if I should be able to take someone else's novel and print it and sell it without giving any money to the creator.

For the house analogy to work you need to see the house as the novel, the bricks as the words and the structure as the structure.

You didn't take my idea of lets write a novel, THAT's the idea or the idea of lets build a brick house, because thgat's the idea.

You took my finished work printed it and sold it without paying me.

Like to like would be you took my finished house and sold it without paying me.

Why one is illegal but the other shouldn't?

You're not understanding the analogy. It's not about the idea to build the house; it's about the information gained from watching the house be built, and using that information to create an identical house, despite having not spent any of the time or money that the original builder spent on creating the design.

We can skip the "watching it being built" and say the next door neighbor borrowed the blueprint for your house for his reading enjoyment. He then scanned it into his computer without your permission (this is pressing "Ctrl+C" on your novel PDF). Then he built an identical house (pressed "Ctrl+V") without having done any of the work to create the blueprint (writing the novel).

Now, to put the cherry on top, he goes and puts his new identical house on the market and sells it.

Are you trying to say that should be illegal?

So you watched me write my novel, now go write YOUR own, with your own words and sentences. I'm not saying gramatical structure should have copyright, but you taking what I built, with my effort, my money, time and creativity and selling it is theft.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Eric Diaz on October 06, 2021, 04:44:56 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Why is it different producing bricks than producing a creative work? Time, materials and efort go into both, and the creative work gets something the bricks don't, meaning ANYONE can learn to make bricks, not so to writting the next Harry Potter.

Why can't I go and without paying for your work take your bricks?

The analogy doesn't make sense. If you "TAKE" my bricks, I lose them. If you COPY my work now we have two copies. I lost nothing. That's why I said I was okay with my books being pirated (it gave me more visibility at the very least), but not okay with someone stealing my wallet.

Quote from: GeekyBugle on October 06, 2021, 04:32:53 PM
So you watched me write my novel, now go write YOUR own, with your own words and sentences. I'm not saying gramatical structure should have copyright, but you taking what I built, with my effort, my money, time and creativity and selling it is theft.

It is not comparable to theft and not even IP laws consider it theft.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 04:49:52 PM
Quote from: Eric Diaz on October 06, 2021, 04:44:56 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Why is it different producing bricks than producing a creative work? Time, materials and efort go into both, and the creative work gets something the bricks don't, meaning ANYONE can learn to make bricks, not so to writting the next Harry Potter.

Why can't I go and without paying for your work take your bricks?

The analogy doesn't make sense. If you "TAKE" my bricks, I lose them. If you COPY my work now we have two copies. I lost nothing. That's why I said I was okay with my books being pirated (it gave me more visibility at the very least), but not okay with someone stealing my wallet.

If I copy your work and then sell it you lost my money and all the money I manage to get from selling your game.

Who come that's not theft?

Why is it that you didn't put your game freely available to anyone to download for free or PWYW way?

The Pirate either wasn't going to pay for it anyway or might buy the phisical product if he likes what he saw plus you got visibility as a small developer.

Not the same thing as me printing and selling your game without giving you any money.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: RebelSky on October 06, 2021, 04:51:40 PM
I liked The Trove because it was like an online museum of the rpg industry and rpg history. There are a few books I found on the Trove that I later purchased in print that I would not have originally.

My own opinion about online piracy is it has no effect on sells of physical product. There have been enough examples over the last decade of games selling well even when the pdfs are either sold really cheap, like in Humble Bundles, or given out for free, like with Eclipse Phase 1e (which the entire 1e game line was put out for free on pdf and physical sells did well enough), to show that online piracy is just an argument they complain about to stir up noise.

Paizo quite often sells Pathfinder pdfs in bundles where you can get 10 to 20 pdfs for like $20, and that's in addition to Paizo putting all of their games online for free, and the company still sells physical books well.

Then you have other games with full SRD's online, like Dungeon World and Blades in the Dark and Fate, and those books sell relatively well.

Online piracy is BS.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: RebelSky on October 06, 2021, 04:55:57 PM
Quote from: GeekyBugle on October 06, 2021, 04:49:52 PM
Quote from: Eric Diaz on October 06, 2021, 04:44:56 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Why is it different producing bricks than producing a creative work? Time, materials and efort go into both, and the creative work gets something the bricks don't, meaning ANYONE can learn to make bricks, not so to writting the next Harry Potter.

Why can't I go and without paying for your work take your bricks?

The analogy doesn't make sense. If you "TAKE" my bricks, I lose them. If you COPY my work now we have two copies. I lost nothing. That's why I said I was okay with my books being pirated (it gave me more visibility at the very least), but not okay with someone stealing my wallet.

If I copy your work and then sell it you lost my money and all the money I manage to get from selling your game.

Who come that's not theft?

Paizo did well stealing D&D 3.5 from WotC. Just made a few tweaks, gave it new art. They stile the game within the loopholes the OGL provided. Not something WotC saw coming when the company first put the OGL out.

Most of the OSR is built on the "stealing" of older game systems via the same OGL loopholes.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Eric Diaz on October 06, 2021, 04:59:26 PM
Quote from: GeekyBugle on October 06, 2021, 04:49:52 PM
Quote from: Eric Diaz on October 06, 2021, 04:44:56 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Why is it different producing bricks than producing a creative work? Time, materials and efort go into both, and the creative work gets something the bricks don't, meaning ANYONE can learn to make bricks, not so to writting the next Harry Potter.

Why can't I go and without paying for your work take your bricks?

The analogy doesn't make sense. If you "TAKE" my bricks, I lose them. If you COPY my work now we have two copies. I lost nothing. That's why I said I was okay with my books being pirated (it gave me more visibility at the very least), but not okay with someone stealing my wallet.

If I copy your work and then sell it you lost my money and all the money I manage to get from selling your game.

Who come that's not theft?

Why is it that you didn't put your game freely available to anyone to download for free or PWYW way?

The Pirate either wasn't going to pay for it anyway or might buy the phisical product if he likes what he saw plus you got visibility as a small developer.

Not the same thing as me printing and selling your game without giving you any money.

I did put a few books for free or PWYW but people are still mostly used to the old way of doing things. If I were in the US I might as well use kickstarter to fund my stuff and them give it away (I think Eclipse Phase did that and I backed the KS).

Why would people buy my game from you? To save a few dollars and avoid supporting me at the same time? I doubt you could even make much money form that, since my margins are not that great... If you owned a RPG store, you'd ruin your own reputation by doing that, and only make me more visible. I wouldn't "lose" a penny since I'm not able to make my own store anyway, I only sell through DTRPG. And if you try to sell my stuff on DTRPG I'd take it to DTRPG and I'm betting they'd fix it, or risk ruining their own reputation.

People either want to support me or not. If they don't have two dollars to buy my book they are welcome to pirate until they have some disposable income. And if you want to print and sell my stuff... well, anyone buying that was probably not my customer in the first place.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 05:00:09 PM
Quote from: GeekyBugle on October 06, 2021, 04:18:00 PM
Quote from: Oddend on October 06, 2021, 04:13:21 PM
Quote from: GeekyBugle on October 06, 2021, 04:02:48 PM
Why is it that an engineer earns more than a janitor? Isn't because of his intellect?

No, they're both paid to provide a service to the employer. You can be a highly intellectual janitor (more educated than the engineer, even), but you're not going to suddenly get an engineer's salary.

Why is it that one job pays more than the other? Because of the intellect required to do it, same intellect you seem to despise.

Ayn Rand is one of my all-time favorite thinkers, but she's not my high priest. My shelf is mostly full of classic books on philosophy, economics, history, theology, math, design, programming (in addition to the RPGs). I wouldn't say I despise the human intellect. Rather, it's out of my love of learning that I've come to despise the IP myth (I used to be an IP protectionist too).

Quote from: GeekyBugle on October 06, 2021, 04:18:00 PM
Why is a brick maker able to protect his work but a writer shouldn't?

Writers can protect any property they have, just like the brick maker. Just like nobody is allowed to steal a brick maker's finished bricks, nobody is allowed to steal an author's crates full of offset print copies of their new novel.

The information inside those print copies can't be property, though.

Seriously, just watch this talk (again, from a career patent attorney): Intellectual Property - The Root of All Evil | Stephan Kinsella (https://youtu.be/XfU34KkNV1s)

If you're serious about publishing, it'll save you a lot of anxiety down the road.

Quote from: GeekyBugle on October 06, 2021, 04:49:52 PM
If I copy your work and then sell it you lost my money and all the money I manage to get from selling your game.

Who come that's not theft?

This is just a logical fallacy; he didn't lose that money, since it was never in his possession. He may have lost a few sales opportunities, but opportunities are not property.

Quote from: GeekyBugle on October 06, 2021, 04:49:52 PM
Why is it that you didn't put your game freely available to anyone to download for free or PWYW way?

A common way to monetize public-domain-dedicated works is to charge for the initial download, and just politely ask that your fans will not share the download willy-nilly (though they're certainly allowed to). This makes the paid download the easiest way for most people to grab the work, make sure they have the latest version, and get free updates. If it's a reasonable price, most people aren't going to bother scouring the internet for the free copy, since buying it will actually have a lower cost than "pirating" it, and can have lasting benefit.

This is the strategy behind Steam's massive success: "provide a better service than the pirates".
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 05:00:50 PM
Quote from: RebelSky on October 06, 2021, 04:55:57 PM
Quote from: GeekyBugle on October 06, 2021, 04:49:52 PM
Quote from: Eric Diaz on October 06, 2021, 04:44:56 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Why is it different producing bricks than producing a creative work? Time, materials and efort go into both, and the creative work gets something the bricks don't, meaning ANYONE can learn to make bricks, not so to writting the next Harry Potter.

Why can't I go and without paying for your work take your bricks?

The analogy doesn't make sense. If you "TAKE" my bricks, I lose them. If you COPY my work now we have two copies. I lost nothing. That's why I said I was okay with my books being pirated (it gave me more visibility at the very least), but not okay with someone stealing my wallet.

If I copy your work and then sell it you lost my money and all the money I manage to get from selling your game.

Who come that's not theft?

Paizo did well stealing D&D 3.5 from WotC. Just made a few tweaks, gave it new art. They stile the game within the loopholes the OGL provided. Not something WotC saw coming when the company first put the OGL out.

Most of the OSR is built on the "stealing" of older game systems via the same OGL loopholes.

By your logic all of the Linux ecosystem is full of theft.

It can't be theft if it's under an open content license, or then the copyleft license is also theft, and so is the CC0 and the OpenSoftware license and the public domain.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 05:05:48 PM
Quote from: Oddend on October 06, 2021, 05:00:09 PM
Quote from: GeekyBugle on October 06, 2021, 04:18:00 PM
Quote from: Oddend on October 06, 2021, 04:13:21 PM
Quote from: GeekyBugle on October 06, 2021, 04:02:48 PM
Why is it that an engineer earns more than a janitor? Isn't because of his intellect?

No, they're both paid to provide a service to the employer. You can be a highly intellectual janitor (more educated than the engineer, even), but you're not going to suddenly get an engineer's salary.

Why is it that one job pays more than the other? Because of the intellect required to do it, same intellect you seem to despise.

Ayn Rand is one of my all-time favorite thinkers, but she's not my high priest. My shelf is mostly full of classic books on philosophy, economics, history, theology, math, design, programming (in addition to the RPGs). I wouldn't say I despise the human intellect. Rather, it's out of my love of learning that I've come to despise the IP myth (I used to be an IP protectionist too).

Quote from: GeekyBugle on October 06, 2021, 04:18:00 PM
Why is a brick maker able to protect his work but a writer shouldn't?

Writers can protect any property they have, just like the brick maker. Just like nobody is allowed to steal a brick maker's finished bricks, nobody is allowed to steal an author's crates full of offset print copies of their new novel.

The information inside those print copies can't be property, though.

Seriously, just watch this talk (again, from a career patent attorney): Intellectual Property - The Root of All Evil | Stephan Kinsella (https://youtu.be/XfU34KkNV1s)

If you're serious about publishing, it'll save you a lot of anxiety down the road.

Quote from: GeekyBugle on October 06, 2021, 04:49:52 PM
If I copy your work and then sell it you lost my money and all the money I manage to get from selling your game.

Who come that's not theft?

This is just a logical fallacy; he didn't lose that money, since it was never in his possession. He may have lost a few sales opportunities, but opportunities are not property.

Quote from: GeekyBugle on October 06, 2021, 04:49:52 PM
Why is it that you didn't put your game freely available to anyone to download for free or PWYW way?

A common way to monetize public-domain-dedicated works is to charge for the initial download, and just politely ask that your fans will not share the download willy-nilly (though they're certainly allowed to). This makes the paid download the easiest way for most people to grab the work, make sure they have the latest version, and get free updates. If it's a reasonable price, most people aren't going to bother scouring the internet for the free copy, since buying it will actually have a lower cost than "pirating" it, and can have lasting benefit.

This is the strategy behind Steam's massive success: "provide a better service than the pirates".

Right, loosing sales thanks to my taking his game and selling it without giving him any money isn't him loosing the money of those sales...

You're being willingly obtuse because it goes against your ideology, I've never read Ayn Raind, I'm not an Ancap nor any other form of utopian ideology.

"reasonable price" please define that in such a way that virtually no one would disgree with said price.

Again the pirate most likelly wasn't going to pay for it anyway so nothing lost.

Me taking his game and selling it without giving him money is not the same.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 06, 2021, 05:18:13 PM
Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
Quote from: Pat on October 06, 2021, 01:39:02 PM
Because convenient accidents won't result in the author's work being dumped into the public domain anytime in the useful future.

Incentives matter, and you're proposing a very negative one.

...
If you're demanding my position on the topic, I don't have a clear stance. I tend to believe in the old information must free mantra that led to GNU and volumes of freeware, and don't think more and more of our cultural legacy should be locked up in perpetual hereditary trusts or controlled by large corporations. But I also see the value in granting a temporary monopoly to someone who comes up with something novel, so they can profit from it, because that encourages people to create more things that will eventually add to our shared heritage.

But I also completely reject the idea that it's a natural right. That just because you wrote a song, you should have absolute control over it forever. No. If you released it, it becomes part of the commons. If we decide to grant you a temporary monopoly, it's not because you own it, but because we've decided it's a good way to incentivize people to create more. Thus it should always be temporary, and while the period should be long enough to give you time to do all the work it to bring it to a wider audience, it shouldn't be some indefinitely long period. I don't have an exact figure, but even 20 years for patents seem excessive, much less the absurd lengths of current copyrights.

Too many people have come to think of it as an entitlement, or property, which isn't why these kinds of laws were created. I think we should treat them more like a grant or a subsidy; something given by the general public at their discretion because they think it creates a better outcome, rather than something demanded as a right.

So we change it, life of the author or 20 years, whatever comes first (or make it 20 years period). So the heirs have sometime to profit from it in the case of an untimely death of the author. And remove all trademarks over the work at the same time.

Patents are a special case, I think it should be tied to the ammount invested in the development: Meaning you have enough time to cover said costs and make I dunno twice that ammount in profits?

My thing is that if I publish a game and it turns out to be a hit I want protections so no megacorp can just take it from me. Same thing with novels etc.

I find it ridiculous that the estate of a long dead author still has the trademark of part of the creation and can use it to bully you to give them money or risk a lawsuit.

I also find it ridiculous that WotC holds the trademark over stuff they didn't create so many years after it's creation. I might agree if it was the still living Author.

Edited to add:

You agree self ownership is a natural right yes? From there it comes that I have no right to the fruits of your labor without paying you, from there it follows that if my work is an intellectual one it's my right to benefit from it. If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?
If I thought 20 years was excessive, why would I think 80 years was better? (A 20 year old who writes something could easily live to 100.)

I don't think profit fixing is ever going to be a good solution. It's just price fixing, under another name. I don't have a clear solution, but I'll point to the software industry where patents have been highly destructive, and completely unnecessary.

Are you making the Hans-Herman Hoppe argument, that all rights start with self-ownership? I find that a dubious chain of reasoning.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 05:27:37 PM
Quote from: Pat on October 06, 2021, 05:18:13 PM
Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
Quote from: Pat on October 06, 2021, 01:39:02 PM
Because convenient accidents won't result in the author's work being dumped into the public domain anytime in the useful future.

Incentives matter, and you're proposing a very negative one.

...
If you're demanding my position on the topic, I don't have a clear stance. I tend to believe in the old information must free mantra that led to GNU and volumes of freeware, and don't think more and more of our cultural legacy should be locked up in perpetual hereditary trusts or controlled by large corporations. But I also see the value in granting a temporary monopoly to someone who comes up with something novel, so they can profit from it, because that encourages people to create more things that will eventually add to our shared heritage.

But I also completely reject the idea that it's a natural right. That just because you wrote a song, you should have absolute control over it forever. No. If you released it, it becomes part of the commons. If we decide to grant you a temporary monopoly, it's not because you own it, but because we've decided it's a good way to incentivize people to create more. Thus it should always be temporary, and while the period should be long enough to give you time to do all the work it to bring it to a wider audience, it shouldn't be some indefinitely long period. I don't have an exact figure, but even 20 years for patents seem excessive, much less the absurd lengths of current copyrights.

Too many people have come to think of it as an entitlement, or property, which isn't why these kinds of laws were created. I think we should treat them more like a grant or a subsidy; something given by the general public at their discretion because they think it creates a better outcome, rather than something demanded as a right.

So we change it, life of the author or 20 years, whatever comes first (or make it 20 years period). So the heirs have sometime to profit from it in the case of an untimely death of the author. And remove all trademarks over the work at the same time.

Patents are a special case, I think it should be tied to the ammount invested in the development: Meaning you have enough time to cover said costs and make I dunno twice that ammount in profits?

My thing is that if I publish a game and it turns out to be a hit I want protections so no megacorp can just take it from me. Same thing with novels etc.

I find it ridiculous that the estate of a long dead author still has the trademark of part of the creation and can use it to bully you to give them money or risk a lawsuit.

I also find it ridiculous that WotC holds the trademark over stuff they didn't create so many years after it's creation. I might agree if it was the still living Author.

Edited to add:

You agree self ownership is a natural right yes? From there it comes that I have no right to the fruits of your labor without paying you, from there it follows that if my work is an intellectual one it's my right to benefit from it. If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?
If I thought 20 years was excessive, why would I think 80 years was better? (A 20 year old who writes something could easily live to 100.)

I don't think profit fixing is ever going to be a good solution. It's just price fixing, under another name. I don't have a clear solution, but I'll point to the software industry where patents have been highly destructive, and completely unnecessary.

Are you making the Hans-Herman Hoppe argument, that all rights start with self-ownership? I find that a dubious chain of reasoning.

You can find it faulty, you'd still need to demonstrate how it is faulty.

Lets agree to disagree then.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 06, 2021, 05:29:04 PM
Quote from: Jam The MF on October 06, 2021, 02:39:21 PM
Quote from: GeekyBugle on October 06, 2021, 02:32:13 PM
Quote from: Eric Diaz on October 06, 2021, 02:19:38 PM
Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
You agree self ownership is a natural right yes? From there it comes that I have no right to the fruits of your labor without paying you, from there it follows that if my work is an intellectual one it's my right to benefit from it. If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?

These are different things. Self ownership is a natural right. If I build my house in my own property with my own bricks, its mine. If you are my neighbor and decide to observe me and copy my house, brick by brick, with YOUR OWN BRICKS, I do not have a natural right to your property because you benefited from my architectural skills.

EDIT: MORAL rights are of course natural; no matter if Shakespeare has been dead for centuries, I still cannot claim I am the author of his works because this is fraud. Whether the descendentes of Shakespeare (or HPL or REH) have monopoly rights over their works is purely a legal construct, which is why we are discussing if it should last 10, 20,or 120 years. BTW, my answer would be ZERO, and I publish stuff (and would continue publishing) regardless.

Why is it manufacturing bricks different than manufacturing a novel?

I can't go take your bricks without paying you, why should I be able to take your novel without paying you? From day one no less!


Sound reasoning.  If all creative works become free public domain, then all creators will be broke.  There will be much less incentive to create.
Not necessarily. Michaelangelo didn't rely on copyright law, and today instead of rich Italian patrons we have things like Patreon and other forms of crowdsourcing. Humans attach a lot of subjective value to the creator of something.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 06, 2021, 05:37:30 PM
Quote from: GeekyBugle on October 06, 2021, 05:27:37 PM
Quote from: Pat on October 06, 2021, 05:18:13 PM
Quote from: GeekyBugle on October 06, 2021, 01:52:59 PM
Quote from: Pat on October 06, 2021, 01:39:02 PM
Because convenient accidents won't result in the author's work being dumped into the public domain anytime in the useful future.

Incentives matter, and you're proposing a very negative one.

...
If you're demanding my position on the topic, I don't have a clear stance. I tend to believe in the old information must free mantra that led to GNU and volumes of freeware, and don't think more and more of our cultural legacy should be locked up in perpetual hereditary trusts or controlled by large corporations. But I also see the value in granting a temporary monopoly to someone who comes up with something novel, so they can profit from it, because that encourages people to create more things that will eventually add to our shared heritage.

But I also completely reject the idea that it's a natural right. That just because you wrote a song, you should have absolute control over it forever. No. If you released it, it becomes part of the commons. If we decide to grant you a temporary monopoly, it's not because you own it, but because we've decided it's a good way to incentivize people to create more. Thus it should always be temporary, and while the period should be long enough to give you time to do all the work it to bring it to a wider audience, it shouldn't be some indefinitely long period. I don't have an exact figure, but even 20 years for patents seem excessive, much less the absurd lengths of current copyrights.

Too many people have come to think of it as an entitlement, or property, which isn't why these kinds of laws were created. I think we should treat them more like a grant or a subsidy; something given by the general public at their discretion because they think it creates a better outcome, rather than something demanded as a right.

So we change it, life of the author or 20 years, whatever comes first (or make it 20 years period). So the heirs have sometime to profit from it in the case of an untimely death of the author. And remove all trademarks over the work at the same time.

Patents are a special case, I think it should be tied to the ammount invested in the development: Meaning you have enough time to cover said costs and make I dunno twice that ammount in profits?

My thing is that if I publish a game and it turns out to be a hit I want protections so no megacorp can just take it from me. Same thing with novels etc.

I find it ridiculous that the estate of a long dead author still has the trademark of part of the creation and can use it to bully you to give them money or risk a lawsuit.

I also find it ridiculous that WotC holds the trademark over stuff they didn't create so many years after it's creation. I might agree if it was the still living Author.

Edited to add:

You agree self ownership is a natural right yes? From there it comes that I have no right to the fruits of your labor without paying you, from there it follows that if my work is an intellectual one it's my right to benefit from it. If ppl can't benefit from their intellectual labor then why on God's green earth would they ever publish anything?
If I thought 20 years was excessive, why would I think 80 years was better? (A 20 year old who writes something could easily live to 100.)

I don't think profit fixing is ever going to be a good solution. It's just price fixing, under another name. I don't have a clear solution, but I'll point to the software industry where patents have been highly destructive, and completely unnecessary.

Are you making the Hans-Herman Hoppe argument, that all rights start with self-ownership? I find that a dubious chain of reasoning.

You can find it faulty, you'd still need to demonstrate how it is faulty.

Lets agree to disagree then.
Eric Diaz pointed out the basic flaw in your logic. Just because you made something doesn't mean anyone owes you anything. Labor is not a measure of value. And the reason property matters is because it's how we allocate scarce resources. If you only have enough bricks for 1 house, you can't make 2, so you have to decide who gets the house. If someone takes your bricks, they're depriving you of that potential house. But words and ideas can be replicated endlessly with no degradation of the original. A million houses can have a copy of the KJV Gutenberg Bible, and it doesn't prevent Gutenberg or King James from enjoying their own copies.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 05:39:33 PM
Quote from: GeekyBugle on October 06, 2021, 03:54:27 PM
Quote from: Oddend on October 06, 2021, 03:49:21 PM
Quote from: Slambo on October 06, 2021, 03:32:59 PM
Okay, my question here is what if, in this example dosney, takes your thing, word for word, and publishes it at a price you can't compete with, like if i wrote a book and needed to sell for 20$ and disney  makes a word for word copy can afford to sell it for 5$.

Aside from calling out Disney, you could just tell your fans that if they want to support you and see any future work from you, they'll need to buy your version, even though it's more expensive. You might also want to figure out a way to print cheaper copies.

You already see this kind of thing with POD creators; I've heard, lots of times, things like "Hey, if you're going to buy my new book, I'd really appreciate if you get the Kindle version instead of the print version, because that gives me a much bigger cut."

If you don't have those fans, though, you probably shouldn't be needing to sell any of your creative works. That's just called making poor life decisions. Like IP-abolitionist patent attorney Stephan Kinsella says, "Your failed business model isn't my problem."

And since money talks you'd end without sells because the vast majority would go buy the $5.00 version over the $20.00 one.

I forgot to mention this earlier, but the idea that Disney would ever do something like this anyway is just laughable tinfoil hat tier paranoia (though I don't fault most people for being taught to worry about it). Did Disney really make their millions by producing the cheapest reprint copies of Cinderella and Sleeping Beauty that the market had ever seen? What public domain stuff do they reprint today?

Has anybody here actually tried to buy a print copy of a public domain work lately? It's not easy to find nice ones that aren't simple copy/paste jobs, with no QA or typesetting involved (they all have 1-star reviews, by the way; no need to take them to court). Even among university presses like Oxford's, the product description won't usually tell you which English translation is inside the book, and they only print the lowest quality of trade paperbacks.

I was elated to find a couple evil capitalist megacorps that still put out quality public domain reprints: Yesterday's Classics (nicely typeset POD done by two people) and Everyman's Library (really nice hardbacks from a traditional publisher).

The only examples I can think of which resemble all these hypothetical Disney-reprint nightmare scenarios are Chaosium pretending like they invented H.P. Lovecraft, or Bethesda claiming to own the word "Scrolls", and that sort of nonsense. Of course, the only reason they can do that is thanks to IP law.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 05:47:41 PM
@ErikDiaz @Pat & @Oddend, you're all willingly obtuse and I don't have the time, crayons or patience to keep on explaining you why you're wrong. Besides this is totally off topic.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 06, 2021, 06:21:32 PM
Quote from: GeekyBugle on October 06, 2021, 05:47:41 PM
@ErikDiaz @Pat & @Oddend, you're all willingly obtuse and I don't have the time, crayons or patience to keep on explaining you why you're wrong. Besides this is totally off topic.
Willfully obtuse. That's the word you're looking for.  :)

But no, we just disagree. I have noticed you seem to be equating labor and value, which no major economist has believed since Marx. So if you're interested in why I've been pointing out that working on something doesn't mean you're owed anything, you could look into the marginal theory of value.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 06:27:46 PM
Quote from: Pat on October 06, 2021, 06:21:32 PM
Quote from: GeekyBugle on October 06, 2021, 05:47:41 PM
@ErikDiaz @Pat & @Oddend, you're all willingly obtuse and I don't have the time, crayons or patience to keep on explaining you why you're wrong. Besides this is totally off topic.
Willfully obtuse. That's the word you're looking for.  :)

But no, we just disagree. I have noticed you seem to be equating labor and value, which no major economist has believed since Marx. So if you're interested in why I've been pointing out that working on something doesn't mean you're owed anything, you could look into the marginal theory of value.

Nope, I equate the work, money, and time + creativity that goes into creating an intellectual work to value. You don't owe me anything for creating it, but you also have no right to take it and enjoy it or to sell it without giving me money.

Profiting from my work without me benefiting from it seems to be the definition of slavery.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 06:33:46 PM
Let me explain my position, if it's something that has no inherent dificulty/value go write the next Harry Potter. Then put it into the public domain. And if you manage to get as rich as JK Rowling from voluntary donations then come and I will change my mind.

Until then your argument is the same as "if only we abolished property there wouldn't be any theft!"
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 06, 2021, 07:21:14 PM
Quote from: GeekyBugle on October 06, 2021, 06:27:46 PM

Profiting from my work without me benefiting from it seems to be the definition of slavery.
No, forcing you to work is the definition of slavery. (Hi IRS!)

If you're not forced to do anything or deprived or anything, you're not a slave nor are you entitled to anything.

Thought you were done with this topic?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 07:36:48 PM
Quote from: Pat on October 06, 2021, 07:21:14 PM
Quote from: GeekyBugle on October 06, 2021, 06:27:46 PM

Profiting from my work without me benefiting from it seems to be the definition of slavery.
No, forcing you to work is the definition of slavery. (Hi IRS!)

If you're not forced to do anything or deprived or anything, you're not a slave nor are you entitled to anything.

Thought you were done with this topic?

"If only we abolished private property then there wouldn't be any theft!"

You're also not entitled to my creative work, especially not for free, much less to profit from it without me receiving proper compensation for it.

Are you already putting your money where your mouth is?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 06, 2021, 07:40:09 PM
Quote from: GeekyBugle on October 06, 2021, 07:36:48 PM
Quote from: Pat on October 06, 2021, 07:21:14 PM
Quote from: GeekyBugle on October 06, 2021, 06:27:46 PM

Profiting from my work without me benefiting from it seems to be the definition of slavery.
No, forcing you to work is the definition of slavery. (Hi IRS!)

If you're not forced to do anything or deprived or anything, you're not a slave nor are you entitled to anything.

Thought you were done with this topic?

"If only we abolished private property then there wouldn't be any theft!"

You're also not entitled to my creative work, especially not for free, much less to profit from it without me receiving proper compensation for it.

Are you already putting your money where your mouth is?
Did you missed the "deprived of anything"? That's explicitly a reference to private property.

If you don't want anyone to have access to your creative works, then don't publish them. Simple, done.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shasarak on October 06, 2021, 07:45:54 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Why is it different producing bricks than producing a creative work?

Because a brick is an actual tangible thing where as a creative work has no inherent value.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 07:47:41 PM
Quote from: Pat on October 06, 2021, 07:40:09 PM
Quote from: GeekyBugle on October 06, 2021, 07:36:48 PM
Quote from: Pat on October 06, 2021, 07:21:14 PM
Quote from: GeekyBugle on October 06, 2021, 06:27:46 PM

Profiting from my work without me benefiting from it seems to be the definition of slavery.
No, forcing you to work is the definition of slavery. (Hi IRS!)

If you're not forced to do anything or deprived or anything, you're not a slave nor are you entitled to anything.

Thought you were done with this topic?

"If only we abolished private property then there wouldn't be any theft!"

You're also not entitled to my creative work, especially not for free, much less to profit from it without me receiving proper compensation for it.

Are you already putting your money where your mouth is?
Did you missed the "deprived of anything"? That's explicitly a reference to private property.

If you don't want anyone to have access to your creative works, then don't publish them. Simple, done.

Right because if I do publish them to profit from my creative efforts then you feel entitled to take them and profit from them without my consent and without compensating me for my efforts... Slavery and theft.

Go write the next Harry Potter and put it under public domain, get as rich as JK Rowling then you might have an argument. In the meantime you're just trying to justify theft and slavery.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 07:49:18 PM
Quote from: Shasarak on October 06, 2021, 07:45:54 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Why is it different producing bricks than producing a creative work?

Because a brick is an actual tangible thing where as a creative work has no inherent value.

Right, which is why people gave how much money to JK Rowlings?

Go write the next Harry Potter, put it under public domain and get as rich as her, then we'll talk.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 06, 2021, 07:54:24 PM
Quote from: GeekyBugle on October 06, 2021, 07:47:41 PM
Right because if I do publish them to profit from my creative efforts then you feel entitled to take them and profit from them without my consent and without compensating me for my efforts... Slavery and theft.

Go write the next Harry Potter and put it under public domain, get as rich as JK Rowling then you might have an argument. In the meantime you're just trying to justify theft and slavery.
How is it slavery, when nobody's forcing you to do anything? How is it theft when no one is taking anything from you?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 06, 2021, 08:17:16 PM
Quote from: GeekyBugle on October 06, 2021, 07:47:41 PM
Right because if I do publish them to profit from my creative efforts then you feel entitled to take them and profit from them without my consent and without compensating me for my efforts... Slavery and theft.

Go write the next Harry Potter and put it under public domain, get as rich as JK Rowling then you might have an argument. In the meantime you're just trying to justify theft and slavery.

As Pat says, you're associating *effort* with *compensation*. There is a moral ideal that people should be compensated in proportion to the value of their work, but it's not guaranteed in a working economy. Someone might put a lot of effort into their job, but their boss still treats them like shit and doesn't pay them fairly. Meanwhile, someone else might do a shitty job, but they're the boss' favorite and they get a huge salary.

You're arguing from a moral view that by doing the labor, someone should inherently own the fruits of that labor. From that view, getting paid unfairly is theft and slavery.

I think this ideal isn't possible in a practical economy. There is no way to enforce fairness in compensation, and ownership of the fruits of one's labor is not a natural right. The best we can do is approximate it by having laws that create social structures that *encourage* fairness, but there will always be unfairness.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 08:30:12 PM
Quote from: GeekyBugle on October 06, 2021, 07:47:41 PM
Right because if I do publish them to profit from my creative efforts then you feel entitled to take them and profit from them without my consent and without compensating me for my efforts... Slavery and theft.

Go write the next Harry Potter and put it under public domain, get as rich as JK Rowling then you might have an argument. In the meantime you're just trying to justify theft and slavery.

"You keep using that word. I do not think it means what you think it means."

You're the one who's arguing in favor of non-consensual contractual arrangements.

Stop embarrassing yourself and enjoy this lecture from an actual unashamed capitalist: On Life without Patents and Copyright: Or, But Who Would Pick the Cotton? (PFS 2015) (https://www.youtube.com/watch?v=0IfRmkCxyk8)
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Mishihari on October 06, 2021, 08:33:00 PM
Quote from: Oddend on October 06, 2021, 04:11:52 PM


Copying is not stealing. It's obvious, irrefutable, and is just something we have to get over and live with.


Except that many folks disagree with it, so it isn't obvious, it has been refuted many, many times, and it does not appear to be going away anytime soon.  Except for those points, you're 100% right.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 06, 2021, 08:42:34 PM
Quote from: Mishihari on October 06, 2021, 08:33:00 PM
Quote from: Oddend on October 06, 2021, 04:11:52 PM
Copying is not stealing. It's obvious, irrefutable, and is just something we have to get over and live with.

Except that many folks disagree with it, so it isn't obvious, it has been refuted many, many times, and it does not appear to be going away anytime soon.  Except for those points, you're 100% right.

Not a single one of you has presented a counter-argument (hint: "How would I get rich?" isn't an argument), but go ahead and congratulate yourselves.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Mishihari on October 06, 2021, 09:01:09 PM
Quote from: Oddend on October 06, 2021, 05:58:22 AM
Property is something that can be taken from you. For example: the hard drive an RPG trove is stored on? That's property. The PDFs on the drive? Those are information. They're infinitely duplicable; they're not scarce.

Let's focus on this bit because it seems to be the source of your error, and see where the logic goes.   Do you believe in land ownership?  Land can't be taken from you.  It's a location, not a physical object:  if you own land and every bit of the material in it were replaced with something else, you still own the land.  By that logic you shouldn't be able to own land.  Which means I can come in and sleep on your couch without permission any time I want.  Because the only reason I can't do that now is that you own the land.  To head off the obvious rebuttal, yes land and ideas are different, but the logic is identical.  If you're not willing to let random folks sleep on your couch without permission, then there's something wrong with your premise.

Legally, one's property is just something that he has the right to exclude others from using without permission.  There's nothing in the concept that says it has to be a physical object.  It can be an object, an idea, a location, an option, a song, or any number of other things.

As for my views, property is a social construct meant to reduce conflict, incentivize production, and promote the common good.  Neither physics nor morality speak to how property should be defined.  Once it is defined, though. "Thou shalt not steal" is in effect.  IP laws should maximize the common good by balancing incentivizing value creation and reception of value by the public.  I think they currently serve their purpose pretty well but could use some tweaking.  Specifically, music and movie IP duration should be about 10 years, books should be author's lifetime plus 20 years, and patents should be 20 years from the time of the patent grant (not the time of the patent application as is currently the case.)   Those are relatively minor adjustments, thought.  The big point is that I do believe that having IP in the laws promotes the common good.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 06, 2021, 09:04:07 PM
Quote from: Oddend on October 06, 2021, 08:30:12 PM
Quote from: GeekyBugle on October 06, 2021, 07:47:41 PM
Right because if I do publish them to profit from my creative efforts then you feel entitled to take them and profit from them without my consent and without compensating me for my efforts... Slavery and theft.

Go write the next Harry Potter and put it under public domain, get as rich as JK Rowling then you might have an argument. In the meantime you're just trying to justify theft and slavery.

"You keep using that word. I do not think it means what you think it means."

You're the one who's arguing in favor of non-consensual contractual arrangements.

Stop embarrassing yourself and enjoy this lecture from an actual unashamed capitalist: On Life without Patents and Copyright: Or, But Who Would Pick the Cotton? (PFS 2015) (https://www.youtube.com/watch?v=0IfRmkCxyk8)

And to your errors, faulty logic and ideological blindnes we now can add you lying. Please do provide proof of where exactly do I argue in favor on non-consensual contracts.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shasarak on October 06, 2021, 11:35:42 PM
Quote from: GeekyBugle on October 06, 2021, 07:49:18 PM
Quote from: Shasarak on October 06, 2021, 07:45:54 PM
Quote from: GeekyBugle on October 06, 2021, 02:57:48 PM
Why is it different producing bricks than producing a creative work?

Because a brick is an actual tangible thing where as a creative work has no inherent value.

Right, which is why people gave how much money to JK Rowlings?

Go write the next Harry Potter, put it under public domain and get as rich as her, then we'll talk.

No one paid her for the idea of a boy wizard.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shasarak on October 06, 2021, 11:37:28 PM
Quote from: Pat on October 06, 2021, 07:54:24 PM
Quote from: GeekyBugle on October 06, 2021, 07:47:41 PM
Right because if I do publish them to profit from my creative efforts then you feel entitled to take them and profit from them without my consent and without compensating me for my efforts... Slavery and theft.

Go write the next Harry Potter and put it under public domain, get as rich as JK Rowling then you might have an argument. In the meantime you're just trying to justify theft and slavery.
How is it slavery, when nobody's forcing you to do anything? How is it theft when no one is taking anything from you?

You can not talk that way to a person of colour.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 07, 2021, 01:18:34 AM
Quote from: Mishihari on October 06, 2021, 09:01:09 PM
Quote from: Oddend on October 06, 2021, 05:58:22 AM
Property is something that can be taken from you. For example: the hard drive an RPG trove is stored on? That's property. The PDFs on the drive? Those are information. They're infinitely duplicable; they're not scarce.

Let's focus on this bit because it seems to be the source of your error, and see where the logic goes.   Do you believe in land ownership?  Land can't be taken from you.  It's a location, not a physical object:  if you own land and every bit of the material in it were replaced with something else, you still own the land.  By that logic you shouldn't be able to own land.  Which means I can come in and sleep on your couch without permission any time I want.  Because the only reason I can't do that now is that you own the land.  To head off the obvious rebuttal, yes land and ideas are different, but the logic is identical.  If you're not willing to let random folks sleep on your couch without permission, then there's something wrong with your premise.

Thank you. This is just imprecise wording on my part. In this context, "something that can be taken from you" would mean "something over which physical control can be taken from you", which (of course) would include land. And of course, when we say "land" we're usually talking about a delineated space, not the literal dirt, though that can be legitimately owned too.

It's not that land and IP are different; it's that scarce goods and information are different.

Quote from: Mishihari on October 06, 2021, 09:01:09 PM
Legally, one's property is just something that he has the right to exclude others from using without permission.  There's nothing in the concept that says it has to be a physical object.  It can be an object, an idea, a location, an option, a song, or any number of other things.
Quote from: Mishihari on October 06, 2021, 09:01:09 PM
As for my views, property is a social construct meant to reduce conflict, incentivize production, and promote the common good.  Neither physics nor morality speak to how property should be defined.

You're correct that private property is a conflict-resolution tool, but this is exactly why information is out of the picture. A conflict arises when two people want to wear the same hat at the same time. There is no conflict when two people want to sing the same song at the same time, or enjoy the same book (the text, not a physical copy) at the same time.

Once we insist that information can be property, we're actually introducing the opportunity for conflict that was not there to begin with.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 07, 2021, 01:46:28 AM
Quote from: GeekyBugle on October 06, 2021, 09:04:07 PM
Quote from: Oddend on October 06, 2021, 08:30:12 PM
Quote from: GeekyBugle on October 06, 2021, 07:47:41 PM
Right because if I do publish them to profit from my creative efforts then you feel entitled to take them and profit from them without my consent and without compensating me for my efforts... Slavery and theft.

Go write the next Harry Potter and put it under public domain, get as rich as JK Rowling then you might have an argument. In the meantime you're just trying to justify theft and slavery.

"You keep using that word. I do not think it means what you think it means."

You're the one who's arguing in favor of non-consensual contractual arrangements.

Stop embarrassing yourself and enjoy this lecture from an actual unashamed capitalist: On Life without Patents and Copyright: Or, But Who Would Pick the Cotton? (PFS 2015) (https://www.youtube.com/watch?v=0IfRmkCxyk8)

And to your errors, faulty logic and ideological blindnes we now can add you lying. Please do provide proof of where exactly do I argue in favor on non-consensual contracts.

Aren't you in favor of monopoly privilege for content creators? How do you think monopolies work? When an author writes a book, does everyone other than him receive a monopoly-upholding contract in the mail, ready to endorse or decline? Or is that everyone, without their consent or even notification, is coerced on behalf of the author into abstaining from otherwise legal use of their own property?

All of this is discussed in those two talks I linked earlier. Here's a relevant bit from his book:

Quote from: Against Intellectual Property, p35-36
Only tangible, scarce resources are the possible object of interpersonal conflict, so it is only for them that property rules are applicable. Thus, patents and copyrights are unjustifiable monopolies granted by government legislation. It is not surprising that, as Palmer notes, "[m]onopoly privilege and censorship lie at the historical root of patent and copyright." It is this monopoly privilege that creates an artificial scarcity where there was none before.

Let us recall that IP rights give to pattern-creators partial rights of control—ownership—over the tangible property of everyone else. The pattern-creator has partial ownership of others' property, by virtue of his IP right, because he can prohibit them from performing certain actions with their own property. Author X, for example, can prohibit a third party, Y, from inscribing a certain pattern of words on Y's own blank pages with Y's own ink.

That is, by merely authoring an original expression of ideas, by merely thinking of and recording some original pattern of information, or by finding a new way to use his own property (recipe), the IP creator instantly, magically becomes a partial owner of others' property. He has some say over how third parties can use their property. IP rights change the status quo by redistributing property from individuals of one class (tangible-property owners) to individuals of another (authors and inventors). Prima facie, therefore, IP law trespasses against or "takes" the property of tangible property owners, by transferring partial ownership to authors and inventors. It is this invasion and redistribution of property that must be justified in order for IP rights to be valid. We see, then, that utilitarian defenses do not do the trick.

Full book and audiobook: https://mises.org/library/against-intellectual-property-0
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: S'mon on October 07, 2021, 02:23:15 AM
Quote from: Oddend on October 07, 2021, 01:46:28 AM
"We see, then, that utilitarian defenses do not do the trick"

A Utilitarian defence of IP only requires that net benefit exceeds net harm, not that IP Law does not do harm. Infringing on other people's rights is a much bigger deal in rights-based theories than in Utilitarian theory.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Slambo on October 07, 2021, 03:30:25 AM
Quote from: Oddend on October 06, 2021, 08:42:34 PM
Quote from: Mishihari on October 06, 2021, 08:33:00 PM
Quote from: Oddend on October 06, 2021, 04:11:52 PM
Copying is not stealing. It's obvious, irrefutable, and is just something we have to get over and live with.

Except that many folks disagree with it, so it isn't obvious, it has been refuted many, many times, and it does not appear to be going away anytime soon.  Except for those points, you're 100% right.

Not a single one of you has presented a counter-argument (hint: "How would I get rich?" isn't an argument), but go ahead and congratulate yourselves.

I dont think "they can live on charity and good will" is a very compelling argument either. I do thank you for answering my question earlier, and it gave me a lot to think about, but i dont see the benefit in getting rid of IP laws. A lot of it relys on things like reputation, but that didnt help Charles Dickens when people were selling copies of A Christmas Carol without him.

EDIT: i actually just saw your edit to your original reply to me and its given me more to think over on the matter, im not really sold, partially because whats the basis of monetizing a livestream chat or writing advice as neither things are physical property?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Spinachcat on October 07, 2021, 04:41:01 AM
I flipflop on the digital "piracy" thing.

I know I'm not alone in having gigabytes of unread PDFs downloaded over the years from the tsunami of freebies available from DriveThru and others. Heck, I've got 50MB worth of PDFs I've bought that I haven't read yet.

I don't like to buy books sight unseen, so at least flipping through a PDF would give me the notion of whether I would buy the dead tree version. Thus, I'm a fan of free PDFs to check out before buying the POD.

Of course, this is fine until "digital books" are great at the table. Some may argue their Kindle or iPad is already better for actual gaming than a deadtree version. So these people would represent a financial loss if PDFs were free.

Maybe. We don't really know the relation between "pirate" and paying customer over the long term. AKA, how many pirates even use (or read) their booty?

I don't know the right answer, but I do know that "PDF piracy" isn't going away regardless of whatever Zwei-bitch might want. I fully expect the Trove to return in some form, if it isn't already out there.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 07, 2021, 08:41:58 AM
Quote from: Slambo on October 07, 2021, 03:30:25 AM
Quote from: Oddend on October 06, 2021, 08:42:34 PM
Quote from: Mishihari on October 06, 2021, 08:33:00 PM
Quote from: Oddend on October 06, 2021, 04:11:52 PM
Copying is not stealing. It's obvious, irrefutable, and is just something we have to get over and live with.

Except that many folks disagree with it, so it isn't obvious, it has been refuted many, many times, and it does not appear to be going away anytime soon.  Except for those points, you're 100% right.

Not a single one of you has presented a counter-argument (hint: "How would I get rich?" isn't an argument), but go ahead and congratulate yourselves.

I dont think "they can live on charity and good will" is a very compelling argument either. I do thank you for answering my question earlier, and it gave me a lot to think about, but i dont see the benefit in getting rid of IP laws. A lot of it relys on things like reputation, but that didnt help Charles Dickens when people were selling copies of A Christmas Carol without him.

They don't have to live on charity and good will, though it's certainly an option for some people (many already do). The only thing they have to do is play by the same rules as everyone else (i.e. they can't force people to give them money or behave a certain way).

Quote from: Slambo on October 07, 2021, 03:30:25 AM
EDIT: i actually just saw your edit to your original reply to me and its given me more to think over on the matter, im not really sold, partially because whats the basis of monetizing a livestream chat or writing advice as neither things are physical property?

The livestream chat or professional consultation would be services, just like performing live music or mowing somebody's lawn. If you mow somebody's lawn, they can't copy and share the results with others. While somebody can record live music or a livestream (and it's pretty common to upload recordings anyway), nobody can copy and share the experience of being one of the active members of the video chat, or being one of the audience members in a music hall. So even when recordings are shared, there's still an incentive to pay for future instances of the same service (and the recordings can even help drive ticket sales).

Live services are just one example, of course, but the point is that it's much more advisable to make your money through things that can't be copied infinitely with zero loss. Unlike recordings of a live event, my copy of a PDF is 100% just as good as the original that was paid for. So if I already have a copy, then my only incentive to buy is "charity and good will". And while I do buy things on that basis, and have made some of my own money on that basis (free pay-what-you-want game assets), it's not a great model for generating consistent income.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Rob Necronomicon on October 07, 2021, 08:51:14 AM
Who needs cash when you can live on thoughts and prayers alone.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 07, 2021, 09:00:40 AM
Who needs to make something people are willing to pay for when you can force them to pay you against their will.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 07, 2021, 09:01:50 AM
Quote from: Spinachcat on October 07, 2021, 04:41:01 AM
Of course, this is fine until "digital books" are great at the table. Some may argue their Kindle or iPad is already better for actual gaming than a deadtree version. So these people would represent a financial loss if PDFs were free.

One way to adapt is to produce RPG apps, or modules for apps, that are so good (and so conveniently priced) that it's more desirable to just buy the app/module than it would be to find and figure out how to run a pirated version of the app with pirated copies of modules. This is how Steam makes enormous amounts of money, despite selling stuff that technically can be copied and pasted about as easily as PDFs.

One strategy that's used in open-source software is to offer convenience downloads of the executable (and automatic updates) for money, while expecting freeloaders to compile their own executable from the source code (and do it again whenever they want the latest version).

This doesn't stop anyone from creating and sharing their own convenience downloads, but there's little incentive to do so, since it's ongoing work, and nobody would be paying for theirs.

This isn't as easy to replicate with PDFs, which aren't expected to be updated so often, but the point is that even for products that can be copy/pasted, one way to make money is just to out-convenience the "pirates".
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Rob Necronomicon on October 07, 2021, 09:10:17 AM
Quote from: Oddend on October 07, 2021, 09:01:50 AM
make money is just to out-convenience the "pirates".

Yep, that could work with an app alright... Although not for me personally, as I think all those RPG apps are shite and just slow down the game.

Never going to work for pdfs. RPG creators are a lazy lot and updates are minor. So, once you've got the pdf no need to ever buy it.

That said, I like supporting Devs I likel so I'm happy to buy their stuff. Plus, it's the best way to get more material made, a financial incentive.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Slambo on October 07, 2021, 01:09:15 PM
Quote from: Oddend on October 07, 2021, 08:41:58 AM
Quote from: Slambo on October 07, 2021, 03:30:25 AM
Quote from: Oddend on October 06, 2021, 08:42:34 PM
Quote from: Mishihari on October 06, 2021, 08:33:00 PM
Quote from: Oddend on October 06, 2021, 04:11:52 PM
Copying is not stealing. It's obvious, irrefutable, and is just something we have to get over and live with.

Except that many folks disagree with it, so it isn't obvious, it has been refuted many, many times, and it does not appear to be going away anytime soon.  Except for those points, you're 100% right.

Not a single one of you has presented a counter-argument (hint: "How would I get rich?" isn't an argument), but go ahead and congratulate yourselves.

I dont think "they can live on charity and good will" is a very compelling argument either. I do thank you for answering my question earlier, and it gave me a lot to think about, but i dont see the benefit in getting rid of IP laws. A lot of it relys on things like reputation, but that didnt help Charles Dickens when people were selling copies of A Christmas Carol without him.

They don't have to live on charity and good will, though it's certainly an option for some people (many already do). The only thing they have to do is play by the same rules as everyone else (i.e. they can't force people to give them money or behave a certain way).

Quote from: Slambo on October 07, 2021, 03:30:25 AM
EDIT: i actually just saw your edit to your original reply to me and its given me more to think over on the matter, im not really sold, partially because whats the basis of monetizing a livestream chat or writing advice as neither things are physical property?

The livestream chat or professional consultation would be services, just like performing live music or mowing somebody's lawn. If you mow somebody's lawn, they can't copy and share the results with others. While somebody can record live music or a livestream (and it's pretty common to upload recordings anyway), nobody can copy and share the experience of being one of the active members of the video chat, or being one of the audience members in a music hall. So even when recordings are shared, there's still an incentive to pay for future instances of the same service (and the recordings can even help drive ticket sales).

Live services are just one example, of course, but the point is that it's much more advisable to make your money through things that can't be copied infinitely with zero loss. Unlike recordings of a live event, my copy of a PDF is 100% just as good as the original that was paid for. So if I already have a copy, then my only incentive to buy is "charity and good will". And while I do buy things on that basis, and have made some of my own money on that basis (free pay-what-you-want game assets), it's not a great model for generating consistent income.

Im consistiently impressed with your insight into the matter. So i guess my next question is how is  it really better not to have copyright law for someone who doesnt want to create derivative works.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: VengerSatanis on October 07, 2021, 02:52:35 PM
Quote from: horsesoldier on October 05, 2021, 11:04:32 AM
https://www.reddit.com/r/TheTrove/comments/o7dpt9/what_happened_to_the_trove/

There's some real whoppers there. Now, they hate Daniel D. Fox, which is good, but for different reasons. The amount of entitled whining in there is something else. Apparently only rich kids could afford RPG's--who knew?

Here's one particular mouth breather justifying bad behavior:

QuoteI have a tremendous respect for the gaming community tolerating The Trove. The business model of book publishing is completely outdated in the digital era and needs complete overhaul. The gaming community should be inclusive to all regardless of economic means and globally regardless of country poverty.

The Trove has just forced game publishers authors etc to flex to a model of the future where you expect your work to be freely available and you make your money from people who want to pay you directly, people who can afford it, and people who want the premium printed versions and physical versions.

That does mean eliminsting tthe bloated middleman system of pre-digital publishing with all the parasites feeding off the actual creators.

The same dynamic is happening in music production. The music industry is in upheaval but smart musicians are setting up ways to adapt to a totally new model where their work gets widely available for free - and what artist or musician doesnt want their work to get heard seen or read - and they get paid more directly for premium value like concerts patreon vinyl versions merchandise etc.

Don't believe the capitalist dinosaurs trashing The Trove. All books are free is a completely viable reality that supports both creators and also people who can't afford premium print etc. Be proud of The Trove and look forward to it coming back. And also if you have some favorite designers and creators look them up find their paypal and vimeo and send them some money directly. And be glad your beloved game system can be played by anyone not just rich kids.

Right because the music industry hasn't been in upheaval for nearly 30 years now. How do bands make their money now? Touring. What's the RPG writer equivalent of touring? An obscure band can make a decent living by selling premium physical products and touring small venues. What about a writer? How many kickstarters have there been where you can get a Goodman Games quality leatherbound book?

Apologies if this thread needs to be deleted.

I, for one, look forward to a time when Venger Satanis can go out on tour and... run games for folks sitting at a table at the center of sold-out concert arenas.  At the conclusion of such events, I will fling my dice into the crowd as dozens of women throw their soiled panties back at me. 

Ok, just woke up from a dream I had... what are we talking about?

VS
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 07, 2021, 03:24:25 PM
Quote from: VengerSatanis on October 07, 2021, 02:52:35 PM
Quote from: horsesoldier on October 05, 2021, 11:04:32 AM
https://www.reddit.com/r/TheTrove/comments/o7dpt9/what_happened_to_the_trove/

There's some real whoppers there. Now, they hate Daniel D. Fox, which is good, but for different reasons. The amount of entitled whining in there is something else. Apparently only rich kids could afford RPG's--who knew?

Here's one particular mouth breather justifying bad behavior:

QuoteI have a tremendous respect for the gaming community tolerating The Trove. The business model of book publishing is completely outdated in the digital era and needs complete overhaul. The gaming community should be inclusive to all regardless of economic means and globally regardless of country poverty.

The Trove has just forced game publishers authors etc to flex to a model of the future where you expect your work to be freely available and you make your money from people who want to pay you directly, people who can afford it, and people who want the premium printed versions and physical versions.

That does mean eliminsting tthe bloated middleman system of pre-digital publishing with all the parasites feeding off the actual creators.

The same dynamic is happening in music production. The music industry is in upheaval but smart musicians are setting up ways to adapt to a totally new model where their work gets widely available for free - and what artist or musician doesnt want their work to get heard seen or read - and they get paid more directly for premium value like concerts patreon vinyl versions merchandise etc.

Don't believe the capitalist dinosaurs trashing The Trove. All books are free is a completely viable reality that supports both creators and also people who can't afford premium print etc. Be proud of The Trove and look forward to it coming back. And also if you have some favorite designers and creators look them up find their paypal and vimeo and send them some money directly. And be glad your beloved game system can be played by anyone not just rich kids.

Right because the music industry hasn't been in upheaval for nearly 30 years now. How do bands make their money now? Touring. What's the RPG writer equivalent of touring? An obscure band can make a decent living by selling premium physical products and touring small venues. What about a writer? How many kickstarters have there been where you can get a Goodman Games quality leatherbound book?

Apologies if this thread needs to be deleted.

I, for one, look forward to a time when Venger Satanis can go out on tour and... run games for folks sitting at a table at the center of sold-out concert arenas.  At the conclusion of such events, I will fling my dice into the crowd as dozens of women throw their soiled panties back at me. 

Ok, just woke up from a dream I had... what are we talking about?

VS
We were talking about your crippling addiction to sniffing faerie wings. :D

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: VengerSatanis on October 07, 2021, 03:40:19 PM
Quote from: Ghostmaker on October 05, 2021, 11:07:05 AM
Yeah, this was annoying as I was using it to avoid giving money to people who say they hate me. Also to look up and research older, out of print games like Boot Hill, or Recon.

The irony of it getting KO'd by Daniel 'Ripped off Warhammer Fantasy' Fox, though, is enough to make me chuckle.

EDIT: I want to add something here, horse. Bands have ALWAYS made their best money touring. There's a reason why the RIAA's enforcements against music piracy didn't exactly stir people, and that's because their contracts were fucking highway robbery. It's also why they desperately fought against digital distribution, because it completely undercut the contract dynamic they'd use to fuck bands over. As it got easier to produce CDs (and later it wasn't even necessary), the distribution model became more and more outdated.

I don't know what the fix is for RPG writers. I've made it clear that I promote pirating material when people straight up state, 'I hate you and don't want your money'. Who am I to argue with them? But I won't pirate Pundit's stuff, or Venger's, or Zak's, or anyone else on the green list (or hell, yellow). Because I want to reward them for not being dickheads (and turning out quality material) with, y'know, cash.

I appreciate that, hoss!  Hey, if anyone wants to get my stuff but is just temporarily stuck for cash, I usually exchange PDFs for honest reviews.  All you have to do is contact me: Venger.Satanis@yahoo.com
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: ArtemisAlpha on October 07, 2021, 03:51:18 PM
I am not sad to see the demise of the Trove. I've been out of the industry for years, and when I was in the industry, it was before the Trove was a thing... but torrent certainly was. I could watch the month to month sales of our evergreen products drop in the month that a PDF of that product hit the torrent sites. It was uncanny - a book that would sell around 100 units a month, month after month, years after its initial publication would drop to about 20 units a month in sales when its torrent went wide.

No amount of people saying that "oh, really, they're just checking it out before they buy" will convince me that piracy doesn't negatively impact sales when I have the data from not just one book, but book after book in a line where I could see that the only thing that changed was how easy it was to pirate a book.

I think that there is probably a place for products that are long out of print to be made available. Heck, Talislanta has a model that we old publishers should aspire to (by the way, do you not own Talislanta? Head to www.talistlanta.com (http://www.talistlanta.com) to pick up any of the out of print back catalog for free). But writing in the RPG industry is a way to make literally dozens of dollars, and if somebody does have an evergreen product that they want to keep selling, the fruits of their labor shouldn't be undercut by a place like the Trove.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 07, 2021, 03:56:20 PM
Quote from: ArtemisAlpha on October 07, 2021, 03:51:18 PM
I am not sad to see the demise of the Trove. I've been out of the industry for years, and when I was in the industry, it was before the Trove was a thing... but torrent certainly was. I could watch the month to month sales of our evergreen products drop in the month that a PDF of that product hit the torrent sites. It was uncanny - a book that would sell around 100 units a month, month after month, years after its initial publication would drop to about 20 units a month in sales when its torrent went wide.

No amount of people saying that "oh, really, they're just checking it out before they buy" will convince me that piracy doesn't negatively impact sales when I have the data from not just one book, but book after book in a line where I could see that the only thing that changed was how easy it was to pirate a book.

I think that there is probably a place for products that are long out of print to be made available. Heck, Talislanta has a model that we old publishers should aspire to (by the way, do you not own Talislanta? Head to www.talistlanta.com (http://www.talistlanta.com) to pick up any of the out of print back catalog for free). But writing in the RPG industry is a way to make literally dozens of dollars, and if somebody does have an evergreen product that they want to keep selling, the fruits of their labor shouldn't be undercut by a place like the Trove.

Some might pirate then buy, but the true pirate will either pirate it or go without, it's a thing of "principle" to those that think you shouldn't be able to monetize your work or that should resort to begging.

I agree that a place for the long out of print stuff is needed.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: King Tyranno on October 07, 2021, 06:21:22 PM
I was working on a Warhammer fantasy fan mod for Mount & Blade and the Trove was invaluable for my lore research. As in the vast majority of info I needed was in out of print books. I'm glad I was able to use the Trove when it was around.

Piracy is a service issue. There are always going to be people who want something for free. And those who are willing to pay. I'm willing to pay up to £10 for a PDF, and £20 for a physical book. I see a lot of OSR games that look good but I wouldn't pay the amount they are asking for.  You are never going to convince someone to buy your shitty OSR Retro clone when can just get it for free. And if they can't get it for free they just won't buy it. Focus on providing a good customer service experience and building loyalty amongst your consumers and people will buy your book.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Steven Mitchell on October 07, 2021, 07:19:12 PM
Quote from: King Tyranno on October 07, 2021, 06:21:22 PM
Piracy is a service issue. There are always going to be people who want something for free. And those who are willing to pay. I'm willing to pay up to £10 for a PDF, and £20 for a physical book. I see a lot of OSR games that look good but I wouldn't pay the amount they are asking for.  You are never going to convince someone to buy your shitty OSR Retro clone when can just get it for free. And if they can't get it for free they just won't buy it. Focus on providing a good customer service experience and building loyalty amongst your consumers and people will buy your book.

There's a reason why a lot of people charge a nominal amount (whatever that means in their context) for things they'd be happy to give away for free:  Many people will value things based on what they paid, not how useful it is to them.  I've seen some examples--no idea how accurate--where the "give away" price was as much as $10, because below that most people wouldn't take the thing.  One or two dollars for a small PDF probably fits in the same window.

However, the whole conversation leaves me bemused, because most free things aren't worth to me what I paid for them, and for many of the PDFs that have a cost, I wouldn't waste space on my hard drive for if someone gave it to me, let alone pay to print it out.  Never mind the items that I wouldn't read the whole thing if you paid me to own it.  Time and space are valuable too, and a PDF that makes you dumber just reading it has a negative value.  If I were a shoplifter, I'd sneak back into the virtual store and put it back after buying it--and come out richer in the end. :D

Whereas, apparently some pirates will steal even free or almost free things, hoard them, and ... never read them.  Like birds putting bits of string in their nests.  Which leads me to believe it isn't about economics at all.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Spinachcat on October 07, 2021, 07:59:24 PM
Quote from: VengerSatanis on October 07, 2021, 02:52:35 PMAt the conclusion of such events, I will fling my dice into the crowd as dozens of women throw their soiled panties back at me. 

THIS must happen at every VengerCon!
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: DM_Curt on October 07, 2021, 08:05:05 PM
Quote from: Spinachcat on October 07, 2021, 07:59:24 PM
Quote from: VengerSatanis on October 07, 2021, 02:52:35 PMAt the conclusion of such events, I will fling my dice into the crowd as dozens of women throw their soiled panties back at me. 

THIS must happen at every VengerCon!
Note to self: Bring spare pair of soiled gamer boxers to VengerCon.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 07, 2021, 08:13:38 PM
Quote from: DM_Curt on October 07, 2021, 08:05:05 PM
Quote from: Spinachcat on October 07, 2021, 07:59:24 PM
Quote from: VengerSatanis on October 07, 2021, 02:52:35 PMAt the conclusion of such events, I will fling my dice into the crowd as dozens of women throw their soiled panties back at me. 

THIS must happen at every VengerCon!
Note to self: Bring spare pair of soiled gamer boxers to VengerCon.

Note to self: Start a mail order bussiness of soiled gamer underwear.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Spinachcat on October 07, 2021, 10:37:39 PM
Quote from: Rob Necronomicon on October 07, 2021, 09:10:17 AMThat said, I like supporting Devs I likel so I'm happy to buy their stuff. Plus, it's the best way to get more material made, a financial incentive.

Agreed. Support authors who make product you enjoy.

That's why I like Kickstarter.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 07, 2021, 11:39:17 PM
Quote from: GeekyBugle on October 06, 2021, 03:06:54 PM
So I should be able to take your song, record it and not give you a dime? We're not talking about any random down the street singing it while he goes home, were talking of profiting from your creativity without your consent and without giving you money.
I am saying that equating the use of intellectual property to physical property is nonsense due to the factor I describe. As an original author of a song, I still have it my head, I can still sing it to others. Nothing has been stolen by another performing the same song after they heard.

Quote from: GeekyBugle on October 06, 2021, 03:06:54 PM
Should forgeries of famous paintings also become not a crime? What's the difference? Lets say I'm Han van Meegeren and I decide to forge Johannes Vermeer paintings and sell them at 100 dollars each. Should this be allowed too? During the life of Johannes Vermeer?
Again if somebody painted a near perfect copy of Johannes Vermeer painting they have stolen nothing from Vermeer. Vermeer still has the painting he painted.

What this means intellectual ideas has to be approached differently than physical property.

Now millenia ago nobody gave two shits about people copying other people works. If there was a problem it was due to the work being considering violating one or more cultural more, or politically subversive. Creatives made a living by pleasing patrons who supported their works.

The political subversive part is why we have copyright in the first place as the crowned heads of Europe attempted to control the spread and use of printing technology by licensing the rights to make printed work.

But what started out as a tool of censorship ultimately was found useful as a way to encourage folks to create works and share them by giving creators the exclusive right to make copies of their creation.

But that usefulness was always at war with it's utility as a means of censorship. Since the adoption of the Berne conventions it now effectively a form of censorship not by political interests but economic interests.

My personal opinion that Patents are fine but more funding is needed to establish prior art and the process of presenting prior art by the public needs to be more open. Trademark could use some tweaking as the point of trademark is reduce market confusion and fraud by identify the source of the product. So public domain concepts like Conan or Hyboria should not be allowed trademarks. But Marvel's Conan is fine in my opinion

As for copyright my opinion that the old 28 years + 28 years upon renewal adequately compensate creative. That we need a copyright small claims system for amounts less than $3,000. That window for authors to recover their original copyright at 35 years be reduced to the 28 years mark when the original copyright is due to be renewed. That work for hire in copyright be better defined. That there be a formal way to dedicate one's work to the public domain. Also in addition that copyleft becomes an formal option under the law.


Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 12:06:31 AM
Quote from: estar on October 07, 2021, 11:39:17 PM
Quote from: GeekyBugle on October 06, 2021, 03:06:54 PM
So I should be able to take your song, record it and not give you a dime? We're not talking about any random down the street singing it while he goes home, were talking of profiting from your creativity without your consent and without giving you money.
I am saying that equating the use of intellectual property to physical property is nonsense due to the factor I describe. As an original author of a song, I still have it my head, I can still sing it to others. Nothing has been stolen by another performing the same song after they heard.

Quote from: GeekyBugle on October 06, 2021, 03:06:54 PM
Should forgeries of famous paintings also become not a crime? What's the difference? Lets say I'm Han van Meegeren and I decide to forge Johannes Vermeer paintings and sell them at 100 dollars each. Should this be allowed too? During the life of Johannes Vermeer?
Again if somebody painted a near perfect copy of Johannes Vermeer painting they have stolen nothing from Vermeer. Vermeer still has the painting he painted.

What this means intellectual ideas has to be approached differently than physical property.

Now millenia ago nobody gave two shits about people copying other people works. If there was a problem it was due to the work being considering violating one or more cultural more, or politically subversive. Creatives made a living by pleasing patrons who supported their works.

The political subversive part is why we have copyright in the first place as the crowned heads of Europe attempted to control the spread and use of printing technology by licensing the rights to make printed work.

But what started out as a tool of censorship ultimately was found useful as a way to encourage folks to create works and share them by giving creators the exclusive right to make copies of their creation.

But that usefulness was always at war with it's utility as a means of censorship. Since the adoption of the Berne conventions it now effectively a form of censorship not by political interests but economic interests.

My personal opinion that Patents are fine but more funding is needed to establish prior art and the process of presenting prior art by the public needs to be more open. Trademark could use some tweaking as the point of trademark is reduce market confusion and fraud by identify the source of the product. So public domain concepts like Conan or Hyboria should not be allowed trademarks. But Marvel's Conan is fine in my opinion

As for copyright my opinion that the old 28 years + 28 years upon renewal adequately compensate creative. That we need a copyright small claims system for amounts less than $3,000. That window for authors to recover their original copyright at 35 years be reduced to the 28 years mark when the original copyright is due to be renewed. That work for hire in copyright be better defined. That there be a formal way to dedicate one's work to the public domain. Also in addition that copyleft becomes an formal option under the law.

So, if you agree that the law is needed but needs an overhaul why the fuck are you arguing that IP piracy isn't theft?

Again, you publish a game, I take it, print it and sell it, I have effectivelly cut you off of a part of the market, IF I have volume economy I can undermine you further by selling cheaper than you, especially since I didn't incur in the expenses you did.

You lost sales, sales ARE money so I took money out of your pocket.

But whatever, YES IP law needs an overhaul, just like trademark law, especially to protect the creator and to stop the megacorporations from doing what they have been doing.

As to why IP law should be different from normal property law?

How many people want to go see gone with the wind the original movie? Not many, Go farther back and the interest gets even smaller. So the property's value decreases over time to a point where it's zero.

Making IP eternal only stops creativity, making it not existent stops creativity, there should be a happy middle.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 12:12:45 AM
Quote from: GeekyBugle on October 06, 2021, 04:01:12 PM
Why one is illegal but the other shouldn't?
The problem of intellectual ideas is that they don't exist in the background. To take the idea to the extreme all authors of romance novels would be paying royalties to the person who first thought of telling a story about two people meeting and falling in love.


To take a famous example, Star War, IP Law taken to an extreme would have George Lucas paying royalties to everybody on this list.
https://en.wikipedia.org/wiki/Star_Wars_sources_and_analogues

Folks like Joseph Campbell, Frank Herbert (Dune), E.E. Doc Smith (Lensmen series), Akira Kurosawa (The Hidden Fortress), Associated British Pictures (the Dambusters), and so on.

So far society has adopted an arbitrary point that the it is the expression of an idea not the idea itself that is copyrighted. For patent, the thing patented must be an invention that is novel. Invention in patent law has a precise meaning. Novelty is a big more vague but an important concept used in judging whether something is patentable.

The natural state of ideas is to spread, and be adapted. But that too isn't without consequences as the early history of printing has shown. In the decades after the Gutenberg Press has spread, some successful printers became predatory and often crowded out competitors by printing their own copies of a popular work faster and cheaper the original printer that took a gamble on the author in the first place.

There are creative works where a well heeled corporation can dominate an IP if not otherwise restrained by copyright for example movies. However technology has advanced to the point where certain works like books and images the reproduction cost is effectively near near zero. Sure there is a cost if you want it in a physical form. But even there technology has advanced that cheap copies that are good enough are well within reach of the average person.

In this situation the problem isn't the capital a person or company can bring to bear, but rather how much an audience they have. If come out with a book that can be perfectly duplicated by any home printer, I could still lose out to Disney because more people pay attention to them than me if copyright didn't exist.

You been making the point that author should be compensated for their creative efforts. I agree not because it is a moral right, but rather it serve a useful purpose for society as outlined by the US Constitution.

QuoteTo promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries.

That goal in my view is still relevant to present day society despite the technology's ability to allow copies trival for certain types of works.

Finally there there is another existing system of managing intellectual that also proven successful. Namely the system of publishing and peer review. There the general expectation that results are made public in full to allow for replication and verification by other scientists in the field. That what been published is meant to be reused and built on to continue to advancement of the field.

Sure there been disturbing recent trends toward commercialization of the process. The journals in which papers are published have been acting predatory in the past few decades. There been a trend to a patent more and more results locking up important concepts for two decades. But this system, not copyright, patents or trademarks, is foundational for modern society. The extra wealth generated because of this system is what allows us the luxury to think debating copyrights, patents, and trademarks is important.

Do you think the people of hte Kalahari, Amazon, or Papua New Guinea really care about one creative person copying or adapting the work of another creative person?



Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 12:41:50 AM
Quote from: estar on October 08, 2021, 12:12:45 AM
Quote from: GeekyBugle on October 06, 2021, 04:01:12 PM
Why one is illegal but the other shouldn't?
The problem of intellectual ideas is that they don't exist in the background. To take the idea to the extreme all authors of romance novels would be paying royalties to the person who first thought of telling a story about two people meeting and falling in love.


To take a famous example, Star War, IP Law taken to an extreme would have George Lucas paying royalties to everybody on this list.
https://en.wikipedia.org/wiki/Star_Wars_sources_and_analogues

Folks like Joseph Campbell, Frank Herbert (Dune), E.E. Doc Smith (Lensmen series), Akira Kurosawa (The Hidden Fortress), Associated British Pictures (the Dambusters), and so on.

So far society has adopted an arbitrary point that the it is the expression of an idea not the idea itself that is copyrighted. For patent, the thing patented must be an invention that is novel. Invention in patent law has a precise meaning. Novelty is a big more vague but an important concept used in judging whether something is patentable.

The natural state of ideas is to spread, and be adapted. But that too isn't without consequences as the early history of printing has shown. In the decades after the Gutenberg Press has spread, some successful printers became predatory and often crowded out competitors by printing their own copies of a popular work faster and cheaper the original printer that took a gamble on the author in the first place.

There are creative works where a well heeled corporation can dominate an IP if not otherwise restrained by copyright for example movies. However technology has advanced to the point where certain works like books and images the reproduction cost is effectively near near zero. Sure there is a cost if you want it in a physical form. But even there technology has advanced that cheap copies that are good enough are well within reach of the average person.

In this situation the problem isn't the capital a person or company can bring to bear, but rather how much an audience they have. If come out with a book that can be perfectly duplicated by any home printer, I could still lose out to Disney because more people pay attention to them than me if copyright didn't exist.

You been making the point that author should be compensated for their creative efforts. I agree not because it is a moral right, but rather it serve a useful purpose for society as outlined by the US Constitution.

QuoteTo promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries.

That goal in my view is still relevant to present day society despite the technology's ability to allow copies trival for certain types of works.

Finally there there is another existing system of managing intellectual that also proven successful. Namely the system of publishing and peer review. There the general expectation that results are made public in full to allow for replication and verification by other scientists in the field. That what been published is meant to be reused and built on to continue to advancement of the field.

Sure there been disturbing recent trends toward commercialization of the process. The journals in which papers are published have been acting predatory in the past few decades. There been a trend to a patent more and more results locking up important concepts for two decades. But this system, not copyright, patents or trademarks, is foundational for modern society. The extra wealth generated because of this system is what allows us the luxury to think debating copyrights, patents, and trademarks is important.

Do you think the people of hte Kalahari, Amazon, or Papua New Guinea really care about one creative person copying or adapting the work of another creative person?

So, building a house is an idea, the house isn't.

In the same vein writing a novel about X is an idea, the actual novel(s) isn't.

And the end, so you want us to revert to being mlike people living in the stone age?

Are you a ludite?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 12:52:14 AM
Quote from: GeekyBugle on October 08, 2021, 12:06:31 AM
So, if you agree that the law is needed but needs an overhaul why the fuck are you arguing that IP piracy isn't theft?
Because theft has a specific meaning that not applicable.

Theft is the unlawful taking of tangible property. Taking a book from you without permission is theft whether you wrote or not. Copying a book is not theft. It is however a violation of your rights. Generally dealt in civil court but if over a certain amount can be prosecuted as a felony. Copying a book doesn't carry the same moral weight as stealing somebody tangible property does.

Quote from: GeekyBugle on October 08, 2021, 12:06:31 AM
Again, you publish a game, I take it, print it and sell it, I have effectivelly cut you off of a part of the market, IF I have volume economy I can undermine you further by selling cheaper than you, especially since I didn't incur in the expenses you did.
I do agree that without copyright the above situation would exist. I would also agree that for the most part that if there was no copyright creative would tend to hoard their works, share it only in limited ways, and that society would be the poorer for it. But I don't equate the act of copying a book to the moral equivalent of theft.

And I submit that because too many people, like yourself consider copying the moral equivalent of theft that it led to the copyright regime today. That as it turned out folks and corporations are hoarding works, share them only in limited ways, and that society has become the poorer for it. Worse, many works are now forever lost like the earliest jazz recordings. Pieces of our cultural heritage is forever gone because too many, like yourself say that copying is immoral unless somebody with the right to do so give permission.




Quote from: GeekyBugle on October 08, 2021, 12:06:31 AM
You lost sales, sales ARE money so I took money out of your pocket.

Would you have the same moral outrage if I walked into the market house where you sold corn for decades, and set up a stall to sell my corn for half the price?  You were at the market house first. You sold corn there for decades. Who am I to walk in there to take away your business and sell corn in that market house? What moral rights are at play here?

Side note the basic situation I outline here is a thing in Europe.

Quote from: GeekyBugle on October 08, 2021, 12:06:31 AM
Making IP eternal only stops creativity, making it not existent stops creativity, there should be a happy middle.
Sure but that middle won't happen if people still consider copying the moral equivalent of theft of physical property. The alternate is view it as what benefits a free society the most? For the United States that idea is enshrined in the constitution although it been damaged when we signed on to the Berne Convention and it's idea of copyright. Treaties can be problematic in that regard.




Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 01:07:31 AM
Quote from: GeekyBugle on October 08, 2021, 12:41:50 AM
So, building a house is an idea, the house isn't.

In the same vein writing a novel about X is an idea, the actual novel(s) isn't.

And the end, so you want us to revert to being mlike people living in the stone age?

Are you a ludite?
I think you are so biased and so fixed in the idea that intellectual property is the same as physical property that you can't imagine that an alternative view can exist.
As for being a luddite, I outlined some pretty traditional ideas of copyright, patents, and trademarks in my fixes.

Finally my personal view is that everything I do rest on a foundation built by others. That morally I am obligated to contribute back just as much back to the common pool for others to do the same. Hence while I author and sell my work, I also make much of what I do freely available for other use for whatever purpose they see fit provided that they do the same. Hence my use of the Open Game License for my work. The exception being is work that I license from others like Judges Guild. In which case I abide by the terms of the license agreement.

In practice what I found that most folks are interested in doing their own thing. Occasionally I will get a group or individual who does something major with one of my work. So far that has meant Blackmarsh. For example Heroes and Other Worlds sells a version of Blackmarsh for their system. So does a group of folks in Spain. I been contacted by others and encouraged them to do the same.

However when it comes to sales what people want is authenticity. Sure they want my best works but they want it to be Rob Conley's work. So when I release a new product or do a kickstarter that is what most of them are paying for. To support me in producing more of the material they like. Plus it helps that while I am a slow writer, that I deliver what I promise on the date I promised.

Allowing Heroes and Other Worlds and other folks to have copies of Blackmarsh isn't going to hinder sales of my upcoming Majestic Fantasy Realm project. If anything it will boost it because of the goodwill generated by makin gmy personal works open content. Which by the way goodwill is a tangible business concept.

Now I can do this because of impact technology has had on written works. So I would stuck with traditional copyright as the only practical method if I authored a play or tried to put together a film. I wouldn't like it but it would be the only way to get the project going in the face of well-heeled competitors with predatory behaviors. Even then it would be an uphill battle as only my specific expression of the  idea would be protected.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 01:15:22 AM
Quote from: estar on October 08, 2021, 12:52:14 AM
Quote from: GeekyBugle on October 08, 2021, 12:06:31 AM
So, if you agree that the law is needed but needs an overhaul why the fuck are you arguing that IP piracy isn't theft?
Because theft has a specific meaning that not applicable.

Theft is the unlawful taking of tangible property. Taking a book from you without permission is theft whether you wrote or not. Copying a book is not theft. It is however a violation of your rights. Generally dealt in civil court but if over a certain amount can be prosecuted as a felony. Copying a book doesn't carry the same moral weight as stealing somebody tangible property does.

Quote from: GeekyBugle on October 08, 2021, 12:06:31 AM
Again, you publish a game, I take it, print it and sell it, I have effectivelly cut you off of a part of the market, IF I have volume economy I can undermine you further by selling cheaper than you, especially since I didn't incur in the expenses you did.
I do agree that without copyright the above situation would exist. I would also agree that for the most part that if there was no copyright creative would tend to hoard their works, share it only in limited ways, and that society would be the poorer for it. But I don't equate the act of copying a book to the moral equivalent of theft.

And I submit that because too many people, like yourself consider copying the moral equivalent of theft that it led to the copyright regime today. That as it turned out folks and corporations are hoarding works, share them only in limited ways, and that society has become the poorer for it. Worse, many works are now forever lost like the earliest jazz recordings. Pieces of our cultural heritage is forever gone because too many, like yourself say that copying is immoral unless somebody with the right to do so give permission.




Quote from: GeekyBugle on October 08, 2021, 12:06:31 AM
You lost sales, sales ARE money so I took money out of your pocket.

Would you have the same moral outrage if I walked into the market house where you sold corn for decades, and set up a stall to sell my corn for half the price?  You were at the market house first. You sold corn there for decades. Who am I to walk in there to take away your business and sell corn in that market house? What moral rights are at play here?

Side note the basic situation I outline here is a thing in Europe.

Quote from: GeekyBugle on October 08, 2021, 12:06:31 AM
Making IP eternal only stops creativity, making it not existent stops creativity, there should be a happy middle.
Sure but that middle won't happen if people still consider copying the moral equivalent of theft of physical property. The alternate is view it as what benefits a free society the most? For the United States that idea is enshrined in the constitution although it been damaged when we signed on to the Berne Convention and it's idea of copyright. Treaties can be problematic in that regard.

Did you took the corn from my field/truck? No? Then no.

But the idea is to sell corn, the corn isn't an idea but a tangible good that costs money to produce.

Likewise, the idea to write a game is the idea, the actual game is a tangible good that cost money to produce.

Let me put it this way: I've the idea of developing a Pulp RPG. Would you give $60 US for that? How about $5 US? No? Why?

A couple of years later, after spending my time and investing in it I have a finished game, the hardback goes for $60, the paperback goes for $40 and the PDF for $20 Would you buy any of those? Why?

So, if I tell you I have the idea of writing a pulp game and you beat me to the punch you stole my idea, but ideas aren't property.

If you take my finished product, print it and sell it you didn't stole an idea, you stole MY product. Even if it was only in digital format it is a product.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 01:21:53 AM
Quote from: estar on October 08, 2021, 01:07:31 AM
Quote from: GeekyBugle on October 08, 2021, 12:41:50 AM
So, building a house is an idea, the house isn't.

In the same vein writing a novel about X is an idea, the actual novel(s) isn't.

And the end, so you want us to revert to being mlike people living in the stone age?

Are you a ludite?
I think you are so biased and so fixed in the idea that intellectual property is the same as physical property that you can't imagine that an alternative view can exist.
As for being a luddite, I outlined some pretty traditional ideas of copyright, patents, and trademarks in my fixes.

Finally my personal view is that everything I do rest on a foundation built by others. That morally I am obligated to contribute back just as much back to the common pool for others to do the same. Hence while I author and sell my work, I also make much of what I do freely available for other use for whatever purpose they see fit provided that they do the same. Hence my use of the Open Game License for my work. The exception being is work that I license from others like Judges Guild. In which case I abide by the terms of the license agreement.

In practice what I found that most folks are interested in doing their own thing. Occasionally I will get a group or individual who does something major with one of my work. So far that has meant Blackmarsh. For example Heroes and Other Worlds sells a version of Blackmarsh for their system. So does a group of folks in Spain. I been contacted by others and encouraged them to do the same.

However when it comes to sales what people want is authenticity. Sure they want my best works but they want it to be Rob Conley's work. So when I release a new product or do a kickstarter that is what most of them are paying for. To support me in producing more of the material they like. Plus it helps that while I am a slow writer, that I deliver what I promise on the date I promised.

Allowing Heroes and Other Worlds and other folks to have copies of Blackmarsh isn't going to hinder sales of my upcoming Majestic Fantasy Realm project. If anything it will boost it because of the goodwill generated by makin gmy personal works open content. Which by the way goodwill is a tangible business concept.

Now I can do this because of impact technology has had on written works. So I would stuck with traditional copyright as the only practical method if I authored a play or tried to put together a film. I wouldn't like it but it would be the only way to get the project going in the face of well-heeled competitors with predatory behaviors. Even then it would be an uphill battle as only my specific expression of the  idea would be protected.

SURE, but YOU choose to give Blackmarsh away for free, it's not the same thing, it's your product and you have the right to do with it as you please.

You don't have the right to take MY product and sell it without giving me any monetary compensation for my time, work and money spent developing it.

You guys talk as if Games grew on trees you don't need to care for.

To write a game involves, time, software, a computer, electricity, internet to do research, art, formating, all of that costs money. And you think I don't have the right to have that product protected from thiefs!?

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 01:44:39 AM
I've and idea, since I'm a generous kinda folk I'm putting it in the public domain:

We should develop a vaccine that grants true and permanent immunity to ALL coronaviruses.

Now, if you share my idea world wide we could save millions of lives.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 07:06:46 AM
Quote from: GeekyBugle on October 08, 2021, 01:21:53 AM
To write a game involves, time, software, a computer, electricity, internet to do research, art, formating, all of that costs money. And you think I don't have the right to have that product protected from thiefs!?
No I don't think you have the right to have your protect from what you call thieves. I do however think it that it is a good thing to give you exclusive right to copy and profit from the things you create for a limited time as a societal benefit.

That the difference between our view. You view what you create as a form of personal property and like all property it needs to be protected by the legal system. I view copyright as a incentive for creators to take those extra steps towards making their effort a finished work and sharing the result by granting creators a limited monopoly to profit from their work. But my primary criteria in weighing changes to copyright is what benefits society more not the protection of personal property. Which also incidentally is the view of the United States Constitution and the founding father who wrote that clause.

And up until 1976 the United States was historically skeptical of strong copyrights. Everything we are wrestling with has come about in the past five decades.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: deadDMwalking on October 08, 2021, 10:12:04 AM
Wow, that's a lot of pages of GeekBugle being an idiot.

People pay for ideas.  People have literally paid millions of dollars for the film rights for a book that hasn't even been written yet.  The right to use an idea is itself valuable.  Even before products that derive from the work exist, owning an idea can be very profitable. 
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: HappyDaze on October 08, 2021, 10:31:12 AM
Quote from: deadDMwalking on October 08, 2021, 10:12:04 AM
Wow, that's a lot of pages of GeekBugle being an idiot.
Just another typical day then.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 08, 2021, 10:34:42 AM
Quote from: Slambo on October 07, 2021, 01:09:15 PM
So i guess my next question is how is  it really better not to have copyright law for someone who doesnt want to create derivative works.

While there are answers to this question, it's important to remember that answering it is not necessary to justify abolishing IP law: it's analogous to asking how abolishing slavery would help slaves who don't want to be free, or asking how ending the "war on drugs" would help people who don't want to use them.

For example, abolishing slavery did not make slavery a crime; slavery was always a crime, but the governments that protected the slave industry eventually just acknowledged this by abolishing the state protection of a certain criminal class.

Likewise, legalizing drug use doesn't make drug use a peaceful behavior (i.e. a "victimless crime"); it always was a peaceful behavior, but the governments who have victimized those people are slowly starting to acknowledge it.

Once you recognize IP protectionism as the fiat criminalization of peaceful behavior (even if it's a behavior that frightens the cowardly and offends the faint of heart), it becomes self-evident that abolishing it would be a good thing.

As for actually speculating on the most likely effects of IP abolition, I would point you to Stephan Kinsella, who does a much better job than I can. Any one of his talks is great, but these are a few of my favorites that I've listened to. The first two are the same ones I recommended to GeekyBugle earlier in the thread.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 11:13:38 AM
Quote from: deadDMwalking on October 08, 2021, 10:12:04 AM
Wow, that's a lot of pages of GeekBugle being an idiot.

People pay for ideas.  People have literally paid millions of dollars for the film rights for a book that hasn't even been written yet.  The right to use an idea is itself valuable.  Even before products that derive from the work exist, owning an idea can be very profitable.

They have paid millions for the rights of a book that doesn't exist from an unknown author? Or from a famous author and the book is not the first in the series?

You're the idiot that doesn't understand anything.

Edited to add: They have paid said author millions because they can't just take his work and use it dumbass!
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 11:15:08 AM
Quote from: estar on October 08, 2021, 07:06:46 AM
Quote from: GeekyBugle on October 08, 2021, 01:21:53 AM
To write a game involves, time, software, a computer, electricity, internet to do research, art, formating, all of that costs money. And you think I don't have the right to have that product protected from thiefs!?
No I don't think you have the right to have your protect from what you call thieves. I do however think it that it is a good thing to give you exclusive right to copy and profit from the things you create for a limited time as a societal benefit.

That the difference between our view. You view what you create as a form of personal property and like all property it needs to be protected by the legal system. I view copyright as a incentive for creators to take those extra steps towards making their effort a finished work and sharing the result by granting creators a limited monopoly to profit from their work. But my primary criteria in weighing changes to copyright is what benefits society more not the protection of personal property. Which also incidentally is the view of the United States Constitution and the founding father who wrote that clause.

And up until 1976 the United States was historically skeptical of strong copyrights. Everything we are wrestling with has come about in the past five decades.

Did you took the corn from my field/truck? No? Then no.

But the idea is to sell corn, the corn isn't an idea but a tangible good that costs money to produce.

Likewise, the idea to write a game is the idea, the actual game is a tangible good that cost money to produce.

Let me put it this way: I've the idea of developing a Pulp RPG. Would you give $60 US for that? How about $5 US? No? Why?

A couple of years later, after spending my time and investing in it I have a finished game, the hardback goes for $60, the paperback goes for $40 and the PDF for $20 Would you buy any of those? Why?

So, if I tell you I have the idea of writing a pulp game and you beat me to the punch you stole my idea, but ideas aren't property.

If you take my finished product, print it and sell it you didn't stole an idea, you stole MY product. Even if it was only in digital format it is a product.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 11:41:54 AM
Quote from: Oddend on October 08, 2021, 10:34:42 AM
[Once you recognize IP protectionism as the fiat criminalization of peaceful behavior (even if it's a behavior that frightens the cowardly and offends the faint of heart), it becomes self-evident that abolishing it would be a good thing.

As for actually speculating on the most likely effects of IP abolition, I would point you to Stephan Kinsella, who does a much better job than I can. Any one of his talks is great, but these are a few of my favorites that I've listened to. The first two are the same ones I recommended to GeekyBugle earlier in the thread.
So Videos are not a good fit for me given that I am partially deaf. So I did some googling and found Kinsella's writing.
https://mises.org/library/against-intellectual-property-0

The part he is missing in his discussion of IP as property rights and IP as Contract is the fact that the act of creation requires an investment of resources. Everything he says about the scarcity is on point and accurate in my opinion. How IP law hinders the ability of other to use their property as they see fit seems to me a reasonable conclusion as well. Overall he misses the fact they are only applicable once an idea exists. Or more specifically once an idea has been shared beyond the confines of one's own mind.

As I said before, I view the ideas behind creative works as property to be nonsense. However I recognize their work involve to create an idea in the first place. I also agree that without incentives people will often not do that work to bring a idea to it's fullest fruition. An example is something like Lord of the Rings Without the protection of copyright Tolkien have not have done the work to finish the ideas they had into the form we now have. Tolkien stories would have remained in his head and within his notes. Shared among family and friends like the Inklings. But because of copyright he was able to justify the time he put in to write the Hobbit and later the Lord of the Rings to what we see them down. Tolkien was able to convince a publisher to put in capital and time to make multiple copies in nicely bound books because they could realize a return on the time spent.

So to me good IP law is an incentive given by society to creative to take their work to the level by allowing people to get a return on the time they spent on the act of creation.

To use one of Kinsella's example from the paper I quoted. The point of society conferring a monopoly on the creation of copies of the iron sword that the smith created isn't to recognize any type of property, moral, or contract rights. It is to encourage that smith to make the sword in the first place. Which to me is worthwhile provided the term of the monopoly isn't something stupid like life+95 years along with recognizing fair use, recognizing the first sale doctrine, and so forth and so on.




Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 12:01:25 PM
Quote from: estar on October 08, 2021, 11:41:54 AM
Quote from: Oddend on October 08, 2021, 10:34:42 AM
[Once you recognize IP protectionism as the fiat criminalization of peaceful behavior (even if it's a behavior that frightens the cowardly and offends the faint of heart), it becomes self-evident that abolishing it would be a good thing.

As for actually speculating on the most likely effects of IP abolition, I would point you to Stephan Kinsella, who does a much better job than I can. Any one of his talks is great, but these are a few of my favorites that I've listened to. The first two are the same ones I recommended to GeekyBugle earlier in the thread.
So Videos are not a good fit for me given that I am partially deaf. So I did some googling and found Kinsella's writing.
https://mises.org/library/against-intellectual-property-0

The part he is missing in his discussion of IP as property rights and IP as Contract is the fact that the act of creation requires an investment of resources. Everything he says about the scarcity is on point and accurate in my opinion. How IP law hinders the ability of other to use their property as they see fit seems to me a reasonable conclusion as well. Overall he misses the fact they are only applicable once an idea exists. Or more specifically once an idea has been shared beyond the confines of one's own mind.

As I said before, I view the ideas behind creative works as property to be nonsense. However I recognize their work involve to create an idea in the first place. I also agree that without incentives people will often not do that work to bring a idea to it's fullest fruition. An example is something like Lord of the Rings Without the protection of copyright Tolkien have not have done the work to finish the ideas they had into the form we now have. Tolkien stories would have remained in his head and within his notes. Shared among family and friends like the Inklings. But because of copyright he was able to justify the time he put in to write the Hobbit and later the Lord of the Rings to what we see them down. Tolkien was able to convince a publisher to put in capital and time to make multiple copies in nicely bound books because they could realize a return on the time spent.

So to me good IP law is an incentive given by society to creative to take their work to the level by allowing people to get a return on the time they spent on the act of creation.

To use one of Kinsella's example from the paper I quoted. The point of society conferring a monopoly on the creation of copies of the iron sword that the smith created isn't to recognize any type of property, moral, or contract rights. It is to encourage that smith to make the sword in the first place. Which to me is worthwhile provided the term of the monopoly isn't something stupid like life+95 years along with recognizing fair use, recognizing the first sale doctrine, and so forth and so on.

Bolding mine.

So the act of taking that idea from the abstract of my mind and into a form that can be sold requires what? Oh, right the investment of resources.

If only someone had been saying this for this entire conversation...

So you take my game/novel/song/movie/etc and replicate it or create a derivative work from it, then sell it.

You didn't pay me a red cent.

You are benefiting from my investment without compensating me from it.

If only there was a word to describe the act of taking resources from someone without a monetary exchange...

But DeadBrainWalking dares call me an idiot...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 12:05:18 PM
Quote from: GeekyBugle on October 08, 2021, 11:15:08 AM
Did you took the corn from my field/truck? No? Then no.

But the idea is to sell corn, the corn isn't an idea but a tangible good that costs money to produce.
However how you sell your corn is an idea. You were first to come up with the idea to sell at that market house in the first place. You may have invested decades in making your stall just so and years in cultivating business relationship with various customers. Then I waltz in selling corn at half the price you are.

There is more to selling corn than possession of the physical product and setting a price. How you sell your corn is a bunch of ideas. If ideas are property then me moving into that market house just meant I stole your idea to sell corn at that market house. I compounded the theft by having temerity to sell my corn at half of your price.

In many parts of the world this kind of thing is consider a moral or property right and protected by law. Usually applied to goods that are strongly associated with a regional or national identity. Like the various types of wines in France.

Quote from: GeekyBugle on October 08, 2021, 11:15:08 AM
Likewise, the idea to write a game is the idea, the actual game is a tangible good that cost money to produce.
Yes and after I produced my copy you still have your copy that you printed.

Furthermore by having a system of IP laws like copyright, you are now demanding control over some of my physical property. My printer, my ink, my paper, my box making machine and so on. Is that moral or right? Who is now stealing from who?

Quote from: GeekyBugle on October 08, 2021, 11:15:08 AM
If you take my finished product, print it and sell it you didn't stole an idea, you stole MY product. Even if it was only in digital format it is a product.
And if I did this without license from Judges Guild?

(https://1.bp.blogspot.com/-tUszeCPHaO8/XXmC1qYIuCI/AAAAAAAAR2w/uueQRC8B6vQP5vubQxLxnIWJDGdeZJRwACNcBGAsYHQ/s200/Wilderlands%2Bof%2Bthe%2BFantastic%2BReaches%2BCover%2BRev%2B02.png)

Would I be stealing then? I retyped the entirety of the book by hand. I did the layout, I bought the most of the art. I did use some of the original art but I could easily substituted other art I had rights too.

The book has everything the original has but with a completely new presentation. If I didn't have a license what did I stole if I used all my own art?

As for stealing digital goods that is not a clear issue because you can't steal a digital file unless you take the physical media that it is on. You can only make a copy. You still have the original file at the end of the day. The law is still trying to catch up but generally the penalty these days start with unauthorized access and goes on from there.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 12:10:32 PM
Quote from: GeekyBugle on October 08, 2021, 12:01:25 PM
So the act of taking that idea from the abstract of my mind and into a form that can be sold requires what? Oh, right the investment of resources.
However this doesn't give you a property right to the idea. And the article explains why.

Quote from: GeekyBugle on October 08, 2021, 12:01:25 PM
You are benefiting from my investment without compensating me from it.
Why is that a right? You still benefit from having come up with the idea whether it be a game or a sword. You still own the physical products that resulted from your idea.

If you pick up a paper cup from a sidewalk does the owner of the sidewalk owe you compensation for having cleaned up the litter that was strewn about?

Just because you do some labor without a prior agreement doesn't mean the rest of us owe you compensation for it.

But it may be in our interest to make it worth your while to do that labor particularly for creative works. Hence my reason why we should have some form of IP law.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 12:17:19 PM
Quote from: estar on October 08, 2021, 12:05:18 PM
Quote from: GeekyBugle on October 08, 2021, 11:15:08 AM
Did you took the corn from my field/truck? No? Then no.

But the idea is to sell corn, the corn isn't an idea but a tangible good that costs money to produce.
However how you sell your corn is an idea. You were first to come up with the idea to sell at that market house in the first place. You may have invested decades in making your stall just so and years in cultivating business relationship with various customers. Then I waltz in selling corn at half the price you are.

There is more to selling corn than possession of the physical product and setting a price. How you sell your corn is a bunch of ideas. If ideas are property then me moving into that market house just meant I stole your idea to sell corn at that market house. I compounded the theft by having temerity to sell my corn at half of your price.

In many parts of the world this kind of thing is consider a moral or property right and protected by law. Usually applied to goods that are strongly associated with a regional or national identity. Like the various types of wines in France.

Quote from: GeekyBugle on October 08, 2021, 11:15:08 AM
Likewise, the idea to write a game is the idea, the actual game is a tangible good that cost money to produce.
Yes and after I produced my copy you still have your copy that you printed.

Furthermore by having a system of IP laws like copyright, you are now demanding control over some of my physical property. My printer, my ink, my paper, my box making machine and so on. Is that moral or right? Who is now stealing from who?

Quote from: GeekyBugle on October 08, 2021, 11:15:08 AM
If you take my finished product, print it and sell it you didn't stole an idea, you stole MY product. Even if it was only in digital format it is a product.
And if I did this without license from Judges Guild?

(https://1.bp.blogspot.com/-tUszeCPHaO8/XXmC1qYIuCI/AAAAAAAAR2w/uueQRC8B6vQP5vubQxLxnIWJDGdeZJRwACNcBGAsYHQ/s200/Wilderlands%2Bof%2Bthe%2BFantastic%2BReaches%2BCover%2BRev%2B02.png)

Would I be stealing then? I retyped the entirety of the book by hand. I did the layout, I bought the most of the art. I did use some of the original art but I could easily substituted other art I had rights too.

The book has everything the original has but with a completely new presentation. If I didn't have a license what did I stole if I used all my own art?

As for stealing digital goods that is not a clear issue because you can't steal a digital file unless you take the physical media that it is on. You can only make a copy. You still have the original file at the end of the day. The law is still trying to catch up but generally the penalty these days start with unauthorized access and goes on from there.

You keep conflating simple piracy with what I'm talking, most pirates would never pay for anything, if they can't pirate it they go without.

You keep responding to my arguments about you taking my game and selling it without compensating me with money with banal arguments, and then you aknowledge my argument about the investment responding to someone that sorta agrees with you.

No, by stating that my game is mine and only I can sell it I'm not violating your rights nor controlling anything of yours, you can still pirate it if you can find it and print it in your personal printer if you so choose. What you can't do is go to a printer and have it printed and made into a book and then sell it because you don't have the right to make a profit of MY investment of resources without my consent and just economic compensation agreed between we both.

You pirating it is still immoral and a crime, because being able to play it without buying it is taking advantage of MY investment of resources without a monetary exchange. Therefore theft.

To create said digital goods I made an investment of resources, why do you claim the right to enjoy the fruits of my labor, creativity and investment without a monetary exchange?

Are you working to not understand what I'm writting and to answer to other stuff while aknowledging my arguments in response to others?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 08, 2021, 12:20:34 PM
Quote from: estar on October 08, 2021, 11:41:54 AM
To use one of Kinsella's example from the paper I quoted. The point of society conferring a monopoly on the creation of copies of the iron sword that the smith created isn't to recognize any type of property, moral, or contract rights. It is to encourage that smith to make the sword in the first place. Which to me is worthwhile provided the term of the monopoly isn't something stupid like life+95 years along with recognizing fair use, recognizing the first sale doctrine, and so forth and so on.

If someone is too cowardly to perform a service, for fear that someone else may also offer the same service, they're deserving only of mockery, not coddling at the expense of everyone else.

If the smith in question would shake in his boots at the thought of producing a sword without the government breaking the thumbs of his competitors, then there must already be a worthy competitor in town whose thumbs he's afraid of, and unless he wants to compete with better quality or lower prices or both, then that other smith will suit the town just fine.

If there is no other smith, then maybe he'd be brave enough to go into business without the help of the local protection racket. And once a competitor emerges and scares him back under his rock, then the town will still have a smith, so no great loss.

Quote from: estar on October 08, 2021, 11:41:54 AM
Without the protection of copyright Tolkien have not have done the work to finish the ideas they had into the form we now have. Tolkien stories would have remained in his head and within his notes. Shared among family and friends like the Inklings. But because of copyright he was able to justify the time he put in to write the Hobbit and later the Lord of the Rings to what we see them down.

Did he actually say this? If so, that's embarrassing. But if it's true that Tolkien was an open coward, why would that justify violating the rights of innocent people just in case any other cowards are also talented? I don't think the potential for fine entertainment is worth victimizing innocent people.

If Tolkien did not say this, then there's no reason to assume he thought that way. Lots of artists, engineers, designers, etc., produce work under open licenses (or forgo licensing altogether).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 12:26:10 PM
Quote from: estar on October 08, 2021, 12:10:32 PM
Quote from: GeekyBugle on October 08, 2021, 12:01:25 PM
So the act of taking that idea from the abstract of my mind and into a form that can be sold requires what? Oh, right the investment of resources.
However this doesn't give you a property right to the idea. And the article explains why.

Quote from: GeekyBugle on October 08, 2021, 12:01:25 PM
You are benefiting from my investment without compensating me from it.
Why is that a right? You still benefit from having come up with the idea whether it be a game or a sword. You still own the physical products that resulted from your idea.

If you pick up a paper cup from a sidewalk does the owner of the sidewalk owe you compensation for having cleaned up the litter that was strewn about?

Just because you do some labor without a prior agreement doesn't mean the rest of us owe you compensation for it.

But it may be in our interest to make it worth your while to do that labor particularly for creative works. Hence my reason why we should have some form of IP law.

Because you're benefiting from my investment without giving me money!

You don't have the obligation to buy my stuff, that's correct, but you also don't have the right to enjoy the fruits of my investment without giving me money.

Again, the idea is lets write a game about X, that's the idea, so far I have made zero investment.

In order to take that idea from the abstract and make it into something you could play I made investments. Therefore that idea is no longer an abstract, it's a finished game. Yet you claim you have the right to take said finished game and use it/sell it without giving me money.

What do you call taking the resources from someone without economic compensation?

Why is it that stealing a car is a crime? There are other cars identical to it. Because to BUY that car you made an investment of resources, and by taking the car I'm depriving you of said resources.

That's the difference beteween buying and stealing.

If I buy your car you still have no car, but you have an ammount of resources freely agreed between us.
If I steal your car you have neither.

If you take my game to play it you're benefiting from my investment without giving me money.

If you take it to print and then sell you are benefiting from my investment without giving me money.

In both cases you're benefiting from MY investment without just compensation.

But please do keep trying to justify your immoral and illegal actions.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 12:28:10 PM
Quote from: Oddend on October 08, 2021, 12:20:34 PM
Quote from: estar on October 08, 2021, 11:41:54 AM
To use one of Kinsella's example from the paper I quoted. The point of society conferring a monopoly on the creation of copies of the iron sword that the smith created isn't to recognize any type of property, moral, or contract rights. It is to encourage that smith to make the sword in the first place. Which to me is worthwhile provided the term of the monopoly isn't something stupid like life+95 years along with recognizing fair use, recognizing the first sale doctrine, and so forth and so on.

If someone is too cowardly to perform a service, for fear that someone else may also offer the same service, they're deserving only of mockery, not coddling at the expense of everyone else.

If the smith in question would shake in his boots at the thought of producing a sword without the government breaking the thumbs of his competitors, then there must already be a worthy competitor in town whose thumbs he's afraid of, and unless he wants to compete with better quality or lower prices or both, then that other smith will suit the town just fine.

If there is no other smith, then maybe he'd be brave enough to go into business without the help of the local protection racket. And once a competitor emerges and scares him back under his rock, then the town will still have a smith, so no great loss.

Quote from: estar on October 08, 2021, 11:41:54 AM
Without the protection of copyright Tolkien have not have done the work to finish the ideas they had into the form we now have. Tolkien stories would have remained in his head and within his notes. Shared among family and friends like the Inklings. But because of copyright he was able to justify the time he put in to write the Hobbit and later the Lord of the Rings to what we see them down.

Did he actually say this? If so, that's embarrassing. But if it's true that Tolkien was an open coward, why would that justify violating the rights of innocent people just in case any other cowards are also talented? I don't think the potential for fine entertainment is worth victimizing innocent people.

If Tolkien did not say this, then there's no reason to assume he thought that way. Lots of artists, engineers, designers, etc., produce work under open licenses (or forgo licensing altogether).

Bolding mine.

Willingly, you forgot that part they willingly do that. Your authoritarianism disguised of libertarianism wants to force everybody to do that or not produce shit. Fuck you.

Edited for gramatical error
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 08, 2021, 12:50:42 PM
Quote from: GeekyBugle on October 08, 2021, 12:28:10 PM
Quote from: Oddend on October 08, 2021, 12:20:34 PM
If Tolkien did not say this, then there's no reason to assume he thought that way. Lots of artists, engineers, designers, etc., produce work under open licenses (or forgo licensing altogether).

Bolding mine.

Willingly, you forgot that part they willingly do that. You're authoritarianism disguised of libertarianism wants to force everybody to do that or not produce shit. Fuck you.

"Lots of people eat food without stealing it."

"Willingly, you forgot that part they willingly do that. You're authoritarianism disguised of libertarianism wants to force everybody to do that or not eat shit. Fuck you." - GeekyBugle Probably
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 12:54:59 PM
Quote from: GeekyBugle on October 08, 2021, 12:17:19 PM
You keep conflating simple piracy with what I'm talking, most pirates would never pay for anything, if they can't pirate it they go without.
And you avoided answering my question. By sitting down and typing down every word of the Wilderlands of High Fantasy, myself. By doing the layout myself. Even doing the maps myself. And purchasing the art myself. Did I steal Judges Guild's Property if I didn't have a license. Yes or No?

Quote from: Oddend on October 08, 2021, 12:20:34 PM
If someone is too cowardly to perform a service, for fear that someone else may also offer the same service, they're deserving only of mockery, not coddling at the expense of everyone else.

If the smith in question would shake in his boots at the thought of producing a sword without the government breaking the thumbs of his competitors, then there must already be a worthy competitor in town whose thumbs he's afraid of, and unless he wants to compete with better quality or lower prices or both, then that other smith will suit the town just fine.

If there is no other smith, then maybe he'd be brave enough to go into business without the help of the local protection racket. And once a competitor emerges and scares him back under his rock, then the town will still have a smith, so no great loss.

Oh for fuck sake, you know damn well that there are creative works that require tremendous teamwork like a movie production. it would be extremely impractical with the current state of the work make something like the Lord of the Rings without the right to control how the finished worked is copied and distributed. Without some type of IP Law nobody would be willing to invest the resources needed to create something on that scale with the current state of the art.

While that used to be true of books, digital technology has made it possible for individuals to do what it took an entire staff of a publishing house to do 50 years ago. There may come a time with nearly all creative works no matter the scale can be done by a single individual.  But even then there still the time invested by the creative to realize their work. The point of having copyright is to give creative the incentive to complete their work.

It not cowardly for somebody to provide for themselves or their family first.







Quote from: Oddend on October 08, 2021, 12:20:34 PM
Did he actually say this?
No he did not say this. But he did act like most authors did at the time and had a contract with a publisher BEFORE he started writing both book. And his entire creative process was laid out in great details in the History of Middle Earth series.

I don't think it is unreasonable to conclude that neither the Hobbit or the Lord of the Rings would have been written without those contracts and without IP law backing those contract. In fact we do know from the professor's own letters that his passion was the Silmarillion. That the Lord of Rings was born of he and the publisher agreeing to have a sequel to the Hobbit.  Tolkien tried to get the publication of the Silmarillion wrapped up in that deal but the publisher agreed only to the hobbit sequel.

So I stand by my statement that without copyright, without his contract with the publisher that the Hobbit would have remained a story told his children, that Lord of the Rings would have been still born, and the most we would have had is a rough draft of the Silmarillion.

Quote from: GeekyBugle on October 08, 2021, 12:17:19 PM
Quote from: Oddend on October 08, 2021, 12:20:34 PM

Man there really is no middle or nuance with you two.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 01:02:18 PM
Quote from: Oddend on October 08, 2021, 12:50:42 PM
Quote from: GeekyBugle on October 08, 2021, 12:28:10 PM
Quote from: Oddend on October 08, 2021, 12:20:34 PM
If Tolkien did not say this, then there's no reason to assume he thought that way. Lots of artists, engineers, designers, etc., produce work under open licenses (or forgo licensing altogether).

Bolding mine.

Willingly, you forgot that part they willingly do that. You're authoritarianism disguised of libertarianism wants to force everybody to do that or not produce shit. Fuck you.

"Lots of people eat food without stealing it."

"Willingly, you forgot that part they willingly do that. You're authoritarianism disguised of libertarianism wants to force everybody to do that or not eat shit. Fuck you." - GeekyBugle Probably

Right, because not allowing you to steal my shit is equal to you not stealing my shit willingly.

Your "argument" is: "The source of all theft is private property, if we abolished private property there would be no more theft."

That's all you have besides conflating an idea "Lets make a long knife and call it a sword" with the sword already made.

The IDEA isn't the sword, just like the IDEA isn't the game, novel, etc.

Ideas cost nothing (almost always since sometimes it costs market research but I can beat you to it and it's not theft).

Taking said ideas from the abstract to something you can sell does cost money.

Again, heres an idea I'm putting in the public domain willingly because I'm that kind of generous guy:

Lets make a vaccine that grants true and permanent immunity to ALL types of coronaviruses.

If you hurry and share my idea world wide we could save hundreds of millions of lives so get to it.

You wont? Why? Could it be because my idea is worth nothing without the investment needed to produce said vaccine? (Assuming it was possible I know it isn't).

Likewise dumbass, the idea of writing a game about X is worth shit. Once I make the investment needed to take it from the abstract into something that can be sold it MIGHT be worth something.

You don't have the obligation to buy it (give money for writting it), but you also don't have the right of taking advantage of my investment without giving me whatever ammount of money I'm asking for the finished product.

But you think you do, because reasons. Again fuck you.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 01:13:08 PM
Quote from: estar on October 08, 2021, 12:54:59 PM
Quote from: GeekyBugle on October 08, 2021, 12:17:19 PM
You keep conflating simple piracy with what I'm talking, most pirates would never pay for anything, if they can't pirate it they go without.
And you avoided answering my question. By sitting down and typing down every word of the Wilderlands of High Fantasy, myself. By doing the layout myself. Even doing the maps myself. And purchasing the art myself. Did I steal Judges Guild's Property if I didn't have a license. Yes or No?

Is it a word for word copy? Are the maps an exact copy? Or is it just a "copy" in the same sense that any retroclone is a copy of a famous game?

You see, the idea is the abstract, the words arranged in a certain way (like I have already stated elsewhere in this thread) are not an abstract, those are a tangible work that took investment of resources to produce.

See, I don't know the original and havent read your take either so I can't make a call wiothout knowing that, but...

If it's not a word for word exact copy with the maps being an exact copy then it's not the same product is it?

That's why the OGL has a clasule about designating open content and why trade dress is often not included as such.

Oh, and that's another thing, is the wilderlands under the OGL?

Quote from: estar on October 08, 2021, 12:54:59 PM
Quote from: Oddend on October 08, 2021, 12:20:34 PM
If someone is too cowardly to perform a service, for fear that someone else may also offer the same service, they're deserving only of mockery, not coddling at the expense of everyone else.

If the smith in question would shake in his boots at the thought of producing a sword without the government breaking the thumbs of his competitors, then there must already be a worthy competitor in town whose thumbs he's afraid of, and unless he wants to compete with better quality or lower prices or both, then that other smith will suit the town just fine.

If there is no other smith, then maybe he'd be brave enough to go into business without the help of the local protection racket. And once a competitor emerges and scares him back under his rock, then the town will still have a smith, so no great loss.

Oh for fuck sake, you know damn well that there are creative works that require tremendous teamwork like a movie production. it would be extremely impractical with the current state of the work make something like the Lord of the Rings without the right to control how the finished worked is copied and distributed. Without some type of IP Law nobody would be willing to invest the resources needed to create something on that scale with the current state of the art.

While that used to be true of books, digital technology has made it possible for individuals to do what it took an entire staff of a publishing house to do 50 years ago. There may come a time with nearly all creative works no matter the scale can be done by a single individual.  But even then there still the time invested by the creative to realize their work. The point of having copyright is to give creative the incentive to complete their work.

It not cowardly for somebody to provide for themselves or their family first.







Quote from: Oddend on October 08, 2021, 12:20:34 PM
Did he actually say this?
No he did not say this. But he did act like most authors did at the time and had a contract with a publisher BEFORE he started writing both book. And his entire creative process was laid out in great details in the History of Middle Earth series.

I don't think it is unreasonable to conclude that neither the Hobbit or the Lord of the Rings would have been written without those contracts and without IP law backing those contract. In fact we do know from the professor's own letters that his passion was the Silmarillion. That the Lord of Rings was born of he and the publisher agreeing to have a sequel to the Hobbit.  Tolkien tried to get the publication of the Silmarillion wrapped up in that deal but the publisher agreed only to the hobbit sequel.

So I stand by my statement that without copyright, without his contract with the publisher that the Hobbit would have remained a story told his children, that Lord of the Rings would have been still born, and the most we would have had is a rough draft of the Silmarillion.

Quote from: GeekyBugle on October 08, 2021, 12:17:19 PM
Quote from: Oddend on October 08, 2021, 12:20:34 PM

Man there really is no middle or nuance with you two.

Man there's really not getting thru you. You agree that IP law is needed, and yet claim IP works aren't property. You need to decide which is true.

And you also need to stop conflating the abstract (idea) with the concrete (a finished creative work).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: DocJones on October 08, 2021, 01:18:53 PM
IMO, Pirates needed to be arrested, tried, convicted and sent to jail.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 01:21:26 PM
Quote from: DocJones on October 08, 2021, 01:18:53 PM
IMO, Pirates needed to be arrested, tried, convicted and sent to jail.

I would agree if I thought it would solve anything, it won't.
Plus if the owner of the IP doesn't care then what?
Of course if the owner didn't really care he would have put his work under CC0 or in the public domain from day one.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 08, 2021, 01:27:43 PM
Quote from: GeekyBugle on October 08, 2021, 12:26:10 PM
If you take my game to play it you're benefiting from my investment without giving me money.

If you take it to print and then sell you are benefiting from my investment without giving me money.

In both cases you're benefiting from MY investment without just compensation.

But again, benefiting from someone else's investment isn't an inherent wrong.

Suppose you invest and make a great game store. You send out flyers; you work on creating an eye-catching sign; you make your game store pretty and work to keep it clean. That's a lot of investment on your part. I open up a cheapo game store across the street with packed shelves, second-hand games, and so forth.

I am benefiting from the investment that you put in getting gamers to come to this corner, because they'll see my store and might buy a game cheaply from my store compared to yours. Am I stealing from you?

I think the answer here is no, I'm not. Just because you invest money in something, that doesn't mean that you are guaranteed a reward. Sometimes investments benefit others more than they benefit you.

-----

As others have said, I approve of limited copyright because I like having a robust book and media market. But it is an artificial incentive created by the government to encourage certain behavior. I'd compare it to the old American government giving land leases to anyone who would move out west to certain territories. Go out and put in some work to clear some land, and the government will let you benefit from that public land as a farm for 20 years. The government does this as a reward to encourage certain behavior.

But that's an artificially created right. You can't just go anywhere and expect that if you work on public land, then it becomes yours.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 08, 2021, 01:32:22 PM
Quote from: estar on October 08, 2021, 12:54:59 PM
Quote from: Oddend on October 08, 2021, 12:20:34 PM
If someone is too cowardly to perform a service, for fear that someone else may also offer the same service, they're deserving only of mockery, not coddling at the expense of everyone else.

If the smith in question would shake in his boots at the thought of producing a sword without the government breaking the thumbs of his competitors, then there must already be a worthy competitor in town whose thumbs he's afraid of, and unless he wants to compete with better quality or lower prices or both, then that other smith will suit the town just fine.

If there is no other smith, then maybe he'd be brave enough to go into business without the help of the local protection racket. And once a competitor emerges and scares him back under his rock, then the town will still have a smith, so no great loss.

Oh for fuck sake, you know damn well that there are creative works that require tremendous teamwork like a movie production. it would be extremely impractical with the current state of the work make something like the Lord of the Rings without the right to control how the finished worked is copied and distributed. Without some type of IP Law nobody would be willing to invest the resources needed to create something on that scale with the current state of the art.

"Your failed business model is not my problem."

Just because traditional methods of production rely on a protection racket doesn't mean that non-coercive methods of production can't or don't exist. It's the existence of the protection racket that has allowed the entertainment industry to go so long without figuring out how to run a business without the mafia on their side (if you think "mafia" is an exaggeration, please look up what happened to Kim Dotcom for having a generic file hosting service).

If you want to use this argument, you'll have to explain the existence of the Blender Foundation Open Movies (https://www.blender.org/about/studio/), which are open source movies made with open source software (which you'll also have to explain the existence of - especially Blender itself, which is quickly becoming the most popular 3D production software in the industry).

One of my favorite documentaries, Get Lamp (https://www.youtube.com/watch?v=LRhbcDzbGSU), is also CC-BY. So is The Internet's Own Boy: The Story of Aaron Swartz (https://youtu.be/9vz06QO3UkQ), which, incidentally, it's the story of how IP law was used to bully a modern day hero into suicide.

How are these movies produced? Why? How could it be done? Clearly there was no incentive, and they were just made by crazy people! Or maybe the "Nobody Would Solve the Problem Because I Personally Can't Think of How" hypothesis just isn't supported the empirical evidence. The problem has already been solved in many ways by many people.

Quote from: estar on October 08, 2021, 12:54:59 PM
It not cowardly for somebody to provide for themselves or their family first.

I never stated this though, so I don't see how it's relevant. Don't start acting like GeekyBugle.

Quote from: estar on October 08, 2021, 12:54:59 PM
Man there really is no middle or nuance with you two.

You've made lots of great points on why IP law makes no sense and is intentionally harmful toward people who have done nothing wrong; I don't see how you can be in favor of it.

"Doing harm to people temporarily" isn't some kind of "reasonable middle ground" between "doing no harm" and "harming too much". It's just doing harm.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: DocJones on October 08, 2021, 01:41:11 PM
Quote from: GeekyBugle on October 08, 2021, 01:21:26 PM
Quote from: DocJones on October 08, 2021, 01:18:53 PM
IMO, Pirates needed to be arrested, tried, convicted and sent to jail.

I would agree if I thought it would solve anything, it won't.
Plus if the owner of the IP doesn't care then what?
Of course if the owner didn't really care he would have put his work under CC0 or in the public domain from day one.
Actually many people are quite ignorant on the damage they do by downloading the protected works of others.
The person running that site (Pirate Trove?) is assuredly one who deserves serving time in a "federal pound him in the ass prison".
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 01:43:38 PM
Quote from: jhkim on October 08, 2021, 01:27:43 PM
Quote from: GeekyBugle on October 08, 2021, 12:26:10 PM
If you take my game to play it you're benefiting from my investment without giving me money.

If you take it to print and then sell you are benefiting from my investment without giving me money.

In both cases you're benefiting from MY investment without just compensation.

But again, benefiting from someone else's investment isn't an inherent wrong.

Suppose you invest and make a great game store. You send out flyers; you work on creating an eye-catching sign; you make your game store pretty and work to keep it clean. That's a lot of investment on your part. I open up a cheapo game store across the street with packed shelves, second-hand games, and so forth.

I am benefiting from the investment that you put in getting gamers to come to this corner, because they'll see my store and might buy a game cheaply from my store compared to yours. Am I stealing from you?

I think the answer here is no, I'm not. Just because you invest money in something, that doesn't mean that you are guaranteed a reward. Sometimes investments benefit others more than they benefit you.

-----

As others have said, I approve of limited copyright because I like having a robust book and media market. But it is an artificial incentive created by the government to encourage certain behavior. I'd compare it to the old American government giving land leases to anyone who would move out west to certain territories. Go out and put in some work to clear some land, and the government will let you benefit from that public land as a farm for 20 years. The government does this as a reward to encourage certain behavior.

But that's an artificially created right. You can't just go anywhere and expect that if you work on public land, then it becomes yours.

Another false equivalence...

Did you take my store away from me?

No, you took the idea and ran with it.

As someone that has been a business owner let me tell you a small secret:

The best place to put a taco stand is where there are already other taco stands, and no one looses anything, because the place becomes known for being the place to go eat tacos.

So a place that becomes known for being the place where you can go buy/play games would benefit both, the pioneer and the johny come lately.

If you're going to answer to me again I would appreciate you didn't use logical fallacies in your "arguments" against me.

As for the land leases, you needed to work the land a certain time and then it became yours. Unless you contend your government had no right to do so it's not the same, yet another logical fallacy of false equivalence.

You don't have the obligation to buy my shit, but that's not granting you the right to just take it without giving me money.

Lets go back to tacos. I put a taco stand near your workplace. Do you have any obligation to buy my tacos? Nope
Do you have the right to eat my tacos without paying for them? Nope.

I write a game and publish it. Do you have any obligation to buy it? Nope
Do you have the right to get the book in whatever format without paying for it? Nope.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 01:45:23 PM
Quote from: Oddend on October 08, 2021, 01:32:22 PM
Quote from: estar on October 08, 2021, 12:54:59 PM
Quote from: Oddend on October 08, 2021, 12:20:34 PM
If someone is too cowardly to perform a service, for fear that someone else may also offer the same service, they're deserving only of mockery, not coddling at the expense of everyone else.

If the smith in question would shake in his boots at the thought of producing a sword without the government breaking the thumbs of his competitors, then there must already be a worthy competitor in town whose thumbs he's afraid of, and unless he wants to compete with better quality or lower prices or both, then that other smith will suit the town just fine.

If there is no other smith, then maybe he'd be brave enough to go into business without the help of the local protection racket. And once a competitor emerges and scares him back under his rock, then the town will still have a smith, so no great loss.

Oh for fuck sake, you know damn well that there are creative works that require tremendous teamwork like a movie production. it would be extremely impractical with the current state of the work make something like the Lord of the Rings without the right to control how the finished worked is copied and distributed. Without some type of IP Law nobody would be willing to invest the resources needed to create something on that scale with the current state of the art.

"Your failed business model is not my problem."

Just because traditional methods of production rely on a protection racket doesn't mean that non-coercive methods of production can't or don't exist. It's the existence of the protection racket that has allowed the entertainment industry to go so long without figuring out how to run a business without the mafia on their side (if you think "mafia" is an exaggeration, please look up what happened to Kim Dotcom for having a generic file hosting service).

If you want to use this argument, you'll have to explain the existence of the Blender Foundation Open Movies (https://www.blender.org/about/studio/), which are open source movies made with open source software (which you'll also have to explain the existence of - especially Blender itself, which is quickly becoming the most popular 3D production software in the industry).

One of my favorite documentaries, Get Lamp (https://www.youtube.com/watch?v=LRhbcDzbGSU), is also CC-BY. So is The Internet's Own Boy: The Story of Aaron Swartz (https://youtu.be/9vz06QO3UkQ), which, incidentally, it's the story of how IP law was used to bully a modern day hero into suicide.

How are these movies produced? Why? How could it be done? Clearly there was no incentive, and they were just made by crazy people! Or maybe the "Nobody Would Solve the Problem Because I Personally Can't Think of How" hypothesis just isn't supported the empirical evidence. The problem has already been solved in many ways by many people.

Quote from: estar on October 08, 2021, 12:54:59 PM
It not cowardly for somebody to provide for themselves or their family first.

I never stated this though, so I don't see how it's relevant. Don't start acting like GeekyBugle.

Quote from: estar on October 08, 2021, 12:54:59 PM
Man there really is no middle or nuance with you two.

You've made lots of great points on why IP law makes no sense and is intentionally harmful toward people who have done nothing wrong; I don't see how you can be in favor of it.

"Doing harm to people temporarily" isn't some kind of "reasonable middle ground" between "doing no harm" and "harming too much". It's just doing harm.


Bolding mine.

Translation: "Not allowing me to take your shit without paying you for it is harming me!" Fucking commies man.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 08, 2021, 01:52:48 PM
Quote from: DocJones on October 08, 2021, 01:41:11 PM
Quote from: GeekyBugle on October 08, 2021, 01:21:26 PM
Quote from: DocJones on October 08, 2021, 01:18:53 PM
IMO, Pirates needed to be arrested, tried, convicted and sent to jail.

I would agree if I thought it would solve anything, it won't.
Plus if the owner of the IP doesn't care then what?
Of course if the owner didn't really care he would have put his work under CC0 or in the public domain from day one.
Actually many people are quite ignorant on the damage they do by downloading the protected works of others.
The person running that site (Pirate Trove?) is assuredly one who deserves serving time in a "federal pound him in the ass prison".
Actually, I'm completely aware that I do damage by piracy.

Which is why I'm pirating from people who promote SJW/wokeist bullshit.  You wound my culture? I wound you.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 08, 2021, 01:59:05 PM
Quote from: Ghostmaker on October 08, 2021, 01:52:48 PM
Quote from: DocJones on October 08, 2021, 01:41:11 PM
Quote from: GeekyBugle on October 08, 2021, 01:21:26 PM
Quote from: DocJones on October 08, 2021, 01:18:53 PM
IMO, Pirates needed to be arrested, tried, convicted and sent to jail.

I would agree if I thought it would solve anything, it won't.
Plus if the owner of the IP doesn't care then what?
Of course if the owner didn't really care he would have put his work under CC0 or in the public domain from day one.
Actually many people are quite ignorant on the damage they do by downloading the protected works of others.
The person running that site (Pirate Trove?) is assuredly one who deserves serving time in a "federal pound him in the ass prison".
Actually, I'm completely aware that I do damage by piracy.

Which is why I'm pirating from people who promote SJW/wokeist bullshit.  You wound my culture? I wound you.

I'd hate to take the wind out of your sails (truly), but "pirating" information simply leaves the content creator financially in the same state as if you had never heard of them to begin with (i.e. it does nothing).

I fully endorse not sending money to people who would have you corralled into a boxcar, but if "piracy" was harmful to creators, then it would be a drop in the bucket compared to all the "harm" done by the rest of the world also not buying their products.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 02:05:15 PM
Quote from: GeekyBugle on October 08, 2021, 01:13:08 PM
Is it a word for word copy? Are the maps an exact copy? Or is it just a "copy" in the same sense that any retroclone is a copy of a famous game?
Sections of it are a word for word copy. I edited it differently. The maps are a different artistic presentation of the original.

The difference mine is the color version.
(https://3.bp.blogspot.com/-70UOR1dhORA/UzDEtMJoxcI/AAAAAAAAJdE/QokG5ura2a4/s1600/conley_sample.jpg)


The original looked something like this.
(https://www.thealexandrian.net/images/20191202.jpg)

Mine looked like this
(https://1.bp.blogspot.com/-1wEcATsGUqI/Wrwh5MDklLI/AAAAAAAAQXw/d7gtyLBi_Ew3fgYM679YVfBR337u8yoaQCLcBGAs/s1600/wohf_sample_page.jpg)

I know they don't depict the same thing but I typed in the data from the original and with the help of my editor checked them for accuracy.

Also it differs a lot in how the everything is presented. The tables between cleaned up and their looks standardize. Also I added extensive commentary that wasn't in the original. But everything that was in the original is in my version.
For an example of mine
https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/238024-sample.pdf

Quote from: GeekyBugle on October 08, 2021, 01:13:08 PM
That's why the OGL has a clasule about designating open content and why trade dress is often not included as such.

Oh, and that's another thing, is the wilderlands under the OGL?

95% of the product is product identity the only thing that open content are a few monster listings.

Quote from: GeekyBugle on October 08, 2021, 01:13:08 PM
If it's not a word for word exact copy with the maps being an exact copy then it's not the same product is it?
Yet under current IP law I needed to have a license and permission from Judges Guild to do this product. Which I had. Most of the text, the maps were a derivative of items copyrighted by Judges Guild.

None of it was an actual copy unless you consider me typing in text as opposed to scanning or taking a photo copying. If that the case only the tables are a close copy. The rest is my original writing that in many cases paraphrased the original text. The original text was too terse and too badly organized for my purposes.

So again my question stands, if I didn't have a license, if I didn't use open content under license, would this work be stealing despite not literally not copying any physical or digital products made by Judges Guild.

Quote from: GeekyBugle on October 08, 2021, 01:13:08 PM
And you also need to stop conflating the abstract (idea) with the concrete (a finished creative work).
Do you know it is possible to patent a game? Since Patents cover ideas this is part of conversation about IP.



Quote from: GeekyBugle on October 08, 2021, 01:13:08 PM
Man there's really not getting thru you. You agree that IP law is needed, and yet claim IP works aren't property. You need to decide which is true.
Actually I don't, I don't need to consider creative works property in order to create a law that give you the exclusive right to copy and distribute to works you create.

https://www.copyright.gov/title17/92chap1.html

In fact the current US Code governing copyright, patents, and trademark doesn't use the word property much. I posted a link to definitions used in the US Copyright Code. Property is used in some places because is part of the name of a law pass by congress. It used in section 107 covering what Libraries may do with items that come into their possession. The word is used in Section 114 which is about royalties for sound recordings and how they are distributed but it is about superseding similar state laws. Same thing for Section 115. And reason State Property laws is because IP rights produce income.

Instead the central concept here is the "work".

QuoteA work is "created" when it is fixed in a copy or phonorecord for the first time; where a work is prepared over a period of time, the portion of it that has been fixed at any particular time constitutes the work as of that time, and where the work has been prepared in different versions, each version constitutes a separate work.

And the core of this whole law is section 106 the conferring of exclusive rights. And sections 107 to 122 outlines various exceptions and nuances to the blanket grant below.

QuoteSubject to sections 107 through 122, the owner of copyright under this title has the exclusive rights to do and to authorize any of the following:

(1) to reproduce the copyrighted work in copies or phonorecords;

(2) to prepare derivative works based upon the copyrighted work;

(3) to distribute copies or phonorecords of the copyrighted work to the public by sale or other transfer of ownership, or by rental, lease, or lending;

(4) in the case of literary, musical, dramatic, and choreographic works, pantomimes, and motion pictures and other audiovisual works, to perform the copyrighted work publicly;

(5) in the case of literary, musical, dramatic, and choreographic works, pantomimes, and pictorial, graphic, or sculptural works, including the individual images of a motion picture or other audiovisual work, to display the copyrighted work publicly; and

(6) in the case of sound recordings, to perform the copyrighted work publicly by means of a digital audio transmission.

Not where it says that one creative work is the property of the creator.

Finally this is why I needed a license from Judges Guild to my project.

Quote(2) to prepare derivative works based upon the copyrighted work;

QuoteA "derivative work" is a work based upon one or more preexisting works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which a work may be recast, transformed, or adapted. A work consisting of editorial revisions, annotations, elaborations, or other modifications, which, as a whole, represent an original work of authorship, is a "derivative work".
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Rob Necronomicon on October 08, 2021, 02:05:44 PM
I make a living from art (not from RPGs stuff, obviously). But some years ago, I had a lot of my stock art stolen and then re-distributed for free. Me, and thousands of other artists, incidentally.

So, as far as I'm concerned, it's 'theft' because you are stealing money from my pocket. AKA - affecting my personal earnings.

Sadly, there's not much you can do about it. Mainly, because these attacks are perpetrated by professional criminals outside western jurisdiction. :(

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 08, 2021, 02:15:47 PM
Quote from: Rob Necronomicon on October 08, 2021, 02:05:44 PM
I make a living from art (not from RPGs stuff, obviously). But some years ago, I had a lot of my stock art stolen and then re-distributed for free. Me, and thousands of other artists, incidentally.

So, as far as I'm concerned, it's 'theft' because you are stealing money from my pocket. AKA - affecting my personal earnings.

Sadly, there's not much you can do about it. Mainly, because these attacks are perpetrated by professional criminals outside western jurisdiction. :(

Did any of your regular clients switch to using the free dump instead of paying you to create new stuff?

Do you believe anyone using the free dump was a potential client before the dump?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 02:26:50 PM
Quote from: estar on October 08, 2021, 02:05:15 PM
Quote from: GeekyBugle on October 08, 2021, 01:13:08 PM
Is it a word for word copy? Are the maps an exact copy? Or is it just a "copy" in the same sense that any retroclone is a copy of a famous game?
Sections of it are a word for word copy. I edited it differently. The maps are a different artistic presentation of the original.

The difference mine is the color version.
(https://3.bp.blogspot.com/-70UOR1dhORA/UzDEtMJoxcI/AAAAAAAAJdE/QokG5ura2a4/s1600/conley_sample.jpg)


The original looked something like this.
(https://www.thealexandrian.net/images/20191202.jpg)

Mine looked like this
(https://1.bp.blogspot.com/-1wEcATsGUqI/Wrwh5MDklLI/AAAAAAAAQXw/d7gtyLBi_Ew3fgYM679YVfBR337u8yoaQCLcBGAs/s1600/wohf_sample_page.jpg)

I know they don't depict the same thing but I typed in the data from the original and with the help of my editor checked them for accuracy.

Also it differs a lot in how the everything is presented. The tables between cleaned up and their looks standardize. Also I added extensive commentary that wasn't in the original. But everything that was in the original is in my version.
For an example of mine
https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/238024-sample.pdf

Quote from: GeekyBugle on October 08, 2021, 01:13:08 PM
That's why the OGL has a clasule about designating open content and why trade dress is often not included as such.

Oh, and that's another thing, is the wilderlands under the OGL?

95% of the product is product identity the only thing that open content are a few monster listings.

Quote from: GeekyBugle on October 08, 2021, 01:13:08 PM
If it's not a word for word exact copy with the maps being an exact copy then it's not the same product is it?
Yet under current IP law I needed to have a license and permission from Judges Guild to do this product. Which I had. Most of the text, the maps were a derivative of items copyrighted by Judges Guild.

None of it was an actual copy unless you consider me typing in text as opposed to scanning or taking a photo copying. If that the case only the tables are a close copy. The rest is my original writing that in many cases paraphrased the original text. The original text was too terse and too badly organized for my purposes.

So again my question stands, if I didn't have a license, if I didn't use open content under license, would this work be stealing despite not literally not copying any physical or digital products made by Judges Guild.

Quote from: GeekyBugle on October 08, 2021, 01:13:08 PM
And you also need to stop conflating the abstract (idea) with the concrete (a finished creative work).
Do you know it is possible to patent a game? Since Patents cover ideas this is part of conversation about IP.



Quote from: GeekyBugle on October 08, 2021, 01:13:08 PM
Man there's really not getting thru you. You agree that IP law is needed, and yet claim IP works aren't property. You need to decide which is true.
Actually I don't, I don't need to consider creative works property in order to create a law that give you the exclusive right to copy and distribute to works you create.

https://www.copyright.gov/title17/92chap1.html

In fact the current US Code governing copyright, patents, and trademark doesn't use the word property much. I posted a link to definitions used in the US Copyright Code. Property is used in some places because is part of the name of a law pass by congress. It used in section 107 covering what Libraries may do with items that come into their possession. The word is used in Section 114 which is about royalties for sound recordings and how they are distributed but it is about superseding similar state laws. Same thing for Section 115. And reason State Property laws is because IP rights produce income.

Instead the central concept here is the "work".

QuoteA work is "created" when it is fixed in a copy or phonorecord for the first time; where a work is prepared over a period of time, the portion of it that has been fixed at any particular time constitutes the work as of that time, and where the work has been prepared in different versions, each version constitutes a separate work.

And the core of this whole law is section 106 the conferring of exclusive rights. And sections 107 to 122 outlines various exceptions and nuances to the blanket grant below.

QuoteSubject to sections 107 through 122, the owner of copyright under this title has the exclusive rights to do and to authorize any of the following:

(1) to reproduce the copyrighted work in copies or phonorecords;

(2) to prepare derivative works based upon the copyrighted work;

(3) to distribute copies or phonorecords of the copyrighted work to the public by sale or other transfer of ownership, or by rental, lease, or lending;

(4) in the case of literary, musical, dramatic, and choreographic works, pantomimes, and motion pictures and other audiovisual works, to perform the copyrighted work publicly;

(5) in the case of literary, musical, dramatic, and choreographic works, pantomimes, and pictorial, graphic, or sculptural works, including the individual images of a motion picture or other audiovisual work, to display the copyrighted work publicly; and

(6) in the case of sound recordings, to perform the copyrighted work publicly by means of a digital audio transmission.

Not where it says that one creative work is the property of the creator.

Finally this is why I needed a license from Judges Guild to my project.

Quote(2) to prepare derivative works based upon the copyrighted work;

QuoteA "derivative work" is a work based upon one or more preexisting works, such as a translation, musical arrangement, dramatization, fictionalization, motion picture version, sound recording, art reproduction, abridgment, condensation, or any other form in which a work may be recast, transformed, or adapted. A work consisting of editorial revisions, annotations, elaborations, or other modifications, which, as a whole, represent an original work of authorship, is a "derivative work".

Right, so it is a derivative work, which is covered by IP law, as it should, you took everything from the original and included it with better/cleaned presentation which ammounts to editing.

Does it make a difference if I type everything while plagiarizing your thesis or photocopy it?

You can patent a game, but not game mechanics, which are the ideas. As in you can't patent the idea of puting the small ball in that hole to earn points. Because that's the idea.

Likewise I can patent a mechanism for a vending machine. But you can develop your own mechanism for your own vending machine, which is the idea.

You keep conflating the IDEA with the product. Those are not the same.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 02:28:52 PM
Quote from: Oddend on October 08, 2021, 02:15:47 PM
Quote from: Rob Necronomicon on October 08, 2021, 02:05:44 PM
I make a living from art (not from RPGs stuff, obviously). But some years ago, I had a lot of my stock art stolen and then re-distributed for free. Me, and thousands of other artists, incidentally.

So, as far as I'm concerned, it's 'theft' because you are stealing money from my pocket. AKA - affecting my personal earnings.

Sadly, there's not much you can do about it. Mainly, because these attacks are perpetrated by professional criminals outside western jurisdiction. :(

Did any of your regular clients switch to using the free dump instead of paying you to create new stuff?

Do you believe anyone using the free dump was a potential client before the dump?

What does that matter? Do they have the right to enjoy his shit without paying him for it? Against his will? Fucking commies man.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 02:29:31 PM
Quote from: Oddend on October 08, 2021, 01:32:22 PM
If you want to use this argument, you'll have to explain the existence of the Blender Foundation Open Movies (https://www.blender.org/about/studio/), which are open source movies made with open source software (which you'll also have to explain the existence of - especially Blender itself, which is quickly becoming the most popular 3D production software in the industry).

One of my favorite documentaries, Get Lamp (https://www.youtube.com/watch?v=LRhbcDzbGSU), is also CC-BY. So is The Internet's Own Boy: The Story of Aaron Swartz (https://youtu.be/9vz06QO3UkQ), which, incidentally, it's the story of how IP law was used to bully a modern day hero into suicide.

How are these movies produced? Why? How could it be done? Clearly there was no incentive, and they were just made by crazy people! Or maybe the "Nobody Would Solve the Problem Because I Personally Can't Think of How" hypothesis just isn't supported the empirical evidence. The problem has already been solved in many ways by many people.

An explanation? Sure! It is a step on the path to a future where elaborate movie production will become doable by an individual or a very small group.

Quote from: estar on October 08, 2021, 12:54:59 PM
It not cowardly for somebody to provide for themselves or their family first.

Quote from: Oddend on October 08, 2021, 01:32:22 PM
I never stated this though, so I don't see how it's relevant. Don't start acting like GeekyBugle.
You said that it was cowardly for a creator not to share in the basis they won't get compensation. My counterpoint is some creative works are so time consuming and resource intensive to make that the only way to realize them if the people involved are compensated.



Quote from: Oddend on October 08, 2021, 01:32:22 PM
You've made lots of great points on why IP law makes no sense and is intentionally harmful toward people who have done nothing wrong; I don't see how you can be in favor of it.

"Doing harm to people temporarily" isn't some kind of "reasonable middle ground" between "doing no harm" and "harming too much". It's just doing harm.
I don't support how IP Law as it now stands. As I stated clearly earlier in the thread, I feel that 28 years plus an additional 28 years of if the creator renews is adequate compensation. But during those 28 to 56 years the creator has exclusive rights. I am also favor of a copyright small claims court systems, and I am in favor moving from 35 years to 28 years the windows for the original author to reclaim their copyright. The idea is that when renewal comes up the original author can opt to reclaim the copyright in their works. The only exception would be work for hire and I would favor a better and clear definition of what work for hire means. Also the idea of collaborative works needs some work when multiple individuals are involved the creation of a work. Finally a method of formally committing one's work to the public domain and/or copyleft is needed.

As for the idea of harm, nobody getting harmed here. Several folks throughout US history including Supreme Court justices has written variants of "True Liberty can not exist when people don't consider the consequences of their action on other people's liberty." For example not allowing people to build nuclear reactors in their backyards, or fining people for not getting a smallpox vaccine.

In the case of IP we know that people realizing their creative ideas is a positive good for society. We want to encourage this. Prior to the advent of the internet the only effective method of encouraging this was grant of some type of monopoly. Now this only completely true for certain type of creative works. For the works that been impacted by the internet and digital technology; music, some images, and written works; we need to modify this. But it remains unclear exactly what modifications are needed. But even works that have been impacted there still a time component that people need encouragement in order for them to make the investment.

In short the situation isn't simplistic. Adopting a completely libertarian solution is not going to work, neither treating IP as tangible property when it is not, nor is rounding up all the pirates and shooting them will work.

Hope that makes sense.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 02:45:52 PM
Quote from: estar on October 08, 2021, 02:29:31 PM
Quote from: Oddend on October 08, 2021, 01:32:22 PM
If you want to use this argument, you'll have to explain the existence of the Blender Foundation Open Movies (https://www.blender.org/about/studio/), which are open source movies made with open source software (which you'll also have to explain the existence of - especially Blender itself, which is quickly becoming the most popular 3D production software in the industry).

One of my favorite documentaries, Get Lamp (https://www.youtube.com/watch?v=LRhbcDzbGSU), is also CC-BY. So is The Internet's Own Boy: The Story of Aaron Swartz (https://youtu.be/9vz06QO3UkQ), which, incidentally, it's the story of how IP law was used to bully a modern day hero into suicide.

How are these movies produced? Why? How could it be done? Clearly there was no incentive, and they were just made by crazy people! Or maybe the "Nobody Would Solve the Problem Because I Personally Can't Think of How" hypothesis just isn't supported the empirical evidence. The problem has already been solved in many ways by many people.

An explanation? Sure! It is a step on the path to a future where elaborate movie production will become doable by an individual or a very small group.

Quote from: estar on October 08, 2021, 12:54:59 PM
It not cowardly for somebody to provide for themselves or their family first.

Quote from: Oddend on October 08, 2021, 01:32:22 PM
I never stated this though, so I don't see how it's relevant. Don't start acting like GeekyBugle.
You said that it was cowardly for a creator not to share in the basis they won't get compensation. My counterpoint is some creative works are so time consuming and resource intensive to make that the only way to realize them if the people involved are compensated.



Quote from: Oddend on October 08, 2021, 01:32:22 PM
You've made lots of great points on why IP law makes no sense and is intentionally harmful toward people who have done nothing wrong; I don't see how you can be in favor of it.

"Doing harm to people temporarily" isn't some kind of "reasonable middle ground" between "doing no harm" and "harming too much". It's just doing harm.
I don't support how IP Law as it now stands. As I stated clearly earlier in the thread, I feel that 28 years plus an additional 28 years of if the creator renews is adequate compensation. But during those 28 to 56 years the creator has exclusive rights. I am also favor of a copyright small claims court systems, and I am in favor moving from 35 years to 28 years the windows for the original author to reclaim their copyright. The idea is that when renewal comes up the original author can opt to reclaim the copyright in their works. The only exception would be work for hire and I would favor a better and clear definition of what work for hire means. Also the idea of collaborative works needs some work when multiple individuals are involved the creation of a work. Finally a method of formally committing one's work to the public domain and/or copyleft is needed.

As for the idea of harm, nobody getting harmed here. Several folks throughout US history including Supreme Court justices has written variants of "True Liberty can not exist when people don't consider the consequences of their action on other people's liberty." For example not allowing people to build nuclear reactors in their backyards, or fining people for not getting a smallpox vaccine.

In the case of IP we know that people realizing their creative ideas is a positive good for society. We want to encourage this. Prior to the advent of the internet the only effective method of encouraging this was grant of some type of monopoly. Now this only completely true for certain type of creative works. For the works that been impacted by the internet and digital technology; music, some images, and written works; we need to modify this. But it remains unclear exactly what modifications are needed. But even works that have been impacted there still a time component that people need encouragement in order for them to make the investment.

In short the situation isn't simplistic. Adopting a completely libertarian solution is not going to work, neither treating IP as tangible property when it is not, nor is rounding up all the pirates and shooting them will work.

Hope that makes sense.

So, you and I disagree on the why but do agree on the what. Since I'm not an ideologue that's good enough for me, IP should be protected and both current laws of IP and trademark need to be modified.

Did I sumarize correctly your position on the subject?

If so all is good and we can be on the same side even if we disagree on the why.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: David Johansen on October 08, 2021, 02:46:20 PM
The notion that people downloading games makes them popular and profitable is demonstrably false.

Giving my games away hasn't made them more popular.  That's for sure :D
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 02:46:44 PM
Quote from: GeekyBugle on October 08, 2021, 02:26:50 PM
Does it make a difference if I type everything while plagiarizing your thesis or photocopy it?
I believe that the question I asked you.

Quote from: GeekyBugle on October 08, 2021, 02:26:50 PM
You can patent a game, but not game mechanics, which are the ideas. As in you can't patent the idea of puting the small ball in that hole to earn points. Because that's the idea.
Actually you can. Well more accurately you could. If you tried now there too much prior art so it would be considered obvious.

Quote from: GeekyBugle on October 08, 2021, 02:26:50 PM
Likewise I can patent a mechanism for a vending machine. But you can develop your own mechanism for your own vending machine, which is the idea.
Unless it embodies the only practical way to make that aspect of the Vending Work.

And I know this happened because my father was sued by the guy who build the first metal cutting table to cut HVAC parts. We didn't know about the patent when we built the machine. In fact there was multiple competitors out there. But as turned out this guy was the first to put together all the elements of a Metal Cutting machines that cut HVAC parts. He sued the entire industry and won. Everybody who sold a HVAC cutting machine in the 90s had to pay this guy substantial royalties.

And my industry is not the only one that this happened too. A more famous example was the intermittent windshield wiper. A guy came up with the only practical solution to the problem. Demoed it, and also got a patent. Everybody ignored him and came out with their own. He sued everybody in the industry and won.

It rare that an invention is that fundamental but it happens and there is no way around it because Patents cover the ideas as well.

Take your vending machine example. What are the elements of a vending machines? You have a something that receives and count coins, a place to store the coins, a dispensing mechanism, and a way to load products into the machine. At one point in the past the above combination was novel enough to be patented just as I described it. In the late 19th century there were was a time where something held that patent. I believe it was for dispensing postcards in railroad stations. After the patent expired the race was one and further patent were for specific types of vending machine and when those expired, for specific mechanism within vending machines. Today pretty much any vending machine patent is only good for that exact vending machines.

Some fields like gasoline engines or computer chips slowly evolve through the combined efforts of everybody involved. Nobody has a fundamental patent.

Quote from: GeekyBugle on October 08, 2021, 02:26:50 PM
You keep conflating the IDEA with the product. Those are not the same.
And you don't have a understanding of patent law. Did you know you can get a patent on a material for example? They called composition of matter patents and companies get them when they invent a new alloy for example.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Steven Mitchell on October 08, 2021, 02:48:08 PM
Quote from: estar on October 08, 2021, 02:29:31 PMI don't support how IP Law as it now stands. As I stated clearly earlier in the thread, I feel that 28 years plus an additional 28 years of if the creator renews is adequate compensation. But during those 28 to 56 years the creator has exclusive rights. I am also favor of a copyright small claims court systems, and I am in favor moving from 35 years to 28 years the windows for the original author to reclaim their copyright. The idea is that when renewal comes up the original author can opt to reclaim the copyright in their works. The only exception would be work for hire and I would favor a better and clear definition of what work for hire means. Also the idea of collaborative works needs some work when multiple individuals are involved the creation of a work. Finally a method of formally committing one's work to the public domain and/or copyleft is needed.


Agree with this, and also think that the renewal is where the work for hire exception should be carved out.  They hire you to write it, they own the original 28 year copyright.  Then you have the option to renew it, which gives you another 28 years to take it yourself or license it out to the original holder or whatever you want to do with it.  From that, it's pretty easy to set up a right of first refusal, such that if you renew, decide to sell, you name the price but the original holder has to be given first chance to purchase.  No monkey business with inheritance either, it's like a deed.  You die 21 years in, your heirs/estate now owns it.

In practice, with a law like that, wouldn't be a lot of times it would get used, because now the one that hired you has a vested interest in treating you well that first 28 years.

Of course, that only works if the time frame is reasonable.  None of this Evil Mouse Corp. extend to infinity and beyond nonsense.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 02:55:22 PM
Quote from: estar on October 08, 2021, 02:46:44 PM
Quote from: GeekyBugle on October 08, 2021, 02:26:50 PM
Does it make a difference if I type everything while plagiarizing your thesis or photocopy it?
I believe that the question I asked you.

Quote from: GeekyBugle on October 08, 2021, 02:26:50 PM
You can patent a game, but not game mechanics, which are the ideas. As in you can't patent the idea of puting the small ball in that hole to earn points. Because that's the idea.
Actually you can. Well more accurately you could. If you tried now there too much prior art so it would be considered obvious.

Quote from: GeekyBugle on October 08, 2021, 02:26:50 PM
Likewise I can patent a mechanism for a vending machine. But you can develop your own mechanism for your own vending machine, which is the idea.
Unless it embodies the only practical way to make that aspect of the Vending Work.

And I know this happened because my father was sued by the guy who build the first metal cutting table to cut HVAC parts. We didn't know about the patent when we built the machine. In fact there was multiple competitors out there. But as turned out this guy was the first to put together all the elements of a Metal Cutting machines that cut HVAC parts. He sued the entire industry and won. Everybody who sold a HVAC cutting machine in the 90s had to pay this guy substantial royalties.

And my industry is not the only one that this happened too. A more famous example was the intermittent windshield wiper. A guy came up with the only practical solution to the problem. Demoed it, and also got a patent. Everybody ignored him and came out with their own. He sued everybody in the industry and won.

It rare that an invention is that fundamental but it happens and there is no way around it because Patents cover the ideas as well.

Take your vending machine example. What are the elements of a vending machines? You have a something that receives and count coins, a place to store the coins, a dispensing mechanism, and a way to load products into the machine. At one point in the past the above combination was novel enough to be patented just as I described it. In the late 19th century there were was a time where something held that patent. I believe it was for dispensing postcards in railroad stations. After the patent expired the race was one and further patent were for specific types of vending machine and when those expired, for specific mechanism within vending machines. Today pretty much any vending machine patent is only good for that exact vending machines.

Some fields like gasoline engines or computer chips slowly evolve through the combined efforts of everybody involved. Nobody has a fundamental patent.

Quote from: GeekyBugle on October 08, 2021, 02:26:50 PM
You keep conflating the IDEA with the product. Those are not the same.
And you don't have a understanding of patent law. Did you know you can get a patent on a material for example? They called composition of matter patents and companies get them when they invent a new alloy for example.

Yes you asked that, in case it wasn't clear my position is that there's no difference by which means you copy something.

I already stated that patent law was a different beast and needed to be treated different than artistic IP, maybe you missed it?

Idea: Lets make a new material with X characteristics.
Concrete product: Said new material which needed investment to become a reality.

The reason I think patent law needs it's own discussion is because there are some cases where granting the patent might hurt more than not granting it.

Take for instance a coin receptacle for a vending machine, a wide patent for the idea is stupid, even more so if there's no other way to do it. IMHO

It needs to be treated different than creative/artistic IP.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 02:58:27 PM
Quote from: GeekyBugle on October 08, 2021, 02:45:52 PM
So, you and I disagree on the why but do agree on the what. Since I'm not an ideologue that's good enough for me, IP should be protected and both current laws of IP and trademark need to be modified.

Did I sumarize correctly your position on the subject?

If so all is good and we can be on the same side even if we disagree on the why.
Yes IP should be protected although we disagree on the reason why they should be protected.

But I will point out that the why makes a difference in the long run. If it turns out that society doesn't need to grant a monopoly on works or a specific type of work in order for progress or advancement to happen then I will vote or advocate for abolishing those monopolies. For example patron client relationship becomes the dominate means of compensating creatives.

And it won't be clear cut. Any change will have to be thoroughly debated. The change will mean that some that prosper under the new system and some will not. We see that now. Authors that were total asshole were successful under a traditional publisher-author relationship wilted with the advent of the Internet. Which places more of a premium on direct contact with one's audience. Before only the publisher had to deal with the person being a dick. With the internet it is on full display for everybody to see. And even when it has nothing to do with politics, people don't like dealing with assholes. Especially when it in their face after watching a video or reading a blog post.


Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 02:58:49 PM
Quote from: Steven Mitchell on October 08, 2021, 02:48:08 PM
Quote from: estar on October 08, 2021, 02:29:31 PMI don't support how IP Law as it now stands. As I stated clearly earlier in the thread, I feel that 28 years plus an additional 28 years of if the creator renews is adequate compensation. But during those 28 to 56 years the creator has exclusive rights. I am also favor of a copyright small claims court systems, and I am in favor moving from 35 years to 28 years the windows for the original author to reclaim their copyright. The idea is that when renewal comes up the original author can opt to reclaim the copyright in their works. The only exception would be work for hire and I would favor a better and clear definition of what work for hire means. Also the idea of collaborative works needs some work when multiple individuals are involved the creation of a work. Finally a method of formally committing one's work to the public domain and/or copyleft is needed.


Agree with this, and also think that the renewal is where the work for hire exception should be carved out.  They hire you to write it, they own the original 28 year copyright.  Then you have the option to renew it, which gives you another 28 years to take it yourself or license it out to the original holder or whatever you want to do with it.  From that, it's pretty easy to set up a right of first refusal, such that if you renew, decide to sell, you name the price but the original holder has to be given first chance to purchase.  No monkey business with inheritance either, it's like a deed.  You die 21 years in, your heirs/estate now owns it.

In practice, with a law like that, wouldn't be a lot of times it would get used, because now the one that hired you has a vested interest in treating you well that first 28 years.

Of course, that only works if the time frame is reasonable.  None of this Evil Mouse Corp. extend to infinity and beyond nonsense.

Sounds reasonable, it allows the author time to benefit from his creation while stoping the Rat Shack from doing what they are doing.

Inheritance, does the heir own it until the original time limit expires and then it's public domain or what?

Trademarks, what about those? Should anyone be able to trademark Superman and thus prevent everybody from ever using it even if it got into public domain?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 08, 2021, 03:03:14 PM
56 years is way too long.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 03:03:20 PM
Quote from: estar on October 08, 2021, 02:58:27 PM
Quote from: GeekyBugle on October 08, 2021, 02:45:52 PM
So, you and I disagree on the why but do agree on the what. Since I'm not an ideologue that's good enough for me, IP should be protected and both current laws of IP and trademark need to be modified.

Did I sumarize correctly your position on the subject?

If so all is good and we can be on the same side even if we disagree on the why.
Yes IP should be protected although we disagree on the reason why they should be protected.

But I will point out that the why makes a difference in the long run. If it turns out that society doesn't need to grant a monopoly on works or a specific type of work in order for progress or advancement to happen then I will vote or advocate for abolishing those monopolies. For example patron client relationship becomes the dominate means of compensating creatives.

And it won't be clear cut. Any change will have to be thoroughly debated. The change will mean that some that prosper under the new system and some will not. We see that now. Authors that were total asshole were successful under a traditional publisher-author relationship wilted with the advent of the Internet. Which places more of a premium on direct contact with one's audience. Before only the publisher had to deal with the person being a dick. With the internet it is on full display for everybody to see. And even when it has nothing to do with politics, people don't like dealing with assholes. Especially when it in their face after watching a video or reading a blog post.

I'm fine with that, if or when such time comes the author still gets compensated, but you'd need to prove that abolishing IP wouldn't hurt said relationship to the point where the author stops being able to profit from his creation.

Unles such author is a dick, no one has the obligation to support a dick. So people choose not to give him money boo hoo, but they can't also enjoy his creation because they don't have that right.

I mean I put it behind a paywall for a reason, pay or not but don't just take it.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 08, 2021, 03:04:14 PM
Quote from: Oddend on October 08, 2021, 01:59:05 PM
Quote from: Ghostmaker on October 08, 2021, 01:52:48 PM
Quote from: DocJones on October 08, 2021, 01:41:11 PM
Quote from: GeekyBugle on October 08, 2021, 01:21:26 PM
Quote from: DocJones on October 08, 2021, 01:18:53 PM
IMO, Pirates needed to be arrested, tried, convicted and sent to jail.

I would agree if I thought it would solve anything, it won't.
Plus if the owner of the IP doesn't care then what?
Of course if the owner didn't really care he would have put his work under CC0 or in the public domain from day one.
Actually many people are quite ignorant on the damage they do by downloading the protected works of others.
The person running that site (Pirate Trove?) is assuredly one who deserves serving time in a "federal pound him in the ass prison".
Actually, I'm completely aware that I do damage by piracy.

Which is why I'm pirating from people who promote SJW/wokeist bullshit.  You wound my culture? I wound you.

I'd hate to take the wind out of your sails (truly), but "pirating" information simply leaves the content creator financially in the same state as if you had never heard of them to begin with (i.e. it does nothing).

I fully endorse not sending money to people who would have you corralled into a boxcar, but if "piracy" was harmful to creators, then it would be a drop in the bucket compared to all the "harm" done by the rest of the world also not buying their products.
I'm sorry, what?

You literally just advocated for the person running the Trove to be sentenced to 'federal pound him in the ass prison' and now you're trying to say it doesn't do anything?

Maybe make up your mind, brah.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 08, 2021, 03:09:04 PM
Quote from: Ghostmaker on October 08, 2021, 03:04:14 PM
I'm sorry, what?

You literally just advocated for the person running the Trove to be sentenced to 'federal pound him in the ass prison' and now you're trying to say it doesn't do anything?

Maybe make up your mind, brah.

No, that was this guy:

Quote from: DocJones on October 08, 2021, 01:41:11 PM
"federal pound him in the ass prison"
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: RPGPundit on October 08, 2021, 03:33:39 PM
I do not endorse or support large scale filesharing operations of copyrighted material.

However, as a creator I also don't care. If you build up a strong enough rapport with a sufficiently large customer base, there's no reason to be worried about this. The people who will download from a filesharing site are either people who never would have paid money for your product, or will pay money for your product regardless.

The people who have reasons to go ballistic about filesharing are not indie content creators, and if indie creators feel that way they probably haven't thought it through or still have something to learn about the business. The ones who do have reason to care are corporations and corporate shills, or neurotic psychopaths, people whose products are based on some kind of deception (say, a game that pretends to look like a gritty fantasy game but is actually about Social Justice), or some combination of all of the above.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: RPGPundit on October 08, 2021, 03:36:02 PM
Regarding IP, the thing it's important for as far as I'm concerned is not to prevent filesharing, but to prevent people from making direct copies of your product FOR SALE. And we know that if IP didn't exist the first people using this would be the Big Corporations who would be just outright stealing anything creatives made and not giving them a dime.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Rob Necronomicon on October 08, 2021, 03:39:27 PM
Quote from: Oddend on October 08, 2021, 02:15:47 PM
Quote from: Rob Necronomicon on October 08, 2021, 02:05:44 PM
I make a living from art (not from RPGs stuff, obviously). But some years ago, I had a lot of my stock art stolen and then re-distributed for free. Me, and thousands of other artists, incidentally.

So, as far as I'm concerned, it's 'theft' because you are stealing money from my pocket. AKA - affecting my personal earnings.

Sadly, there's not much you can do about it. Mainly, because these attacks are perpetrated by professional criminals outside western jurisdiction. :(

Did any of your regular clients switch to using the free dump instead of paying you to create new stuff?

Do you believe anyone using the free dump was a potential client before the dump?

When I talk about stock agencies. I'm talking about mega corporations who already pay their artists a pittance. They house millions of images, I don't know who downloads my stuff. But what I can tell you, after the 'big leak' lots of our income went down. And who knows what knock on effect it had. We are not talking about a few thousand images here.

Now, speaking about these stock agencies. Here's a thing that happens a lot. Not to me as I'm too small but the possibility is there. Some of the more popular photographers have had their images leaked as well. So every now and then, a phantom account is created by some cnut. Who then sells that person's photography as their own. With there being millions of pics and illustrations it could take months before these shits are found out. And that's probably by fluke as thee companies do little to route these bastards out. And even then, you've got to prove you own the image. This takes time.

And of course, at best, these criminals just have their account blocked. And generally being from India or China they are effectively immune to any consequences. And they just open up another one using a dodgy ID or credit card. This is a regular occurrence on their forums.

So yes... Its fucks with your income.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 04:02:27 PM
Quote from: RPGPundit on October 08, 2021, 03:36:02 PM
Regarding IP, the thing it's important for as far as I'm concerned is not to prevent filesharing, but to prevent people from making direct copies of your product FOR SALE. And we know that if IP didn't exist the first people using this would be the Big Corporations who would be just outright stealing anything creatives made and not giving them a dime.

My point exactly, but fucking commies keep arguing about filesharing because reasons.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 04:04:32 PM
Quote from: Rob Necronomicon on October 08, 2021, 03:39:27 PM
Quote from: Oddend on October 08, 2021, 02:15:47 PM
Quote from: Rob Necronomicon on October 08, 2021, 02:05:44 PM
I make a living from art (not from RPGs stuff, obviously). But some years ago, I had a lot of my stock art stolen and then re-distributed for free. Me, and thousands of other artists, incidentally.

So, as far as I'm concerned, it's 'theft' because you are stealing money from my pocket. AKA - affecting my personal earnings.

Sadly, there's not much you can do about it. Mainly, because these attacks are perpetrated by professional criminals outside western jurisdiction. :(

Did any of your regular clients switch to using the free dump instead of paying you to create new stuff?

Do you believe anyone using the free dump was a potential client before the dump?

When I talk about stock agencies. I'm talking about mega corporations who already pay their artists a pittance. They house millions of images, I don't know who downloads my stuff. But what I can tell you, after the 'big leak' lots of our income went down. And who knows what knock on effect it had. We are not talking about a few thousand images here.

Now, speaking about these stock agencies. Here's a thing that happens a lot. Not to me as I'm too small but the possibility is there. Some of the more popular photographers have had their images leaked as well. So every now and then, a phantom account is created by some cnut. Who then sells that person's photography as their own. With there being millions of pics and illustrations it could take months before these shits are found out. And that's probably by fluke as thee companies do little to route these bastards out. And even then, you've got to prove you own the image. This takes time.

And of course, at best, these criminals just have their account blocked. And generally being from India or China they are effectively immune to any consequences. And they just open up another one using a dodgy ID or credit card. This is a regular occurrence on their forums.

So yes... Its fucks with your income.

"Bbut muh freedom to take your shit and not pay for it!" Odbrain probably.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Mishihari on October 08, 2021, 05:15:49 PM
This conversation reminds me a lot of some dialogue from Guardians of the Galaxy


Quote
    "Your criminal records have also been expunged. However, I have to warn you against breaking any laws in the future."
    "Question. What if I see something that I wanna take and it belongs to someone else?"
    "Then you will be arrested."
    "But what if I want it more than the person who has it?"
    "Still illegal."
    "That doesn't follow. No, I want it more, sir. Do you understand me? What are you laughing at? What? I can't have a discussion with this gentleman?"
    ―Rocket Raccoon and Rhomann
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Steven Mitchell on October 08, 2021, 05:57:05 PM
Quote from: GeekyBugle on October 08, 2021, 02:58:49 PM
Sounds reasonable, it allows the author time to benefit from his creation while stoping the Rat Shack from doing what they are doing.

Inheritance, does the heir own it until the original time limit expires and then it's public domain or what?

Trademarks, what about those? Should anyone be able to trademark Superman and thus prevent everybody from ever using it even if it got into public domain?

Whatever the time frame is, either the creator has it for the full time, including their heirs.  Or the person who paid you to create it gets the first half, and then first chance to buy the second half off of you.  If the goal of the law is to encourage content creation, then it has to recognize the contributions of both parties.  If a corporation can own it, then an estate can own it.  Shouldn't matter who has rights to the estate.

Quote from: Pat on October 08, 2021, 03:03:14 PM
56 years is way too long.

Maybe, but 15/15 is either too short or darn close to it.  I wouldn't go less than 20/20.  If you want 25/25 for nice round numbers, that works.  The original idea is that if you produced something as a young adult, and lived a full life, you'd own it for most of that life.  If you died young, your heirs would have something to compensate them. 

Personally, I think it should be set to match what is considered an adult--and that should be consistent through the law.  That is, your kids benefit if you aren't around but your grandchildren probably don't.  But age of an adult gets into all kinds of tricky questions that aren't going to be resolved even if agreement could be reached on IP law. In some cases, we are now counting people up to age 26 as dependents.  Barring a change in that, 28/28 isn't off.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 08, 2021, 07:30:17 PM
Quote from: Steven Mitchell on October 08, 2021, 05:57:05 PM
Quote from: GeekyBugle on October 08, 2021, 02:58:49 PM
Sounds reasonable, it allows the author time to benefit from his creation while stoping the Rat Shack from doing what they are doing.

Inheritance, does the heir own it until the original time limit expires and then it's public domain or what?

Trademarks, what about those? Should anyone be able to trademark Superman and thus prevent everybody from ever using it even if it got into public domain?

Whatever the time frame is, either the creator has it for the full time, including their heirs.  Or the person who paid you to create it gets the first half, and then first chance to buy the second half off of you.  If the goal of the law is to encourage content creation, then it has to recognize the contributions of both parties.  If a corporation can own it, then an estate can own it.  Shouldn't matter who has rights to the estate.

Quote from: Pat on October 08, 2021, 03:03:14 PM
56 years is way too long.

Maybe, but 15/15 is either too short or darn close to it.  I wouldn't go less than 20/20.  If you want 25/25 for nice round numbers, that works.  The original idea is that if you produced something as a young adult, and lived a full life, you'd own it for most of that life.  If you died young, your heirs would have something to compensate them. 

Personally, I think it should be set to match what is considered an adult--and that should be consistent through the law.  That is, your kids benefit if you aren't around but your grandchildren probably don't.  But age of an adult gets into all kinds of tricky questions that aren't going to be resolved even if agreement could be reached on IP law. In some cases, we are now counting people up to age 26 as dependents.  Barring a change in that, 28/28 isn't off.
It's not "ownership". It's a temporary granting of monopoly privileges in order to encourage a socially desirable behavior. Just look at any of GeekyBugle's posts to see why that's important -- telling people they can own ideas creates a massive sense of entitlement. This is exactly why Disney and other large companies were able to extend their legal monopolies to what is an effectively infinite duration. Because somewhere in the past 40 years, people have started to think of it as a right, and began reacting to restrictions as if their rights were being violated, and thus effectively have been supporting the corporate taking of our shared culture. It's socialist thinking, and it's the same problem that cropped up with the emergence of other positive rights. We see the same outrage when it comes to things like a UBI, or minimum wages. Monopolies are inherently anti-free market restrictions on fair competition, and they need to be recognized as such. We need to make it very clear that forcing others to provide something for you or forcing others to limit their behavior is not a right, though it may be a temporary and limited gift or privilege given in extreme cases for clear reasons.

And why should someone be granted those rights for their entire life? Saying it should last the life of the author seems like a backdoor way of granting ownership, albeit with a restriction on inheritance. That's the wrong approach, because the only reason to grant monopoly privileges is utilitarian: To encourage people to make more creative things. So the limit on the duration should be pragmatic, and based on the typical lifecycle of a product. How long does it take to produce and a song and make it into a hit? Only a couple years, max. So the limit shouldn't be any longer that. This isn't a title of ownership, but a grace period where they're given an advantage they can use to monetize their invention or creation. It should be a use or lose it situation, because they have to do something useful with their creation before it's released into the public domain. For something like pharmaceuticals, where the development, testing, and production can take a very long time, there's an argument for a longer period. But that's an outlier, and even there the current 20 years seems to be too long. Most monopolies should terminate in a fraction of that period.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 08:02:52 PM
Quote from: Pat on October 08, 2021, 07:30:17 PM
Quote from: Steven Mitchell on October 08, 2021, 05:57:05 PM
Quote from: GeekyBugle on October 08, 2021, 02:58:49 PM
Sounds reasonable, it allows the author time to benefit from his creation while stoping the Rat Shack from doing what they are doing.

Inheritance, does the heir own it until the original time limit expires and then it's public domain or what?

Trademarks, what about those? Should anyone be able to trademark Superman and thus prevent everybody from ever using it even if it got into public domain?

Whatever the time frame is, either the creator has it for the full time, including their heirs.  Or the person who paid you to create it gets the first half, and then first chance to buy the second half off of you.  If the goal of the law is to encourage content creation, then it has to recognize the contributions of both parties.  If a corporation can own it, then an estate can own it.  Shouldn't matter who has rights to the estate.

Quote from: Pat on October 08, 2021, 03:03:14 PM
56 years is way too long.

Maybe, but 15/15 is either too short or darn close to it.  I wouldn't go less than 20/20.  If you want 25/25 for nice round numbers, that works.  The original idea is that if you produced something as a young adult, and lived a full life, you'd own it for most of that life.  If you died young, your heirs would have something to compensate them. 

Personally, I think it should be set to match what is considered an adult--and that should be consistent through the law.  That is, your kids benefit if you aren't around but your grandchildren probably don't.  But age of an adult gets into all kinds of tricky questions that aren't going to be resolved even if agreement could be reached on IP law. In some cases, we are now counting people up to age 26 as dependents.  Barring a change in that, 28/28 isn't off.
It's not "ownership". It's a temporary granting of monopoly privileges in order to encourage a socially desirable behavior. Just look at any of GeekyBugle's posts to see why that's important -- telling people they can own ideas creates a massive sense of entitlement. This is exactly why Disney and other large companies were able to extend their legal monopolies to what is an effectively infinite duration. Because somewhere in the past 40 years, people have started to think of it as a right, and began reacting to restrictions as if their rights were being violated, and thus effectively have been supporting the corporate taking of our shared culture. It's socialist thinking, and it's the same problem that cropped up with the emergence of other positive rights. We see the same outrage when it comes to things like a UBI, or minimum wages. Monopolies are inherently anti-free market restrictions on fair competition, and they need to be recognized as such. We need to make it very clear that forcing others to provide something for you or forcing others to limit their behavior is not a right, though it may be a temporary and limited gift or privilege given in extreme cases for clear reasons.

And why should someone be granted those rights for their entire life? Saying it should last the life of the author seems like a backdoor way of granting ownership, albeit with a restriction on inheritance. That's the wrong approach, because the only reason to grant monopoly privileges is utilitarian: To encourage people to make more creative things. So the limit on the duration should be pragmatic, and based on the typical lifecycle of a product. How long does it take to produce and a song and make it into a hit? Only a couple years, max. So the limit shouldn't be any longer that. This isn't a title of ownership, but a grace period where they're given an advantage they can use to monetize their invention or creation. It should be a use or lose it situation, because they have to do something useful with their creation before it's released into the public domain. For something like pharmaceuticals, where the development, testing, and production can take a very long time, there's an argument for a longer period. But that's an outlier, and even there the current 20 years seems to be too long. Most monopolies should terminate in a fraction of that period.

Yes Pat, it's socialists that support private property... Fuck me, how can you write something like that and hit send?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 08, 2021, 08:11:47 PM
Quote from: GeekyBugle on October 08, 2021, 08:02:52 PM
Yes Pat, it's socialists that support private property... Fuck me, how can you write something like that and hit send?
I've found it really ironic how you're calling everyone communists for opposing your socialist ideas about positive rights that have to be imposed on others. It's a serious case of doublethink on your part.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 08:27:31 PM
Quote from: Pat on October 08, 2021, 08:11:47 PM
Quote from: GeekyBugle on October 08, 2021, 08:02:52 PM
Yes Pat, it's socialists that support private property... Fuck me, how can you write something like that and hit send?
I've found it really ironic how you're calling everyone communists for opposing your socialist ideas about positive rights that have to be imposed on others. It's a serious case of doublethink on your part.

Yep, private property is a "positive right" and also socialist.

But wanting free access to MY shit is totally capitalist ancap free markets...

You can't be this dense, I refuse to believe it, but maybe you are, who knows? After all human stupidity is infinite.

In your mind wanting people to pay for shit I made is socialist but you wanting those people to have free access to the shit I made is capitalism...

Consensual exchange of goods for you is socialism, but forcing me to give away the goods I produce is capitalism...

But I'm the one that suffers from doublethink...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 08, 2021, 09:08:00 PM
Quote from: GeekyBugle on October 08, 2021, 08:27:31 PM
Quote from: Pat on October 08, 2021, 08:11:47 PM
Quote from: GeekyBugle on October 08, 2021, 08:02:52 PM
Yes Pat, it's socialists that support private property... Fuck me, how can you write something like that and hit send?
I've found it really ironic how you're calling everyone communists for opposing your socialist ideas about positive rights that have to be imposed on others. It's a serious case of doublethink on your part.

Yep, private property is a "positive right" and also socialist.

But wanting free access to MY shit is totally capitalist ancap free markets...

You can't be this dense, I refuse to believe it, but maybe you are, who knows? After all human stupidity is infinite.

In your mind wanting people to pay for shit I made is socialist but you wanting those people to have free access to the shit I made is capitalism...

Consensual exchange of goods for you is socialism, but forcing me to give away the goods I produce is capitalism...

But I'm the one that suffers from doublethink...
Did you make the book? Then yes, it's your property. With a few limitations we can ignore, you can do whatever you want with it, including selling it or keeping it for your exclusive use.

But at least three people have explained to you why they think the book is property, but the collection of words in the book is not. You have strong opinions on the subject and it's fine if you don't agree with us, but it's really hard to talk with you about the subject because you don't seem to even understand the points we've been making.

If you're willing to step back and try to grok the concept, I'll explain it again. Property exists because of scarcity. We only have limited resources in the world, and we have to figure out how to utilize them. The idea that we can all just share everything fails from a utilitarian perspective. Just think of public parks and roads, and how much garbage they tend to collect. An owner has a strong vested interest in caring for what they own, but when ownership if diffuse or unclear, people just don't bother as much to maintain it. This leads to what is known as the tragedy of the commons. The reason owners tend to care for what they own is because they directly benefit from its use, sale, or utilization. So ownership has a utilitarian basis. We want people to own things, and we want a free market where people can make exchanges of mutual benefit, because it's the best way to ensure the limited resources of the world are used in the most efficient way to meet human needs. This tends to benefits everyone, not just the owners.

But ideas, stories, songs, and so on aren't limited resources. If you steal someone's car, they have to do without. But if you write a story, and someone copies it, you still have the story. It wasn't taken away from you, like the car was. If you throw trash on someone's lawn, they have to clean it up. But if someone writes a new version of your story except all the major characters are blue, your story isn't trashed. Your version still exists, as well as the new one. So there's no scarcity, when it comes to intellectual creations. Property and property rights exist because of scarcity, so the story you wrote isn't some kind of property.

I believe in incentives, and I think it's worthwhile trade off to grant a temporary monopoly to writers and artists and so on to encourage future works. But I also think monopolies are very bad things, and that there is great value allowing everyone to exploit our intellectual heritage in new ways as soon as possible, so the duration should be sharply limited.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 09:32:55 PM
Quote from: Pat on October 08, 2021, 09:08:00 PM
Quote from: GeekyBugle on October 08, 2021, 08:27:31 PM
Quote from: Pat on October 08, 2021, 08:11:47 PM
Quote from: GeekyBugle on October 08, 2021, 08:02:52 PM
Yes Pat, it's socialists that support private property... Fuck me, how can you write something like that and hit send?
I've found it really ironic how you're calling everyone communists for opposing your socialist ideas about positive rights that have to be imposed on others. It's a serious case of doublethink on your part.

Yep, private property is a "positive right" and also socialist.

But wanting free access to MY shit is totally capitalist ancap free markets...

You can't be this dense, I refuse to believe it, but maybe you are, who knows? After all human stupidity is infinite.

In your mind wanting people to pay for shit I made is socialist but you wanting those people to have free access to the shit I made is capitalism...

Consensual exchange of goods for you is socialism, but forcing me to give away the goods I produce is capitalism...

But I'm the one that suffers from doublethink...
Did you make the book? Then yes, it's your property. With a few limitations we can ignore, you can do whatever you want with it, including selling it or keeping it for your exclusive use.

But at least three people have explained to you why they think the book is property, but the collection of words in the book is not. You have strong opinions on the subject and it's fine if you don't agree with us, but it's really hard to talk with you about the subject because you don't seem to even understand the points we've been making.

If you're willing to step back and try to grok the concept, I'll explain it again. Property exists because of scarcity. We only have limited resources in the world, and we have to figure out how to utilize them. The idea that we can all just share everything fails from a utilitarian perspective. Just think of public parks and roads, and how much garbage they tend to collect. An owner has a strong vested interest in caring for what they own, but when ownership if diffuse or unclear, people just don't bother as much to maintain it. This leads to what is known as the tragedy of the commons. The reason owners tend to care for what they own is because they directly benefit from its use, sale, or utilization. So ownership has a utilitarian basis. We want people to own things, and we want a free market where people can make exchanges of mutual benefit, because it's the best way to ensure the limited resources of the world are used in the most efficient way to meet human needs. This tends to benefits everyone, not just the owners.

But ideas, stories, songs, and so on aren't limited resources. If you steal someone's car, they have to do without. But if you write a story, and someone copies it, you still have the story. It wasn't taken away from you, like the car was. If you throw trash on someone's lawn, they have to clean it up. But if someone writes a new version of your story except all the major characters are blue, your story isn't trashed. Your version still exists, as well as the new one. So there's no scarcity, when it comes to intellectual creations. Property and property rights exist because of scarcity, so the story you wrote isn't some kind of property.

I believe in incentives, and I think it's worthwhile trade off to grant a temporary monopoly to writers and artists and so on to encourage future works. But I also think monopolies are very bad things, and that there is great value allowing everyone to exploit our intellectual heritage in new ways as soon as possible, so the duration should be sharply limited.

So because you can print a theoretically infinite number of my book (without buying the rights from me) then it's a okay to just go ahead and do so because free markets?

Ideas aren't finite, but the game isn't an idea, it's a finished product, it has my words structured in the way I did, if you had writtn a game with the same basic concept, lets say Pulp, your ideas would be there, probably a little different than mine codified with your words that you arranged in a different way than I.

The IDEA is to write a pulp game. So far I have incurred in no expense, zero investment. Go ahead and take it IDGAF

The PRODUCT is the finished game. Now I have incurred in expenses, I made an investment. You're under no obligation to buy it, but you sure as fuck don't have the right to take it for free and much less to take it print it and sell it without giving me any money I and only I deem sufficient to give you the right to do so.

Investement of resources said Estar, well let me explain it to you in those terms so you may understand since you seem a little slow.

To buy a car I make an investment of resources. If you buy it from me I loose the car but I get at least part of said investment.

If you steal it then I loose the investment and the car. It's not about the car, it's about the voluntary exchange of goods at an agreed price.

Now lets change to a game:

To write a game I make an investment of resources. If you buy one of my books I get back minus taxes and whatever % the store takes a part of my investment with probably some profit.

If you pirate it I get no return on my investment (I don't care much about this because most pirates wouldn't have bought it anyhow), but this doesn't mean they have the right to enjoiy the fruits of my investment without just compensation to me.

If you take it to sell it without buying the right to do so from me then I loose money because I get no return on my investment. This is the part that concerns me the most, but you and your croonies keep on harping about pirates. Under your totally capitalist system Disney, Hasbro or another corporation should be able to just print it without buying the rights from me. Because you can distinguish between ideas and finished product.

And when I say this shouldn't be you cry about entitlement and about how nobody owes me money for just writing a game.

You just don't understand those words either: Nobody owes me money JUST for writting a game. On that we agree, you have the right to buy it to play it or not and not play it (Or be an immoral fuck and pirate it). But you don't understand the part about you don't having the right to enjoy the fruits of my investment (since for some reason if I say labor you reeeee because you must think writting is easy and takes no time and needs no monetary investment) without giving me some money in exchange for those fruits. And this includes both plain piracy or stealing it to sell.

If even after this you keep on Reeeeeeing how the one for privvate property and the free and voluntary exchange of goods for money is an entitled socialist while you that feel entitled to the fruits of my investmnet without giving me any money are the one true ancap capitalist free market advocate I will have to conclude you fell on your head as a child.

I'm not advocating for an UBI for anyone, But I'm sure as fuck also not advocating for some entitled fuck to have free access to the fruits of my investment of resources without giving money in exchange. ты понимаешь товарищ?

ty ponimayesh' tovarishch?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 08, 2021, 09:46:40 PM
Quote from: GeekyBugle on October 08, 2021, 09:32:55 PM
...well let me explain it to you in those terms so you may understand since you seem a little slow.
I went out my way to be nice despite your hostility, but since you clearly have no interest in listening to what anyone else has to say, fuck the hell off socialist.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 08, 2021, 09:54:08 PM
Quote from: Pat on October 08, 2021, 09:46:40 PM
Quote from: GeekyBugle on October 08, 2021, 09:32:55 PM
...well let me explain it to you in those terms so you may understand since you seem a little slow.
I went out my way to be nice despite your hostility, but since you clearly have no interest in listening to what anyone else has to say, fuck the hell off socialist.

It was a noble effort.

On the bright side, this thread has accumulated some good material for anyone who actually has the patience to read.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 08, 2021, 10:05:54 PM
Quote from: Oddend on October 08, 2021, 09:54:08 PM
Quote from: Pat on October 08, 2021, 09:46:40 PM
Quote from: GeekyBugle on October 08, 2021, 09:32:55 PM
...well let me explain it to you in those terms so you may understand since you seem a little slow.
I went out my way to be nice despite your hostility, but since you clearly have no interest in listening to what anyone else has to say, fuck the hell off socialist.

It was a noble effort.

On the bright side, this thread has accumulated some good material for anyone who actually has the patience to read.
It's probably all wasted efforts. There don't seem to be many left on this board who are willing to engage with people with different opinions. It's all SOMEONE DISAGREED WITH ME! NO! I MUST ATTACK combined with attempts to misconstrue every sentence.

<insert it's all so tiresome meme>
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 08, 2021, 10:22:30 PM
Quote from: Pat on October 08, 2021, 09:46:40 PM
Quote from: GeekyBugle on October 08, 2021, 09:32:55 PM
...well let me explain it to you in those terms so you may understand since you seem a little slow.
I went out my way to be nice despite your hostility, but since you clearly have no interest in listening to what anyone else has to say, fuck the hell off socialist.

Yep, we already established you think that advocating for private property and the free exchange of goods for money is socialism.

And that you think that labelling me an entitled socialist is you not being hostile and listening to what I have to say.

Does gravity also work different in your world?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 08, 2021, 11:34:58 PM
Quote from: GeekyBugle on October 08, 2021, 10:22:30 PM
Quote from: Pat on October 08, 2021, 09:46:40 PM
Quote from: GeekyBugle on October 08, 2021, 09:32:55 PM
...well let me explain it to you in those terms so you may understand since you seem a little slow.
I went out my way to be nice despite your hostility, but since you clearly have no interest in listening to what anyone else has to say, fuck the hell off socialist.

Yep, we already established you think that advocating for private property and the free exchange of goods for money is socialism.

And that you think that labelling me an entitled socialist is you not being hostile and listening to what I have to say.

Does gravity also work different in your world?
No, I don't. That's exactly the opposite of what I've stated. You're not even trying to understand what anyone is saying to you.

And who called multiple people in the thread communists, again? If you throw something at somebody, and they throw it back at you, they're not the aggressor. You are.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 08, 2021, 11:38:23 PM
Quote from: GeekyBugle on October 08, 2021, 09:32:55 PM
Investement of resources said Estar, well let me explain it to you in those terms so you may understand since you seem a little slow.
Yeah so about that. You are not getting what I said, the investment of resources does not grant you any rights other than ownership of any physical objects that were created. However it is a good idea for society to allow people to seek a return on a investment of time and resources for a creative work to encourage more investment into making ideas and other creative works.  ​

I get you think you have a inherent right to monopolize the expression of the ideas you think of like a game. But I and others don't agree with that. But society is willing to allow you to have a monopoly to give you the incentive to create copies of game to be used or enjoyed by others. But you don't own anything other the property you created.


Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Slambo on October 09, 2021, 12:54:28 AM
Quote from: Pat on October 08, 2021, 10:05:54 PM
Quote from: Oddend on October 08, 2021, 09:54:08 PM
Quote from: Pat on October 08, 2021, 09:46:40 PM
Quote from: GeekyBugle on October 08, 2021, 09:32:55 PM
...well let me explain it to you in those terms so you may understand since you seem a little slow.
I went out my way to be nice despite your hostility, but since you clearly have no interest in listening to what anyone else has to say, fuck the hell off socialist.

It was a noble effort.

On the bright side, this thread has accumulated some good material for anyone who actually has the patience to read.
It's probably all wasted efforts. There don't seem to be many left on this board who are willing to engage with people with different opinions. It's all SOMEONE DISAGREED WITH ME! NO! I MUST ATTACK combined with attempts to misconstrue every sentence.

<insert it's all so tiresome meme>

If it makes you feel any better ive seen this argument play out dozens of times about ip but this is the first time ive actually got a good grasp of what the anti-IP people think and how they believe abolishing ip laws would work out. Its got me to think alot about what my future business nodel may be when i finally finish some stuff for publishing.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 09, 2021, 01:23:44 AM
Quote from: estar on October 08, 2021, 11:38:23 PM
Quote from: GeekyBugle on October 08, 2021, 09:32:55 PM
Investement of resources said Estar, well let me explain it to you in those terms so you may understand since you seem a little slow.
Yeah so about that. You are not getting what I said, the investment of resources does not grant you any rights other than ownership of any physical objects that were created. However it is a good idea for society to allow people to seek a return on a investment of time and resources for a creative work to encourage more investment into making ideas and other creative works.  ​

I get you think you have a inherent right to monopolize the expression of the ideas you think of like a game. But I and others don't agree with that. But society is willing to allow you to have a monopoly to give you the incentive to create copies of game to be used or enjoyed by others. But you don't own anything other the property you created.

How magnanimous of you!

You're willing to allow me to benefit from my investment, creativiy and efort!?

WOW! Should I kiss your ass?

You're all wrong and you're so entitled and full of yourselves that you're making me think that IP should last forever.

Great work guys, keep on pushing your socialism and I'll convert into a Disney advocate!

You lot seem to think you have any inherent right to the creative works of others and not only that, those others benefgit from their works only thanks to your larguese...

But I'm the socialist says Pat... Fuck me, how can you lot be so entitled?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 09, 2021, 01:25:31 AM
Quote from: Slambo on October 09, 2021, 12:54:28 AM
Quote from: Pat on October 08, 2021, 10:05:54 PM
Quote from: Oddend on October 08, 2021, 09:54:08 PM
Quote from: Pat on October 08, 2021, 09:46:40 PM
Quote from: GeekyBugle on October 08, 2021, 09:32:55 PM
...well let me explain it to you in those terms so you may understand since you seem a little slow.
I went out my way to be nice despite your hostility, but since you clearly have no interest in listening to what anyone else has to say, fuck the hell off socialist.

It was a noble effort.

On the bright side, this thread has accumulated some good material for anyone who actually has the patience to read.
It's probably all wasted efforts. There don't seem to be many left on this board who are willing to engage with people with different opinions. It's all SOMEONE DISAGREED WITH ME! NO! I MUST ATTACK combined with attempts to misconstrue every sentence.

<insert it's all so tiresome meme>

If it makes you feel any better ive seen this argument play out dozens of times about ip but this is the first time ive actually got a good grasp of what the anti-IP people think and how they believe abolishing ip laws would work out. Its got me to think alot about what my future business nodel may be when i finally finish some stuff for publishing.
Thanks, though I think Oddend addressed that a lot more than I. I'm not even anti-, except in the technical sense that I don't like calling it property. I still believe some level of monopoly protection is worthwhile, after all. If you're interested a perspective that's more focused on fundamental rights than statism, the Mises Institute isn't bad start. While I'm not a libertarian or an an-cap, by coming at it from an economic perspective they do a good job of dissecting things like property rights instead of just being zealots chanting slogans.

Publishing seems to be a tough business these days. It's in the midst of probably the greatest change it's faced since the printing press, and it hasn't settled out yet. A lot of traditional wisdom is out the door, and a lot of prognosticators are selling snake oil.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: RPGPundit on October 09, 2021, 06:15:41 AM
Speaking as an author, "life of the author" for copyright seems completely sensible to me. It's my work, I own it as long as I'm alive.

Now, that still leaves a question of the length of copyright for work-for-hire or if you sell your rights to someone else (or to a corporation). In that case, I'd say maybe 25 years; and that would be a term that would be transferrable if it was sold again, but the count doesn't start over.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 09, 2021, 11:20:30 AM
Quote from: GeekyBugle on October 09, 2021, 01:23:44 AM
WOW! Should I kiss your ass?
Yes because you asking me to curtail use of my property (printers, ink, etc.) and curtail my right to freedom of speech and expression in order to compensate you for your creativity. In the exchange you gain a monopoly when it comes to making copies of your creative works and the rest of us gain something useful or entertaining.

As I said before if a days comes where society can gain something useful and/or entertaining without having to grant monopoly then I would be glad to get to rid of them.

Finally it is rare that a truly unique work is made by a creative. One that seemly appears to spring out of the blue with little to no precedent in the work before. The vast majority of creative works are a hybrid of what came melded with a few original ideas. Much of the game that you use in your examples is a result of dipping into humanity common heritage. Morally once you done that, you are obligated to the same. For example sections of my Majestic Fantasy RPG is inspired by Tolkien creativity. Elisabeth Moon's Deed of Paksenarrion, Feist's Midkemia series, Howard's Conan; all mixed up with my own original ideas. The Majestic RPG wouldn't work without those ideas despite presence of my original work.  The same is likely true with any  game you came up. Especially if it not something abstract like Chess, Jenga, or Go but tied to some type of background or setting.


Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 09, 2021, 11:25:32 AM
Quote from: Oddend on October 08, 2021, 03:09:04 PM
Quote from: Ghostmaker on October 08, 2021, 03:04:14 PM
I'm sorry, what?

You literally just advocated for the person running the Trove to be sentenced to 'federal pound him in the ass prison' and now you're trying to say it doesn't do anything?

Maybe make up your mind, brah.

No, that was this guy:

Quote from: DocJones on October 08, 2021, 01:41:11 PM
"federal pound him in the ass prison"
I apologize. Damn nested quotes.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 09, 2021, 11:31:28 AM
Quote from: estar on October 09, 2021, 11:20:30 AM
Quote from: GeekyBugle on October 09, 2021, 01:23:44 AM
WOW! Should I kiss your ass?
Yes because you asking me to curtail use of my property (printers, ink, etc.) and curtail my right to freedom of speech and expression in order to compensate you for your creativity. In the exchange you gain a monopoly when it comes to making copies of your creative works and the rest of us gain something useful or entertaining.

As I said before if a days comes where society can gain something useful and/or entertaining without having to grant monopoly then I would be glad to get to rid of them.

Finally it is rare that a truly unique work is made by a creative. One that seemly appears to spring out of the blue with little to no precedent in the work before. The vast majority of creative works are a hybrid of what came melded with a few original ideas. Much of the game that you use in your examples is a result of dipping into humanity common heritage. Morally once you done that, you are obligated to the same. For example sections of my Majestic Fantasy RPG is inspired by Tolkien creativity. Elisabeth Moon's Deed of Paksenarrion, Feist's Midkemia series, Howard's Conan; all mixed up with my own original ideas. The Majestic RPG wouldn't work without those ideas despite presence of my original work.  The same is likely true with any  game you came up. Especially if it not something abstract like Chess, Jenga, or Go but tied to some type of background or setting.

Right, not allowing you to steal from me is curtailing your free expresion and the lawful use of your equipment...

You're just a bunch of entitled brats.

You have zero right to take my stuff without paying me. And your "It's an IDEA man!" is just a lie.

The IDEA is to make a game, the finished game is a product that required me investing MY resources in it's development, you can cry to the high heavens about it the fact remains you just want to profit from MY investment (time, effort, creativy and money) without my permision and without paying me.

And like the SJWs you redefine stuff to hide behind a semantic argument to justify your position and to steal my stuff.

Kiss my hairy latino ass.

Edited to add:

And now you use the "You didn't built that!" argument. Yes I did, you have access to the exact same set of prior stuff as I. And yet of all 7 billion people in the planet only I came with what I wrote.

All your arguments sound like entitled socialist to me.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Zalman on October 09, 2021, 11:44:15 AM
Quote from: Slambo on October 09, 2021, 12:54:28 AM

If it makes you feel any better ive seen this argument play out dozens of times about ip but this is the first time ive actually got a good grasp of what the anti-IP people think and how they believe abolishing ip laws would work out. Its got me to think alot about what my future business nodel may be when i finally finish some stuff for publishing.

Agreed, good thread.

And I suggest care when using the word "abolish". I get the sense that lots of people hear that word and think: "everyone who opposes this thing wants it removed from the status quo." Some folks like Oddend might fall into that category, but it's not necessarily true.

If I'm opposed to keeping dogs as pets in a city, that doesn't necessarily mean I advocate that everyone immediately release their dogs on the streets. More likely, I would focus on stopping adoption in the first place.

Personally, I agree with Estar that we benefit as a society by motivating creativity with financial reward, but I don't think focusing on refining IP law is the best route to get there. On paper we can iron out some compelling details, no doubt. But in the courts, all laws ultimately benefit the rich and powerful corporation over the individual creator.

Rather, I think a return to the patronage model is the best bet for our social-creative future. Kickstarter et al already have amazing momentum; I suggest focusing on expanding and perfecting that model as a solution.

If you make a free product that is used by -- and becomes integral to -- the functioning of a large company, that company will become a patron as well. This is what happened to software. Note that software developers created this environment by giving everything away for free from the start (led by the likes of Richard Stallman and Eric Raymond, if you're looking for some reading). How this might apply to games is worth some contemplation.

Subscription is also a form of patronage we can continue to use, which might fit some creative output flows better.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Chris24601 on October 09, 2021, 01:44:10 PM
Quote from: Zalman on October 09, 2021, 11:44:15 AM
Subscription is also a form of patronage we can continue to use, which might fit some creative output flows better.
Except these days if you stop paying the subscription you don't get to keep all the programs and movies you watched while paying Netflix or Disney+. Microsoft wants you pay a subscription for their Office software and if you don't pay all your documents become inaccessible.

Patronage worked in the olden days because all performances were local and every book and muscial arrangement was hand copied. If you didn't keep current on paying the talent, you couldn't keep listening to the music or hear the actors perform the play or a poet recite his works... and if you wanted to copy someone's writing you had to pay someone to copy it.

How does patronage work when, once you've painted the Last Supper for one patron or performed your latest hit song, another who likes your work just clicks "save as" on the screen instead of hiring you (or at least someone of comparable skill) to repeat the performance?

There's a reason patronage fell out of practice and why the modern systems like "Patreon" only resemble it if you squint.* The modern subscription and Patreon-like systems only work because of IP laws that keep you from just being to walk off with and redistribute the producer's entire library that you copied during your free trial.

Patronage without IP protection isn't the easy panacea for supporting creative content some think it is.

* And that one of the ways it DOES resemble it isn't exactly awesome... screw artistic integrity, the sponsor wants you to include them and their families in the work as some saint or other beloved figure... "this video brought to you by 'WorldAnvil' or 'NordVPN' which I will shill for about a third of the content's length using some tenuous connection to the topic you actually care about."
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 09, 2021, 02:23:38 PM
Quote from: Chris24601 on October 09, 2021, 01:44:10 PM
Quote from: Zalman on October 09, 2021, 11:44:15 AM
Subscription is also a form of patronage we can continue to use, which might fit some creative output flows better.
Except these days if you stop paying the subscription you don't get to keep all the programs and movies you watched while paying Netflix or Disney+. Microsoft wants you pay a subscription for their Office software and if you don't pay all your documents become inaccessible.

Patronage worked in the olden days because all performances were local and every book and muscial arrangement was hand copied. If you didn't keep current on paying the talent, you couldn't keep listening to the music or hear the actors perform the play or a poet recite his works... and if you wanted to copy someone's writing you had to pay someone to copy it.

How does patronage work when, once you've painted the Last Supper for one patron or performed your latest hit song, another who likes your work just clicks "save as" on the screen instead of hiring you (or at least someone of comparable skill) to repeat the performance?

There's a reason patronage fell out of practice and why the modern systems like "Patreon" only resemble it if you squint.* The modern subscription and Patreon-like systems only work because of IP laws that keep you from just being to walk off with and redistribute the producer's entire library that you copied during your free trial.

Patronage without IP protection isn't the easy panacea for supporting creative content some think it is.

* And that one of the ways it DOES resemble it isn't exactly awesome... screw artistic integrity, the sponsor wants you to include them and their families in the work as some saint or other beloved figure... "this video brought to you by 'WorldAnvil' or 'NordVPN' which I will shill for about a third of the content's length using some tenuous connection to the topic you actually care about."

None of that matters to the entitled people that feel they have the right to freely access AND profit from your creativity.

After interacting with them I'm now in favor of 100 years at least or forever. Because no one is entitled to access/profit from my investment without me getting paid.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 09, 2021, 02:46:13 PM
Quote from: Chris24601 on October 09, 2021, 01:44:10 PM
The modern subscription and Patreon-like systems only work because of IP laws that keep you from just being to walk off with and redistribute the producer's entire library that you copied during your free trial.

Not only is there no evidence for this common talking point; it's demonstrably false. We already have successful creators on services like Patreon who publish their work directly into the public domain. Here's the search results for "open source", just on Patreon: https://www.patreon.com/search?q=open+source

David Revoy, in particular, is an illustrator who makes over $3000 (just on Patreon) per issue of his Pepper & Carrot comic. He also has other revenue streams, like selling hardbacks on DriveThruComics.

How is that people like Revoy are successful despite not only allowing but encouraging other people to take their work and use it for commercial purposes? It's not because he's somehow unknown to the world. His illustrations were recently used in a series of successful commercial products (which he didn't make) on DTRPG.

Especially notable in Revoy's case is that we've been assured throughout this thread that, in a world without IP, Disney would just "steal" every successful idea and make millions without crediting the author. Well, I can't think of a "property" any more tailor-made for a Disney adaptation than Revoy's Pepper & Carrot. Just look at the art style. It stars a female protagonist witch and her cat. It's just begging to be a 3D animated film. Why hasn't Disney "stolen" it and (somehow) put Revoy in the bread line? It's just sitting there, explicitly without protection by IP law.

Disney also has the whole Blender Foundation series of Open Movies at their disposal: https://www.blender.org/about/studio/

Yet again, just sitting there, ripe for the completely legal taking by Disney or any other studio. But for some reason, in the nearly 20 years these films have been getting made and released (along with all their source assets), not a single big studio has used them as a starting point for their own movie. The director of one (Sintel) even got a job at Pixar (https://www.colinlevy.com/pixar-work). There's no arguing that his hiring manager and coworkers weren't made aware of the Blender open movies. And yet: nothing.

In the RPG sphere, the recent DTRPG best-sellers Sword of Cepheus and Cepheus Deluxe are completely open content, aside from introductory text and illustrations. SoC has been out for a while. CD was on the front page "hottest titles" list for weeks, and it's still at the top of "hottest small press". Where are the all the copycats that are supposed to spring up, swap out the art, undercut them, and take all the profits?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 09, 2021, 02:48:48 PM
Quote from: Ghostmaker on October 09, 2021, 11:25:32 AM
Quote from: Oddend on October 08, 2021, 03:09:04 PM
Quote from: Ghostmaker on October 08, 2021, 03:04:14 PM
I'm sorry, what?

You literally just advocated for the person running the Trove to be sentenced to 'federal pound him in the ass prison' and now you're trying to say it doesn't do anything?

Maybe make up your mind, brah.

No, that was this guy:

Quote from: DocJones on October 08, 2021, 01:41:11 PM
"federal pound him in the ass prison"
I apologize. Damn nested quotes.
I wasn't part of that conversation at all, but props for apologizing.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 09, 2021, 03:09:40 PM
Quote from: Oddend on October 09, 2021, 02:46:13 PM
Quote from: Chris24601 on October 09, 2021, 01:44:10 PM
The modern subscription and Patreon-like systems only work because of IP laws that keep you from just being to walk off with and redistribute the producer's entire library that you copied during your free trial.

Not only is there no evidence for this common talking point; it's demonstrably false. We already have successful creators on services like Patreon who publish their work directly into the public domain. Here's the search results for "open source", just on Patreon: https://www.patreon.com/search?q=open+source

David Revoy, in particular, is an illustrator who makes over $3000 (just on Patreon) per issue of his Pepper & Carrot comic. He also has other revenue streams, like selling hardbacks on DriveThruComics.

How is that people like Revoy are successful despite not only allowing but encouraging other people to take their work and use it for commercial purposes? It's not because he's somehow unknown to the world. His illustrations were recently used in a series of successful commercial products (which he didn't make) on DTRPG.

Especially notable in Revoy's case is that we've been assured throughout this thread that, in a world without IP, Disney would just "steal" every successful idea and make millions without crediting the author. Well, I can't think of a "property" any more tailor-made for a Disney adaptation than Revoy's Pepper & Carrot. Just look at the art style. It stars a female protagonist witch and her cat. It's just begging to be a 3D animated film. Why hasn't Disney "stolen" it and (somehow) put Revoy in the bread line? It's just sitting there, explicitly without protection by IP law.

Disney also has the whole Blender Foundation series of Open Movies at their disposal: https://www.blender.org/about/studio/

Yet again, just sitting there, ripe for the completely legal taking by Disney or any other studio. But for some reason, in the nearly 20 years these films have been getting made and released (along with all their source assets), not a single big studio has used them as a starting point for their own movie. The director of one (Sintel) even got a job at Pixar (https://www.colinlevy.com/pixar-work). There's no arguing that his hiring manager and coworkers weren't made aware of the Blender open movies. And yet: nothing.

In the RPG sphere, the recent DTRPG best-sellers Sword of Cepheus and Cepheus Deluxe are completely open content, aside from introductory text and illustrations. SoC has been out for a while. CD was on the front page "hottest titles" list for weeks, and it's still at the top of "hottest small press". Where are the all the copycats that are supposed to spring up, swap out the art, undercut them, and take all the profits?
Yep. Reminds me a lot of people who argue that getting rid of the police will immediately result in Mad Max anarchy. Most people are decent, and even without badges and guns, will continue acting fairly with their neighbors.

You see this all the time in crowdfunding. Almost 10 years ago, Amanda Palmer was the first musician to raise more than $1 million in a Kickstarter, and she released the album for free. The people who supported her did so because they wanted to support her, not because it was required to gain access to her music. The same is true with a lot of retroclones, which have a no art version released for free, and people still pay for the full package. Eclipse Phase released all their books under the Creative Commons license, including all the art, seeded the torrents themselves, and and people still buy their PDFs on DTRPG. You mentioned Patreon, but in addition just look at how many podcasts or YouTube channels get money for each episode, even though all the episodes are really on a public site. Look at the leaderboard for Humble Bundle, and how many people throw in a lot of money on top of the minimum needed to get the books (or games; I suppose a few people use HB for vidya games). Or for another random example, the tips while live streaming on YouTube.

The publishing model has changed, and it's moved away from a simple transactional exchange of money for a product. It's more about relationships and communities. People throw money at products they like and people they like, because they enjoy knowing they're helping to support them, and also because they like feeling engaged, and being part of something. This can work very well, but it can be tough on those who tend to be shy or reserved, because it requires a public persona and continual engagement. Which is neither good or bad; it's just how it is.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Eirikrautha on October 09, 2021, 03:49:22 PM
Quote from: GeekyBugle on October 09, 2021, 02:23:38 PM
Quote from: Chris24601 on October 09, 2021, 01:44:10 PM
Quote from: Zalman on October 09, 2021, 11:44:15 AM
Subscription is also a form of patronage we can continue to use, which might fit some creative output flows better.
Except these days if you stop paying the subscription you don't get to keep all the programs and movies you watched while paying Netflix or Disney+. Microsoft wants you pay a subscription for their Office software and if you don't pay all your documents become inaccessible.

Patronage worked in the olden days because all performances were local and every book and muscial arrangement was hand copied. If you didn't keep current on paying the talent, you couldn't keep listening to the music or hear the actors perform the play or a poet recite his works... and if you wanted to copy someone's writing you had to pay someone to copy it.

How does patronage work when, once you've painted the Last Supper for one patron or performed your latest hit song, another who likes your work just clicks "save as" on the screen instead of hiring you (or at least someone of comparable skill) to repeat the performance?

There's a reason patronage fell out of practice and why the modern systems like "Patreon" only resemble it if you squint.* The modern subscription and Patreon-like systems only work because of IP laws that keep you from just being to walk off with and redistribute the producer's entire library that you copied during your free trial.

Patronage without IP protection isn't the easy panacea for supporting creative content some think it is.

* And that one of the ways it DOES resemble it isn't exactly awesome... screw artistic integrity, the sponsor wants you to include them and their families in the work as some saint or other beloved figure... "this video brought to you by 'WorldAnvil' or 'NordVPN' which I will shill for about a third of the content's length using some tenuous connection to the topic you actually care about."

None of that matters to the entitled people that feel they have the right to freely access AND profit from your creativity.

After interacting with them I'm now in favor of 100 years at least or forever. Because no one is entitled to access/profit from my investment without me getting paid.

Investment?  Creativity?  What are you talking about?  Neither your time, thoughts, nor undefined "resources" have any value whatsoever, unless someone is willing to pay you for them.  If you write poetry in your basement, no matter how many years you take, no matter how much ink you spill, the non-physical product of that is valueless, unless someone wants to pay you for it.  Do you think every poet deserves to get paid for whatever they scribble down, regardless of anyone else wanting it?  You are dangerously close to "universal basic income" territory, where we are expected to pay people to sit around and make art with their boogers.  So let's just start with basic economics:

What is "value" and where does it come from?  Do all individual objects have some platonic, unalterable value, regardless of circumstance?  Does a person's "labor," regardless of what is produced, have an intrinsic value?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 09, 2021, 04:36:54 PM
Quote from: Pat on October 09, 2021, 03:09:40 PM
Eclipse Phase released all their books under the Creative Commons license, including all the art, seeded the torrents themselves, and and people still buy their PDFs on DTRPG.

Thank you for reminding me: One of my favorite movies, Ink, was doomed to commercial failure until it was put on the Pirate Bay in 2009 (as soon as the DVDs were put on sale). Keep in mind, this is waaaay before the Kickstarter/Patreon phenomenon was a thing.

I learned of the movie through Netflix, back around 2012, where it was consistently in the top recommendations. Thanks to Ink being "pirated", the director was able to make a much bigger production in 2014 ("The Frame"). I bought both movies on GOG.com when that came out. The Frame wasn't nearly as solid, but it's probably worth a watch for Terry Gilliam fans.

Of course, the quality of the work has nothing to do with the way that its production history demolishes the typical nightmare-future arguments against information-sharing.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: hedgehobbit on October 09, 2021, 04:51:01 PM
Quote from: RPGPundit on October 09, 2021, 06:15:41 AMNow, that still leaves a question of the length of copyright for work-for-hire or if you sell your rights to someone else (or to a corporation). In that case, I'd say maybe 25 years; and that would be a term that would be transferrable if it was sold again, but the count doesn't start over.

How is that even supposed to work? If you have a big, corporate RPG that has multiple rules authors, another author for flavor text, and half a dozen artists, how is the copywrite supposed to be split up after 25 years?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 09, 2021, 11:38:28 PM
Quote from: hedgehobbit on October 09, 2021, 04:51:01 PM
How is that even supposed to work? If you have a big, corporate RPG that has multiple rules authors, another author for flavor text, and half a dozen artists, how is the copywrite supposed to be split up after 25 years?
If you keep the present conception of copyright it isn't split, the revenue is split. Which won't be easy but it not novel either. An alternative is to do the revenue split on the original work (or works) and give everybody equal right to make their own derivatives on their own dime. What ever created only the person made gets the revenue from that.

Personally I think it just cleaner to limit copyright to a reasonable duration. Basically 28 years + 28 year on renewal. The renewal takes care of orphaned works and the 56 years is more than reasonable as compensation. You can't tell me that George Luca and Disney won't have made back every dime of their investment back and then some from Star Wars  by 2031. And that just the original copyright expiring. All the followups would have their own 56 years as well.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Spinachcat on October 10, 2021, 03:13:43 AM
28 years + 28 renewal is fine. I'd also be okay with a flat 50 years. But either way, the current US copyright law is a fiasco. I'm assuming Disney is about to buy a new revision to the law to keep Mickey Mouse locked down for another century.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Spinachcat on October 10, 2021, 03:19:26 AM
Quote from: RPGPundit on October 09, 2021, 06:15:41 AMSpeaking as an author, "life of the author" for copyright seems completely sensible to me. It's my work, I own it as long as I'm alive.

I've thought about "life of the author" vs. a flat 50 and the issue I see is copyright becomes variable based on lifespan. An author who dies young leaves nothing to his descendents which is odd. However, for the 50 year span to be an issue, the author would have had to been successful in his mid-20s to early 30s.

I'm unsure if seeing your work pass into the public domain when 75+ years old would be a bad thing.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: S'mon on October 10, 2021, 05:29:52 AM
IP Law is Monopoly Capitalism. It's not Socialism just because it's rent-seeking, calling it Socialism just muddies the issue. Not everything bad is Socialism.

My life has centred on Copyright since I started my PhD on Copyright in 1994. I've come to pretty strongly dislike the French-based 'Life+' copyright durations, no registration etc. I think they had it right the first time in 1709: register your copyright, get 14 years, transferable for the duration. When that ends, you can re-register for another 14 years. Design Right & Patents still work pretty much like that. That Law (Statute of Anne 1709/10) was a reaction against the old Printer's Monopoly perpetual copyrights & pre-publication Royal Censorship. The Printers (Publishers) screamed bloody murder, they were the Disneys of their day. But it was one of those rare lightning-in-a-bottle moments, in the aftermath of the Glorious Revolution 1688/9, when Parliament IMO got it exactly right*.

Trade Marks are completely different. They need to be of indefinite duration; BUT they need to be a lot more restrictively interpreted. No stopping other people from publishing public domain Tarzan (or Cthulu) books with Tarzan or Cthulu on the cover.

*And @Pundit, I'm pretty sure your Freemasons had a strong hand in that.  ;D
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 10:42:20 AM
Quote from: S'mon on October 10, 2021, 05:29:52 AM
IP Law is Monopoly Capitalism. It's not Socialism just because it's rent-seeking, calling it Socialism just muddies the issue. Not everything bad is Socialism.
Monopoly capitalism is a contradiction in terms. A government-granted privilege that excludes competitors is an explicit rejection of the free market. A more accurate term would be cronyism, or mercantilism.

And you're correct, it's not socialism. But, as I stated, it is derived from the same type of thinking that leads to socialism. It's a form of redistributionism. Which is why it's ironic when someone defends it by calling everyone communists.

What do you think about patents?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Zalman on October 10, 2021, 11:48:11 AM
Quote from: Chris24601 on October 09, 2021, 01:44:10 PM
Patronage worked in the olden days because all performances were local and every book and muscial arrangement was hand copied. If you didn't keep current on paying the talent, you couldn't keep listening to the music or hear the actors perform the play or a poet recite his works... and if you wanted to copy someone's writing you had to pay someone to copy it.

How does patronage work when, once you've painted the Last Supper for one patron or performed your latest hit song, another who likes your work just clicks "save as" on the screen instead of hiring you (or at least someone of comparable skill) to repeat the performance?

There's a reason patronage fell out of practice and why the modern systems like "Patreon" only resemble it if you squint.* The modern subscription and Patreon-like systems only work because of IP laws that keep you from just being to walk off with and redistribute the producer's entire library that you copied during your free trial.

Patronage without IP protection isn't the easy panacea for supporting creative content some think it is.

As Oddend points out, this is demonstrably false. Patronage works regardless of copying because the artist has already been paid a reasonable compensation for their effort before the work is even available. Patronage works because rich people give artists LOTS of money, so everyone, including the destitute rabble, can continue to consume their art. You can theorize about how this fails as much as you like, but real life empirical evidence would disagree with you.

Again, anyone telling you this doesn't work need only look at software as an example. Do you think Linus Torvalds is hurting for money? or Guido Van Rossum? I could list 100 such contributors who did nothing but give away their work for free to the entire world consistently, and who have been WELL compensated for their efforts via patronage. Google essentially pays GvR a freakin' huge salary to "yeah, keep on doing that," while to the rest of the world Python is simply the most popular, 100% free software language.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: S'mon on October 10, 2021, 02:33:20 PM
Quote from: Pat on October 10, 2021, 10:42:20 AM
Quote from: S'mon on October 10, 2021, 05:29:52 AM
IP Law is Monopoly Capitalism. It's not Socialism just because it's rent-seeking, calling it Socialism just muddies the issue. Not everything bad is Socialism.
Monopoly capitalism is a contradiction in terms. A government-granted privilege that excludes competitors is an explicit rejection of the free market.

Capitalism and the Free Market are not the same things. That sounds like the kind of mistake Ayn Rand might make.  ;D

Capitalism is about accumulating ...capital. Which you then invest at a profit. You can rig things so you face no competition, and still be a capitalist. In fact this is a great way to maximise ROI, which is why it's so popular.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: S'mon on October 10, 2021, 02:37:13 PM
Quote from: Pat on October 10, 2021, 10:42:20 AM
What do you think about patents?

I think they should be much harder to get, only for genuine inventions, and probably we should go back to 14 year terms. Maybe +5 years for drugs with onerous testing regimes (the EU & thus UK give these +5 years already).

Patent Law like Copyright Law I think started out well, but has been stretched over time (patents not so badly, but still) until it's not working well any more. Patent Law in the UK has in recent decades been much healthier than in the USA, though. Hence a lot of whining from the corporations that we under-protect patents here.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 02:41:25 PM
I don't have one decided viewpoint when it comes down to things like IP law and pirating.

On one hand I don't subscribe to "stealing isn't stealing because up until I stole it it wasn't worth money", on the other hand I also dislike something becoming this conga line of ownership where the person that created something and their family are far disconnected from what they made and its just rotting under the thumb of some megacorp.

And just because giving stuff away for promotion works for SOME people, doesn't mean it will work for ALL people. And I do find it an immensly entitled dismissive notion to demand that everything be made for free.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 10, 2021, 03:34:41 PM
Quote from: Pat on October 10, 2021, 10:42:20 AM
Quote from: S'mon on October 10, 2021, 05:29:52 AM
IP Law is Monopoly Capitalism. It's not Socialism just because it's rent-seeking, calling it Socialism just muddies the issue. Not everything bad is Socialism.
Monopoly capitalism is a contradiction in terms. A government-granted privilege that excludes competitors is an explicit rejection of the free market. A more accurate term would be cronyism, or mercantilism.

And you're correct, it's not socialism. But, as I stated, it is derived from the same type of thinking that leads to socialism. It's a form of redistributionism. Which is why it's ironic when someone defends it by calling everyone communists.

What do you think about patents?

Yeah, but taking away what other produced "For the greater good" it's totally not socialism nor does it lead to socialism...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ratman_tf on October 10, 2021, 03:43:07 PM
I want to pay for games because I want the people making them to get paid and make more games.

Having said that, I have hoisted the jolly roger on occasion. I do try to buy it legitmately when I can.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 06:02:02 PM
Quote from: S'mon on October 10, 2021, 02:33:20 PM
Quote from: Pat on October 10, 2021, 10:42:20 AM
Quote from: S'mon on October 10, 2021, 05:29:52 AM
IP Law is Monopoly Capitalism. It's not Socialism just because it's rent-seeking, calling it Socialism just muddies the issue. Not everything bad is Socialism.
Monopoly capitalism is a contradiction in terms. A government-granted privilege that excludes competitors is an explicit rejection of the free market.

Capitalism and the Free Market are not the same things. That sounds like the kind of mistake Ayn Rand might make.  ;D

Capitalism is about accumulating ...capital. Which you then invest at a profit. You can rig things so you face no competition, and still be a capitalist. In fact this is a great way to maximise ROI, which is why it's so popular.
I've never read any Ayn Rand, so I can't speak to her beliefs. But it's worth remembering that "capitalism" was a term coined by Engles and Marx, so it was intended to be an insult, and using their definition is adopting a biased stereotype. Capitalism, when used correctly and positively, is synonymous with free market. It's the system that originated from the Puritan work ethic, emerged from individual rights and became one of the foundational legs of (classical) liberalism, and was developed by thinkers like Cantillon, Bastiat, Say, Smith, and Ricardo.

What you're describing is cronyism.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: hedgehobbit on October 10, 2021, 06:07:05 PM
Quote from: Ratman_tf on October 10, 2021, 03:43:07 PM
I want to pay for games because I want the people making them to get paid and make more games.

If you're into 3D printing, you see a similar thing happening there. Guys produce 3D sculpts and use Patreon to fund them. Each month they'll generally come out with a dozen or so models which are free to their Patreon backers but often sold to others as well. And this is something that's trivially easy to pirate. I was amazed at both the quantity and quality of what is produced in this manner. There is a Youtuber named Tabletop Karnage that does a brief rundown of all the new sculpts and just showing all the models takes 30 minutes each week.

But the other thing is that many of these sculpts are obviously for Warhammer 40K being as close as possible to that game's models while still being "legally distinct". One company, called One Page Rules, even makes a sort of 40K Retro Clone in order to make 40K models and claim it's for their own game.

I don't know of any, but are their RPG writers that work through Patreon (or something similar)?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 06:07:43 PM
Quote from: S'mon on October 10, 2021, 02:37:13 PM
Quote from: Pat on October 10, 2021, 10:42:20 AM
What do you think about patents?

I think they should be much harder to get, only for genuine inventions, and probably we should go back to 14 year terms. Maybe +5 years for drugs with onerous testing regimes (the EU & thus UK give these +5 years already).

Patent Law like Copyright Law I think started out well, but has been stretched over time (patents not so badly, but still) until it's not working well any more. Patent Law in the UK has in recent decades been much healthier than in the USA, though. Hence a lot of whining from the corporations that we under-protect patents here.
I disagree on some specifics, but I agree with the general sentiment. I think the original concepts behind the first iterations of the various branches of IP law were pretty solid, but it's a classic example of regulatory capture. The companies with a vested interest have dominated all the lawmaking since, and ensured it's been expanded in their favor, to the detriment of everyone else. But it certainly doesn't help that much of the public has come to view it as a new, positive right and type of property, which has created a sense of entitlement that has greatly facilitated the quest of the big companies to lock up everything forever.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 10, 2021, 07:27:27 PM
Quote from: Pat on October 10, 2021, 06:02:02 PM
Quote from: S'mon on October 10, 2021, 02:33:20 PM
Quote from: Pat on October 10, 2021, 10:42:20 AM
Quote from: S'mon on October 10, 2021, 05:29:52 AM
IP Law is Monopoly Capitalism. It's not Socialism just because it's rent-seeking, calling it Socialism just muddies the issue. Not everything bad is Socialism.
Monopoly capitalism is a contradiction in terms. A government-granted privilege that excludes competitors is an explicit rejection of the free market.

Capitalism and the Free Market are not the same things. That sounds like the kind of mistake Ayn Rand might make.  ;D

Capitalism is about accumulating ...capital. Which you then invest at a profit. You can rig things so you face no competition, and still be a capitalist. In fact this is a great way to maximise ROI, which is why it's so popular.
I've never read any Ayn Rand, so I can't speak to her beliefs. But it's worth remembering that "capitalism" was a term coined by Engles and Marx, so it was intended to be an insult, and using their definition is adopting a biased stereotype. Capitalism, when used correctly and positively, is synonymous with free market. It's the system that originated from the Puritan work ethic, emerged from individual rights and became one of the foundational legs of (classical) liberalism, and was developed by thinkers like Cantillon, Bastiat, Say, Smith, and Ricardo.

What you're describing is cronyism.

Nothing says free markets and individual rights than the following line of thinking: "We as a society grant you a temporal monopoly on stuff you did with your own money. For the greater good"
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 07:32:11 PM
Quote from: GeekyBugle on October 10, 2021, 07:27:27 PM
Quote from: Pat on October 10, 2021, 06:02:02 PM
Quote from: S'mon on October 10, 2021, 02:33:20 PM
Quote from: Pat on October 10, 2021, 10:42:20 AM
Quote from: S'mon on October 10, 2021, 05:29:52 AM
IP Law is Monopoly Capitalism. It's not Socialism just because it's rent-seeking, calling it Socialism just muddies the issue. Not everything bad is Socialism.
Monopoly capitalism is a contradiction in terms. A government-granted privilege that excludes competitors is an explicit rejection of the free market.

Capitalism and the Free Market are not the same things. That sounds like the kind of mistake Ayn Rand might make.  ;D

Capitalism is about accumulating ...capital. Which you then invest at a profit. You can rig things so you face no competition, and still be a capitalist. In fact this is a great way to maximise ROI, which is why it's so popular.
I've never read any Ayn Rand, so I can't speak to her beliefs. But it's worth remembering that "capitalism" was a term coined by Engles and Marx, so it was intended to be an insult, and using their definition is adopting a biased stereotype. Capitalism, when used correctly and positively, is synonymous with free market. It's the system that originated from the Puritan work ethic, emerged from individual rights and became one of the foundational legs of (classical) liberalism, and was developed by thinkers like Cantillon, Bastiat, Say, Smith, and Ricardo.

What you're describing is cronyism.

Nothing says free markets and individual rights than the following line of thinking: "We as a society grant you a temporal monopoly on stuff you did with your own money. For the greater good"
Still stuck on the idea that you're entitled to force other individuals to give you money? Nice socialist line of thought.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 10, 2021, 08:09:52 PM
Quote from: Pat on October 10, 2021, 07:32:11 PM
Quote from: GeekyBugle on October 10, 2021, 07:27:27 PM
Quote from: Pat on October 10, 2021, 06:02:02 PM
Quote from: S'mon on October 10, 2021, 02:33:20 PM
Quote from: Pat on October 10, 2021, 10:42:20 AM
Quote from: S'mon on October 10, 2021, 05:29:52 AM
IP Law is Monopoly Capitalism. It's not Socialism just because it's rent-seeking, calling it Socialism just muddies the issue. Not everything bad is Socialism.
Monopoly capitalism is a contradiction in terms. A government-granted privilege that excludes competitors is an explicit rejection of the free market.

Capitalism and the Free Market are not the same things. That sounds like the kind of mistake Ayn Rand might make.  ;D

Capitalism is about accumulating ...capital. Which you then invest at a profit. You can rig things so you face no competition, and still be a capitalist. In fact this is a great way to maximise ROI, which is why it's so popular.
I've never read any Ayn Rand, so I can't speak to her beliefs. But it's worth remembering that "capitalism" was a term coined by Engles and Marx, so it was intended to be an insult, and using their definition is adopting a biased stereotype. Capitalism, when used correctly and positively, is synonymous with free market. It's the system that originated from the Puritan work ethic, emerged from individual rights and became one of the foundational legs of (classical) liberalism, and was developed by thinkers like Cantillon, Bastiat, Say, Smith, and Ricardo.

What you're describing is cronyism.

Nothing says free markets and individual rights than the following line of thinking: "We as a society grant you a temporal monopoly on stuff you did with your own money. For the greater good"
Still stuck on the idea that you're entitled to force other individuals to give you money? Nice socialist line of thought.

Still stuck on the idea that you have a right to other people's products for free? Because of the greater good?

How is it selling a product forcing anyone to give me money?

Or you mean that you can either buy it or not? Yes, so much forcing...

To you "forcing" people to give me money is the same as not being for theft.

Free exchange of goods/services for money = Forcing people to give me money says the socialist.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 08:34:47 PM
Quote from: GeekyBugle on October 10, 2021, 08:09:52 PM
Still stuck on the idea that you have a right to other people's products for free? Because of the greater good?

How is it selling a product forcing anyone to give me money?

Or you mean that you can either buy it or not? Yes, so much forcing...

To you "forcing" people to give me money is the same as not being for theft.

Free exchange of goods/services for money = Forcing people to give me money says the socialist.
Back at you. That's exactly how I feel about your position. You're advocating theft. Real theft. And forcing people to work for you against their will.

And you don't get that.

I understand where you're coming from. You can tell, because I reacted to your arguments, discussed their origins and what they imply, and then went through and explained why I think you're wrong. I do think you're wrong, but I understand your position.

You clearly don't understand where any of the people who disagree with you are coming from, because you haven't addressed any of the points we've made. You've ignored what we said, and reverted back to the same rote talking points.

So there's really no point in talking to you. It's like talking to a brick wall.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 09:12:43 PM
Pat I have my issues with IP law as well, but your making it sound like that you believe corporate espionage and actual theft is ethical  as long as the thief makes more money then the original holder.

Is that your actual position? This may just be a communication thing.

Edit: Pat your arguments may have been so terrible that you made me pro-copyright when I wasn't before.

Edit Edit: The premise around piracy being moral centers around that ideas cannot be property....But literally everything in human civilization is an idea or a concept. Unless the argument is that the only property your are allowed to have and protect is for the most basest of physical objects. And you MUST share everything else.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 10:28:11 PM
Quote from: Shrieking Banshee on October 10, 2021, 09:12:43 PM
Pat I have my issues with IP law as well, but your making it sound like that you believe corporate espionage and actual theft is ethical  as long as the thief makes more money then the original holder.

Is that your actual position? This may just be a communication thing.

Edit: Pat your arguments may have been so terrible that you made me pro-copyright when I wasn't before.

Edit Edit: The premise around piracy being moral centers around that ideas cannot be property....But literally everything in human civilization is an idea or a concept. Unless the argument is that the only property your are allowed to have and protect is for the most basest of physical objects. And you MUST share everything else.
I don't even know how to answer that because I have no idea where you're getting any of that from.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 10:36:45 PM
Quote from: Pat on October 10, 2021, 10:28:11 PMI don't even know how to answer that because I have no idea where you're getting any of that from.

I assumed you didn't mean that. But thats what it sounds like:

QuoteYou are not getting what I said, the investment of resources does not grant you any rights other than ownership of any physical objects that were created.
This implies anything but a physical object cannot be owned. But 99% of the world in action are not physical objects.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 10, 2021, 10:37:39 PM
Quote from: Pat on October 10, 2021, 08:34:47 PM
Quote from: GeekyBugle on October 10, 2021, 08:09:52 PM
Still stuck on the idea that you have a right to other people's products for free? Because of the greater good?

How is it selling a product forcing anyone to give me money?

Or you mean that you can either buy it or not? Yes, so much forcing...

To you "forcing" people to give me money is the same as not being for theft.

Free exchange of goods/services for money = Forcing people to give me money says the socialist.
Back at you. That's exactly how I feel about your position. You're advocating theft. Real theft. And forcing people to work for you against their will.

And you don't get that.

I understand where you're coming from. You can tell, because I reacted to your arguments, discussed their origins and what they imply, and then went through and explained why I think you're wrong. I do think you're wrong, but I understand your position.

You clearly don't understand where any of the people who disagree with you are coming from, because you haven't addressed any of the points we've made. You've ignored what we said, and reverted back to the same rote talking points.

So there's really no point in talking to you. It's like talking to a brick wall.

Voluntary exchange of goods/services = theft according to you

It also equals me forcing ppl to work for me against their will, ergo slavery.

Yet, to you taking the stuff I made, spending my resources to make it and profiting from it without said exchange of money (giving me any money is slavery to you after all) is not theft.

You can always not buy my stuff, hence the voluntary part. You can always not use my stuff to make money from it, hence the voluntary part.

But to you and Estar this somehow violates your rights.

NOBODY has the right to profit from my investment without giving me money. They can choose not to profit from it and keep their money or they can risk a lawsuit. It's their choice.

I made it, I spent my resources making it, I own it, not you, not society, I; the individual who made it.

I'll ask again: How the flying fuck is me selling a good/service forcing anyone to give me money? I'm not building a damn to close the river so everybody HAS to give me money or die. I'm making a game, an RPG, it requires effort, time, money, creativity. But you "freemarkets capitalists" think you can take it away from me "for the greater good".

Just like in Cuba take away your cows, milk, etc. "for the greater good".

YOU are the one advocating for theft, slavery AND socialism, with all your talk about society "granting me a temporary monopoly" "for the greater good" and then taking my shit from me "for the greater good".

But you're an ideologue and can't see beyond your dogma.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 10:41:43 PM
Quote from: Shrieking Banshee on October 10, 2021, 10:36:45 PM
Quote from: Pat on October 10, 2021, 10:28:11 PMI don't even know how to answer that because I have no idea where you're getting any of that from.

I assumed you didn't mean that. But thats what it sounds like:

QuoteYou are not getting what I said, the investment of resources does not grant you any rights other than ownership of any physical objects that were created.
This implies anything but a physical object cannot be owned. But 99% of the world in action are not physical objects.
I didn't say that.

Are you confusing me with another poster?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 10, 2021, 10:45:23 PM
Quote from: Shrieking Banshee on October 10, 2021, 10:36:45 PM
Quote from: Pat on October 10, 2021, 10:28:11 PMI don't even know how to answer that because I have no idea where you're getting any of that from.

I assumed you didn't mean that. But thats what it sounds like:

QuoteYou are not getting what I said, the investment of resources does not grant you any rights other than ownership of any physical objects that were created.
This implies anything but a physical object cannot be owned. But 99% of the world in action are not physical objects.

That's his exact position, you don't own the book you wrote. Because ideas, words, sentences and civilization and culture.

All 7 billion ppl in this world has access to the same culture, civilization, ideas, words and sentences... BUT only you wrote that book.

The idea was to write a book about X

The finished product is the book about X that YOU wrote, with words that you choose and sentences arranged in the way you choose, with the art YOU choose, etc.

BUT this dimwits think that doesn't matter, it's just an idea and you can't own ideas.

I was in the same boat, I was pro reforming IP to curtail Disney and the like from the shit they do and to protect authors.

This ideologues think SOCIETY owns what YOU write and are so magnanimous as ti give you exclusivity for a reduced period of time "for the greater good". And then take away any claim you have over what YOU wrote "for the greater good".

And somehow me being for the free exchasnge of goods/services for money makes me pro slavery AND theft. Because THEY think SOCIETY owns what I wrote.

Fuck that noise, I'm now for IP being forever.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 10:46:14 PM
Quote from: Pat on October 10, 2021, 10:41:43 PMI didn't say that.

Are you confusing me with another poster?

That qoute yes, but that is your general jist right? That a physical book is property, but its words (its ideas) are not? That property exists because of scarcity right?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 10:48:15 PM
Quote from: Shrieking Banshee on October 10, 2021, 10:46:14 PM
Quote from: Pat on October 10, 2021, 10:41:43 PMI didn't say that.

Are you confusing me with another poster?

That qoute yes, but that is your general jist right? That a physical book is property, but its words (its ideas) are not? That property exists because of scarcity right?
I stand by my words, not someone else's.

But how did you get any of the rest of that from the idea that property is based on scarcity?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 10, 2021, 10:49:36 PM
Quote from: Pat on October 10, 2021, 10:41:43 PM
Quote from: Shrieking Banshee on October 10, 2021, 10:36:45 PM
Quote from: Pat on October 10, 2021, 10:28:11 PMI don't even know how to answer that because I have no idea where you're getting any of that from.

I assumed you didn't mean that. But thats what it sounds like:

QuoteYou are not getting what I said, the investment of resources does not grant you any rights other than ownership of any physical objects that were created.
This implies anything but a physical object cannot be owned. But 99% of the world in action are not physical objects.
I didn't say that.

Are you confusing me with another poster?

I write a novel, who owns it? Who owns the exclusive rights to print and sell it? Me? or SOCIETY? Who owns the exclusive rights to make it a movie?

That's your exact position, because to you a novel is just an idea and copying it doesn't make me poorer nor does Disney taking it and making a movie without giving me money violate MY rights.

BUT if I claim those rights then I'm for slavery and theft...

Oh and also being for private property makes me a socialist.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 10:52:25 PM
Quote from: Pat on October 10, 2021, 10:48:15 PMBut how did you get any of the rest of that from the idea that property is based on scarcity?

QuoteProperty exists because of scarcity. We only have limited resources in the world, and we have to figure out how to utilize them. The idea that we can all just share everything fails from a utilitarian perspective. Just think of public parks and roads, and how much garbage they tend to collect. An owner has a strong vested interest in caring for what they own, but when ownership if diffuse or unclear, people just don't bother as much to maintain it. This leads to what is known as the tragedy of the commons. The reason owners tend to care for what they own is because they directly benefit from its use, sale, or utilization. So ownership has a utilitarian basis. We want people to own things, and we want a free market where people can make exchanges of mutual benefit, because it's the best way to ensure the limited resources of the world are used in the most efficient way to meet human needs. This tends to benefits everyone, not just the owners.

But ideas, stories, songs, and so on aren't limited resources.

Is this you? I may have misqouted before, but im pretty sure this is you. From here I can understand that your view on ownership is based on the idea of scarcity - yes?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 10:54:47 PM
Quote from: Shrieking Banshee on October 10, 2021, 10:52:25 PM
Quote from: Pat on October 10, 2021, 10:48:15 PMBut how did you get any of the rest of that from the idea that property is based on scarcity?

QuoteProperty exists because of scarcity. We only have limited resources in the world, and we have to figure out how to utilize them. The idea that we can all just share everything fails from a utilitarian perspective. Just think of public parks and roads, and how much garbage they tend to collect. An owner has a strong vested interest in caring for what they own, but when ownership if diffuse or unclear, people just don't bother as much to maintain it. This leads to what is known as the tragedy of the commons. The reason owners tend to care for what they own is because they directly benefit from its use, sale, or utilization. So ownership has a utilitarian basis. We want people to own things, and we want a free market where people can make exchanges of mutual benefit, because it's the best way to ensure the limited resources of the world are used in the most efficient way to meet human needs. This tends to benefits everyone, not just the owners.

But ideas, stories, songs, and so on aren't limited resources.

Is this you? I may have misqouted before, but im pretty sure this is you. From here I can understand that your view on ownership is based on the idea of scarcity - yes?
It would help to link the post, but yes that looks like what I wrote. How did you get any of the rest of what you wrote from what I said?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 11:02:31 PM
Quote from: Pat on October 10, 2021, 10:54:47 PMIt would help to link the post, but yes that looks like what I wrote. How did you get any of the rest of what you wrote from what I said?
What rest? The one about corporate espionage and theft? Thats just a logical extrapolation of the logic. Its that in logically extrapolating your logic, it has now convinced me why you can in fact steal an idea.
Because so far all the arguments made against the idea of idea property, can be made as arguments against all property.

If land was infinite, if we just had a infinite amount of land, I assume that forcing somebody off of land they claim as their own (and in turn wasn't stolen or the like), would still be unethical right?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 10, 2021, 11:04:05 PM
Quote from: GeekyBugle on October 10, 2021, 10:37:39 PM
I'll ask again: How the flying fuck is me selling a good/service forcing anyone to give me money?

You're intentionally misconstruing what's been said, but I'll answer anyway (not for you, but for anyone who might be genuinely curious).

When you put out a PDF, and somebody pays you to download it, nobody has been forced to do anything. Nobody in this thread - not even the actual communists who have chimed in to explain your misunderstanding of capitalism to you - have claimed that this is theft.

However, when that person shares a copy of that PDF with another person who did not pay you money, and you (somehow) find out about it and complain to the nanny state to extort money from that second person, then you have forced someone to give you money.

Likewise, when a person puts a copy of that PDF up for sale on a download site, and you complain to the nanny state to extort money from that person, then you have forced someone to give you money.

Of course, in real life, you would never get any money from anyone, because even if you could afford to take a nameless online identity to court, you would pay far more in legal fees than you would "reclaim" (steal) from the $10-100 they made from selling copies of your crap.

It really is bizarre how everyone thinks IP law is meant to protect them. News flash: IP law protects only those who can afford expensive frivolous lawsuits (hint: not you).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 11:06:03 PM
Quote from: Shrieking Banshee on October 10, 2021, 11:02:31 PM
Quote from: Pat on October 10, 2021, 10:54:47 PMIt would help to link the post, but yes that looks like what I wrote. How did you get any of the rest of what you wrote from what I said?
What rest? The one about corporate espionage and theft? Thats just a logical extrapolation of the logic. Its that in logically extrapolating your logic, it has now convinced me why you can in fact steal an idea.
Because so far all the arguments made against the idea of idea property, can be made as arguments against all property.

If land was infinite, if we just had a infinite amount of land, I assume that forcing somebody off of land they claim as their own (and in turn wasn't stolen or the like), would still be unethical right?
None of that logically follows.

And even if land is infinite, it's still a scarce resource. Property in cities, or along rivers, or arable land or will be worth more than an equal sized plot of scrub a zillion miles from anything. And only one person can utilize the resources of each plot of land at the same time.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 11:10:26 PM
Quote from: Oddend on October 10, 2021, 11:04:05 PMHowever, when that person shares a copy of that PDF with another person who did not pay you money, and you (somehow) find out about it and complain to the nanny state to extort money from that second person, then you have forced someone to give you money.
Lets assume Geeky Bundle is a baddass, forgoes the nanny state, and just busts in with a gun himself demanding money.

If Im a counterfieter, and I counterfiet bank notes. Am I doing something unethical? I would sayyes because by copying something, I am reducing value of said bank note. If I counterfiet the mona lisa, is that any different?

Value is purely a human idea. Value is based off of human perception. Anything only ever has a cost because of perception. Making copies of something reduces it in percieved value. Ergo illegal copying is unethical reduction of value for your benefit.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 11:13:05 PM
Quote from: Pat on October 10, 2021, 11:06:03 PMAnd even if land is infinite, it's still a scarce resource.
And the same goes for ideas. Though there are an infinite number of ideas, valuable ideas are still a scarce resource.

Multiple people COULD already use land at the same time. Is demanding that farmer joe let other people use his property when he isn't using it ethical?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 10, 2021, 11:14:59 PM
Quote from: Oddend on October 10, 2021, 11:04:05 PM
Quote from: GeekyBugle on October 10, 2021, 10:37:39 PM
I'll ask again: How the flying fuck is me selling a good/service forcing anyone to give me money?

You're intentionally misconstruing what's been said, but I'll answer anyway (not for you, but for anyone who might be genuinely curious).

When you put out a PDF, and somebody pays you to download it, nobody has been forced to do anything. Nobody in this thread - not even the actual communists who have chimed in to explain your misunderstanding of capitalism to you - have claimed that this is theft.

However, when that person shares a copy of that PDF with another person who did not pay you money, and you (somehow) find out about it and complain to the nanny state to extort money from that second person, then you have forced someone to give you money.

Likewise, when a person puts a copy of that PDF up for sale on a download site, and you complain to the nanny state to extort money from that person, then you have forced someone to give you money.

Of course, in real life, you would never get any money from anyone, because even if you could afford to take a nameless online identity to court, you would pay far more in legal fees than you would "reclaim" (steal) from the $10-100 they made from selling copies of your crap.

It really is bizarre how everyone thinks IP law is meant to protect them. News flash: IP law protects only those who can afford expensive frivolous lawsuits (hint: not you).

Right, so they aren't stealing and profiting from MY work without giving me money.

I'm forcing them to give me money they shouldn't have to give me for MY work in order to be able to enjoy/profit from it.

Ergo I'm pro slavery AND theft (As pat has already said), if I don't allow ppl to steal MY work and to profit from it.

When in reality the inverse is true.

I have already stated that piracy has no solution and that's not MY real concern. But you, Pat and Estar will keep ignoring that point because it's an easy strawman to build.

IF I publish a game, NOBODY has the right to profit from it but me and the store I put it in. IF YOU download it, print it and sell it you're commiting theft.

Now please come and tell me again how you lot aren't saying exactly what everybody can read you saying.

Or I shouldn't believe my lying eyes?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 11:18:28 PM
Quote from: Shrieking Banshee on October 10, 2021, 11:10:26 PM
Quote from: Oddend on October 10, 2021, 11:04:05 PMHowever, when that person shares a copy of that PDF with another person who did not pay you money, and you (somehow) find out about it and complain to the nanny state to extort money from that second person, then you have forced someone to give you money.
Lets assume Geeky Bundle is a baddass, forgoes the nanny state, and just busts in with a gun himself demanding money.

If Im a counterfieter, and I counterfiet bank notes. Am I doing something unethical? I would sayyes because by copying something, I am reducing value of said bank note. If I counterfiet the mona lisa, is that any different?

Value is purely a human idea. Value is based off of human perception. Anything only ever has a cost because of perception. Making copies of something reduces it in percieved value. Ergo illegal copying is unethical reduction of value for your benefit.
Let's say you sell candy bars. If you're the only one selling candy bars, then you can charge $100 and maybe some people will pay. But if 30 companies are selling candy bars for $1, you're going to have a hard time selling an equivalent one for $100. Does the existence of the other 29 companies reduce the value of your candy bar? Yes. That's how the free market works. But it also drives down prices, which is a great public benefit. And forces you to come up with something new if you want to stand out from the pack, which also has great public benefit.

Also, you're not really addressing property, which was the key point. I don't really see how this relates.

In addition, it's strange that you used banknotes in your example. They're basically extinct, and have been related by federal reserve notes aka national notes. Legal tender laws are another example of a forced monopoly. People are forced to use dollars because the US federal government made competition illegal.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 11:22:59 PM
Quote from: Pat on October 10, 2021, 11:18:28 PM
Let's say you sell candy bars. If you're the only one selling candy bars, then you can charge $100 and maybe some people will pay. But if 30 companies are selling candy bars for $1, you're going to have a hard time selling an equivalent one for $100. Does the existence of the other 29 companies reduce the value of your candy bar? Yes.

So if I make my 'rival' banknotes so everybody can benefit from 100$ bills (10 cents each), im doing everybody a benefit right?
I know about mandated bank notes. But your not really engaging with my argument. Which is that ideas can have value and be a property.

Bank note, credit, whatever the fuck else: are representations or ideas of some value. If I conterfiet a deed to a house, (and then sell it for the reduced cost) is that still a benefit?

Edit: Property is just an idea.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 10, 2021, 11:24:13 PM
Quote from: Shrieking Banshee on October 10, 2021, 09:12:43 PM
Edit Edit: The premise around piracy being moral centers around that ideas cannot be property....But literally everything in human civilization is an idea or a concept. Unless the argument is that the only property your are allowed to have and protect is for the most basest of physical objects. And you MUST share everything else.

Quote from: Shrieking Banshee on October 10, 2021, 09:12:43 PM
Pat I have my issues with IP law as well, but your making it sound like that you believe corporate espionage and actual theft is ethical  as long as the thief makes more money then the original holder.

Quote from: Shrieking Banshee on October 10, 2021, 11:02:31 PM
What rest? The one about corporate espionage and theft? Thats just a logical extrapolation of the logic. Its that in logically extrapolating your logic, it has now convinced me why you can in fact steal an idea.

There is no "must share". If you wish to keep information to yourself, you are perfectly free to do so. In business, this is what "trade secrets" are: information carefully kept from eyes outside the company, both through physical security and through non-disclosure agreements signed by the information handlers.

There is nothing wrong with trade secrets; if a thief breaks and enters to steal the trade secret, they've violated all sorts of property rights in order to do so. If an employee leaks the trade secret, they have violated their employment contract. Of course, there's still a limit to how far things can go: once the secret is out, the information itself cannot be "defended" any longer without violating the property rights of people who did not break-and-enter and who never signed an NDA.

Of course, most aspiring authors aren't planning to keep their work a secret. The contradiction is when authors like GeekyBugle want to publish their work (release it into the public domain) but also have the government treat it like a trade secret, and pretend that everyone in the world has signed an NDA (GeekyBugle might call it "The Social Contract").

Quote from: Shrieking Banshee on October 10, 2021, 09:12:43 PM
Because so far all the arguments made against the idea of idea property, can be made as arguments against all property.

If land was infinite, if we just had a infinite amount of land, I assume that forcing somebody off of land they claim as their own (and in turn wasn't stolen or the like), would still be unethical right?

This isn't a good comparison. Even if land itself was infinite in its expanse, any given plot of land would still be different from other plots (whether in distance from shopping centers, composition of soil, or just the fact that your house is on it). If the exact state of your land plot (including the soil composition, your house, and everything in it) could be copy-pasted instantaneously and with near-zero consumption of resources, then we might be close enough to call land non-scarce (at least close enough to treat it as such legally).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 10, 2021, 11:25:28 PM
Quote from: Pat on October 10, 2021, 11:18:28 PM
Quote from: Shrieking Banshee on October 10, 2021, 11:10:26 PM
Quote from: Oddend on October 10, 2021, 11:04:05 PMHowever, when that person shares a copy of that PDF with another person who did not pay you money, and you (somehow) find out about it and complain to the nanny state to extort money from that second person, then you have forced someone to give you money.
Lets assume Geeky Bundle is a baddass, forgoes the nanny state, and just busts in with a gun himself demanding money.

If Im a counterfieter, and I counterfiet bank notes. Am I doing something unethical? I would sayyes because by copying something, I am reducing value of said bank note. If I counterfiet the mona lisa, is that any different?

Value is purely a human idea. Value is based off of human perception. Anything only ever has a cost because of perception. Making copies of something reduces it in percieved value. Ergo illegal copying is unethical reduction of value for your benefit.
Let's say you sell candy bars. If you're the only one selling candy bars, then you can charge $100 and maybe some people will pay. But if 30 companies are selling candy bars for $1, you're going to have a hard time selling an equivalent one for $100. Does the existence of the other 29 companies reduce the value of your candy bar? Yes. That's how the free market works. But it also drives down prices, which is a great public benefit. And forces you to come up with something new if you want to stand out from the pack, which also has great public benefit.

Also, you're not really addressing property, which was the key point. I don't really see how this relates.

In addition, it's strange that you used banknotes in your example. They're basically extinct, and have been related by federal reserve notes aka national notes. Legal tender laws are another example of a forced monopoly. People are forced to use dollars because the US federal government made competition illegal.

IF my candybar has a unique flavor and the recipe is unique, do any of the other 29 companies have the right to steal my recipe and sell the exact same flavor as me after stealing my recipe?

Mote and bailey.

Lets stick to "ideas".

I write a novel, publish it, who has the right to profit from it and why?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 11:26:57 PM
Quote from: Shrieking Banshee on October 10, 2021, 11:13:05 PM
Quote from: Pat on October 10, 2021, 11:06:03 PMAnd even if land is infinite, it's still a scarce resource.
And the same goes for ideas. Though there are an infinite number of ideas, valuable ideas are still a scarce resource.

Multiple people COULD already use land at the same time. Is demanding that farmer joe let other people use his property when he isn't using it ethical?
Demanding farmer Joe give away time slices of use does reduce his ability to use the land, because time is part of ownership. If farmer Joe owns an acre of land, then forcing him to divide that acre among 99 other people means he is only able to use 1/100th of the land. If he has to alternate seasons with 99 other people, that means he is able to use it only 1 in 100 seasons.

The same is not true for ideas. If you build an engine, that doesn't prevent anyone else from building an engine. If 99 other people build an engine, that doesn't mean your engine now generates 1/100th as much horsepower.

Valuable ideas are valuable, but not scarce. Scarcity is why we have property, which is effectively a perpetual, transferable monopoly title to a physical object or location. Ideas simply don't fall into that category. Like I said, I support a limited monopoly privilege for ideas and intellectual creations. But it's not property, and this is a very important distinction.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 10, 2021, 11:29:09 PM
Quote from: Oddend on October 10, 2021, 11:24:13 PM
Quote from: Shrieking Banshee on October 10, 2021, 09:12:43 PM
Edit Edit: The premise around piracy being moral centers around that ideas cannot be property....But literally everything in human civilization is an idea or a concept. Unless the argument is that the only property your are allowed to have and protect is for the most basest of physical objects. And you MUST share everything else.

Quote from: Shrieking Banshee on October 10, 2021, 09:12:43 PM
Pat I have my issues with IP law as well, but your making it sound like that you believe corporate espionage and actual theft is ethical  as long as the thief makes more money then the original holder.

Quote from: Shrieking Banshee on October 10, 2021, 11:02:31 PM
What rest? The one about corporate espionage and theft? Thats just a logical extrapolation of the logic. Its that in logically extrapolating your logic, it has now convinced me why you can in fact steal an idea.

There is no "must share". If you wish to keep information to yourself, you are perfectly free to do so. In business, this is what "trade secrets" are: information carefully kept from eyes outside the company, both through physical security and through non-disclosure agreements signed by the information handlers.

There is nothing wrong with trade secrets; if a thief breaks and enters to steal the trade secret, they've violated all sorts of property rights in order to do so. If an employee leaks the trade secret, they have violated their employment contract. Of course, there's still a limit to how far things can go: once the secret is out, the information itself cannot be "defended" any longer without violating the property rights of people who did not break-and-enter and who never signed an NDA.

Of course, most aspiring authors aren't planning to keep their work a secret. The contradiction is when authors like GeekyBugle want to publish their work (release it into the public domain) but also have the government treat it like a trade secret, and pretend that everyone in the world has signed an NDA (GeekyBugle might call it "The Social Contract").

Quote from: Shrieking Banshee on October 10, 2021, 09:12:43 PM
Because so far all the arguments made against the idea of idea property, can be made as arguments against all property.

If land was infinite, if we just had a infinite amount of land, I assume that forcing somebody off of land they claim as their own (and in turn wasn't stolen or the like), would still be unethical right?

This isn't a good comparison. Even if land itself was infinite in its expanse, any given plot of land would still be different from other plots (whether in distance from shopping centers, composition of soil, or just the fact that your house is on it). If the exact state of your land plot (including the soil composition, your house, and everything in it) could be copy-pasted instantaneously and with near-zero consumption of resources, then we might be close enough to call land non-scarce.

Bolding mine

In other words if I don't want anyone else to profit from my novel then I must not publish it. Because ideas, words, sentences, culture and civilization...

If I publish it then it's fair game for anyone to take it and sell it, make a movie, a game, whatever... Without giving me any money because if I force them to pay for what I created then I'm using the nanny state to steal from them...

Fucking ideologues man...

Edited to add:

I hadn't noticed that gemm in italics now.

There it is in plain sight, I can't publish it because the moment I do I forfeit my property over it.

Yep, I'm for IP lasting forever now.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 11:29:24 PM
Quote from: Oddend on October 10, 2021, 11:24:13 PMThere is nothing wrong with trade secrets; if a thief breaks and enters to steal the trade secret, they've violated all sorts of property rights in order to do so. If an employee leaks the trade secret, they have violated their employment contract.
[/b]

A law is a social contract. If the employee disagrees with their contract, and thinks its unfair and feel they where forced to be under it, does that make it OK for them to break said contract?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 10, 2021, 11:31:12 PM
Quote from: Pat on October 10, 2021, 11:26:57 PM
Quote from: Shrieking Banshee on October 10, 2021, 11:13:05 PM
Quote from: Pat on October 10, 2021, 11:06:03 PMAnd even if land is infinite, it's still a scarce resource.
And the same goes for ideas. Though there are an infinite number of ideas, valuable ideas are still a scarce resource.

Multiple people COULD already use land at the same time. Is demanding that farmer joe let other people use his property when he isn't using it ethical?
Demanding farmer Joe give away time slices of use does reduce his ability to use the land, because time is part of ownership. If farmer Joe owns an acre of land, then forcing him to divide that acre among 99 other people means he is only able to use 1/100th of the land. If he has to alternate seasons with 99 other people, that means he is able to use it only 1 in 100 seasons.

The same is not true for ideas. If you build an engine, that doesn't prevent anyone else from building an engine. If 99 other people build an engine, that doesn't mean your engine now generates 1/100th as much horsepower.

Valuable ideas are valuable, but not scarce. Scarcity is why we have property, which is effectively a perpetual, transferable monopoly title to a physical object or location. Ideas simply don't fall into that category. Like I said, I support a limited monopoly privilege for ideas and intellectual creations. But it's not property, and this is a very important distinction.

Right, I don't own that which I created at MY expense, it's just a "limited monopoly privilege" they magnanimously grant me  so I can maybe make some money before they take from me what's mine "for the greater good".

But I'm the thief, slaver and socialist...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: soundchaser on October 10, 2021, 11:32:02 PM
Nice to see some good grasp of basic economics here (I especially am glad to see the correct definition of cost as rooted in a value-laden action, not some weird accident of a thing of substance).

Far back I missed the book printing cost discussion so I'll add that in doing much work on the economics of publishing, note that once you go to 10K+ runs, a WOTC PHB hardcover, saddle stitched, color interior etc, that will run you around $1.35-45 per unit. At runs WOTC likely actually does, more like $0.90 per book. It's a classic fat tail costing where the upfront overhead attributed is often sunk while the operative work for the output is very low per unit (perfect example is $1B on R&D for a drug and then 0.40/pill to make the drug).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 10, 2021, 11:32:47 PM
Quote from: GeekyBugle on October 10, 2021, 11:25:28 PM
IF my candybar has a unique flavor and the recipe is unique, do any of the other 29 companies have the right to steal my recipe and sell the exact same flavor as me after stealing my recipe?

Presuming you're using the word "steal" in your usual sense (i.e. to "learn of the recipe through a book I publish"), then yes, they actually do. Recipes aren't protected by IP law.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 11:33:55 PM
Quote from: Pat on October 10, 2021, 11:26:57 PMScarcity is why we have property.

Alright, even if we roll with that idea as property (and I wouldn't), if then society just decided to collectively agree 'this is not literal property but we agree to treat it as such for the purpose of rewarding non-physicall tangible endeavors and prevent the guild system', would that be OK? And if society did that, would people breaking that law be unethical?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 11:34:49 PM
Quote from: soundchaser on October 10, 2021, 11:32:02 PM
Nice to see some good grasp of basic economics here (I especially am glad to see the correct definition of cost as rooted in a value-laden action, not some weird accident of a thing of substance).

Err....Im confused as to what exactly you mean by that.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 11:39:39 PM
Quote from: Shrieking Banshee on October 10, 2021, 11:22:59 PM
Quote from: Pat on October 10, 2021, 11:18:28 PM
Let's say you sell candy bars. If you're the only one selling candy bars, then you can charge $100 and maybe some people will pay. But if 30 companies are selling candy bars for $1, you're going to have a hard time selling an equivalent one for $100. Does the existence of the other 29 companies reduce the value of your candy bar? Yes.

So if I make my 'rival' banknotes so everybody can benefit from 100$ bills (10 cents each), im doing everybody a benefit right?
I know about mandated bank notes. But your not really engaging with my argument. Which is that ideas can have value and be a property.

Bank note, credit, whatever the fuck else: are representations or ideas of some value. If I conterfiet a deed to a house, (and then sell it for the reduced cost) is that still a benefit?

Edit: Property is just an idea.
I did engage your argument, you just missed the point. Let's try again.

Yes, if you create an alternate currency, you're providing a value. The monopoly status of the US dollar hurts us, because it allows the Fed to engage in destructive practices like money printing go brrr that hurt the public, and the market isn't being allowed to create a stable currency people can use instead.

You seem to be confusing that with counterfeiting. Again: What does that have to do with ideas being property? Counterfeiting is fraud or deception. It doesn't require the exact format of the dollar bill to be property.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 10, 2021, 11:40:28 PM
Quote from: Oddend on October 10, 2021, 11:32:47 PM
Quote from: GeekyBugle on October 10, 2021, 11:25:28 PM
IF my candybar has a unique flavor and the recipe is unique, do any of the other 29 companies have the right to steal my recipe and sell the exact same flavor as me after stealing my recipe?

Presuming you're using the word "steal" in your usual sense (i.e. to "learn of the recipe through a book I publish"), then yes, they actually do. Recipes aren't protected by IP law.

No dumbass, not everything that's been published is in the public domain in a commercial sense and no I am talking about stealing it. It's an idea, but to you to own such things they must be kept a secret.

But there's such things as reverse ingeneering, which constitutes theft also.

But then since no one got inside a private building I guess you think that's also using the nanny state, right ideologue?

You have already put your opinion in the matter out to everybody to see in plain english, the only way to own the game/novel/etc I wrote is to never publish it.

In other words if you publish it then "SOCIETY" claims ownership of it "for the greater good" and if they are magnanimous will grant you the "privilege" of a limited time monopoly so you can earn some money from it before some crook takes it and makes money from it.

I'm for IP lasting forever now and to continue talking to you ideologues is of no use, you already exposed yourselves, thank you very much for that.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 10, 2021, 11:42:18 PM
Quote from: Shrieking Banshee on October 10, 2021, 11:29:24 PM
Quote from: Oddend on October 10, 2021, 11:24:13 PMThere is nothing wrong with trade secrets; if a thief breaks and enters to steal the trade secret, they've violated all sorts of property rights in order to do so. If an employee leaks the trade secret, they have violated their employment contract.
[/b]

A law is a social contract. If the employee disagrees with their contract, and thinks its unfair and feel they where forced to be under it, does that make it OK for them to break said contract?

This is a totally different discussion. The point is that the employment contract (along with worthwhile compensation) is a perfectly peaceful way to discourage the publication of information you'd like to keep secret. What would happen to the employee if they violated the contract would be up to whatever court they were taken to (if the employer even bothered to take legal action against them).

My original point was that, yes, it can be possible to violate property rights in the course of acquiring protected information (breaking into a building, stealing a briefcase, etc.). While information itself cannot be property, it can be protected using property (kept locked inside a building and inside employees' heads, for example).

Authors don't usually plan to publish their novels as confidential company memos, though. They just want them to be treated as such.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 11:46:42 PM
Quote from: Oddend on October 10, 2021, 11:04:05 PM

It really is bizarre how everyone thinks IP law is meant to protect them. News flash: IP law protects only those who can afford expensive frivolous lawsuits (hint: not you).
Exactly, that's why convincing so many people that ideas are property and thus a natural right plays right into the hands of the giant corporations that want to lock up and monetize every last piece of the world's cultural heritage, and not allow anyone access except on their terms ($$$).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 11:49:12 PM
Quote from: Shrieking Banshee on October 10, 2021, 11:33:55 PM
Quote from: Pat on October 10, 2021, 11:26:57 PMScarcity is why we have property.

Alright, even if we roll with that idea as property (and I wouldn't), if then society just decided to collectively agree 'this is not literal property but we agree to treat it as such for the purpose of rewarding non-physicall tangible endeavors and prevent the guild system', would that be OK? And if society did that, would people breaking that law be unethical?
Every piece of land and physical object has an owner, who has the exclusive monopoly of its use. People can exchange these objects, and pass then to their heirs. Are you okay with that happening to every idea anyone has ever had?

Ideas aren't property, and they can't be treated as property.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 11:50:20 PM
Quote from: Pat on October 10, 2021, 11:39:39 PMYes, if you create an alternate currency, you're providing a value.
Im not creating an alternate currency. Im riding off the assumed value of an existing one.

You keep not engaging with the idea that value is purely percieved. As a result society (and not in the commie sense, just a 'collection of people' sense) makes protections for certain ideas for this reason.

If I made copies of credits and just gave them away for free, or just dumped them on the road, I would be reducing value with no fraud or deception.
Society would come to the decision that if you wanted to make your own credits, you would need to mark them as different in order to make trade with them possible.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: soundchaser on October 10, 2021, 11:50:27 PM
Do note the central bank directly influences the money BASE which is currency and RESERVES (digital money). The control is roughly 10% (give or take) the money assets actively held. The monopoly production argument often forgets that the real source of money supply adjustments would be commercial banks.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 11:52:33 PM
Quote from: Oddend on October 10, 2021, 11:42:18 PM
This is a totally different discussion. The point is that the employment contract (along with worthwhile compensation) is a perfectly peaceful way to discourage the publication of information you'd like to keep secret. What would happen to the employee if they violated the contract would be up to whatever court they were taken to (if the employer even bothered to take legal action against them).

So if the town of 'Buba Springs' requested that anybody that worked or lived there abided by IP law, would that also be peaceful?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 10, 2021, 11:54:14 PM
Quote from: Pat on October 10, 2021, 11:49:12 PMIdeas aren't property, and they can't be treated as property.

Even if that where the assumption we wen't off of, its not a practical way to have any sort of society where ideas can have serious value and require serious capital to develop. Which is again why there have always been historical protections for this sort of thing even before modern IP law.

Not everybody can beg for charity.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 10, 2021, 11:55:41 PM
Quote from: Shrieking Banshee on October 10, 2021, 11:34:49 PM
Quote from: soundchaser on October 10, 2021, 11:32:02 PM
Nice to see some good grasp of basic economics here (I especially am glad to see the correct definition of cost as rooted in a value-laden action, not some weird accident of a thing of substance).

Err....Im confused as to what exactly you mean by that.
Value isn't based on the input. It doesn't matter what effort you put into something, or how many resources you have to expend. If nobody wants to buy it, it's worthless (in the economic value sense; this isn't a moral or spiritual judgment). The value of something is what the next person is willing to spend to buy it. In other words, if you sell 100 candy bars at $1 each and nobody else wants to buy them, the value of the next candy bar is <$1.

This is the refutation of the labor theory of value by the marginalists.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 10, 2021, 11:56:50 PM
Quote from: GeekyBugle on October 10, 2021, 11:40:28 PM
Quote from: Oddend on October 10, 2021, 11:32:47 PM
Quote from: GeekyBugle on October 10, 2021, 11:25:28 PM
IF my candybar has a unique flavor and the recipe is unique, do any of the other 29 companies have the right to steal my recipe and sell the exact same flavor as me after stealing my recipe?

Presuming you're using the word "steal" in your usual sense (i.e. to "learn of the recipe through a book I publish"), then yes, they actually do. Recipes aren't protected by IP law.

No dumbass, not everything that's been published is in the public domain in a commercial sense and no I am talking about stealing it. It's an idea, but to you to own such things they must be kept a secret.

But there's such things as reverse ingeneering, which constitutes theft also.

But then since no one got inside a private building I guess you think that's also using the nanny state, right ideologue?


Reverse engineering is literally not considered theft. You are woefully ignorant of the system you're so adamant in defending.

Quote from: GeekyBugle on October 10, 2021, 11:40:28 PM
You have already put your opinion in the matter out to everybody to see in plain english, the only way to own the game/novel/etc I wrote is to never publish it.

You still can't "own" the pattern of information, since it's possible for someone else to produce the same pattern of information on their own. But yes, keeping it on your hard drive would be the most effective way of ensuring that nobody ever enjoys it without your permission.

Quote from: GeekyBugle on October 10, 2021, 11:40:28 PM
In other words if you publish it then "SOCIETY" claims ownership of it "for the greater good" and if they are magnanimous will grant you the "privilege" of a limited time monopoly so you can earn some money from it before some crook takes it and makes money from it.

"""SOCIETY""" isn't a person and can't claim anything. Nor can it grant you new rights (though you insist that it can and does). If you publish information, it's out there. People can see it. They can remember it. It's not possible for you to prevent information transfer except by never publishing it. Get over it. If you want people to send you money, then convince them to do so. What are you so worried about?

Quote from: GeekyBugle on October 10, 2021, 11:40:28 PM
I'm for IP lasting forever now and to continue talking to you ideologues is of no use, you already exposed yourselves, thank you very much for that.

When are you planning to delete everything you've written, out of nobility and respect for all those IP holders whose work you've enjoyed and drawn from?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 12:00:16 AM
Quote from: Pat on October 10, 2021, 11:55:41 PMThis is the refutation of the labor theory of value by the marginalists.
Ah, well I will agree on that.

Well, lets take it a step away from society. If I ask you to not share/use my ideas without my permission as a contingent of me sharing them with you at all, is it ethical if you do so anyway?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 11, 2021, 12:02:07 AM
Quote from: soundchaser on October 10, 2021, 11:50:27 PM
Do note the central bank directly influences the money BASE which is currency and RESERVES (digital money). The control is roughly 10% (give or take) the money assets actively held. The monopoly production argument often forgets that the real source of money supply adjustments would be commercial banks.
That's an irrelevant distinction at this level of discussion. The central bank influences the commercial banks by any number of methods, including adjusting the overnight rate of treasuries, setting the reserve limit (currently abolished), changing the assets it buys, and making pronouncements that sway the market. While they've offloaded the responsibility and don't have precise control over how much money is lent out, and they're technically (but not really) a private bank, it's still the government creating money out of nothing.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 11, 2021, 12:04:23 AM
Quote from: Shrieking Banshee on October 10, 2021, 11:54:14 PM
Quote from: Pat on October 10, 2021, 11:49:12 PMIdeas aren't property, and they can't be treated as property.

Even if that where the assumption we wen't off of, its not a practical way to have any sort of society where ideas can have serious value and require serious capital to develop. Which is again why there have always been historical protections for this sort of thing even before modern IP law.

Not everybody can beg for charity.
What does that have to do with anything?

I've repeatedly stated, even in this discussion tonight with you, that I support limited monopoly protections for ideas and intellectual creations. That doesn't require the false assertion that ideas can be property.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shasarak on October 11, 2021, 12:11:45 AM
Quote from: Shrieking Banshee on October 10, 2021, 11:22:59 PM
Quote from: Pat on October 10, 2021, 11:18:28 PM
Let's say you sell candy bars. If you're the only one selling candy bars, then you can charge $100 and maybe some people will pay. But if 30 companies are selling candy bars for $1, you're going to have a hard time selling an equivalent one for $100. Does the existence of the other 29 companies reduce the value of your candy bar? Yes.

So if I make my 'rival' banknotes so everybody can benefit from 100$ bills (10 cents each), im doing everybody a benefit right?
I know about mandated bank notes. But your not really engaging with my argument. Which is that ideas can have value and be a property.

Bank note, credit, whatever the fuck else: are representations or ideas of some value. If I conterfiet a deed to a house, (and then sell it for the reduced cost) is that still a benefit?

Edit: Property is just an idea.

There was a time in US history where you could make your own bank notes and. as you may expect, some bank notes were worth more or less then others.

Of course that was before the big banks cornered the market and monopolised the control over creating currency.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 11, 2021, 12:13:05 AM
Quote from: Shrieking Banshee on October 11, 2021, 12:00:16 AM
Quote from: Pat on October 10, 2021, 11:55:41 PMThis is the refutation of the labor theory of value by the marginalists.
Ah, well I will agree on that.

Well, lets take it a step away from society. If I ask you to not share/use my ideas without my permission as a contingent of me sharing them with you at all, is it ethical if you do so anyway?
You keep framing things as "moral" or "ethical". Why? I've made zero moral or ethical arguments. My entire premise is that property is a utilitarian way of allocating scarce resources, and that ideas aren't property. We're not talking about natural rights, which I do believe have an intrinsic moral value. We're talking about ways to organize society efficiently. And while more efficient ways are better, the value is in the utilitarian efficiency rather than anything inherent. The most topical natural rights are those that Geeky is so keen to violate.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 11, 2021, 12:14:11 AM
Quote from: Oddend on October 10, 2021, 11:56:50 PM
Quote from: GeekyBugle on October 10, 2021, 11:40:28 PM
Quote from: Oddend on October 10, 2021, 11:32:47 PM
Quote from: GeekyBugle on October 10, 2021, 11:25:28 PM
IF my candybar has a unique flavor and the recipe is unique, do any of the other 29 companies have the right to steal my recipe and sell the exact same flavor as me after stealing my recipe?

Presuming you're using the word "steal" in your usual sense (i.e. to "learn of the recipe through a book I publish"), then yes, they actually do. Recipes aren't protected by IP law.

No dumbass, not everything that's been published is in the public domain in a commercial sense and no I am talking about stealing it. It's an idea, but to you to own such things they must be kept a secret.

But there's such things as reverse ingeneering, which constitutes theft also.

But then since no one got inside a private building I guess you think that's also using the nanny state, right ideologue?


Reverse engineering is literally not considered theft. You are woefully ignorant of the system you're so adamant in defending.

Quote from: GeekyBugle on October 10, 2021, 11:40:28 PM
You have already put your opinion in the matter out to everybody to see in plain english, the only way to own the game/novel/etc I wrote is to never publish it.

You still can't "own" the pattern of information, since it's possible for someone else to produce the same pattern of information on their own. But yes, keeping it on your hard drive would be the most effective way of ensuring that nobody ever enjoys it without your permission.

Quote from: GeekyBugle on October 10, 2021, 11:40:28 PM
In other words if you publish it then "SOCIETY" claims ownership of it "for the greater good" and if they are magnanimous will grant you the "privilege" of a limited time monopoly so you can earn some money from it before some crook takes it and makes money from it.

"""SOCIETY""" isn't a person and can't claim anything. Nor can it grant you new rights (though you insist that it can and does). If you publish information, it's out there. People can see it. They can remember it. It's not possible for you to prevent information transfer except by never publishing it. Get over it. If you want people to send you money, then convince them to do so. What are you so worried about?

Quote from: GeekyBugle on October 10, 2021, 11:40:28 PM
I'm for IP lasting forever now and to continue talking to you ideologues is of no use, you already exposed yourselves, thank you very much for that.

When are you planning to delete everything you've written, out of nobility and respect for all those IP holders whose work you've enjoyed and drawn from?

Unless you can prove I copied someone fuck you, because that's not the same as we were talking about. But you know it, you can't argue without using motte and bailey, false equivalence, strawman and ad hominem. Because you have no arguments. Because you're an ideologue.

So I'll say it again, there's no use in talking to you, you're and ideologue, and as such can't argue in good faith, proven by the fact that you say I'm stealing from ppl if I demand they pay for my shit and then deny it only to say it again a few post down.

You're so used to lying you can't even keep your lies straight.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 11, 2021, 12:15:01 AM
Quote from: Shrieking Banshee on October 10, 2021, 11:50:20 PM
If I made copies of credits and just gave them away for free, or just dumped them on the road, I would be reducing value with no fraud or deception.
How is that not fraud or deception?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 11, 2021, 12:16:12 AM
Quote from: GeekyBugle on October 11, 2021, 12:14:11 AM
Unless you can prove I copied someone fuck you, because that's not the same as we were talking about. But you know it, you can't argue without using motte and bailey, false equivalence, strawman and ad hominem.
You forgot sea lioning, gaslighting, and holdoing. Those are my favorites!
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 11, 2021, 12:16:57 AM
Quote from: Pat on October 11, 2021, 12:13:05 AM
Quote from: Shrieking Banshee on October 11, 2021, 12:00:16 AM
Quote from: Pat on October 10, 2021, 11:55:41 PMThis is the refutation of the labor theory of value by the marginalists.
Ah, well I will agree on that.

Well, lets take it a step away from society. If I ask you to not share/use my ideas without my permission as a contingent of me sharing them with you at all, is it ethical if you do so anyway?
You keep framing things as "moral" or "ethical". Why? I've made zero moral or ethical arguments. My entire premise is that property is a utilitarian way of allocating scarce resources, and that ideas aren't property. We're not talking about natural rights, which I do believe have an intrinsic moral value. We're talking about ways to organize society efficiently. And while more efficient ways are better, the value is in the utilitarian efficiency rather than anything inherent. The most topical natural rights are those that Geeky is so keen to violate.

Natural rights: I own my self, from this it follows that I own that which I make with my own money. But to you ideas are so expansive that a novel is an idea, a game is an idea never mind that writting any of those IS the idea and any of those once written is a product.

Fucking ideologues man...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 12:17:14 AM
Quote from: Pat on October 11, 2021, 12:13:05 AMYou keep framing things as "moral" or "ethical". Why? I've made zero moral or ethical arguments.

Well because Im not a utalitarianist, and I assumed you where not either. I think its important that laws and society be built on ethics or morals and not just utility.
At this base level of discussion (what does or does not constitute property), personal morals or ethics play a great deal.

Quote from: Pat on October 11, 2021, 12:15:01 AMHow is that not fraud or deception?

I just decided to make copies one day man. And just passed them out cause I felt like it. Why do my morals or ethics play a role in this action?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 11, 2021, 12:17:58 AM
Quote from: Pat on October 11, 2021, 12:16:12 AM
Quote from: GeekyBugle on October 11, 2021, 12:14:11 AM
Unless you can prove I copied someone fuck you, because that's not the same as we were talking about. But you know it, you can't argue without using motte and bailey, false equivalence, strawman and ad hominem.
You forgot sea lioning, gaslighting, and holdoing. Those are my favorites!

You choose to answer to that and not where I call you out for lying...

Fucking ideologues man...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 11, 2021, 12:20:07 AM
Quote from: GeekyBugle on October 11, 2021, 12:17:58 AM
Quote from: Pat on October 11, 2021, 12:16:12 AM
Quote from: GeekyBugle on October 11, 2021, 12:14:11 AM
Unless you can prove I copied someone fuck you, because that's not the same as we were talking about. But you know it, you can't argue without using motte and bailey, false equivalence, strawman and ad hominem.
You forgot sea lioning, gaslighting, and holdoing. Those are my favorites!

You choose to answer to that and not where I call you out for lying...

Fucking ideologues man...
No, fucking people (you) who can't keep other posters straight.

(You were responding to someone else.)
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 11, 2021, 12:21:53 AM
Quote from: Shrieking Banshee on October 10, 2021, 11:54:14 PM
Even if that where the assumption we wen't off of, its not a practical way to have any sort of society where ideas can have serious value and require serious capital to develop.

This is an assertion that demands quite an explanation. Especially in regards to the software industry, and also the many thriving industries which have no IP law protection at all (fashion and culinary, for example).

Quote from: Shrieking Banshee on October 10, 2021, 11:54:14 PM
Which is again why there have always been historical protections for this sort of thing even before modern IP law.

There have not. This is a myth. But even if IP law was as old as time (protectionism in general is quite old), it would be no less total nonsense (which protectionism in general is). Oldness isn't an argument.

Quote from: Shrieking Banshee on October 10, 2021, 11:54:14 PM
Not everybody can beg for charity.

Who's advocated for begging? Read the thread (or better yet, google) for endless examples of successful businesses and creators who intentionally forego IP protection.

Quote from: Shrieking Banshee on October 10, 2021, 11:52:33 PM
Quote from: Oddend on October 10, 2021, 11:42:18 PM
This is a totally different discussion. The point is that the employment contract (along with worthwhile compensation) is a perfectly peaceful way to discourage the publication of information you'd like to keep secret. What would happen to the employee if they violated the contract would be up to whatever court they were taken to (if the employer even bothered to take legal action against them).

So if the town of 'Buba Springs' requested that anybody that worked or lived there abided by IP law, would that also be peaceful?

As for the localized contract-based law part, that would be something like a Hoppean "covenant community", which is a real idea proposed by some anarchists. But in the case of IP, enforcement wouldn't be feasible (just like real-life current-day IP law), since every new piece of information implies a new magical contract between the author and everyone other than the author.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 11, 2021, 12:26:22 AM
Quote from: Shrieking Banshee on October 11, 2021, 12:17:14 AM
Quote from: Pat on October 11, 2021, 12:13:05 AMYou keep framing things as "moral" or "ethical". Why? I've made zero moral or ethical arguments.

Well because Im not a utalitarianist, and I assumed you where not either. I think its important that laws and society be built on ethics or morals and not just utility.
At this base level of discussion (what does or does not constitute property), personal morals or ethics play a great deal.
I'm not a utilitarianist. I'm not even sure what you mean by that, though I'm generally less of a fan of John Stuart Mill than you'd expect. My strongest moral beliefs are rooted in natural rights.

But property isn't a natural right. It's a utilitarian construct, which is valuable because it works. Respect for private property is one of the key pillars that allows societies to develop economically, and improve living conditions. Which I value highly, and why I constantly argue against the government fucking things up because it makes live worse for everyone. Economic advancement is cumulative in a cumulative interest sense, and when you hold back everyone 10%, then it means that any point in the future, we'll be 10% worse off than we could be. We'll never catch up, which should be a strong incentive. But it never is, because politicians the public are short sighted.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 11, 2021, 12:36:50 AM
Quote from: Shrieking Banshee on October 10, 2021, 11:50:20 PM
Quote from: Pat on October 10, 2021, 11:39:39 PMYes, if you create an alternate currency, you're providing a value.
Im not creating an alternate currency. Im riding off the assumed value of an existing one.

You keep not engaging with the idea that value is purely percieved. As a result society (and not in the commie sense, just a 'collection of people' sense) makes protections for certain ideas for this reason.

If I made copies of credits and just gave them away for free, or just dumped them on the road, I would be reducing value with no fraud or deception.
Society would come to the decision that if you wanted to make your own credits, you would need to mark them as different in order to make trade with them possible.

Counterfeiting involves copying, but not in the sense we're discussing here. Money is, by its nature, scarce. You cannot make real (100% equivalent) copies of real money units, or it wouldn't be a viable money. PDFs are not scarce, so their value cannot be decreased by producing additional copies. Sure, somebody could value their copy at a lower price point in light of new copies, but that would just mean they don't understand what a digital file is. Not even owners of print books sit around lamenting reprints.

Counterfeiting is an example of fraud: trading something to someone under false pretenses. The same would go for selling a copy of a painting under the pretense that it's an original (that would make it a counterfeit). On the other hand, selling a copy of a painting honestly, with the customer's knowledge that it's a copy, is not fraud, nor is it theft from the original artist (permission or not).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 12:42:26 AM
Quote from: Pat on October 11, 2021, 12:26:22 AMMy strongest moral beliefs are rooted in natural rights.

Which you see as?

Im against government intervention for practical reasons but also moral ones where I do not believe the majority have the right to demand things from the minority by that standing.

Quote from: Oddend on October 11, 2021, 12:21:53 AMThis is an assertion that demands quite an explanation. Especially in regards to the software industry, and also the many thriving industries which have no IP law protection at all (fashion and culinary, for example).

Fasion/Culinary is a service and a percieved value market. Software has a fuck ton of IP protection in many places. Im not saying things can't exist without IP law. Im just saying its a stretch to say they would all exist without it.

Quote from: Oddend on October 11, 2021, 12:21:53 AM
There have not. This is a myth.

I did not know that. It would be interesting to read your basis for this. And my argument wasn't oldness. My argument was this was a cycle of society that would rebuilt itself almost instantly akin to the idea of higharchy. It was an appeal to social systems.
Quote from: Oddend on October 11, 2021, 12:36:50 AM
Counterfeiting involves copying, but not in the sense we're discussing here. Money is, by its nature, scarce. You cannot make real (100% equivalent) copies of real money units, or it wouldn't be a viable money.

Again, if I made a bunch and just put it on the side of the road with no intent to profit directly. Me doing so difuses a real value.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 11, 2021, 12:47:33 AM
Quote from: GeekyBugle on October 10, 2021, 11:29:09 PM
Quote from: Oddend on October 10, 2021, 11:24:13 PM
There is no "must share". If you wish to keep information to yourself, you are perfectly free to do so. In business, this is what "trade secrets" are: information carefully kept from eyes outside the company, both through physical security and through non-disclosure agreements signed by the information handlers.

There is nothing wrong with trade secrets; if a thief breaks and enters to steal the trade secret, they've violated all sorts of property rights in order to do so. If an employee leaks the trade secret, they have violated their employment contract. Of course, there's still a limit to how far things can go: once the secret is out, the information itself cannot be "defended" any longer without violating the property rights of people who did not break-and-enter and who never signed an NDA.

Of course, most aspiring authors aren't planning to keep their work a secret. The contradiction is when authors like GeekyBugle want to publish their work (release it into the public domain) but also have the government treat it like a trade secret, and pretend that everyone in the world has signed an NDA (GeekyBugle might call it "The Social Contract").

Fucking ideologues man...

Edited to add:

I hadn't noticed that gemm in italics now.

There it is in plain sight, I can't publish it because the moment I do I forfeit my property over it.

Yep, I'm for IP lasting forever now.

Wrong. You can publish whatever you want, and you forfeit nothing, since you never owned the information to begin with. Information can't be owned. Get over it, comrade.

By the way, when are you deleting your book? Or do you have no principles, and you'll just wait till Disney gets IP extended to infinity before you do "the right thing"? Nah, I bet you wouldn't even do it then. "IP law for thee... not for me." ;)
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 11, 2021, 12:52:42 AM
Quote from: Shrieking Banshee on October 11, 2021, 12:42:26 AM
Again, if I made a bunch and just put it on the side of the road with no intent to profit directly. Me doing so difuses a real value.

Nobody's disputed that, as far as I can tell. What does it have to do with IP law?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 11, 2021, 12:55:19 AM
Quote from: Shrieking Banshee on October 11, 2021, 12:42:26 AM
Quote from: Pat on October 11, 2021, 12:26:22 AMMy strongest moral beliefs are rooted in natural rights.

Which you see as?

Im against government intervention for practical reasons but also moral ones where I do not believe the majority have the right to demand things from the minority by that standing.
I agree with that. Government intervention in many economic matters doesn't work, which is a utilitarian argument. There is a moral component, because damn they've fucked up a lot and made things much worse, but it's somewhat indirect. On the other hand, forcing people to do things against their will is a violation of natural rights, and thus a much more direct violation.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 01:02:34 AM
Quote from: Pat on October 11, 2021, 12:55:19 AMI agree with that. Government intervention in many economic matters doesn't work, which is a utilitarian argument. There is a moral component, because damn they've fucked up a lot and made things much worse, but it's somewhat indirect. On the other hand, forcing people to do things against their will is a violation of natural rights, and thus a much more direct violation.
I get a sense we agree on many a things, and are discussing details for communication reasons.
What do you see as natural rights?

Like this 'idea as property, and property as a right' thing I feel is hard to discuss because it touches apon very closely what each person sees as property and what each person sees as an inalianable right. What each person sees as ethical.

It feels wrong for me to say its OK to confiscate land from somebody after its made them enough money, and so it feels wrong for me to say that someboodies intelectual creations can't be theirs after a period of time as well.
But I don't like the idea of ideas/lands centralizing into megacorporate slime hands either.

This is why I brought up ethics earlier and the like. While society can function on purely a level of utility, if it doesn't function on a similar level of ethics it will fall apart. This is why I feel so much stuff like free speech is being undermined. The utility reasons are there, but the individual morals are not.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 11, 2021, 01:05:39 AM
Quote from: Shrieking Banshee on October 11, 2021, 12:42:26 AM
Quote from: Oddend on October 11, 2021, 12:21:53 AMThis is an assertion that demands quite an explanation. Especially in regards to the software industry, and also the many thriving industries which have no IP law protection at all (fashion and culinary, for example).

Fasion/Culinary is a service and a percieved value market.

What isn't a "perceived value market"? This isn't an argument, it's just dodging the real world elephants in the room which can't be explained in accordance with any argument for IP law. (Why don't culinary recipes need protection, but recipes for drugs do? It's because IP law is arbitrary BS.)

Quote from: Shrieking Banshee on October 11, 2021, 12:42:26 AM
Software has a fuck ton of IP protection in many places. Im not saying things can't exist without IP law. Im just saying its a stretch to say they would all exist without it.

I did not say software cannot have IP protection. Rather, its explosive rate of innovation is directly related to the enormous amount of software published explicitly without IP protection. Probably all closed-source software today is bolted directly onto publicly available open-source software.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 01:14:43 AM
Quote from: Oddend on October 11, 2021, 01:05:39 AMWhat isn't a "perceived value market"? This isn't an argument, it's just dodging the real world elephants in the room which can't be explained in accordance with any argument for IP law. (Why don't culinary recipes need protection, but recipes for drugs do? It's because IP law is arbitrary BS.)
Im pretty sure they are. Or people naturally start stretching recipies to recieve IP protection.

Quote from: Shrieking Banshee on October 11, 2021, 12:42:26 AM
Software has a fuck ton of IP protection in many places. Im not saying things can't exist without IP law. Im just saying its a stretch to say they would all exist without it.

QuoteRather, its explosive rate of innovation is directly related to the enormous amount of software published explicitly without IP protection.

And I think its great when people do stuff for no money. But I can't really argue one way or another because I have no historical knowledge of the industry.

Thats why I try to argue more philosophy or theoreticals because then we don't play games of source questioning.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 11, 2021, 01:32:52 AM
Quote from: Shrieking Banshee on October 11, 2021, 01:14:43 AM
Quote from: Shrieking Banshee on October 11, 2021, 12:42:26 AM
Software has a fuck ton of IP protection in many places. Im not saying things can't exist without IP law. Im just saying its a stretch to say they would all exist without it.

QuoteRather, its explosive rate of innovation is directly related to the enormous amount of software published explicitly without IP protection.

And I think its great when people do stuff for no money. But I can't really argue one way or another because I have no historical knowledge of the industry.

Thats why I try to argue more philosophy or theoreticals because then we don't play games of source questioning.

The reason we keep bringing it up is because the software industry is not a charity case. There is a misconception throughout the thread that "anti IP" = "anti profit". Not so. I actually think the amount of creative people making money would dramatically increase if IP law was abolished tomorrow (i.e. millions more people would be able to start making modest amounts of money with their currently-illegal dream projects). Disney and others might not make as many billions, but they would remain big. They're gigantic businesses for a reason. Nobody is going to stop buying tickets to their theme parks or stop watching their movies just because fans are allowed to produce their own stuff without being harassed.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 11, 2021, 01:33:40 AM
Quote from: Shrieking Banshee on October 11, 2021, 01:02:34 AM
Quote from: Pat on October 11, 2021, 12:55:19 AMI agree with that. Government intervention in many economic matters doesn't work, which is a utilitarian argument. There is a moral component, because damn they've fucked up a lot and made things much worse, but it's somewhat indirect. On the other hand, forcing people to do things against their will is a violation of natural rights, and thus a much more direct violation.
I get a sense we agree on many a things, and are discussing details for communication reasons.
What do you see as natural rights?

Like this 'idea as property, and property as a right' thing I feel is hard to discuss because it touches apon very closely what each person sees as property and what each person sees as an inalianable right. What each person sees as ethical.

It feels wrong for me to say its OK to confiscate land from somebody after its made them enough money, and so it feels wrong for me to say that someboodies intelectual creations can't be theirs after a period of time as well.
But I don't like the idea of ideas/lands centralizing into megacorporate slime hands either.

This is why I brought up ethics earlier and the like. While society can function on purely a level of utility, if it doesn't function on a similar level of ethics it will fall apart. This is why I feel so much stuff like free speech is being undermined. The utility reasons are there, but the individual morals are not.
I think a lot of our moral sense of outrage is learned, and what's why I went back to root principles and explained things from a utilitarian standpoint. There's been a major cultural shift in how we view ideas in the last 40 or 50 years. As intellectual property laws have been dramatically extended and tightened, more and more people have come to equate them with physical property, and have transferred their instinctive aversion to theft of an individual's personal possessions to ideas. This has happened before. Our nomadic ancestors originally didn't own anything they couldn't carry, but as civilization developed they extended the aversion against theft of an individual's personal belongings, to things like plots of land and warehouses full of goods. This isn't complete; you can see a reaction against it in the hatred of the rich, and it's the whole premise of socialism (where personal possessions are okay but no one person is allowed to own the means of production). But it's useful, because ownership of property results in better outcomes than any other system, for the reasons I explained before.

But extending that to ideas is relatively new. And while there is some utilitarian merit in providing limited monopoly rights to encourage more new works, the traits associated with physical vs. intellectual means the concept of property doesn't translate well. And that's because physical resources are scarce, but intellectual ones are not. The benefits of extending our instinctive aversion against taking something from someone's hand to taking a plot of land someone else owns the title to, are real; and it translates perfectly, because we're still talking about scarce resources. But the logical extrapolation of property rights to ideas will ultimately result in complete cultural lockdown -- because the logical conclusion is every idea everyone has ever had will become owned by someone, who has the exclusive right to that idea. That's difficult to handle from a policing standpoint, because it's a lot harder to draw a line between ideas than between plots of land or to distinguish physical objects (cf. all the problems with patents). And it's utterly terrible from the standpoint of society, because ideas are cumulative. Ideas build upon ideas build upon ideas; all things are ultimately derivative of root concepts like language, or simply logic. We'd end up with everything locked up and rent-seekers taking a toll from everything anyone does, which would destroy our future.

The transfer of the moral revulsion associated with personal integrity and one's personal space to ideas may be ultimately destructive, but in meantime the slow expansion benefits the big corporations, as they slowly carve out more and more of our intellectual heritage and place it under their control. And the reason why it's destructive is because ideas aren't scarce. Only one person can own a specific bat, but any number of people can know how to make a bat. We thus, as a society, will benefit from having the vast majority of ideas free and clear. When we carve out exceptions, for example a monopoly granted to someone who comes up with a new or useful idea or work, the monopoly should be tightly constrained in both time and scope. We want them narrow so as not to lock down whole areas of development; and short-term, so others can build upon their work and take it in new and unexpected directions, as soon as possible. That needs to be balanced against the utilitarian value of the monopoly, which is to ensure people who come up new and interesting ideas and expressions are compensated sufficiently to encourage the creation of new works and the development of new ideas.

You seem to be equating property with protection of any kind, and that if ideas can't be property there are no protections at all. That's not at all true. The distinction I'm making is that ideas aren't property and can't be property, because they're fundamentally different. But if we go back to the utilitarian reasons why we developed the moral principles in the first place, we can look at why property laws are useful, how ideas are different, how radically that changes the utilitarian calculus, and what kind of protections do make sense for ideas.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 01:48:20 AM
Quote from: Oddend on October 11, 2021, 01:32:52 AMI actually think the amount of creative people making money would dramatically increase if IP law was abolished tomorrow (i.e. millions more people would be able to start making modest amounts of money with their currently-illegal dream projects). Disney and others might not make as many billions, but they would remain big. They're gigantic businesses for a reason. Nobody is going to stop buying tickets to their theme parks or stop watching their movies just because fans are allowed to produce their own stuff without being harassed.
Well it sounds counter-intuitive, but so does much of economics so maybe it would work that way.
I just do believe some sort of theft protection or idea sabotage protection should exist. Otherwise we get into that corporate espionage/sabotage territory.

I actually do have my work posted for free, but I feel if I didn't want it posted for free my desires should be respected at least on a personal ethics level.

Edit: I know plenty of small youtubers that suffer from having their stuff just reposted. So im not sure having no protections would help them.
Quote from: Pat on October 11, 2021, 01:33:40 AMBut if we go back to the utilitarian reasons why we developed the moral principles in the first place, we can look at why property laws are useful, how ideas are different, how radically that changes the utilitarian calculus, and what kind of protections do make sense for ideas.

We developed morals for social preservation. With our modern technologies creating morals for pure social preservation would make a horrific society. The utalitarian calculus is ultimatly a road down to hell.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 11, 2021, 02:11:26 AM
Quote from: Shrieking Banshee on October 11, 2021, 01:48:20 AM
Quote from: Pat on October 11, 2021, 01:33:40 AMBut if we go back to the utilitarian reasons why we developed the moral principles in the first place, we can look at why property laws are useful, how ideas are different, how radically that changes the utilitarian calculus, and what kind of protections do make sense for ideas.

We developed morals for social preservation. With our modern technologies creating morals for pure social preservation would make a horrific society. The utalitarian calculus is ultimatly a road down to hell.
Morals need to adapt to new technologies, or we'll be rudderless and have no limits. That's why we have to go back and look at why the morals developed, and how we can apply those principles.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 02:16:55 AM
Quote from: Pat on October 11, 2021, 02:11:26 AMMorals need to adapt to new technologies, or we'll be rudderless and have no limits.

Im pretty sure changing old morals to new technologies is what causes us to have no limits. Unless this is a communication issue and this is what you mean.

Old morals where made as limits in the face of problems. Technology has made many of those problems non-existant and has eroded (adapted) those morals in turn. And in practice caused a chain reaction of erosive unforseen side effects with terrible consequences.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: soundchaser on October 11, 2021, 06:38:33 AM
Quote from: Shrieking Banshee on October 11, 2021, 02:16:55 AM
Quote from: Pat on October 11, 2021, 02:11:26 AMMorals need to adapt to new technologies, or we'll be rudderless and have no limits.

Im pretty sure changing old morals to new technologies is what causes us to have no limits. Unless this is a communication issue and this is what you mean.

Old morals where made as limits in the face of problems. Technology has made many of those problems non-existant and has eroded (adapted) those morals in turn. And in practice caused a chain reaction of erosive unforseen side effects with terrible consequences.

Can you explain what you mean by chain reaction snd unintended effects? Curious so I can see more clearly the case you make. I agree that erosion/adaptation is happening. This is a topic I spend a bit of thinking on, for analysis and teaching work that I do. A lot of the 'neutral economics' that I have seen goes cleverly into mostly the benefits and does raise the issue of costs of technological innovation. I am suspicious about Marxist 'hermeneutics' on such, though, so some examples of what you mean would help.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 08:45:03 AM
Quote from: soundchaser on October 11, 2021, 06:38:33 AM

Can you explain what you mean by chain reaction snd unintended effects? Curious so I can see more clearly the case you make. I agree that erosion/adaptation is happening. This is a topic I spend a bit of thinking on, for analysis and teaching work that I do. A lot of the 'neutral economics' that I have seen goes cleverly into mostly the benefits and does raise the issue of costs of technological innovation. I am suspicious about Marxist 'hermeneutics' on such, though, so some examples of what you mean would help.

A basic example is birth control. Leads to sexual revolution and raised divorce rates, which leads to sub replacement population growth.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 11, 2021, 09:42:22 AM
Quote from: Shrieking Banshee on October 11, 2021, 02:16:55 AM
Quote from: Pat on October 11, 2021, 02:11:26 AMMorals need to adapt to new technologies, or we'll be rudderless and have no limits.

Im pretty sure changing old morals to new technologies is what causes us to have no limits. Unless this is a communication issue and this is what you mean.

Old morals where made as limits in the face of problems. Technology has made many of those problems non-existant and has eroded (adapted) those morals in turn. And in practice caused a chain reaction of erosive unforseen side effects with terrible consequences.
I think we're talking too vaguely for this to be a useful discussion. I was just saying that new technologies bring new moral dilemmas, and the best way to address them is to look at the reasons why we developed certain moral beliefs in the first place.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 10:06:48 AM
Quote from: Pat on October 11, 2021, 09:42:22 AMI think we're talking too vaguely for this to be a useful discussion. I was just saying that new technologies bring new moral dilemmas, and the best way to address them is to look at the reasons why we developed certain moral beliefs in the first place.

This has gotten massively off track. Regardless, I think piracy is immoral most of the time (sans ontaining abandonware and such). It can have benefits, but as an individual action I think it is immoral.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Zalman on October 11, 2021, 10:23:13 AM
Quote from: GeekyBugle on October 11, 2021, 12:16:57 AM
I own my self, from this it follows that I own that which I make with my own money.

It follows, by this logic, that you therefore also own all the carbon dioxide you have ever exhaled. You should probably sue every farm on earth for theft if you feel that way.

Of course, those farmers will likely countersue, since they own all the oxygen they produced with their own money, and which you steal with every breath.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Rob Necronomicon on October 11, 2021, 11:29:52 AM
Ironically, after all this, there's a mirror of the Trove on Reddit. And Zweihander is still there! Ha ha ha...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 11, 2021, 11:35:56 AM
Quote from: Shrieking Banshee on October 11, 2021, 01:48:20 AM
I actually do have my work posted for free, but I feel if I didn't want it posted for free my desires should be respected at least on a personal ethics level.

Good manners aren't enforced by law, but they're still considered a good thing by lots of people (hence the name). I don't think it's advisable to run a business in such a way that it succeeds or fails by the good manners of others, though.

In a restaurant, rude customers can be forced to leave, in the interest of the other customers (and the long-term success of the business). In the case of digital goods, though, it's not possible to exclude people who download or share a PDF against your wishes. You can say "I'd appreciate it if you don't", but since it's impossible to stop them, it's best to treat it as such. Taking action against them is just a good way to burn money and bridges (just look at the Zweihander RPG guy; he's made himself into a laughing stock, known only for his enormous hypocrisy rather than the content of his game).

Quote from: Shrieking Banshee on October 11, 2021, 01:48:20 AM
Edit: I know plenty of small youtubers that suffer from having their stuff just reposted. So im not sure having no protections would help them.

Compared to what, though? Even government protectionism doesn't help them now.

In a world without IP law, there's nothing (aside from feasibility) to stop a private business like YouTube from having a rule that they only want to host uploads from the original author (however they define that). I don't think it's possible to actively pursue such a thing, but they could at least respond to complaints, which they probably already do. They could already demonetize re-uploads automatically, if they wanted to (I don't know if they do or not).

If such a thing is a desirable feature, platforms that want to be successful will support it. I think the culture is moving away from that, rather than toward it, though. Tons of videos are slight edits and remixes of other videos, and I don't think anybody wants that to go away (except for Metallica, maybe: https://www.iheartradio.ca/news/metallica-muted-on-twitch-over-copyright-concerns-1.14613932).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 12:04:06 PM
Quote from: Oddend on October 11, 2021, 11:35:56 AMCompared to what, though? Even government protectionism doesn't help them now.
Well youtube actually does all the things you mentioned. But it only setup those automated system after pressure from megacorps. Its largely used by them to punish smaller channels, but it is also used by smaller channels to stop theft from themselves.

I just do not see large scale creative ventures being made without some level of protection, and saying you can't steal them because they are just ideas feels the sort of an immensly disengenous and unethical one. Laws or no laws, assuming no government mandate: you are denying revenue to somebody because its convenient for you. You are the one breaking a social contract with somebody else. Just because its un-enforcable doesn't make it a breech of ethics.

Its like calling a person a degenerating cell cluster. Its technically true, and in a physical analysis of it, is more true then a person.

Edit: Also can you find me some sources for your claim that guilds didn't uphold forms of IP law before IP? You said its a myth, and Id like to educate myself if thats the case.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 11, 2021, 02:15:09 PM
Quote from: Shrieking Banshee on October 11, 2021, 12:04:06 PM
I just do not see large scale creative ventures being made without some level of protection

It's fine if you can't imagine a successful business model, but the rights of others do not end at the limits of an author's imagination. This is literally a line of argument used against abolishing slavery: "But without slaves, who would pick the cotton?" The correct answer is obviously, "It doesn't matter".

Quote from: Shrieking Banshee on October 11, 2021, 12:04:06 PM
and saying you can't steal them because they are just ideas feels the sort of an immensly disengenous and unethical one

It's not that we're "saying" you can't steal information. Unless you're talking imprecisely about stealing the only physical copy in a person's posession, you just can't "steal" information. In the exact same way that triangles cannot be squares, information cannot be property. It just doesn't make any sense. It's a contradiction in terms.

Quote from: Shrieking Banshee on October 11, 2021, 12:04:06 PM
Laws or no laws, assuming no government mandate: you are denying revenue to somebody because its convenient for you. You are the one breaking a social contract with somebody else.

Neglecting to buy a a copy of a product is not "denying revenue" to anyone. If "not purchasing" is theft, then the biggest perpetrators of "IP theft" are the people who have never even heard of the "IP" in question.

Quote from: Shrieking Banshee on October 11, 2021, 12:04:06 PM
Just because its un-enforcable doesn't make it a breech of ethics.

I agree, but I didn't say it's because it's unenforceable; I just said it is unenforceable. I'm trying to emphasize that even if an author chooses to believe they have a right to control other people because they published a book, it's very costly and impractical to do so. It would be much easier to just figure out a viable business model than to make it illegal for their poorly-thought-out business to fail (or even to pursue legal action where it already is illegal).

Quote from: Shrieking Banshee on October 11, 2021, 12:04:06 PM
Edit: Also can you find me some sources for your claim that guilds didn't uphold forms of IP law before IP? You said its a myth, and Id like to educate myself if thats the case.

I didn't mean that non-competitive people have never broken or threatened to break the thumbs of competitors. What I'm saying is that the idea that breaking thumbs over the content of books has always been a normal thing, just because some hack frauds did it in medieval Europe, is really stretching the terms "always" and "normal". Sure, there are historical precedents, like medieval occupational cartels (guilds) or that Irish king who waged a small war over an unauthorized personal copy of a hymn book, or the patents on actual literal piracy granted to actual literal pirates. I think it's safe to say that western civilization does not owe them a debt of gratitude.

Note: I realize your original phrasing was not "it's always been normal", but I don't have the time to scroll back at the moment. I'm talking about the general idea, not your exact phrasing. I hope I've clarified my stance.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 02:50:51 PM
Quote from: Oddend on October 11, 2021, 02:15:09 PMIt's fine if you can't imagine a successful business model, but the rights of others do not end at the limits of an author's imagination. This is literally a line of argument used against abolishing slavery: "But without slaves, who would pick the cotton?" The correct answer is obviously, "It doesn't matter".
Well currently we just very much differ on what we see property as. You take on a purely materialistic view, while I take a mental one as well. I feel your also very much muddying the water by trying to call in slavery like a godwin law. Which I feel is a very sort of unfair argumentative tactic.

I just fundementally disagree on 'property as scarcity' idea. And I don't like your disparaging spin on people that disagree with you. I think we have been arguing in circles and im gonna leave it there.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: soundchaser on October 11, 2021, 02:51:09 PM
Quote from: Shrieking Banshee on October 11, 2021, 12:04:06 PM
Edit: Also can you find me some sources for your claim that guilds didn't uphold forms of IP law before IP? You said its a myth, and Id like to educate myself if thats the case.

Hmm, an interesting claim. In my work as an economist in higher ed, I taught medieval and renaissance economic history for a couple years while in Europe (at a campus program abroad). My readings of a range of IP practices suggested that there were uses of brandnames, brandmarks, and other IP-like actions, often with a kind of voluntary beginning, which began to be relied upon in legal proceedings (thus carrying the force of protective law). The IP behaviors have ancient origins but become more codified in the 1300s AD/CE in Venetian guilds... pacts were being put in place with local government to support and protect guild IP practices by 1320.

I'd need to dig out the research.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 11, 2021, 03:32:04 PM
Quote from: Shrieking Banshee on October 11, 2021, 02:50:51 PM
Quote from: Oddend on October 11, 2021, 02:15:09 PMIt's fine if you can't imagine a successful business model, but the rights of others do not end at the limits of an author's imagination. This is literally a line of argument used against abolishing slavery: "But without slaves, who would pick the cotton?" The correct answer is obviously, "It doesn't matter".
Well currently we just very much differ on what we see property as. You take on a purely materialistic view, while I take a mental one as well. I feel your also very much muddying the water by trying to call in slavery like a godwin law. Which I feel is a very sort of unfair argumentative tactic.

If an analogy is so solid that it seems "unfair", then it might just be accurate. You can think that I'm being rude, but I didn't invent the comparison. If you're interested in hearing an accomplished scholar and career patent attorney make the case, then I refer you to my earlier list of talks by Stephan Kinsella:

Quote from: Oddend on October 08, 2021, 10:34:42 AM
Quote from: Slambo on October 07, 2021, 01:09:15 PM
So i guess my next question is how is  it really better not to have copyright law for someone who doesnt want to create derivative works.

While there are answers to this question, it's important to remember that answering it is not necessary to justify abolishing IP law: it's analogous to asking how abolishing slavery would help slaves who don't want to be free, or asking how ending the "war on drugs" would help people who don't want to use them.

For example, abolishing slavery did not make slavery a crime; slavery was always a crime, but the governments that protected the slave industry eventually just acknowledged this by abolishing the state protection of a certain criminal class.

Likewise, legalizing drug use doesn't make drug use a peaceful behavior (i.e. a "victimless crime"); it always was a peaceful behavior, but the governments who have victimized those people are slowly starting to acknowledge it.

Once you recognize IP protectionism as the fiat criminalization of peaceful behavior (even if it's a behavior that frightens the cowardly and offends the faint of heart), it becomes self-evident that abolishing it would be a good thing.

As for actually speculating on the most likely effects of IP abolition, I would point you to Stephan Kinsella, who does a much better job than I can. Any one of his talks is great, but these are a few of my favorites that I've listened to. The first two are the same ones I recommended to GeekyBugle earlier in the thread.

  • Intellectual Property - The Root of All Evil (https://www.youtube.com/watch?v=XfU34KkNV1s)
  • On Life without Patents and Copyright: Or, But Who Would Pick the Cotton? (https://www.youtube.com/watch?v=0IfRmkCxyk8)
  • How Intellectual Property Hampers Capitalism (https://www.youtube.com/watch?v=cWShFz4d2RY)
  • Intellectual Nonsense: Fallacious Arguments for IP (Part 1) (https://www.youtube.com/watch?v=e0RXfGGMGPE)
  • Intellectual Nonsense: Fallacious Arguments for IP (Part 2) (https://www.youtube.com/watch?v=vhVdHpMt2W0)
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 11, 2021, 04:42:58 PM
Quote from: Oddend on October 11, 2021, 03:32:04 PM
If an analogy is so solid that it seems "unfair", then it might just be accurate.
Or your a dick with an inflated opinion of yourself. Its solid therefore accurate.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 11, 2021, 04:53:02 PM
Quote from: Shrieking Banshee on October 11, 2021, 04:42:58 PM
Quote from: Oddend on October 11, 2021, 03:32:04 PM
If an analogy is so solid that it seems "unfair", then it might just be accurate.
Or your a dick with an inflated opinion of yourself. Its solid therefore accurate.

Flawless argument. I guess copying must be theft.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 12, 2021, 11:08:46 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Yes or no. Does he have the right to profit from it?

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 11:17:02 AM
Quote from: Ghostmaker on October 12, 2021, 11:08:46 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Yes or no. Does he have the right to profit from it?
I answered your question in the text you quoted.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Chris24601 on October 12, 2021, 11:19:15 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Okay, but this comes off more like "I don't like the Mouse so I want their stuff" than anything else.

As someone who is creative, the only reason I can see for wanting someone else's IP is to try and piggyback off the previous work and effort of others instead of putting in the work to develop my own material.

I mean, let's say Superman or Iron Man becomes public domain... are you telling me that the quality of superhero themed stories would suddenly improve?

Does being able to claim your outlaw protagonist who robs from the elites is Robin Hood instead of, say, Jack Knave (one of my characters), really make your story any better?

No, all those IPs really do is act as free advertising because those names are more familiar.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 11:29:06 AM
Quote from: Chris24601 on October 12, 2021, 11:19:15 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Okay, but this comes off more like "I don't like the Mouse so I want their stuff" than anything else.
Only if you completely ignore everything I say and replace it entirely with your own words.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Chris24601 on October 12, 2021, 11:45:04 AM
Quote from: Pat on October 12, 2021, 11:29:06 AM
Quote from: Chris24601 on October 12, 2021, 11:19:15 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Okay, but this comes off more like "I don't like the Mouse so I want their stuff" than anything else.
Only if you completely ignore everything I say and replace it entirely with your own words.
Oh, I listened to what you said... and I know you and Oddend think you're arguing for one thing, but all you've convinced me of is that "transferable and renewable until the current rights holder stops filing periodic notices for renewal (basically just like trademarks)" is the most fair option and the option that will encourage the most creativity amongst others to produce their own original works since they can't just piggyback off others' achievements (at least not without paying for the privilege).

Again I ask... if Superman and Mickey Mouse became public domain tomorrow, in what way would superhero and children's animated stories be improved?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 12:29:53 PM
Quote from: Chris24601 on October 12, 2021, 11:45:04 AM
Quote from: Pat on October 12, 2021, 11:29:06 AM
Quote from: Chris24601 on October 12, 2021, 11:19:15 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Okay, but this comes off more like "I don't like the Mouse so I want their stuff" than anything else.
Only if you completely ignore everything I say and replace it entirely with your own words.
Oh, I listened to what you said... and I know you and Oddend think you're arguing for one thing, but all you've convinced me of is that "transferable and renewable until the current rights holder stops filing periodic notices for renewal (basically just like trademarks)" is the most fair option and the option that will encourage the most creativity amongst others to produce their own original works since they can't just piggyback off others' achievements (at least not without paying for the privilege).

Again I ask... if Superman and Mickey Mouse became public domain tomorrow, in what way would superhero and children's animated stories be improved?
Oddend and I have significant differences in what we're arguing.

You're making a positive assertion, that perpetual renewal of some unspecified intellectual protection will encourage the most creativity, and that is somehow "fair". But you haven't explained why you think that's the most optimal outcome, or explained how it's fair, except for one negative (expressing disdain for piggybacking). You can draw whatever conclusions you want and don't have to justify them to me, but if you want a discussion there's nothing there for me to address. I've expressed my views, and I'm not sure what yours are.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 12, 2021, 01:04:54 PM
Quote from: Chris24601 on October 12, 2021, 11:19:15 AM
I mean, let's say Superman or Iron Man becomes public domain... are you telling me that the quality of superhero themed stories would suddenly improve?

Does being able to claim your outlaw protagonist who robs from the elites is Robin Hood instead of, say, Jack Knave (one of my characters), really make your story any better?

No, all those IPs really do is act as free advertising because those names are more familiar.

I do think that things would be better. Characters like Odysseus, Robin Hood, Sherlock Holmes, and Superman are part of the cultural consciousness. By using and reusing them, we add to and participate in common culture. These characters grow and become more interesting by being re-interpreted and re-imagined, and the stories are richer because of it. That's the nature of myth.

To bring this back to gaming -- I'm going to suggest that the OSR has been good for gaming. Let's suppose that the OGL had never been created and WotC had behaved like others and kept all of their content proprietary. I think that gaming would be worse for it. On the one hand, people have always been able to make D&D look-alikes like The Arcanum and so forth. But without being able to pull from D&D, I don't think there would be an OGL at all, and to the extent that there was - it would be more like the various D&D-look-alike games of the 1990s.

I'll suggest that games today would be better if game designers could pull from any of the games of the 1980s. Being able to build on top of this past content would let designers focus more on what makes their new game design unique and interesting.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 12, 2021, 01:27:43 PM
Quote from: Pat on October 12, 2021, 11:17:02 AM
Quote from: Ghostmaker on October 12, 2021, 11:08:46 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Yes or no. Does he have the right to profit from it?
I answered your question in the text you quoted.
So it's a privilege to be allowed to profit off your work.

Wow.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 01:30:48 PM
Quote from: Ghostmaker on October 12, 2021, 01:27:43 PM
Quote from: Pat on October 12, 2021, 11:17:02 AM
Quote from: Ghostmaker on October 12, 2021, 11:08:46 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Yes or no. Does he have the right to profit from it?
I answered your question in the text you quoted.
So it's a privilege to be allowed to profit off your work.

Wow.
Not at all what I said.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 12, 2021, 01:35:11 PM
Quote from: Pat on October 12, 2021, 01:30:48 PM
Quote from: Ghostmaker on October 12, 2021, 01:27:43 PM
Quote from: Pat on October 12, 2021, 11:17:02 AM
Quote from: Ghostmaker on October 12, 2021, 11:08:46 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Yes or no. Does he have the right to profit from it?
I answered your question in the text you quoted.
So it's a privilege to be allowed to profit off your work.

Wow.
Not at all what I said.

"There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege."

And that's why I told you to answer simply, yes or no.

What you want is to have some vague non-answer, that you can dance around with. And I'm not having it.

So, one more time: does a person who conceives of and develops an IP have a right to profit from it? Yes or no?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 01:40:26 PM
Quote from: Ghostmaker on October 12, 2021, 01:35:11 PM
Quote from: Pat on October 12, 2021, 01:30:48 PM
Quote from: Ghostmaker on October 12, 2021, 01:27:43 PM
Quote from: Pat on October 12, 2021, 11:17:02 AM
Quote from: Ghostmaker on October 12, 2021, 11:08:46 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Yes or no. Does he have the right to profit from it?
I answered your question in the text you quoted.
So it's a privilege to be allowed to profit off your work.

Wow.
Not at all what I said.

"There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege."

And that's why I told you to answer simply, yes or no.

What you want is to have some vague non-answer, that you can dance around with. And I'm not having it.

So, one more time: does a person who conceives of and develops an IP have a right to profit from it? Yes or no?
Have you stopped beating your wife? Have you?

I want a simple answer, yes or no.

One more time: Have you stopped beating your wife, Ghostmaker?

If you reject the fundamental assumptions behind a question, you can't answer it with a simple yes or no. Pretending you can makes you a wife beater, just because I asked you a question.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: DocJones on October 12, 2021, 01:42:56 PM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
This is technically a correct answer (on rights).   However bear in mind the use of "Right" in the following U.S. Constitutional context:
"Congress shall have Power... To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries..."
"exclusive Right" has a different meaning than "rights".  Perhaps this is what y'all are arguing about.  The "exclusive Right" is granted by Congress... it is a grant of monopoly or a privilege.



Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 12, 2021, 01:52:13 PM
Quote from: Ghostmaker on October 12, 2021, 01:27:43 PM
So it's a privilege to be allowed to profit off your work.
To be clear the lack of copyright protection doesn't prevent you from profiting off of your work. I made money on Blackmarsh even though the entire content of the products is freely available here.
https://www.batintheattic.com/downloads/blackmarsh_srd.zip

What being granted is the limited privilege (see first sale doctrine) allowing you to tell what other people what they can and can't do with your work and what they can and can't do with their own property (printers, scanners, photocopiers).

There are dozens of companies who profited off of making nice editions of the Iliad or the Odyssey.

Or to take a more recent example Andy Weir made a lot of money off of the Martian despite it being freely available in it's original form when it was first posted for sale on Amazon. He self-published using one of the Amazon programs. It is my understanding that many of the people who read his original version went out and bought it from Amazon to support him.

It only was taken down when he signed a formal publishing deal. Which meant a company had to invest time and resources into making a print run and then distributing it to store. He made more money afterwards because it was more widely available not because he took down his free available version.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 12, 2021, 02:04:09 PM
Quote from: Pat on October 12, 2021, 01:40:26 PM
Quote from: Ghostmaker on October 12, 2021, 01:35:11 PM
Quote from: Pat on October 12, 2021, 01:30:48 PM
Quote from: Ghostmaker on October 12, 2021, 01:27:43 PM
Quote from: Pat on October 12, 2021, 11:17:02 AM
Quote from: Ghostmaker on October 12, 2021, 11:08:46 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Yes or no. Does he have the right to profit from it?
I answered your question in the text you quoted.
So it's a privilege to be allowed to profit off your work.

Wow.
Not at all what I said.

"There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege."

And that's why I told you to answer simply, yes or no.

What you want is to have some vague non-answer, that you can dance around with. And I'm not having it.

So, one more time: does a person who conceives of and develops an IP have a right to profit from it? Yes or no?
Have you stopped beating your wife? Have you?

I want a simple answer, yes or no.

One more time: Have you stopped beating your wife, Ghostmaker?

If you reject the fundamental assumptions behind a question, you can't answer it with a simple yes or no. Pretending you can makes you a wife beater, just because I asked you a question.
Blocked and reported.

I'm glad you think the proper response to someone wanting an answer to a pertinent question is to crack wise about spousal abuse.

Now go do a flip, you worthless fucktard.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 02:04:38 PM
Even if not a property, there can be intellectual products.

Saying its a privilege to profit off them is like saying its a privilege an armed guy with goons can't force you off your house.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 02:07:28 PM
Quote from: Ghostmaker on October 12, 2021, 02:04:09 PM
Quote from: Pat on October 12, 2021, 01:40:26 PM
Quote from: Ghostmaker on October 12, 2021, 01:35:11 PM
Quote from: Pat on October 12, 2021, 01:30:48 PM
Quote from: Ghostmaker on October 12, 2021, 01:27:43 PM
Quote from: Pat on October 12, 2021, 11:17:02 AM
Quote from: Ghostmaker on October 12, 2021, 11:08:46 AM
Quote from: Pat on October 12, 2021, 09:26:35 AM
Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?
Does a person who stays at home all day and plays vidya games while binging on Cheetohs and Mountain Dew have a right to a UBI?

No, rights are negative not positive. There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege. Framing it terms of rights and ownership is wrong, and creates a massive sense of entitlement that has greatly helped the Mouse lock down everything nigh unto forever.
Yes or no. Does he have the right to profit from it?
I answered your question in the text you quoted.
So it's a privilege to be allowed to profit off your work.

Wow.
Not at all what I said.

"There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege."

And that's why I told you to answer simply, yes or no.

What you want is to have some vague non-answer, that you can dance around with. And I'm not having it.

So, one more time: does a person who conceives of and develops an IP have a right to profit from it? Yes or no?
Have you stopped beating your wife? Have you?

I want a simple answer, yes or no.

One more time: Have you stopped beating your wife, Ghostmaker?

If you reject the fundamental assumptions behind a question, you can't answer it with a simple yes or no. Pretending you can makes you a wife beater, just because I asked you a question.
Blocked and reported.

I'm glad you think the proper response to someone wanting an answer to a pertinent question is to crack wise about spousal abuse.

Now go do a flip, you worthless fucktard.
I didn't crack wise about anything. I gave a clear illustration why demanding a simple yes/no answer to a question loaded with incorrect assumptions doesn't work.

What a brainless idiot.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 02:13:33 PM
Quote from: Shrieking Banshee on October 12, 2021, 02:04:38 PM
Even if not a property, there can be intellectual products.

Saying its a privilege to profit off them is like saying its a privilege an armed guy with goons can't force you off your house.
Nobody said it was a privilege to profit off that, that was just Ghostmaker making a nasty and dishonest claim (and pretending to offended when I pointed out why it was so nasty and dishonest). We're not talking about all the ways to profit from something, we're only talking about the granting of a specific monopoly. And again, you're comparing something intangible and infinitely replicable with no degradation with a specific physical location that can't be infinitely shared, so it's an apples to scissors comparison.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 12, 2021, 02:33:25 PM
Quote from: Shrieking Banshee on October 12, 2021, 02:04:38 PM
Even if not a property, there can be intellectual products.

Saying its a privilege to profit off them is like saying its a privilege an armed guy with goons can't force you off your house.

Again the issue not your ability to create something off of your ideas and sell the result. The issue is whether you will have the limited ability to tell what others can do with your idea or expression of an idea.

Two completely different things.

Next

One issue of goons in your house is that your house floor space is a limited resource. Possession is a zero sum game. Either you have use of the property in question or you don't. Either one person always has use of a property or it apportioned out so different people has use of it at different times.

Use of an idea or an expression of a idea doesn't have the same limit. What I could do with your idea doesn't impact what you could do with your idea.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 02:41:04 PM
Well I will admit its a grey-zone, but I feel a purely materialistic view of reality doesn't super make sense because our interaction with it is primarily mental.

Saying profit off a mental product is ok but enforcement or protection of your claims to it isn't is a platitude.
Its true that law enforcement is a privilege, but nobody talks about it in those terms. A pure materialistic worldview ignores the concept of ideas or conceptual laws at all.

Claim to property at all is purely conceptual.

Edit: and yes Pat and Oddend, your method of conversation is extremly patronizing and evasive.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 12, 2021, 02:41:13 PM
Quote from: Ghostmaker on October 12, 2021, 02:04:09 PM
Quote from: Pat on October 12, 2021, 01:40:26 PM
Quote from: Ghostmaker on October 12, 2021, 01:35:11 PM
"There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege."

And that's why I told you to answer simply, yes or no.

What you want is to have some vague non-answer, that you can dance around with. And I'm not having it.

So, one more time: does a person who conceives of and develops an IP have a right to profit from it? Yes or no?
Have you stopped beating your wife? Have you?

I want a simple answer, yes or no.

One more time: Have you stopped beating your wife, Ghostmaker?

If you reject the fundamental assumptions behind a question, you can't answer it with a simple yes or no. Pretending you can makes you a wife beater, just because I asked you a question.
Blocked and reported.

I'm glad you think the proper response to someone wanting an answer to a pertinent question is to crack wise about spousal abuse.

Now go do a flip, you worthless fucktard.

Quote from: Literally Wikipedia
A loaded question is a form of complex question that contains a controversial assumption (e.g., a presumption of guilt).[1]

Such questions may be used as a rhetorical tool: the question attempts to limit direct replies to be those that serve the questioner's agenda.[2] The traditional example is the question "Have you stopped beating your wife?" Whether the respondent answers yes or no, they will admit to having a wife and having beaten her at some time in the past. Thus, these facts are presupposed by the question, and in this case an entrapment, because it narrows the respondent to a single answer, and the fallacy of many questions has been committed.[2] The fallacy relies upon context for its effect: the fact that a question presupposes something does not in itself make the question fallacious. Only when some of these presuppositions are not necessarily agreed to by the person who is asked the question does the argument containing them become fallacious.[2] Hence, the same question may be loaded in one context, but not in the other. For example, the previous question would not be loaded if it were asked during a trial in which the defendant had already admitted to beating his wife.[2]

Is this the part where I tell you to do a flip?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 12, 2021, 02:54:37 PM
Quote from: Oddend on October 12, 2021, 02:41:13 PM
Quote from: Ghostmaker on October 12, 2021, 02:04:09 PM
Quote from: Pat on October 12, 2021, 01:40:26 PM
Quote from: Ghostmaker on October 12, 2021, 01:35:11 PM
"There are desirable reasons for granting people who come up with new ideas a limited monopoly privilege, but it's a privilege."

And that's why I told you to answer simply, yes or no.

What you want is to have some vague non-answer, that you can dance around with. And I'm not having it.

So, one more time: does a person who conceives of and develops an IP have a right to profit from it? Yes or no?
Have you stopped beating your wife? Have you?

I want a simple answer, yes or no.

One more time: Have you stopped beating your wife, Ghostmaker?

If you reject the fundamental assumptions behind a question, you can't answer it with a simple yes or no. Pretending you can makes you a wife beater, just because I asked you a question.
Blocked and reported.

I'm glad you think the proper response to someone wanting an answer to a pertinent question is to crack wise about spousal abuse.

Now go do a flip, you worthless fucktard.

Quote from: Literally Wikipedia
A loaded question is a form of complex question that contains a controversial assumption (e.g., a presumption of guilt).[1]

Such questions may be used as a rhetorical tool: the question attempts to limit direct replies to be those that serve the questioner's agenda.[2] The traditional example is the question "Have you stopped beating your wife?" Whether the respondent answers yes or no, they will admit to having a wife and having beaten her at some time in the past. Thus, these facts are presupposed by the question, and in this case an entrapment, because it narrows the respondent to a single answer, and the fallacy of many questions has been committed.[2] The fallacy relies upon context for its effect: the fact that a question presupposes something does not in itself make the question fallacious. Only when some of these presuppositions are not necessarily agreed to by the person who is asked the question does the argument containing them become fallacious.[2] Hence, the same question may be loaded in one context, but not in the other. For example, the previous question would not be loaded if it were asked during a trial in which the defendant had already admitted to beating his wife.[2]

Is this the part where I tell you to do a flip?
You can if you want.

Doesn't change that Pat is a worthless fuck who kept trying to dodge the question. I wasn't accusing him of ANYTHING, or trying to throw a 'loaded question' at him. I wanted to pin him down on whether he thought intellectual property was something that a person could profit on, because he kept giving strange 'well but' answers.

Christ, it's not like I can get on my high horse regarding IP considering I've repeatedly condoned piracy targeted at wokeists.

But since he's a dipshit, he gets treated like one. Fuck him.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 03:02:00 PM
If somebody doesn't understand the principle philosophy behind your idea, you don't accuse them of supporting slavery or insisting that they are engaging in loaded questions:
You explain yourself better. If you believe that your conversational partner is not engaging on good faith, make it known to them or stop the conversation.

A flipped version of that aimed at dismantling capitalism might be something akin to 'if you support capitalism you support indentured servitude and slavery'.

Regardless of your other beliefs its a shitty debate tactic.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 12, 2021, 03:06:42 PM
Quote from: Shrieking Banshee on October 12, 2021, 02:41:04 PM
Well I will admit its a grey-zone, but I feel a purely materialistic view of reality doesn't super make sense because our interaction with it is primarily mental.

Saying profit off a mental product is ok but enforcement or protection of your claims to it isn't is a platitude.
Its true that law enforcement is a privilege, but nobody talks about it in those terms. A pure materialistic worldview ignores the concept of ideas or conceptual laws at all.

Claim to property at all is purely conceptual.
What it means that you can't apply the concepts of property to anything that not tangible.

For example you create a song. You write up the song and its musical arrangement.

If I hear you singing the song and then in turn sing that song I have not deprived you of anything. You still have the song to sing and you still have the paper on which you wrote and its musical arrangement.

If I however took that piece of paper from you without your permission and sung the song then I would be guilty of theft. As I have deprived you of a piece of property, the piece of paper on which the song is written and composed. The fact I sung the song is irrelevant,

What society has to consider for the first situation is different than what society has to consider for the second situation. So far what they have done is granted people who have a created song a set of separate monopolies on the following.

1) Who can copy the words of the song and its composition.
2) Who can copy a performance of a song.
3) Who can copy a recording of a performance of the song.

For example Taylor Swift, has the right to control how the works and arrangement of her music are copied. Has the right to perform or license the performance of her music. But does not have the right to the first series of albums she recorded. The studio she had a recording contract with has those rights. Since she doesn't get along with that studio she is re-recording all her earlier albums.

All of this isn't about property or rights, it is about society giving her the incentive to created finished works for the rest of us to enjoy. In return society grants her and other specific and limited monopolies.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: soundchaser on October 12, 2021, 03:09:57 PM
Part of monopoly privilege theory is the issue free riding, which perhaps isn't clear from my reading of the back and forth (or it is implied, but I tend to put it front and center).  The key issue is that the creator has less incentive to be productive if others benefit from their work without supporting the creator). I'll say this is definitely implied in much of the more sane side of the discussion on this topic.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 03:14:24 PM
Quote from: estar on October 12, 2021, 03:06:42 PMWhat it means that you can't apply the concepts of property to anything that not tangible.

Im not being a shit here: what is tangible? Following pure materialism: your body and mind. Everything else is a logic construct. What gives you any claim to anything based purely on the fact you found it first? Things you can hold- maybe. But what makes a 'zone' yours. What gives you any magic reason to claim that zone? Even citing utalitarianism - utalitarianism is just another set of pure logic concept constructs.

Rights (including negative rights) are just a set of ethical agreements (intangible logic constructs) that underpin a logic construct law system.

Thats why I say that something is unethical to do is more important then if its property or not. Because ethics as a concept are a more fundemental pin to what property even is then the idea of scarcity.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 03:46:12 PM
Quote from: Shrieking Banshee on October 12, 2021, 02:41:04 PM

Edit: and yes Pat and Oddend, your method of conversation is extremly patronizing and evasive.
Fuck you. I've tried to explain my position clearly and without insulting anyone, and I've been repeatedly attacked in a very nasty way for it.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 03:51:36 PM
Quote from: Shrieking Banshee on October 12, 2021, 03:02:00 PM
If somebody doesn't understand the principle philosophy behind your idea, you don't accuse them of supporting slavery or insisting that they are engaging in loaded questions:
You explain yourself better. If you believe that your conversational partner is not engaging on good faith, make it known to them or stop the conversation.

A flipped version of that aimed at dismantling capitalism might be something akin to 'if you support capitalism you support indentured servitude and slavery'.

Regardless of your other beliefs its a shitty debate tactic.
Yes it is.

I assume you're referring to GeekyBugle?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 03:52:55 PM
Quote from: Ghostmaker on October 12, 2021, 02:54:37 PM
Doesn't change that Pat is a worthless fuck who kept trying to dodge the question.
I answered it honestly and completely.

Asshole.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 12, 2021, 03:56:13 PM
Quote from: Shrieking Banshee on October 12, 2021, 03:14:24 PM
Im not being a shit here: what is tangible?
What is tangible is that which I can deprive the use of by taking adverse possession. Objects and Land.

Quote from: Shrieking Banshee on October 12, 2021, 03:14:24 PMThats why I say that something is unethical to do is more important then if its property or not. Because ethics as a concept are a more fundemental pin to what property even is then the idea of scarcity.
Everybody who creates is drawing from humanity's cultural heritage. I view it as immoral not put back what you create for other to benefit from the same way you took other people's work to benefit from.

Everybody who has authored a work on this forum has taken from somebody else either living or dead, including myself. To this we add our own ideas resulting in something different. Morally that needs to be returned for others to benefit from. It not completely yours, it never was. Everybody's idea derives from somebody else's idea in a long chain extending back into prehistory.

However I understand that people are not going put in the time or resource for certain creative works without compensation due to magnitude of the investment. So I think it benefits society more to grant for a limited time a monopoly on an idea or an expression of an idea. Likewise it benefits society more if this process was simple and automatic. Hence I support granting a limited monopoly to an author for any expression of an idea that not recently derive from an existing monopoly (copyright).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 04:03:53 PM
Quote from: Pat on October 12, 2021, 03:46:12 PMI've tried to explain my position clearly and without insulting anyone, and I've been repeatedly attacked in a very nasty way for it.

True, some people threw shit your way. But you kinda have to power through it when debating over an incredibly complex topic like the idea of rights (natural vs unnatural) and property (on a public forum).
Like I could also discuss the historical reality of the concept of slavery and how not all of it is the same, and some people would call me a slavery supporter over it.

When somebody questions how stealing their ideas or replicating them without permission and you answer with the idea of effort=/=value, thats kind of a non-answer unless you directly link the concept to the ethics. True not all effort=value, but the question was about the ethics, not about the idea of value creation. And its a complex position (not one I think that makes you a bad person), but needs elaboration without calling people entitled.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 12, 2021, 04:06:40 PM
Quote from: Shrieking Banshee on October 12, 2021, 04:03:53 PM
Quote from: Pat on October 12, 2021, 03:46:12 PMI've tried to explain my position clearly and without insulting anyone, and I've been repeatedly attacked in a very nasty way for it.

True, some people threw shit your way. But you kinda have to power through it when debating over an incredibly complex topic like the idea of rights (natural vs unnatural) and property (on a public forum).
Like I could also discuss the historical reality of the concept of slavery and how not all of it is the same, and some people would call me a slavery supporter over it.

When somebody questions how stealing their ideas or replicating them without permission and you answer with the idea of effort=/=value, thats kind of a non-answer unless you directly link the concept to the ethics. True not all effort=value, but the question was about the ethics, not about the idea of value creation. And its a complex position (not one I think that makes you a bad person), but needs elaboration without calling people entitled.
More like he'd rather dance his little sidestep than explain himself. Hell, estar did a perfectly good job of laying out a cogent argument. One that I can agree with.

Eternal copyright is bullshit. But so is 'but information wants to be free, maaaaaan'.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 04:07:48 PM
Quote from: estar on October 12, 2021, 03:56:13 PMWhat is tangible is that which I can deprive the use of by taking adverse possession. Objects and Land.
Your answering a question about logic constructs with another logic construct. Adverse possession is a logic construct.
I understand about the nature of the development of ideas. Im not actually for eternal copyright.

I am just saying that its not that clear cut because everything 'started' free before somebody invented the idea of property and created privaleges for its enforcement.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 12, 2021, 04:09:13 PM
Quote from: Shrieking Banshee on October 12, 2021, 04:07:48 PM
Quote from: estar on October 12, 2021, 03:56:13 PMWhat is tangible is that which I can deprive the use of by taking adverse possession. Objects and Land.
Your answering a question about logic constructs with another logic construct. Adverse possession is a logic construct.
I understand about the nature of the development of ideas. Im not actually for eternal copyright.

I am just saying that its not that clear cut because everything 'started' free before somebody invented the idea of property and created privaleges for its enforcement.
Isn't society itself a logic construct for us to interact with each other, though? Why look down on it?

Also, nothing's free, mate. Tanstaafl.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 04:20:16 PM
Quote from: Ghostmaker on October 12, 2021, 04:09:13 PM
Isn't society itself a logic construct for us to interact with each other, though? Why look down on it?
Thats kinda my point and I don't down apon society (outside of a general healthy disdain for collective behaviours). I engage in theoretical 'both sides' arguments.
Im saying scarcity isn't a good reason to say why one logic construct is immutable and another one is.

In adition this was kinda a rebuttal about the word game of right, property, or privalege. All are logic constructs.

Edit: A right without a privaledge of enforcement and a culture of support is completly worthless for instance.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 04:30:21 PM
Quote from: Shrieking Banshee on October 12, 2021, 03:02:00 PM
If somebody doesn't understand the principle philosophy behind your idea, you don't accuse them of supporting slavery or insisting that they are engaging in loaded questions:
You explain yourself better. If you believe that your conversational partner is not engaging on good faith, make it known to them or stop the conversation.

A flipped version of that aimed at dismantling capitalism might be something akin to 'if you support capitalism you support indentured servitude and slavery'.

Regardless of your other beliefs its a shitty debate tactic.
Okay, I'm going to answer this even though I think you've been behaving badly.

I explained, in a fair amount of detail over several posts, the foundation for my beliefs. Ghostmaker replied with a throwaway sentence or two, that were basically accusations. Despite that, I replied honestly, and tried to explain my position further in the specific areas that were addressed. In exchange, I was accused of being dishonest or evading the question, even though I answered it thoroughly, several times. I didn't answer in a simple yes/no, but I pointed out why I couldn't. The question included a number of fundamental assumptions I don't agree with. Quite a few, actually. It would take me multiple lengthy posts to address all the assumptions baked into that short question. Instead, I pointed out the nature of the question.

And then Ghostmaker went nuclear. That's on him, nobody else.

I do agree that there's a conceptual gulf here. This whole thread feels like talking into the void. I've explained my position, and I've tried to ferret out the positions of those who disagree by asking them salient questions. But it hasn't worked. Nobody has really addressed any of the key points I've made, like the differences between physical property and intellectual creations. Most of the replies I've gotten seem out of left field, claiming I believe things I never said. I've gotten the impression that the reaction against what I've said isn't based on logic, but on gut feelings. A sense of moral outage. That would explain the pages and pages of GeekyBugle calling everyone communists while demanding redistribution. You seem to share this, though you're less demonstrative.

You do seem to have some interest in continuing the conversation, but to do so we need to break through that barrier. At this point, I'm stymied. I've tried explaining it in various ways, and replying to challenges. So I think it's up to you. Either you need to explain your position in a way that's logically comprehensible to me, or you need to point where you disagree with me. I think the key is property rights, or the concepts of rights themselves, or the use of the term privilege. We seem to be using them in very different ways.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 12, 2021, 04:30:58 PM
Quote from: Shrieking Banshee on October 12, 2021, 04:07:48 PM
Your answering a question about logic constructs with another logic construct. Adverse possession is a logic construct.
I understand about the nature of the development of ideas. Im not actually for eternal copyright.

Adverse possession is a shorthand description of what happens somebody takes an object from you without permission and without allowing you to ever use it again. Or prevent you from using a piece of land that you used in the past and have a right to continue using in the future without your permission.  It is not a theoretical concept in of itself.

Likewise you can not steal or take an idea from a person and deprive them of it use through the act of using the idea yourself. You sing a song. I hear it, and sing it myself. You still have the song.

Quote from: Shrieking Banshee on October 12, 2021, 04:07:48 PM
I am just saying that its not that clear cut because everything 'started' free before somebody invented the idea of property and created privaleges for its enforcement.
I never said it was clear cut. Instead of debating my overall thesis, you are trying to debates parts of it that are clear cut. But just parts of my ideas are clear cut doesn't mean I expect people to agree with the connection I make. Or that my overall thesis is clear cut.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 12, 2021, 04:41:23 PM
My "IDEA" is also a limited resource, since two people writing on the same genre will not come with the exact same ideas almost never.

So my "IDEA" of a pulp game, is mine and the other 7 billion + people in the planet didn't come up with it.

It's even more of a limited resource than land, since each "IDEA" is as unique es the person writting it.

But me wanting to get paid for what I wrote "INFRINGES" on Estar's "rights" to fire his scanner/printers/photocopy machines and profit from MY work without a voluntary exchange of money for goods between him and me.

Because somehow me profiting from my work is a privilege if said work is creative.

Because socialists think my ideas belong to "society" "for the greater good".

Yet, the one for the free exchange of money for goods/services is the one in favor of theft and slavery and the ones in favor of profiting from other people's work for free are the ones for the free market and freedom.

In clown world.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 04:41:36 PM
Quote from: Pat on October 12, 2021, 04:30:21 PMI've gotten the impression that the reaction against what I've said isn't based on logic, but on gut feelings. A sense of moral outage.

My argument is that all things have some level of 'gut' instinct because reality isn't rational, and neither is our relation too it. I feel just as frustrated with you at times as you with me. And I do not believe that you personally argue in bad faith like I find oddend doing.

Quote from: estar on October 12, 2021, 04:30:58 PM
Adverse possession is a shorthand description of what happens somebody takes an object from you without permission and without allowing you to ever use it again. Or prevent you from using a piece of land that you used in the past and have a right to continue using in the future without your permission.  It is not a theoretical concept in of itself.

It is. Permission is a logic construct. Rights are logic constructs. They are only thoeretical. So what if you "used" something in the past. What grants you permission too it forever? Reverse engineered this is the 'oxygen and water' thing all over again.

A service is not a tangible physical good. It is a set of changes, yet you can claim a service.

Just because you say something is clear cut also doesn't make it so.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 05:02:06 PM
Quote from: Pat on October 12, 2021, 04:30:21 PMI think the key is property rights, or the concepts of rights themselves, or the use of the term privilege. We seem to be using them in very different ways.

Alright Il make a comprehensive list:
I know what a positive right vs a negative right is. One demands compulsion and one theoreticlaly doesn't. Free speech vs healthcare.

But free speech, without an assumed level of protection and a demand of compulsion is largely worthless. Or moreso then compulsion, an agreement of ethics about it.
Human beings are not rational, and at a level in society we don't build around rationality. Because life isn't rational. We build around 'holy' elements functionally. Things that are important by themselves regardless of context.

If you are not obligated by society a level of protection for your speech, then the right itself is worthless. This is how free speech is ultimatly compulsive. It demands a certain behaviour in others (legally or culturally) or else its just words in somebodies mind.

So far am I making sense?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 12, 2021, 05:11:52 PM
Quote from: Shrieking Banshee on October 12, 2021, 04:41:36 PM
Quote from: Pat on October 12, 2021, 04:30:21 PMI've gotten the impression that the reaction against what I've said isn't based on logic, but on gut feelings. A sense of moral outage.

My argument is that all things have some level of 'gut' instinct because reality isn't rational, and neither is our relation too it. I feel just as frustrated with you at times as you with me. And I do not believe that you personally argue in bad faith like I find oddend doing.

Quote from: estar on October 12, 2021, 04:30:58 PM
Adverse possession is a shorthand description of what happens somebody takes an object from you without permission and without allowing you to ever use it again. Or prevent you from using a piece of land that you used in the past and have a right to continue using in the future without your permission.  It is not a theoretical concept in of itself.

It is. Permission is a logic construct. Rights are logic constructs. They are only thoeretical. So what if you "used" something in the past. What grants you permission too it forever? Reverse engineered this is the 'oxygen and water' thing all over again.

I'll have a thorough response to today's posts later, but it's very ironic that you accuse others of arguing in bad faith. Every time someone has tried to engage with you, you've come back with "Well, that definition of [every other word in your post] is just, like, your opinion, man".

Disputing the reality of every other word in their post isn't getting you (or them) anywhere. Why should anyone want to respond to any of your "yeah but that's just, like, a concept, man" if you're just going to hurl the same accusation at the next set of dictionary words that they use to respond?

Quote from: Shrieking Banshee on October 12, 2021, 04:41:36 PM
A service is not a tangible physical good. It is a set of changes, yet you can claim a service.

Just because you say something is clear cut also doesn't make it so.

This is much better, though I don't agree that it hurts Estar's argument.

Services can't be stolen from you the same way a hat or a pencil can. In order to steal a haircut, for example, you'd have to actually be stealing something like a prepaid reservation in the form of a paper ticket (a "title to a haircut"). The haircut itself isn't something that can be grabbed out of your hand. It can't even be in your hand.

Edit: fixed a typo. Also, what I was trying to say is that, yes, services are intangible, but that doesn't contradict that only tangible things can be property in the sense that's at the center of this thread.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Slambo on October 12, 2021, 05:23:24 PM
Quote from: Oddend on October 12, 2021, 05:11:52 PM
It can't even be in your hand.

Yes it can you just need big hands to fit the barber (i cant resist bad puns).

Also one thing i think people might be talking past each other about is thenidea that if someone pirates something and they were never going to buy it its not a lost sale. I think part of thenobjection is the idea that because they arent willing to support the product they are entitled to enjoy it.

This is an emotional response, and i admit logically i cant argue against it, but i agree it feels wrong.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 05:26:54 PM
Quote from: Oddend on October 12, 2021, 05:11:52 PM
I'll have a thorough response to today's posts later, but it's very ironic that you accuse others of arguing in bad faith. Every time someone has tried to engage with you, you've come back with "Well, that definition of [every other word in your post] is just, like, your opinion, man".

I am not a moral/physical relativist and I get the sense we are largely a bunch of libertarians debating on abstract concepts. But I want to be on the same page that we are debating abstractions. Using an abstraction as a point against another abstraction I do not find is a satisfactory argument.

QuoteEdit: fixed a typo. Also, what I was trying to say is that, yes, services are intangible, but that doesn't contradict that only tangible things can be property in the sense that's at the center of this thread.

Il give you this: Using the idea of scarcity as a integral factor of property, sure, ideas are not an cannot be property. Im willing to 100% cecede that point, and move on from that use of verbiage at all in regards to intelectual products.

So we can be on the same page: if I ask for payment after a service (haircut), the recipient recieves the haiurcut, but then refuses to pay me afterwards. What is that action. It is not theft, but what is it so I can call that action the proper thing.

Quote from: Slambo on October 12, 2021, 05:23:24 PM
Also one thing i think people might be talking past each other about is thenidea that if someone pirates something and they were never going to buy it its not a lost sale.

I know all about piracy studies and at times piracy can be a great promotional tool, and in fact Im pretty sure a EU study about videogames comissioned by game sellers was buried after they comissioned it because it told that information.

Im not debating wether or not piracy can be good. Im debating its ethics.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 05:28:15 PM
Quote from: Shrieking Banshee on October 12, 2021, 04:03:53 PM
Quote from: Pat on October 12, 2021, 03:46:12 PMI've tried to explain my position clearly and without insulting anyone, and I've been repeatedly attacked in a very nasty way for it.

True, some people threw shit your way. But you kinda have to power through it when debating over an incredibly complex topic like the idea of rights (natural vs unnatural) and property (on a public forum).
Like I could also discuss the historical reality of the concept of slavery and how not all of it is the same, and some people would call me a slavery supporter over it.

When somebody questions how stealing their ideas or replicating them without permission and you answer with the idea of effort=/=value, thats kind of a non-answer unless you directly link the concept to the ethics. True not all effort=value, but the question was about the ethics, not about the idea of value creation. And its a complex position (not one I think that makes you a bad person), but needs elaboration without calling people entitled.
Quote from: Shrieking Banshee on October 12, 2021, 04:03:53 PM
When somebody questions how stealing their ideas or replicating them without permission and you answer with the idea of effort=/=value, thats kind of a non-answer unless you directly link the concept to the ethics. True not all effort=value, but the question was about the ethics, not about the idea of value creation. And its a complex position (not one I think that makes you a bad person), but needs elaboration without calling people entitled.
Fuck you again. You're continuing to behave badly. I only starting calling people entitled after many many pages of being called a communist or a thief or an ideologue or I don't even remember all the insults at this point. If I had to power through that, then why doesn't anyone else have to power through one or two references to entitlement?

...
As I've said several times, I think morality and ethics are rooted in pragmatism. Nearly all humans have an aversion to incest, because prior to birth control it led to serious genetic problems. The aversion itself isn't rational, but it has a rational origin. But circumstances have radically changed since we first developed those moral or ethical codes. And that's important, because while we need to apply our innate sense of morality and ethics to new situations, we can do so in different ways.

Not all translations work. That's why I detailed in an earlier post how I think the evolution of our beliefs about theft started with personal possessions. I think it's safe to say that in prehistory, it was probably considered wrong for one member of a tribe to take the spear of another member, without permission. But if they were nomads, they probably didn't have a sense of personal ownership of land. It might belong to the tribe, or everyone, or whatever. But certain ethical standards, like not leaving campsites a complete mess or letting your dogs foul a well, might have emerged. That didn't mean they considered land personal property, but they still developed a set of standards around it.

Once we developed civilization, title to land and resources became a thing. That's an extension of the sense of morality regarding personal possessions to locations or larger and more distant resources, like a house or a storehouse full of grain. That was a useful extension of the sense of morality, because the economy works better when someone owns everything. If someone owns it, they're more likely to treat it better, because it's theirs. And since they're entitled to any long-term benefits, they have every reason to maximize their use of the land. That means owners are spurred to figure out the most efficient way to meet the needs of all the other individuals they exchange with, which collectively means all the resources in society are allocated in the way that most benefits the collective needs of society. It's a more efficient way to organize society, because it incentives useful behavior.

But there was little or no concept of ownership of abstract concepts or ideas. That's new, in the last few hundred years. It's worth remembering how new this all is. Prior to the 80s, the terms and restrictions and what was covered by intellectual "property" was much more limited. But as it grew, more people transferred their sense of morality about the theft of personal possessions to ideas. But just calling it property, and transferring over that sense of morality, doesn't work.

The transfer is bad, because ideas aren't like physical objects. They aren't scarce, and can be replicated endlessly. They're also cumulative. What you do on one piece of land may impact another piece of land, but they're not highly dependent on each other. Ideas are. To communicate, we need languages. To make a bridge, it helps to have some understanding of physics. But if those ideas are owned and must be licensed, then the owners can extract rent from everyone who utilizes those concepts. Except the rent seekers are providing no real value, because they're not maximizing the use of finite resources. Everyone can use the gravitational constant or Mandarin at once, and it doesn't impede anyone else's use. There's no scarcity, so there's no need to allocate its use only to the most vital areas, unlike with finite resources like oil or beachfront property. Transferring the morality we have about personal possessions, and which we've extended to more abstractly connected possessions, isn't needed.

More than that, it's destructive. Because it creates a set of owners who can tithe everything everyone does, without providing any value to society. This is the locking up of all our cultural heritage thing I've referred to many times, and what Disney is doing. On top of that, by locking up our cultural heritage, they can lock out new creations. Because all new creations are dependent on some idea in the past, so we're creating an almost infinite number of points where someone can kill any future idea. This incentivizes stasis. That's why we want ideas to be free, so we can develop new ones on top of the old ones.

Which is the whole point. From a pragmatic standpoint, we want new ideas, and new works. That churn is extremely valuable, so we should try to develop a system and a supporting morality and ethics that incentivizes it. But since we've established we want most ideas to be free, how do we balance those two conflicting ends, and develop the best set of incentives? That leads us to limited monopolies. Monopolies, because it's one (of many) way to help people monetize their works. This creates a positive incentive, encouraging more new works. Limited, because the more ideas and works that are unrestricted, the greater the base of cultural knowledge and art all the new inventors and artists have to work with. That's the balance we need. Make the scope and duration broad enough to provide a financial incentive, but restricted enough that other people are able to build on those works as soon as possible.

Note that while I've expanded on a few things, I've essentially said all this before, in this thread. And I fully expect it to be ignored this time as well.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Slambo on October 12, 2021, 05:33:06 PM
Quote from: Shrieking Banshee on October 12, 2021, 05:26:54 PM
Quote from: Oddend on October 12, 2021, 05:11:52 PM
I'll have a thorough response to today's posts later, but it's very ironic that you accuse others of arguing in bad faith. Every time someone has tried to engage with you, you've come back with "Well, that definition of [every other word in your post] is just, like, your opinion, man".

I am not a moral/physical relativist and I get the sense we are largely a bunch of libertarians debating on abstract concepts. But I want to be on the same page that we are debating abstractions. Using an abstraction as a point against another abstraction I do not find is a satisfactory argument.

QuoteEdit: fixed a typo. Also, what I was trying to say is that, yes, services are intangible, but that doesn't contradict that only tangible things can be property in the sense that's at the center of this thread.

Il give you this: Using the idea of scarcity as a integral factor of property, sure, ideas are not an cannot be property. Im willing to 100% cecede that point, and move on from that use of verbiage at all in regards to intelectual products.

So we can be on the same page: if I ask for payment after a service (haircut), the recipient recieves the haiurcut, but then refuses to pay me afterwards. What is that action. It is not theft, but what is it so I can call that action the proper thing.

Quote from: Slambo on October 12, 2021, 05:23:24 PM
Also one thing i think people might be talking past each other about is thenidea that if someone pirates something and they were never going to buy it its not a lost sale.

I know all about piracy studies and at times piracy can be a great promotional tool, and in fact Im pretty sure a EU study about videogames comissioned by game sellers was buried after they comissioned it because it told that information.

Im not debating wether or not piracy can be good. Im debating its ethics.

Yeah but this is something thats been brought up a few times i think and was never addressed usually someone would say "why should they get x for free" then the reply would be "well you're not losing sales" or something similar. I think that deep feeling of unfairness actually does tie into the ideas on ethics though because a lot of people will just follow their gut and for a lot of people it feels wrong that someone is enjoying for free something they had to pay to make or even just something they payed to play/read
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 05:34:23 PM
Quote from: GeekyBugle on October 12, 2021, 04:41:23 PM
My "IDEA" is also a limited resource, since two people writing on the same genre will not come with the exact same ideas almost never.

So my "IDEA" of a pulp game, is mine and the other 7 billion + people in the planet didn't come up with it.
But a million people can use your idea, or a trillion, or a googplex. But if you have a cob of corn, and have to share it with more people than there are stars in the sky, you might find it... scarce.

Quote from: GeekyBugle on October 12, 2021, 04:41:23 PM
In clown world.
That bright red nose looks good on you.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 05:40:05 PM
Quote from: Pat on October 12, 2021, 05:28:15 PMAs I've said several times, I think morality and ethics are rooted in pragmatism.
And pragmatism is rooted in survival instinct which is irrational (it is a incidental occurence at best). Existence is ultimatly irrational. I ultimatly dispute that point and I believe the mistake people make is thinking that there is something that is ultimately not the product of gut instinct.

If mind controlling all of humanity garaunteed its longterm survival, would that be better then a shorter term existence but with freedom? If yes, why.

Edit: To refine the idea further: I think discussions should be about how we want to exist as a species moreso that about purely survival.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 12, 2021, 06:03:17 PM
Quote from: Pat on October 12, 2021, 05:34:23 PM
Quote from: GeekyBugle on October 12, 2021, 04:41:23 PM
My "IDEA" is also a limited resource, since two people writing on the same genre will not come with the exact same ideas almost never.

So my "IDEA" of a pulp game, is mine and the other 7 billion + people in the planet didn't come up with it.
But a million people can use your idea, or a trillion, or a googplex. But if you have a cob of corn, and have to share it with more people than there are stars in the sky, you might find it... scarce.

Quote from: GeekyBugle on October 12, 2021, 04:41:23 PM
In clown world.
That bright red nose looks good on you.

Without paying me, because you're not a socialist nor want to profit from my work without me getting money because somehow that's not theft and slavery.

Yeah, I'm the clown... Keep telling yourselves that.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 12, 2021, 06:12:11 PM
Quote from: GeekyBugle on October 12, 2021, 04:41:23 PM
Because somehow me profiting from my work is a privilege if said work is creative.
Except you can by printing the pulp game and selling it. Oh wait somebody else can print it and sell it as well right? Fine that is an issue. But it still doesn't stop you from printing and selling your pub game. Doesn't stop you from being first in the market. Nor does it you from be recognized as the creator of your particular take.

Quote from: GeekyBugle on October 12, 2021, 04:41:23 PM
Because socialists think my ideas belong to "society" "for the greater good".
Because your ideas as a whole are not unique, they rest on the knowledge of others. The concept of tabletop roleplaying, the consider of packaging a game in a box. The use of dice as game mechanics. A thousand ideas from other folks are embedded in your pulp game some of them quite recent on the human scale of time. Are you going to pay them? Cut them in on a slice of your pulp game. What about all the authors who pioneered the genre decades ago or their heir. What about Speilberg, Lucas who refreshed the genre for a new generation? You want to take credit for the whole muffin when the only original bits are a few scattered raisins.

You feel to plunder to the work of others but god forbid that you allow other to benefit from your work. All because you can't see the muffin only the raisins you created yourself.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 06:15:17 PM
Quote from: estar on October 12, 2021, 06:12:11 PMExcept you can by printing the pulp game and selling it.

Question, if part of my permission for you viewing my work is a contract not to reproduce it, are you still ethical if you break said contract.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: DocJones on October 12, 2021, 06:22:38 PM
Quote from: GeekyBugle on October 12, 2021, 04:41:23 PM
My "IDEA" is also a limited resource, since two people writing on the same genre will not come with the exact same ideas almost never.
I'm confused by your use of "ideas" and "writing", because the Trove piracy is about authors' copyrights being violated.
In the US, Patents protect novel ideas.  And copyrights protect expression.  Is this different in Mexico?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 12, 2021, 06:23:52 PM
Quote from: estar on October 12, 2021, 06:12:11 PM
Quote from: GeekyBugle on October 12, 2021, 04:41:23 PM
Because somehow me profiting from my work is a privilege if said work is creative.
Except you can by printing the pulp game and selling it. Oh wait somebody else can print it and sell it as well right? Fine that is an issue. But it still doesn't stop you from printing and selling your pub game. Doesn't stop you from being first in the market. Nor does it you from be recognized as the creator of your particular take.

Quote from: GeekyBugle on October 12, 2021, 04:41:23 PM
Because socialists think my ideas belong to "society" "for the greater good".
Because your ideas as a whole are not unique, they rest on the knowledge of others. The concept of tabletop roleplaying, the consider of packaging a game in a box. The use of dice as game mechanics. A thousand ideas from other folks are embedded in your pulp game some of them quite recent on the human scale of time. Are you going to pay them? Cut them in on a slice of your pulp game. What about all the authors who pioneered the genre decades ago or their heir. What about Speilberg, Lucas who refreshed the genre for a new generation? You want to take credit for the whole muffin when the only original bits are a few scattered raisins.

You feel to plunder to the work of others but god forbid that you allow other to benefit from your work. All because you can't see the muffin only the raisins you created yourself.

Except you can't point to a plce in my game where I wholesale copied anything, as for the mechanics, it has been ruled you can't patent those, plus if I use the mechanics in the SRD? In the OGL? Are you now to denounce an open licence?

Yep, YOU want the "right" to profit from my work or else I'm "INFRINGING" on your "rights".

And you keep making false equivalences, it's not the same to take the idea of magic (that has millenia so old you can't trace it to one individual and that apeared on all cultures) and do something with it than to take what I DID WITH IT and then profit from MY WORK.

But I'm the one for theft and slavery and the socialist and you lot are the ones for freedom and free markets...

In your minds only.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 12, 2021, 06:28:45 PM
Quote from: DocJones on October 12, 2021, 06:22:38 PM
Quote from: GeekyBugle on October 12, 2021, 04:41:23 PM
My "IDEA" is also a limited resource, since two people writing on the same genre will not come with the exact same ideas almost never.
I'm confused by your use of "ideas" and "writing", because the Trove piracy is about authors' copyrights being violated.
In the US, Patents protect novel ideas.  And copyrights protect expression.  Is this different in Mexico?

So you haven't read all the argument?

Fine, I'll sumarize for you:

I don't really care about someone pirating my game, can't be helped and the pirate will go without it if he can't pirate it.

The discusion switched to "fixing" copyright law.

Some think they have the right to profit from my ideas (expression) without my consent and without giving me money, and since I don't agree I'm (in their minds) pro theft and slavery and I'm somehow infringing on their "rights".

To these guys my game is "just an idea man!", and as such I have no claim to it and by saying I do I'm a socialist, a thief and pro slavery.

But don't believe me go back and read the argument.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 12, 2021, 06:31:52 PM
Quote from: Shrieking Banshee on October 12, 2021, 06:15:17 PM
Quote from: estar on October 12, 2021, 06:12:11 PMExcept you can by printing the pulp game and selling it.

Question, if part of my permission for you viewing my work is a contract not to reproduce it, are you still ethical if you break said contract.

If a person signed a contract to not share your work (like an NDA), then they would be violating the contract if they shared it. This contractual obligation wouldn't be passed on to the person they shared the work with, though.

There's a good discussion of "IP as Contract" on page 45 (PDF page 46) of this book (you only have to read p45-47 to get the gist; it's very short):

https://cdn.mises.org/Against%20Intellectual%20Property_2.pdf

EDIT: Rothbard was a proponent of this "contract-based copyright" view, but I couldn't remember what part of what book he talked about it in, and couldn't find it immediately. I think it was "The Ethics of Liberty" or "For a New Liberty", but I knew it'd be discussed in Kinsella's book linked above (there are plenty of citations if you're curious).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 12, 2021, 06:34:51 PM
Quote from: Oddend on October 12, 2021, 06:31:52 PM
Quote from: Shrieking Banshee on October 12, 2021, 06:15:17 PM
Quote from: estar on October 12, 2021, 06:12:11 PMExcept you can by printing the pulp game and selling it.

Question, if part of my permission for you viewing my work is a contract not to reproduce it, are you still ethical if you break said contract.

If a person signed a contract to not share your work (like an NDA), then they would be violating the contract if they shared it. This contractual obligation wouldn't be passed on to the person they shared the work with, though.

There's a good discussion of "IP as Contract" on page 45 (PDF page 46) of this book (you only have to read p45-47 to get the gist; it's very short):

https://cdn.mises.org/Against%20Intellectual%20Property_2.pdf

"Here, read a book by the holy profet of my utopian ideology, this might convince you!"
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: estar on October 12, 2021, 06:35:32 PM
Quote from: Shrieking Banshee on October 12, 2021, 06:15:17 PM
Quote from: estar on October 12, 2021, 06:12:11 PMExcept you can by printing the pulp game and selling it.

Question, if part of my permission for you viewing my work is a contract not to reproduce it, are you still ethical if you break said contract.
It is not ethical to break a legitimate contract. But that particular contract clause is unenforceable in the United States due to the First Sale Doctrine.

It gets way more vague with digital goods like software because their use almost always involves making exact copies all the time. For example you can copy it from a CD to a hard disk when you install it. The software is copied from the hard drive to memory and so on. So that why you get a license with the product when you buy software.

In contrast software that on a fixed physical media like game cartridges is subject to first sale doctrine. Licenses were tried but ultimately defeated resulting in a used game market. Which was in turn was upended when High Speed Internet became more available allowing you to buy and download games into your console. At some point during the sign up process there was a license that spelled out what you were not allowed to do with your purchase as far as copying goes.

There are hundreds of nauces to this but that the basic gist.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 12, 2021, 06:37:00 PM
Quote from: GeekyBugle on October 12, 2021, 06:34:51 PM
Quote from: Oddend on October 12, 2021, 06:31:52 PM
Quote from: Shrieking Banshee on October 12, 2021, 06:15:17 PM
Quote from: estar on October 12, 2021, 06:12:11 PMExcept you can by printing the pulp game and selling it.

Question, if part of my permission for you viewing my work is a contract not to reproduce it, are you still ethical if you break said contract.

If a person signed a contract to not share your work (like an NDA), then they would be violating the contract if they shared it. This contractual obligation wouldn't be passed on to the person they shared the work with, though.

There's a good discussion of "IP as Contract" on page 45 (PDF page 46) of this book (you only have to read p45-47 to get the gist; it's very short):

https://cdn.mises.org/Against%20Intellectual%20Property_2.pdf

"Here, read a book by the holy profet of my utopian ideology, this might convince you!"

Yeah, personally typing out my own book for you to call me a communist is a much better use of my time!
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: DocJones on October 12, 2021, 06:37:33 PM
Quote from: GeekyBugle on October 12, 2021, 06:23:52 PM
Except you can't point to a plce in my game where I wholesale copied anything, as for the mechanics, it has been ruled you can't patent those, plus if I use the mechanics in the SRD? In the OGL? Are you now to denounce an open licence?
Actually patent is the only way to protect game mechanics (see Magic the Gathering or Monopoly) 
Gygax/Arneson/TSR could have patented D&D game mechanics, but they did not.
It's only the fact that that prior art (D&D) exists,  that noone can patent their game mechanics that are based on it.
There are a whole host of US patents on various role-playing game mechanics. 
I'm not sure that any of them affect most of the games we play here.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: DocJones on October 12, 2021, 06:44:59 PM
Quote from: GeekyBugle on October 12, 2021, 06:28:45 PM
Some think they have the right to profit from my ideas (expression) without my consent and without giving me money, and since I don't agree I'm (in their minds) pro theft and slavery and I'm somehow infringing on their "rights".
Yes, someone can take your ideas and profit from them.
And no, someone cannot take your expression and profit from it.
As long as those arguing keep conflating ideas and expression, it ain't addressing reality.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 06:47:55 PM
No contract is 100% enforceable and arguing that it must before it is viable is a request for tyranny.

In addition I do not believe that anybody here believes that willingly benefiting from unethical behavior is ethical.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 12, 2021, 06:49:13 PM
Quote from: DocJones on October 12, 2021, 06:44:59 PM
Quote from: GeekyBugle on October 12, 2021, 06:28:45 PM
Some think they have the right to profit from my ideas (expression) without my consent and without giving me money, and since I don't agree I'm (in their minds) pro theft and slavery and I'm somehow infringing on their "rights".
Yes, someone can take your ideas and profit from them.
And no, someone cannot take your expression and profit from it.
As long as those arguing keep conflating ideas and expression, it ain't addressing reality.

Okay, say I develop a pulp TTRPG is it "and idea man!" or an expression of an idea?

To me you're free to develop your own pulp game, but not to print and sell mine.

But the "free market advocates" disagree, they claim my finished game "IS JUST AN IDEA MAN!".
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 12, 2021, 06:50:13 PM
Quote from: Shrieking Banshee on October 12, 2021, 06:47:55 PM
No contract is 100% enforceable and arguing that it must before it is viable is a request for tyranny.

In addition I do not believe that anybody here believes that willingly benefiting from unethical behavior is ethical.

But some here DO believe that clearly unethical behaviour IS ethical and should also be legal.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 07:09:52 PM
Quote from: Shrieking Banshee on October 12, 2021, 04:41:36 PM
Quote from: Pat on October 12, 2021, 04:30:21 PMI've gotten the impression that the reaction against what I've said isn't based on logic, but on gut feelings. A sense of moral outage.

My argument is that all things have some level of 'gut' instinct because reality isn't rational, and neither is our relation too it. I feel just as frustrated with you at times as you with me. And I do not believe that you personally argue in bad faith like I find oddend doing.
I appreciate the extension of good faith.

And I agree. Our fundamental motives aren't rational. But we're still rational beings, and we can make rational decisions.

Quote from: Shrieking Banshee on October 12, 2021, 05:02:06 PM
Quote from: Pat on October 12, 2021, 04:30:21 PMI think the key is property rights, or the concepts of rights themselves, or the use of the term privilege. We seem to be using them in very different ways.

Alright Il make a comprehensive list:
I know what a positive right vs a negative right is. One demands compulsion and one theoreticlaly doesn't. Free speech vs healthcare.

But free speech, without an assumed level of protection and a demand of compulsion is largely worthless. Or moreso then compulsion, an agreement of ethics about it.
Human beings are not rational, and at a level in society we don't build around rationality. Because life isn't rational. We build around 'holy' elements functionally. Things that are important by themselves regardless of context.

If you are not obligated by society a level of protection for your speech, then the right itself is worthless. This is how free speech is ultimatly compulsive. It demands a certain behaviour in others (legally or culturally) or else its just words in somebodies mind.

So far am I making sense?
I'm not sure free speech really applies to the conversation, other than it's true that rights need to be defended. But that doesn't make them inherently compulsive in any but the most technical sense.

But regarding the irrational or the holy, that's what I tried to address in my big post when I talked about translating morality to new situations. The morality we've developed occurs at a level below that of rationality. For instance, the sense of disgust where we have a visceral reaction to something like cannibalism or bugs. But while the reaction is irrational, the reasons we develop those reactions are logical. A lot of our ancestors probably died from that brain disease caused by eating other humans, or from poison insects or arachnids. It's a learned trait. Sometimes, it goes awry and we learn the wrong lesson, but collectively the bad ones tend to be weeded out and we're left with a functional moral infrastructure.

And when it comes to the modern world and all the new situations we're exposed to, we have the opportunity to shape our instinctive reactions. To rationally think about how to apply the morality from an earlier era. That's more or less the field of ethics, working out specific applications of our subconscious moral underpinnings. That's why I think the spread of the moral belief that ideas are property is so dangerous, because it removes a maladapted morality from the reach of reason.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 12, 2021, 07:39:40 PM
Quote from: Shrieking Banshee on October 12, 2021, 05:40:05 PM
To refine the idea further: I think discussions should be about how we want to exist as a species moreso that about purely survival.

I think my earlier post addressed this:

Quote from: jhkim on October 12, 2021, 01:04:54 PM
Characters like Odysseus, Robin Hood, Sherlock Holmes, and Superman are part of the cultural consciousness. By using and reusing them, we add to and participate in common culture. These characters grow and become more interesting by being re-interpreted and re-imagined, and the stories are richer because of it. That's the nature of myth.

To bring this back to gaming -- I'm going to suggest that the OSR has been good for gaming. Let's suppose that the OGL had never been created and WotC had behaved like others and kept all of their content proprietary. I think that gaming would be worse for it. On the one hand, people have always been able to make D&D look-alikes like The Arcanum and so forth. But without being able to pull from D&D, I don't think there would be an OGL at all, and to the extent that there was - it would be more like the various D&D-look-alike games of the 1990s.

I'll suggest that games today would be better if game designers could pull from any of the games of the 1980s. Being able to build on top of this past content would let designers focus more on what makes their new game design unique and interesting.

As I see it, we should still give credit and recognition to these 1980s games, but they should be in the public domain so that other designers can legally build off of them.

For me, one of the most powerful illustrations I learned about copyright was from the 2014 film Selma. The film had to fake the words that Martin Luther King Jr used in his recorded speeches, because those were still under copyright and the film rights to them had been sold to Steven Spielberg. I think that is horrific. Dr. King's speeches are part of the public consciousness, and should most certainly be in the public domain by now. Keeping them as property to be bought and sold is a moral wrong.

Morally and ethically, I think people should profit from the fruits of their labors - whether intellectual or physical. They should get credit and recognition for their work. However, I don't think that current copyright and patent law helps this overall. It primarily the big corporations like Disney and record labels -- while independent artists are the ones most likely to forego copyright and give their creations away for free to get distribution and interest.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 07:42:34 PM
Quote from: Pat on October 12, 2021, 07:09:52 PMBut we're still rational beings, and we can make rational decisions.
I will 100% disagree on that. We can make judgement decisions but we are not ultimately rational beings.

Pretty sure 99% of economics is a study of that.

Quote from: Pat on October 12, 2021, 04:30:21 PM
I'm not sure free speech really applies to the conversation, other than it's true that rights need to be defended. But that doesn't make them inherently compulsive in any but the most technical sense.

If something need and requires something from other people, then its compulsive and its not technical.

QuoteThe morality we've developed occurs at a level below that of rationality.

Apologies but....No it isn't. Even basic sociological (and at this point increasing amount of biological data) study says we act off gut and then make up rationals for it second. Our rationals are channeled versions of instincts we justify to ourselves.
Our rationality is ultimatly subjective and irrational.
The belief that people are largescale rational actors is one of the many catastrophic, CATASTROPHIC flaws of communists and enlightment revolutionaries. The thought that led to largescale purges and eugenics is the belief that people COULD be.

Using 'rationality' to develop ethics, is like using a sand castle to prop up sand. Its still ultimatly just sand.
Edit: And its also performing brain surgery on yourself without a doctors degree.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 07:45:21 PM
Quote from: jhkim on October 12, 2021, 07:39:40 PMAs I see it, we should still give credit and recognition to these 1980s games, but they should be in the public domain so that other designers can legally build off of them.

Im more interested in individual ethics discussion really. Otherwise I do largely agree that ideas cannot ultimatly be protected. I will agree that there cannot be intelectual property, but whatever the hell it is is close enough to deserve some degree of protection.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 12, 2021, 07:56:30 PM
Quote from: jhkim on October 12, 2021, 07:39:40 PM
Quote from: Shrieking Banshee on October 12, 2021, 05:40:05 PM
To refine the idea further: I think discussions should be about how we want to exist as a species moreso that about purely survival.

I think my earlier post addressed this:

Quote from: jhkim on October 12, 2021, 01:04:54 PM
Characters like Odysseus, Robin Hood, Sherlock Holmes, and Superman are part of the cultural consciousness. By using and reusing them, we add to and participate in common culture. These characters grow and become more interesting by being re-interpreted and re-imagined, and the stories are richer because of it. That's the nature of myth.

To bring this back to gaming -- I'm going to suggest that the OSR has been good for gaming. Let's suppose that the OGL had never been created and WotC had behaved like others and kept all of their content proprietary. I think that gaming would be worse for it. On the one hand, people have always been able to make D&D look-alikes like The Arcanum and so forth. But without being able to pull from D&D, I don't think there would be an OGL at all, and to the extent that there was - it would be more like the various D&D-look-alike games of the 1990s.

I'll suggest that games today would be better if game designers could pull from any of the games of the 1980s. Being able to build on top of this past content would let designers focus more on what makes their new game design unique and interesting.

As I see it, we should still give credit and recognition to these 1980s games, but they should be in the public domain so that other designers can legally build off of them.

For me, one of the most powerful illustrations I learned about copyright was from the 2014 film Selma. The film had to fake the words that Martin Luther King Jr used in his recorded speeches, because those were still under copyright and the film rights to them had been sold to Steven Spielberg. I think that is horrific. Dr. King's speeches are part of the public consciousness, and should most certainly be in the public domain by now. Keeping them as property to be bought and sold is a moral wrong.

Morally and ethically, I think people should profit from the fruits of their labors - whether intellectual or physical. They should get credit and recognition for their work. However, I don't think that current copyright and patent law helps this overall. It primarily the big corporations like Disney and record labels -- while independent artists are the ones most likely to forego copyright and give their creations away for free to get distribution and interest.

If copyright was 2 years (like someone here sugested) would anyone have bought the rights to make the harry potter movies? Or would the movie studio just wait for the copyright to expire?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 12, 2021, 08:22:42 PM
Quote from: GeekyBugle on October 12, 2021, 07:56:30 PM
If copyright was 2 years (like someone here sugested) would anyone have bought the rights to make the harry potter movies? Or would the movie studio just wait for the copyright to expire?

If copyright was 2 years, movie studios wouldn't make blockbuster movies -- or at least would make far less of them, because many people would be content to wait 2 years to watch the movie. And possibly J.K. Rowling might just be a multi-millionaire like Linus Torvalds instead of a billionaire. To me, that doesn't seem like a bad outcome.

I like many blockbuster movies, but then, I would also like many of the works in a world with more limited copyright -- like all the *other* Harry Potter adaptations that other people would create, instead of just Warner Brothers.

I'm not necessarily pushing for 2 years. I'm not sure what length I would most prefer, but I think the effectively infinite copyright that Disney is promoting is a bad idea.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 08:26:36 PM
Quote from: jhkim on October 12, 2021, 08:22:42 PMI'm not necessarily pushing for 2 years. I'm not sure what length I would most prefer, but I think the effectively infinite copyright that Disney is promoting is a bad idea.

I think a moral-ish reform needs to happen before a legal reform. Otherwise the laws will change but the corps will just wiggle the new laws to their benefit.

Thats effectively the issue in so many corrupt nations (I come from one).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 12, 2021, 08:58:45 PM
Quote from: jhkim on October 12, 2021, 08:22:42 PM
Quote from: GeekyBugle on October 12, 2021, 07:56:30 PM
If copyright was 2 years (like someone here sugested) would anyone have bought the rights to make the harry potter movies? Or would the movie studio just wait for the copyright to expire?

If copyright was 2 years, movie studios wouldn't make blockbuster movies -- or at least would make far less of them, because many people would be content to wait 2 years to watch the movie. And possibly J.K. Rowling might just be a multi-millionaire like Linus Torvalds instead of a billionaire. To me, that doesn't seem like a bad outcome.

I like many blockbuster movies, but then, I would also like many of the works in a world with more limited copyright -- like all the *other* Harry Potter adaptations that other people would create, instead of just Warner Brothers.

I'm not necessarily pushing for 2 years. I'm not sure what length I would most prefer, but I think the effectively infinite copyright that Disney is promoting is a bad idea.

Right, because anyone can make a blockbuster movie, I mean I could right now compete with the MCU...

"And possibly J.K. Rowling might just be a multi-millionaire like Linus Torvalds instead of a billionaire. To me, that doesn't seem like a bad outcome."

And she might be broke because Warner or Disney would just have waited 2 years to take her novel instead of buying the rights from her. And only in your upside down world the other outcome is in any way more possible.

Why is it that she earning less from her work is not a bad outcome?

Why is it that you think megacorporations wouldn't benefit the most from stripping creators from their IP?

They wouldn't need to hire anyone to write original stuff, they just need to wait 2 years (or whatever BS term you think it's best) to take away what someone else wrote. And not give a penny to the author.

"If copyright was 2 years, movie studios wouldn't make blockbuster movies -- or at least would make far less of them, because many people would be content to wait 2 years to watch the movie."

Yeah, because piracy doesn't exist and people can't see the movie for free (or almost) by just waiting a couple of months right now.

And yet we got the MCU (like it or hate it it made billions), despite the piracy making it so you only need to wait a few months to watch the movie and not give a red cent to the studio.

And if you don't mind watching a shitty camcorder then you need only wait a couple of days.

And yet we get blockbusters...

It's almost as if you didn't think thru your arguments.

At least this time you didn't use any false equivalence, that's something.

If IP was 2 years Hasbro could take most of Pundit's games and print and sell them... Without giving him any money.

Good luck trying to take D&D (even if it was totally legal to do so) print it and sell it and make any dent on Hasbro's sales.

But they could very well reduce yours, volume economy, they can print cheaper than you, they didn't incurr in the expenses of development, etc. So they could just fuck you over and you could do shit.

I get it, I also hate Disney and every other megacorp. Doesn't mean your "solution" isn't going to fuck in the ass the small guy and not them.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 09:01:00 PM
If copyright didn't exist I see big blockbuster studious just making semi-official pacts that would function about the same as copyright anyway, and working together to force others to join them.

Similarly to the comics code authority stamp in a way.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: David Johansen on October 12, 2021, 09:16:36 PM
Quote from: GeekyBugle on October 12, 2021, 08:58:45 PM

"And possibly J.K. Rowling might just be a multi-millionaire like Linus Torvalds instead of a billionaire. To me, that doesn't seem like a bad outcome."


I suspect there has never been anyone as rich as J.K. Rowling was.  She had in cash, not even Scrooge McDuck ever had it all in cash.  It's insane how much cash she had.  Not stocks or options or investments or land or mines or small Balkan nations, cash!
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shasarak on October 12, 2021, 09:35:45 PM
Quote from: Chris24601 on October 12, 2021, 11:19:15 AM
I mean, let's say Superman or Iron Man becomes public domain... are you telling me that the quality of superhero themed stories would suddenly improve?

This is the stuff that they are coming up with at the moment:

(https://i.guim.co.uk/img/media/338232c39611816cba37a82f88738ee319f18f70/0_163_1349_808/master/1349.jpg?width=620&quality=85&auto=format&fit=max&s=f44e149e0d34a27790d8c768a6de4d08)

So the answer is hell yes they would suddenly improve.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 12, 2021, 09:53:43 PM
Quote from: Oddend on October 11, 2021, 04:53:02 PM
Flawless argument. I guess copying must be theft.

Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
Technically, it is.

Do you have any argument to support this? Even if by "technically" you mean "legally" or "in the court of law", this isn't accurate: see here (https://en.wikipedia.org/wiki/Copyright_infringement#Terminology), or more specifically here (https://en.wikipedia.org/wiki/Copyright_infringement#%22Theft%22).

The way it works in the real world is closer to the model Estar has advocated, which is roughly "Copying things isn't theft, but for the greater good, We the People think it should be illegal for most people to copy some things most of the time".

In the words of the late Norm, "No offense, but [that] sounds like some fucking commie gobbledygook" to me.

Quote from: Ghostmaker on October 12, 2021, 09:16:51 AM
You kinda dodged the question last time, so I'll ask again, more specifically: does a person who conceives of and develops an IP not have a right to profit from it?

This presumes a certain meaning of "right to profit". If you'll let me, I'll break down why my "simple answer" would be "no", given what I'm guessing you mean by those words, "right to profit". If you want to skip the rest of the post and call me a communist or any other variation on "worthless fucktard", then go right ahead. I really don't care.

If a man owns a hardware store (we can even assume it's the first one in all of human history), does he have a "right to profit from it"?

If we mean "he should be permitted to make commercial use of his property", then I think it's pretty obvious the answer is "yes".

If we mean "he should be permitted to make commercial use of his property AND prohibit any and all other hardware stores from making commercial use of their property within a certain time frame and/or region", then I think you would agree that it's pretty obvious the answer is "no".

Why? Because he doesn't get to tell other people what to do with their property. (If anyone reading this disagrees with the notion of property, then I don't care; the whole concept of IP rests on the validity of the concept of property.)

Now, if a man conceives of and develops an IP, does he have a "right to profit from it"?

If we mean "he should be permitted to make commercial use of the IP", then I think it's pretty obvious the answer is "yes".

If we mean "he should be permitted to make commercial use of the IP AND prohibit any and all other people from making commercial use of the IP within a certain time frame and/or region", then my guess is that you would say "yes", but I would STILL say that it's pretty obvious that the answer is "no".

Why? Because he still doesn't get to tell other people what to do with their property (ink, paper, film, or whatever). "The IP" is neither his property nor their property. It's just information. Unlike his or their personal property, they can all make use of "the IP" at the same time. Likewise, infinite people can make use of the concept of a hardware store (or "superhero") or even a specific implementation pattern of a hardware store (or "superhero", e.g. Superman).

The fact that both parties (him, and all other people on the planet) are able to use the IP simultaneously demonstrates that any given use does not deprive the original user either of their use of "the IP", or of "the IP" itself. And this does not mean it "belongs to everyone", as some might phrase it. It just belongs to no one, just as "triangles" and "Platonic solids" belong to no one, despite that they and their properties were at one time the discovery of one or a few people.

I'm sure you're aware that many significant world-changing technologies have been discovered simultaneously and independently by multiple people, often separated by oceans. Whose "property" is any one of those inventions? The Wright brothers, for example, were not the first nor the most successful aviators of their time, but they were almost certainly the first and most successful patent trolls in aviation: https://en.wikipedia.org/wiki/Wright_brothers_patent_war

It's pretty indisputable that their legalized harassment of other aviators did no good for the advancement of aviation. And if you object that it's not about "the advancement of aviation", it's about "their right to profit from the IP", then again I would ask "whose IP was it, and how?"

EDIT: I would agree, though, "it's not about the advancement of aviation". I would say "it's about" the protection of individual rights (which basically boil down to "property rights").
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 12, 2021, 09:55:28 PM
Quote from: GeekyBugle on October 12, 2021, 08:58:45 PM
Quote from: jhkim on October 12, 2021, 08:22:42 PM
And possibly J.K. Rowling might just be a multi-millionaire like Linus Torvalds instead of a billionaire. To me, that doesn't seem like a bad outcome.

And she might be broke because Warner or Disney would just have waited 2 years to take her novel instead of buying the rights from her. And only in your upside down world the other outcome is in any way more possible.

Why is it that she earning less from her work is not a bad outcome?

Why is it that you think megacorporations wouldn't benefit the most from stripping creators from their IP?

They wouldn't need to hire anyone to write original stuff, they just need to wait 2 years (or whatever BS term you think it's best) to take away what someone else wrote. And not give a penny to the author.

Disney and other megacorporations have spent billions pushing for longer and stronger IP protections, for decades. Besides copyright extensions, they supported the DMCA which further penalized even fair use of copyrighted material. If shorter/weaker IP protections would serve their purposes better, then they most certainly would have pursued those instead.

Quite simply, your arguments are exactly what the arguments that the megacorporations have been espousing - so I don't think it works to claim that you're opposing them.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 12, 2021, 10:10:43 PM
Quote from: jhkim on October 12, 2021, 09:55:28 PM
Quote from: GeekyBugle on October 12, 2021, 08:58:45 PM
Quote from: jhkim on October 12, 2021, 08:22:42 PM
And possibly J.K. Rowling might just be a multi-millionaire like Linus Torvalds instead of a billionaire. To me, that doesn't seem like a bad outcome.

And she might be broke because Warner or Disney would just have waited 2 years to take her novel instead of buying the rights from her. And only in your upside down world the other outcome is in any way more possible.

Why is it that she earning less from her work is not a bad outcome?

Why is it that you think megacorporations wouldn't benefit the most from stripping creators from their IP?

They wouldn't need to hire anyone to write original stuff, they just need to wait 2 years (or whatever BS term you think it's best) to take away what someone else wrote. And not give a penny to the author.

Disney and other megacorporations have spent billions pushing for longer and stronger IP protections, for decades. Besides copyright extensions, they supported the DMCA which further penalized even fair use of copyrighted material. If shorter/weaker IP protections would serve their purposes better, then they most certainly would have pursued those instead.

Quite simply, your arguments are exactly what the arguments that the megacorporations have been espousing - so I don't think it works to claim that you're opposing them.

And if tomorrow IP stoped existing they would totally throw their hands in the air and you'd become as rich as them...

Remember that they were making huge money well before the expansion of IP, remember they can,will and have colluded to keep you out.

You seem to think that a complex problem has an easy, obvious and simple sollution, not surprizing since you're a self admited leftist.

You need to stop thinking that and start thinking more than two steps downstream the results of your propossed policies.

In an ancap ideal world the estate would have never existed (some of them think it didn't even after the stone age), people would be perfectly good and none of our current problems would exist because the evul estate created all of them.

Lets say that's 100% true.

But the estate exists, megacorporations exist, now how can we solve the problem without giving all the advantages to megacorporations?

Your "solution" doesn't work because money is power, you can't make a blockbuster movie because you lack the money, you can't print at the same volumes Hasbro can, you can't develop all of the related stuff Hasbro can based on your game at the speed they can.

You can't out compete them, therefore the evul state created evul IP laws need to exist and they need to be such as to protect the little guy. I agree this isn't always the case currently. Star Trek Discovery STOLE from a guy most of the stuff they did different than the true Trek (the blue tardigrade? Most of their characters on the first season?). And he lost the law suit.

So I do agree the law needs changing, but you want to either abolish it or make it so the little guy gets fucked in the ass harder.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 12, 2021, 10:21:33 PM
Quote from: Chris24601 on October 12, 2021, 11:19:15 AM
I mean, let's say Superman or Iron Man becomes public domain... are you telling me that the quality of superhero themed stories would suddenly improve?

Why does this matter? If you did think it would improve the quality of stories, would you be anti-IP? Why?

I would remain an anti-IP even if I thought it would somehow "harm" the quality of stories (however that could be calculated). It's not about pragmatism or "the greater good", though; it's about individual rights.

Incidentally, I do think that the bar for "high quality comics" would be raised dramatically, since anyone, including [your favorite writer here] or [your favorite director here] or [your favorite artist here] would be able to make their own Superman or Spiderman or whatever stories, with no holds barred. The Dark Knight Returns and Watchmen, while they would remain enjoyable, would be eclipsed by superior works in no time at all.

At the same time, there would be plenty more worthless schlock out there, but that wouldn't actually lower the bar for "worthless schlock" at all, since every major creative industry has been an artistic cesspit pretty much since their inception.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 12, 2021, 10:28:56 PM
Quote from: Shrieking Banshee on October 12, 2021, 02:04:38 PM
Even if not a property, there can be intellectual products.

Saying its a privilege to profit off them is like saying its a privilege an armed guy with goons can't force you off your house.

"Privilege to profit off them" in this context doesn't mean "privilege to sit and mind your own business", though. It means "privilege to interfere in the business of others" (or to have the government interfere on your behalf). Normally when you interfere with another person's use of their personal property, it's called harassment, or assault, or property damage, or what have you.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 12, 2021, 10:45:56 PM
Quote from: Shrieking Banshee on October 12, 2021, 07:42:34 PM
I will 100% disagree on that. We can make judgement decisions but we are not ultimately rational beings.

Pretty sure 99% of economics is a study of that.
Nope, economics is lamblasted for assuming the perfectly rational Homo economicus instead of human beings, in many models. Which is a false criticism, but there is an element of truth to it. I don't have my copy in front of me, but I think David Friedman put it pretty well in Hidden Order. To badly paraphrase, we don't really believe that people react perfectly rationally all the time, but if there's an optimal choice, then enough people will choose it that we can draw some useful conclusions. Conversely, if we assume people act irrationally, we can't draw any conclusions because it's all random.

Quote from: Shrieking Banshee on October 12, 2021, 07:42:34 PM
QuoteThe morality we've developed occurs at a level below that of rationality.

Apologies but....No it isn't. Even basic sociological (and at this point increasing amount of biological data) study says we act off gut and then make up rationals for it second. Our rationals are channeled versions of instincts we justify to ourselves.
Our rationality is ultimatly subjective and irrational.
The belief that people are largescale rational actors is one of the many catastrophic, CATASTROPHIC flaws of communists and enlightment revolutionaries. The thought that led to largescale purges and eugenics is the belief that people COULD be.

Using 'rationality' to develop ethics, is like using a sand castle to prop up sand. Its still ultimatly just sand.
Edit: And its also performing brain surgery on yourself without a doctors degree.
I agree that humans primarily use reasoning to come up with after the fact justifications for decisions we made at a level below that of reason. There's very strong evidence for that. But your extreme interpretation seems to deny the possibility of scientific development. It's worth remembering that the reason we come up with those rationales isn't to convince ourselves, but to convince others. Competition of ideas may have evolved as a mechanism for gaining status, but it still evolved.

But I'm going to drop the topic, because it doesn't seem to be relevant to intellectual not-property.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 12, 2021, 10:53:00 PM
Quote from: Shrieking Banshee on October 12, 2021, 02:41:04 PM
Well I will admit its a grey-zone, but I feel a purely materialistic view of reality doesn't super make sense because our interaction with it is primarily mental.

Saying profit off a mental product is ok but enforcement or protection of your claims to it isn't is a platitude.
Its true that law enforcement is a privilege, but nobody talks about it in those terms. A pure materialistic worldview ignores the concept of ideas or conceptual laws at all.

Claim to property at all is purely conceptual.

This kind of speculation is all fine, but isn't very practical in a debate that rests on the validity of ordinary property rights (i.e. "IP either should or should not be extended the same protection as ordinary property", or "IP either is or is not property, and should be protected if it is"). If one is not sure whether property really exists or not, then how do we even get to the concept of IP? It's a different discussion altogether.

Quote from: Shrieking Banshee on October 12, 2021, 02:41:04 PM
Edit: and yes Pat and Oddend, your method of conversation is extremly patronizing and evasive.

No, this is patronizing:
Quote from: Shrieking Banshee on October 12, 2021, 03:02:00 PM
If somebody doesn't understand the principle philosophy behind your idea, you don't accuse them of supporting slavery or insisting that they are engaging in loaded questions:
You explain yourself better. If you believe that your conversational partner is not engaging on good faith, make it known to them or stop the conversation.

As for your comment about "you don't accuse them of supporting slavery", I assume you're talking about my analogy to the "who would pick the cotton?" non-dillema, which isn't an accusation of any sort, let alone saying you support slavery. In fact, bringing up the analogy wouldn't make any sense at all unless I was assuming that you didn't support slavery.

The whole point is that the logic is the same as "But how would artists get rich?" (to paraphrase most nightmare scenarios), and that providing possible answers the question, while it can be done, is not actually important in either situation (whether IP law or government protection of slavery).

On the other hand, if you're talking about way waaay back in the thread, where I think it was brought up that IP law enforcement is "slavery of a degree", then I actually would agree with that assertion, but I don't remember anyone saying that to you. And again, the whole point of bringing it up would rest on the assumption that the person being addressed does not support slavery (i.e. "you obviously wouldn't support slavery, so why do you support this thing that is similar in principle?").
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 10:58:36 PM
Quote from: Pat on October 12, 2021, 10:45:56 PMNope, economics is lamblasted for assuming the perfectly rational Homo economicus.

Fair enough. AOC is a fucking buisness major  :o
Quote from: Pat on October 12, 2021, 10:45:56 PMConversely, if we assume people act irrationally, we can't draw any conclusions because it's all random.

Irrational doesn't mean random. If we are talking about reason as some absolute un-emotional state. Irrational is instinctual.

QuoteBut your extreme interpretation seems to deny the possibility of scientific development.

As in the idea of developing science, or the idea that science may later prove this untrue?

QuoteBut I'm going to drop the topic, because it doesn't seem to be relevant to intellectual not-property.
Well we are discussing our reasonings for ethics which are ultimately the only underpinning for the idea of rights, which are the underpinning of law and thus its relation to intelectual products.
Personally I hate peoples view of 'IP' altogether. Franchise thinking as I call it, but I like to have consistent ideological thinking on my part and I can only develop it by debating with people that have different opinions then me.

I think irregardless of an idea being un-scarce I think it can be stolen. Or if not literally stolen, then whatever is close enough that acts close enough in all factors to not need another word for distinction.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 12, 2021, 11:19:05 PM
Quote from: Shrieking Banshee on October 12, 2021, 04:03:53 PM
Quote from: Pat on October 12, 2021, 03:46:12 PMI've tried to explain my position clearly and without insulting anyone, and I've been repeatedly attacked in a very nasty way for it.

True, some people threw shit your way. But you kinda have to power through it when debating over an incredibly complex topic like the idea of rights (natural vs unnatural) and property (on a public forum).

If Pat and I, who are people, kinda have to power through an onslaught of vile insults, then I think you can likewise kinda power through people (even me or Pat) treating some of your posts dismissively.

Quote from: Shrieking Banshee on October 12, 2021, 04:03:53 PM
When somebody questions how stealing their ideas or replicating them without permission and you answer with the idea of effort=/=value, thats kind of a non-answer unless you directly link the concept to the ethics. True not all effort=value, but the question was about the ethics, not about the idea of value creation. And its a complex position (not one I think that makes you a bad person), but needs elaboration without calling people entitled.

By and large, throughout the thread, even from some pro-IP guys, the answer hasn't been "effort <> value", it's been "information cannot be property" (elaborated upon thoroughly, in pages and pages of text). Unless you mean specific responses to GeekyBugle, who does still hold to the Labor Theory of Value, unlike any non-Marxist for the last 200 years.

It's not a complex position, though: You can labor for years on painting a picture that looks like a four-year-old made it. Is it valuable in proportion to the time and labor spent on it? Of course not. It's only as valuable as any given person thinks it is, and only to that person (probably at the level of trash). If you want to put a dollar value on it, it would be the highest amount it fetches in the open market, though that still wouldn't be exact, and could change at any time.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 12, 2021, 11:23:45 PM
Quote from: Oddend on October 12, 2021, 11:19:05 PM
If Pat and I, who are people, kinda have to power through an onslaught of vile insults, then I think you can likewise kinda power through people (even me or Pat) treating some of your posts dismissively.

I would rather you be rude then dismissive because in order for conversation to happen both sides need to genuinly believe that their other person can be right. Otherwise its not a discourse and your not even here for debate or conversation. But your both rude AND dismissive which is why this is my last post with you.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: King Tyranno on October 12, 2021, 11:34:07 PM
I'm going to be brutally frank.

You can waffle on about IP theft this and Copyright infringement that. But if WotC wanted they could absolutely take OSR writers to court. Has it ever been put in legal writing that the OSR copying rules is okay? I mean official legal writing on par with the OGL. Which doesn't even cover all of 1e and B/X. Sure there's no precedent for retro clones. But with enough money I'm sure one could be established in WotC's favour.  You are not owed money. But WotC ABSOLUTELY is. So don't poke that bear.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 12, 2021, 11:34:54 PM
Quote from: Oddend on October 12, 2021, 11:19:05 PM
Quote from: Shrieking Banshee on October 12, 2021, 04:03:53 PM
Quote from: Pat on October 12, 2021, 03:46:12 PMI've tried to explain my position clearly and without insulting anyone, and I've been repeatedly attacked in a very nasty way for it.

True, some people threw shit your way. But you kinda have to power through it when debating over an incredibly complex topic like the idea of rights (natural vs unnatural) and property (on a public forum).

If Pat and I, who are people, kinda have to power through an onslaught of vile insults, then I think you can likewise kinda power through people (even me or Pat) treating some of your posts dismissively.

Quote from: Shrieking Banshee on October 12, 2021, 04:03:53 PM
When somebody questions how stealing their ideas or replicating them without permission and you answer with the idea of effort=/=value, thats kind of a non-answer unless you directly link the concept to the ethics. True not all effort=value, but the question was about the ethics, not about the idea of value creation. And its a complex position (not one I think that makes you a bad person), but needs elaboration without calling people entitled.

By and large, throughout the thread, even from some pro-IP guys, the answer hasn't been "effort <> value", it's been "information cannot be property" (elaborated upon thoroughly, in pages and pages of text). Unless you mean specific responses to GeekyBugle, who does still hold to the Labor Theory of Value, unlike any non-Marxist for the last 200 years.

It's not a complex position, though: You can labor for years on painting a picture that looks like a four-year-old made it. Is it valuable in proportion to the time and labor spent on it? Of course not. It's only as valuable as any given person thinks it is, and only to that person (probably at the level of trash). If you want to put a dollar value on it, it would be the highest amount it fetches in the open market, though that still wouldn't be exact, and could change at any time.

Lets see imbecile:

The Labor "Theory" of Value applis in Marxist thought to the worker in a company being the one that adds value and should therefore get mote if not all of the profits.

Have I ever argued such thing? No, but you're a scumbag lying ideologue and as such will lie about anyone not part of your cult.

Plenty of times have I said you don't have a right to profit from my investment, and in making games such investment does include my labor, just like a mason includes his labor when building a house to sell it.

And in neither case do you socialist scumbags have any right to profit from us without paying us what we invested and a profit we deem enough (if the market bears it).

But to you lying scumbag a finished game "is just an idea man!".

When it clearly it's not, the idea is to develop a game, the game once finished is the author's expression of that idea.

But you're a thieving, lying, socialist, scumbag and want to profit from my investment without the free exchange of money for goods/services. "For the greater good".

And since I opposse that you lie about me as the thieving, lying, socialist, scumbag that you are.

Fuck you and welcome to the ignore list.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 12, 2021, 11:49:08 PM
Quote from: Ghostmaker on October 12, 2021, 04:06:40 PM
More like he'd rather dance his little sidestep than explain himself. Hell, estar did a perfectly good job of laying out a cogent argument. One that I can agree with.

If you think Pat hasn't explained his views at length, then either you never read anything he wrote, like GeekyBugle, or you're just treating "cogent" as synonymous with "something I can agree with" (also like GeekyBugle, I guess).

Quote from: Ghostmaker on October 12, 2021, 04:06:40 PM
Eternal copyright is bullshit. But so is 'but information wants to be free, maaaaaan'.

If anybody has brought up Richard Stallman or his ilk favorably, it wasn't me or Pat (maybe estar? but you said he was "cogent", so I guess not).

Stallman, despite somehow also being a privacy wonk, thinks that you're morally obligated to publicly release any private modifications you've made to software bearing his cancerous GPL license. I haven't seen a single person in this thread advocate for anything similar.

Rather, the assertion has been that you can't force people to abstain from using their own property just because that particular usage would offend your sensibilities or hurt your feelings.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 12, 2021, 11:54:18 PM
Quote from: Ghostmaker on October 12, 2021, 04:09:13 PM
Also, nothing's free, mate. Tanstaafl.

(https://www.thoughtco.com/thmb/akPIRNRBEWYh-ccQy5eL5VN6BtA=/1440x1080/smart/filters:no_upscale()/Inigo_Montoya-56afa47a3df78cf772c70554.jpg)

EDIT: Thank you for pointing this out though (same post):
Quote from: Ghostmaker on October 12, 2021, 04:09:13 PM
Quote from: Shrieking Banshee on October 12, 2021, 04:07:48 PM
Your answering a question about logic constructs with another logic construct. Adverse possession is a logic construct.
I understand about the nature of the development of ideas. Im not actually for eternal copyright.

I am just saying that its not that clear cut because everything 'started' free before somebody invented the idea of property and created privaleges for its enforcement.
Isn't society itself a logic construct for us to interact with each other, though? Why look down on it?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 13, 2021, 12:15:00 AM
Quote from: Shrieking Banshee on October 12, 2021, 05:26:54 PM
QuoteEdit: fixed a typo. Also, what I was trying to say is that, yes, services are intangible, but that doesn't contradict that only tangible things can be property in the sense that's at the center of this thread.

Il give you this: Using the idea of scarcity as a integral factor of property, sure, ideas are not an cannot be property. Im willing to 100% cecede that point, and move on from that use of verbiage at all in regards to intelectual products.

So we can be on the same page: if I ask for payment after a service (haircut), the recipient recieves the haiurcut, but then refuses to pay me afterwards. What is that action. It is not theft, but what is it so I can call that action the proper thing.

I know you've already declared me a Garbage Person, but I wanted to respond to this earlier. I was going to say that it's probably a category of theft, but not one that's relevant to IP, since we're talking about goods (whether informational or physical), and not services.

I googled around and it seems the accepted term for what you've described is "theft of service", which sounds right to me. For example, it's not far off from getting a package sent to you via Ebay and then just neglecting to pay for it, which is obviously regular old theft.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 13, 2021, 12:31:37 AM
Quote from: jhkim on October 12, 2021, 08:22:42 PM
Quote from: GeekyBugle on October 12, 2021, 07:56:30 PM
If copyright was 2 years (like someone here sugested) would anyone have bought the rights to make the harry potter movies? Or would the movie studio just wait for the copyright to expire?

If copyright was 2 years, movie studios wouldn't make blockbuster movies -- or at least would make far less of them, because many people would be content to wait 2 years to watch the movie. And possibly J.K. Rowling might just be a multi-millionaire like Linus Torvalds instead of a billionaire. To me, that doesn't seem like a bad outcome.

I like many blockbuster movies, but then, I would also like many of the works in a world with more limited copyright -- like all the *other* Harry Potter adaptations that other people would create, instead of just Warner Brothers.

I'm not necessarily pushing for 2 years. I'm not sure what length I would most prefer, but I think the effectively infinite copyright that Disney is promoting is a bad idea.

Thanks for the great posts, jhkim. This is exactly the sort of stuff I was hoping to share via the youtube links I posted earlier.

I do think the bolded part is a little off-base, though; the majority of Apple customers (the ones who are bankrolling Apple anyway) don't wait two years for a used iPhone at half-price. They buy it in advance, or on opening day. Granted, they're not the same kind of product, but I think there's arguably a much bigger incentive to put the iPhone off for two years, and yet people buy new every year (same with Call of Duty and sports games on Steam, which will be almost-free in as much time).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 13, 2021, 12:48:32 AM
Quote from: Shrieking Banshee on October 12, 2021, 11:23:45 PM
Quote from: Oddend on October 12, 2021, 11:19:05 PM
If Pat and I, who are people, kinda have to power through an onslaught of vile insults, then I think you can likewise kinda power through people (even me or Pat) treating some of your posts dismissively.

I would rather you be rude then dismissive because in order for conversation to happen both sides need to genuinly believe that their other person can be right. Otherwise its not a discourse and your not even here for debate or conversation. But your both rude AND dismissive which is why this is my last post with you.

lol

Quote from: King Tyranno on October 12, 2021, 11:34:07 PM
I'm going to be brutally frank.

You can waffle on about IP theft this and Copyright infringement that. But if WotC wanted they could absolutely take OSR writers to court. Has it ever been put in legal writing that the OSR copying rules is okay? I mean official legal writing on par with the OGL. Which doesn't even cover all of 1e and B/X. Sure there's no precedent for retro clones. But with enough money I'm sure one could be established in WotC's favour.  You are not owed money. But WotC ABSOLUTELY is. So don't poke that bear.

You're right about the ability of big corpo's to frivolously throw their lawyers around, but there's plenty of legal precedent for filing off creative serial numbers. Just look at the entire history of the comic book or video game industries. The OSR is safe. The phenomenal success of the internet and open-source software has sounded the the death knell for the IP myth.

Quote from: GeekyBugle on October 12, 2021, 11:34:54 PM
Lets see imbecile:

... you're a scumbag lying ideologue and ... will lie about anyone not part of your cult ... you socialist scumbags ... you lying scumbag ... you're a thieving, lying, socialist, scumbag ... you lie about me as the thieving, lying, socialist, scumbag that you are.

Fuck you and welcome to the ignore list.

lol

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 13, 2021, 02:39:32 AM
Quote from: GeekyBugle on October 12, 2021, 10:10:43 PM
But the estate exists, megacorporations exist, now how can we solve the problem without giving all the advantages to megacorporations?

Your "solution" doesn't work because money is power, you can't make a blockbuster movie because you lack the money, you can't print at the same volumes Hasbro can, you can't develop all of the related stuff Hasbro can based on your game at the speed they can.

You can't out compete them, therefore the evul state created evul IP laws need to exist and they need to be such as to protect the little guy. I agree this isn't always the case currently. Star Trek Discovery STOLE from a guy most of the stuff they did different than the true Trek (the blue tardigrade? Most of their characters on the first season?). And he lost the law suit.

So I do agree the law needs changing, but you want to either abolish it or make it so the little guy gets fucked in the ass harder.

So what is your solution? You claim I'm an asshole thieving communist because my "solution" doesn't work. Other than parroting exactly what Disney wants (like perpetual copyright), what do you think will help?


From my side, I've never claimed anything as a "solution", and no, I don't think that decreasing copyright term will instantly "solve" megacorporations. It's just one piece of a bigger issue about how the legal system gives massive advantage to whoever has the most lawyers.  ​In general, I think a lot of the current U.S. regulatory laws - including IP - are designed in detail to favor big corporations by excessive complexity, loopholes, and other nuances. These favor only big corporations with powerful legal departments.

Reducing the power of corporations won't have a single do-all solution. I'm doubtful that it will happen at all, but if it does, it would be because we get enough anti-corporate sentiment such that some people who are anti-corporate get elected. Then they overhaul the laws to be simpler and fairer.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 13, 2021, 06:31:22 AM
Quote from: Shrieking Banshee on October 12, 2021, 10:58:36 PM
QuoteBut your extreme interpretation seems to deny the possibility of scientific development.

As in the idea of developing science, or the idea that science may later prove this untrue?
First.

Quote from: Shrieking Banshee on October 12, 2021, 11:23:45 PM
Quote from: Oddend on October 12, 2021, 11:19:05 PM
If Pat and I, who are people, kinda have to power through an onslaught of vile insults, then I think you can likewise kinda power through people (even me or Pat) treating some of your posts dismissively.

I would rather you be rude then dismissive because in order for conversation to happen both sides need to genuinly believe that their other person can be right. Otherwise its not a discourse and your not even here for debate or conversation. But your both rude AND dismissive which is why this is my last post with you.
More bad behavior on your part, Shrieking Banshee.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 13, 2021, 06:50:26 AM
Quote from: GeekyBugle on October 12, 2021, 11:34:54 PM
Quote from: Oddend on October 12, 2021, 11:19:05 PM
Quote from: Shrieking Banshee on October 12, 2021, 04:03:53 PM
Quote from: Pat on October 12, 2021, 03:46:12 PMI've tried to explain my position clearly and without insulting anyone, and I've been repeatedly attacked in a very nasty way for it.

True, some people threw shit your way. But you kinda have to power through it when debating over an incredibly complex topic like the idea of rights (natural vs unnatural) and property (on a public forum).

If Pat and I, who are people, kinda have to power through an onslaught of vile insults, then I think you can likewise kinda power through people (even me or Pat) treating some of your posts dismissively.

Quote from: Shrieking Banshee on October 12, 2021, 04:03:53 PM
When somebody questions how stealing their ideas or replicating them without permission and you answer with the idea of effort=/=value, thats kind of a non-answer unless you directly link the concept to the ethics. True not all effort=value, but the question was about the ethics, not about the idea of value creation. And its a complex position (not one I think that makes you a bad person), but needs elaboration without calling people entitled.

By and large, throughout the thread, even from some pro-IP guys, the answer hasn't been "effort <> value", it's been "information cannot be property" (elaborated upon thoroughly, in pages and pages of text). Unless you mean specific responses to GeekyBugle, who does still hold to the Labor Theory of Value, unlike any non-Marxist for the last 200 years.

It's not a complex position, though: You can labor for years on painting a picture that looks like a four-year-old made it. Is it valuable in proportion to the time and labor spent on it? Of course not. It's only as valuable as any given person thinks it is, and only to that person (probably at the level of trash). If you want to put a dollar value on it, it would be the highest amount it fetches in the open market, though that still wouldn't be exact, and could change at any time.

Lets see imbecile:

The Labor "Theory" of Value applis in Marxist thought to the worker in a company being the one that adds value and should therefore get mote if not all of the profits.

Have I ever argued such thing? No, but you're a scumbag lying ideologue and as such will lie about anyone not part of your cult.

Plenty of times have I said you don't have a right to profit from my investment, and in making games such investment does include my labor, just like a mason includes his labor when building a house to sell it.

And in neither case do you socialist scumbags have any right to profit from us without paying us what we invested and a profit we deem enough (if the market bears it).

But to you lying scumbag a finished game "is just an idea man!".

When it clearly it's not, the idea is to develop a game, the game once finished is the author's expression of that idea.

But you're a thieving, lying, socialist, scumbag and want to profit from my investment without the free exchange of money for goods/services. "For the greater good".

And since I opposse that you lie about me as the thieving, lying, socialist, scumbag that you are.

Fuck you and welcome to the ignore list.
That's not the labor theory of value. The labor theory of value is the idea that the price of things is based on the labor put into it. All the classical economists believed it, including Adam Smith. Marx also believed it, which is why Marx is considered a classical economist. The last major one, because no economist except the Marxists has believed that since William Jevons, Léon Walras, and Carl Menger each independently developed the subjective/marginal theory of value, which basically says value is based on supply and demand. (https://faculty.fortlewis.edu/walker_d/econ_307_-_outline_nineteen_-_marginal_revolution_-_menger.htm)

So every time you talked about how you deserved to be paid because of the effort you put into something, including just now, you were using the labor theory of value. That's why, when you were frothing about everyone else being communists, I pointed out how ironic it was that you were arguing from the same place as Karl Marx.

Incidentally, you've made dozens upon dozens of posts blatantly insulting everyone who disagrees with you, and in general have been throwing shit like a fan in a fertilizer factory, and when someone points out an obvious implication of one of your arguments, you block them?

That's precious.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 13, 2021, 06:57:57 AM
Quote from: King Tyranno on October 12, 2021, 11:34:07 PM
I'm going to be brutally frank.

You can waffle on about IP theft this and Copyright infringement that. But if WotC wanted they could absolutely take OSR writers to court. Has it ever been put in legal writing that the OSR copying rules is okay? I mean official legal writing on par with the OGL. Which doesn't even cover all of 1e and B/X. Sure there's no precedent for retro clones. But with enough money I'm sure one could be established in WotC's favour.  You are not owed money. But WotC ABSOLUTELY is. So don't poke that bear.
There are a couple earlier examples, like Mayfair Games in the 1980s. But I think they were all settled out of court.

And while it's true that Hasbro hasn't waived their rights by inactivity and could sue any of the retro-clone authors any time they feel like it, why haven't they? Probably because there's a chance they'd lose, and they absolutely do not want that to happen because that precedent would end up costing them a lot more money than a few retro-clones.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 13, 2021, 07:26:10 AM
Quote from: Oddend on October 12, 2021, 11:49:08 PM
Quote from: Ghostmaker on October 12, 2021, 04:06:40 PM
Eternal copyright is bullshit. But so is 'but information wants to be free, maaaaaan'.

If anybody has brought up Richard Stallman or his ilk favorably, it wasn't me or Pat (maybe estar? but you said he was "cogent", so I guess not).
I've said there's value in having our intellectual heritage as possible be free. It wasn't a reference to Stallman or GNU, though.

Quote from: Oddend on October 13, 2021, 12:31:37 AM
I do think the bolded part is a little off-base, though; the majority of Apple customers (the ones who are bankrolling Apple anyway) don't wait two years for a used iPhone at half-price. They buy it in advance, or on opening day. Granted, they're not the same kind of product, but I think there's arguably a much bigger incentive to put the iPhone off for two years, and yet people buy new every year (same with Call of Duty and sports games on Steam, which will be almost-free in as much time).
If we were going to have a real discussion about the different ways people can make money off their ideas, this would be one of my major points. A lot of people want the new and shiny NOW. Not next year, not the year after. Not even tomorrow. And they'll wait in line and pay a serious premium to do so. Not all people, true. But many. Enough to make some serious ka-ching.

That's a strong argument for a short term for intellectual protections. The goal of granting temporary monopoly isn't to allow the person who came up with the idea to get every last cent the idea might generate over an infinite horizon, otherwise the monopoly wouldn't be temporary. Rather, it's to allow them to make (or at least have the opportunity to make) enough money to encourage future creations.

The balancing act is deciding how much is enough, and where to draw the line. That's why I talked about development time, upthread. If something takes 10 years to bring to market, that's very different from a YouTube video you can make in an hour, publish, and get 1 million hits tomorrow. The term for the latter can be a lot shorter, and still accomplish the same purpose.

Another related point comes from the repeated arguments in this thread that if there were no intellectual property laws, then Disney or Hasbro would come in and take everyone's ideas, and no author would ever make any money.

That's patently false, as Patreon, Kickstarter, and the whole crowd-funding movement has proved. People don't just want the new and shiny, they also want the AUTHENTIC. Look at all the artists and comic book writers who had a falling out with their company, and how much of their audience followed them when they went off on their own. The big companies may be able to funnel off some of the money, but a lot of people will choose to support the original author or artist or whatever, even if they're getting nothing from it (see all the crowd-funding projects that are released to the general public not just the backers).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 13, 2021, 08:11:48 AM
Quote from: Oddend on October 12, 2021, 11:49:08 PM
Quote from: Ghostmaker on October 12, 2021, 04:06:40 PM
More like he'd rather dance his little sidestep than explain himself. Hell, estar did a perfectly good job of laying out a cogent argument. One that I can agree with.

If you think Pat hasn't explained his views at length, then either you never read anything he wrote, like GeekyBugle, or you're just treating "cogent" as synonymous with "something I can agree with" (also like GeekyBugle, I guess).

Quote from: Ghostmaker on October 12, 2021, 04:06:40 PM
Eternal copyright is bullshit. But so is 'but information wants to be free, maaaaaan'.

If anybody has brought up Richard Stallman or his ilk favorably, it wasn't me or Pat (maybe estar? but you said he was "cogent", so I guess not).

Stallman, despite somehow also being a privacy wonk, thinks that you're morally obligated to publicly release any private modifications you've made to software bearing his cancerous GPL license. I haven't seen a single person in this thread advocate for anything similar.

Rather, the assertion has been that you can't force people to abstain from using their own property just because that particular usage would offend your sensibilities or hurt your feelings.
Aren't you the one quoting the guy who insists there's no such thing as IP? Whatsisname, Kinsella? Or have the nested quotes betrayed me again?

In any case, I put the question again: does a person have the right to profit from his intellectual labors? If you say yes, then you're just negotiating over what compensation he should receive -- the principle that his expressed idea has value (which is variable, because yeah, value isn't a static thing) is established.

And I just thought of this. I wonder how this jibes with the new trend of NFTs?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Zalman on October 13, 2021, 09:42:02 AM
Quote from: Ghostmaker on October 13, 2021, 08:11:48 AM

In any case, I put the question again: does a person have the right to profit from his intellectual labors?

No one has the "right to profit" from anything. If your business model is a good one, you will profit. Otherwise, not. It's pretty simple really. Profit is a reward that smart, energetic people obtain. No one is entitled to it.

Do you also agree that Uber should be illegal because it's driving taxis out of business? Isn't that taking away the taxi's "right" to profit?

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Zalman on October 13, 2021, 09:48:16 AM
Quote from: Oddend on October 12, 2021, 11:49:08 PM
If anybody has brought up Richard Stallman or his ilk favorably, it wasn't me or Pat (maybe estar? but you said he was "cogent", so I guess not).

Stallman, despite somehow also being a privacy wonk, thinks that you're morally obligated to publicly release any private modifications you've made to software bearing his cancerous GPL license. I haven't seen a single person in this thread advocate for anything similar.

I brought up Stallman. I agree that no one has such a moral obligation and that Stallman is whack on this point. Stallman makes other very good points, however, regarding the viability of a Gift Economy, which was the context in which he was mentioned (along with Eric Raymond, who is perhaps the easier of the two to read).

Linus Torvalds and Guido Van Rossum were also mentioned as living proof of that viability, being people who profited greatly from giving away their intellectual work for free.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 13, 2021, 10:00:00 AM
Quote from: Zalman on October 13, 2021, 09:42:02 AM
Quote from: Ghostmaker on October 13, 2021, 08:11:48 AM

In any case, I put the question again: does a person have the right to profit from his intellectual labors?

No one has the "right to profit" from anything. If your business model is a good one, you will profit. Otherwise, not. It's pretty simple really. Profit is a reward that smart, energetic people obtain. No one is entitled to it.

Do you also agree that Uber should be illegal because it's driving taxis out of business? Isn't that taking away the taxi's "right" to profit?
Not a good analogy. Uber is supplying a (presumably) better product (in this case, short range transport). One might as well try to go to bat for the horse and buggy industry. By your argument, someone who writes a better book and outsells another is infringing on the second person's 'right to profit'.

I will concede that 'right' might not be the best term (since the term itself can be complicated). Maybe 'opportunity'?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 13, 2021, 10:17:56 AM
Quote from: Ghostmaker on October 13, 2021, 08:11:48 AM
Quote from: Oddend on October 12, 2021, 11:49:08 PM
Quote from: Ghostmaker on October 12, 2021, 04:06:40 PM
Eternal copyright is bullshit. But so is 'but information wants to be free, maaaaaan'.

If anybody has brought up Richard Stallman or his ilk favorably, it wasn't me or Pat (maybe estar? but you said he was "cogent", so I guess not).

Stallman, despite somehow also being a privacy wonk, thinks that you're morally obligated to publicly release any private modifications you've made to software bearing his cancerous GPL license. I haven't seen a single person in this thread advocate for anything similar.

Rather, the assertion has been that you can't force people to abstain from using their own property just because that particular usage would offend your sensibilities or hurt your feelings.
Aren't you the one quoting the guy who insists there's no such thing as IP? Whatsisname, Kinsella? Or have the nested quotes betrayed me again?

No, you've got it right, but Kinsella has nothing in common with the "information wants to be free" crowd; they would be better identified with Stallman. Unlike Kinsella, Stallman is a totalitarian in regards to information sharing.

Kinsella's argument has nothing to do with what "information wants", or "the greater good", or "the social contract" any of that commie nonsense; it's all about the defense of individual property rights: If you want to draw, print, AND sell a comic starring Mickey and his friends, Disney has no right to stop you. Likewise, if you want to rearrange some bits on your friend's hard drive to reproduce the 5e Player's Handbook, Wizards has no right to stop you. But also, if you want to do the same to some poor schmuck's homebrew PDF, he also has no right to stop you. But this is NOT because "boy, it would be great if you were ALLOWED to pirate that poor schmuck's homebrew"; it's just because different people don't have different rights.

It's not a "it would be great if things worked this way" argument; it's "given the way the physical world works, there's no justification for legally protecting information as if it can be property".

Quote from: Ghostmaker on October 13, 2021, 08:11:48 AM
In any case, I put the question again: does a person have the right to profit from his intellectual labors? If you say yes, then you're just negotiating over what compensation he should receive -- the principle that his expressed idea has value (which is variable, because yeah, value isn't a static thing) is established.

The bolded assertion does not follow. If I say "yes", what I mean is "a person has the right to do what they will with their property" (property as in their body, pen, paper, laptop, etc., not units of information).

"Do what they will" would obviously include attempting to profit from producing and publishing a book, for example, but I don't have to accept or believe anything about whether they could make any money, or whether anybody would like the book if they read it; that has nothing whatsoever to do with whether they have the right to use their property as they see fit. It is fully possible, no matter how unlikely, that not a single person on the planet will ascribe value to their book.

My guess is you probably would agree with that, though, even if that's not why you would say "yes they have the right".

I think our real point of disagreement (where my "yes they have the right" becomes completely different from yours), is that I believe everyone has the right to do what they will with their property, even if some author would prefer that they didn't, and even while that author is alive and kicking, and even the moment that author's work is published.

Because different people don't have different rights, and the rights they have don't have start or end dates.

Quote from: Ghostmaker on October 13, 2021, 08:11:48 AM
And I just thought of this. I wonder how this jibes with the new trend of NFTs?

I would probably consider NFT's a scam, but I'd probably also disagree with any internet article saying the same, since it's probably written by a communist who hates money. I haven't really looked into them, so I can't say exactly.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 13, 2021, 10:35:14 AM
Quote from: Ghostmaker on October 13, 2021, 10:00:00 AM
Quote from: Zalman on October 13, 2021, 09:42:02 AM
Quote from: Ghostmaker on October 13, 2021, 08:11:48 AM

In any case, I put the question again: does a person have the right to profit from his intellectual labors?

No one has the "right to profit" from anything. If your business model is a good one, you will profit. Otherwise, not. It's pretty simple really. Profit is a reward that smart, energetic people obtain. No one is entitled to it.

Do you also agree that Uber should be illegal because it's driving taxis out of business? Isn't that taking away the taxi's "right" to profit?
Not a good analogy. Uber is supplying a (presumably) better product (in this case, short range transport). One might as well try to go to bat for the horse and buggy industry. By your argument, someone who writes a better book and outsells another is infringing on the second person's 'right to profit'.

I will concede that 'right' might not be the best term (since the term itself can be complicated). Maybe 'opportunity'?

It's a better analogy than you might think; government taxis have long had a "selling car rides" monopoly, and Uber and Lyft absolutely have been breaking the law (depending on the city/state, maybe). But most people recognize that prohibiting the sale of car rides to protect taxis, even if they weren't infamously complete garbage, is an unjust law, and that nobody is under any obligation to obey it.

Even though it's not about services, necessarily, IP law is also a system of government-granted monopoly privilege. In the IP case, you might have a "using the idea of Superman monopoly", or even a "using a slight modification of a Grimm fairy tale monopoly".

EDIT: Everyone seems to agree that government-granted monopolies are bad, except in the cases of IP and health care. I'm just saying that all government-granted monopolies are always bad (because they're a violation of property rights).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 13, 2021, 10:37:51 AM
Quote from: Oddend on October 13, 2021, 10:17:56 AM
No, you've got it right, but Kinsella has nothing in common with the "information wants to be free" crowd; they would be better identified with Stallman. Unlike Kinsella, Stallman is a totalitarian in regards to information sharing.

Kinsella's argument has nothing to do with what "information wants", or "the greater good", or "the social contract" any of that commie nonsense; it's all about the defense of individual property rights: If you want to draw, print, AND sell a comic starring Mickey and his friends, Disney has no right to stop you. Likewise, if you want to rearrange some bits on your friend's hard drive to reproduce the 5e Player's Handbook, Wizards has no right to stop you. But also, if you want to do the same to some poor schmuck's homebrew PDF, he also has no right to stop you. But this is NOT because "boy, it would be great if you were ALLOWED to pirate that poor schmuck's homebrew"; it's just because different people don't have different rights.
It's not a question of 'different people have different rights' (or the negative thereof).

Is intellectual property -- a book, a song, a game system -- somehow intrinsically different from physical property, in the aspect of being able to profit from it? I make no guarantees you CAN profit -- but how is it somehow 'okay' to take what other people have worked on, without recompense?

There's a word for that. Starts and ends with 'T', five letters.

QuoteIt's not a "it would be great if things worked this way" argument; it's "given the way the physical world works, there's no justification for legally protecting information as if it can be property".
Why? Why is there 'no justification' for it?

I can appreciate 'limited allowance'; I'm no friend of the House of Mouse, either. But one wonders how fruitful such labors might be if people know they can never be benefited from, or at least severely limited.

QuoteThe bolded assertion does not follow. If I say "yes", what I mean is "a person has the right to do what they will with their property" (property as in their body, pen, paper, laptop, etc., not units of information).

"Do what they will" would obviously include attempting to profit from producing and publishing a book, for example, but I don't have to accept or believe anything about whether they could make any money, or whether anybody would like the book if they read it; that has nothing whatsoever to do with whether they have the right to use their property as they see fit. It is fully possible, no matter how unlikely, that not a single person on the planet will ascribe value to their book.

My guess is you probably would agree with that, though, even if that's not why you would say "yes they have the right".

I think our real point of disagreement (where my "yes they have the right" becomes completely different from yours), is that I believe everyone has the right to do what they will with their property, even if some author would prefer that they didn't, and even while that author is alive and kicking, and even the moment that author's work is published.

Because different people don't have different rights, and the rights they have don't have start or end dates.
Really? How is the right to ownership (even temporary) of an intellectual property somehow 'different' from ownership of a car or a piece of land?

Are you seriously going to tell that author, 'You can make money on your book but everyone has the right to copy it without giving you compensation or credit'? Really?

Because you keep saying 'people don't have different rights', but it looks to me like you're demanding just that: different rights (or lack thereof) for someone who develops an intellectual property rather than a physical one.

Quote
I would probably consider NFT's a scam, but I'd probably also disagree with any internet article saying the same, since it's probably written by a communist who hates money. I haven't really looked into them, so I can't say exactly.
That's been my thought, but then, I also thought crypto was bullshit too, so what do I know :)
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 13, 2021, 10:41:28 AM
Quote from: Oddend on October 13, 2021, 10:35:14 AM
Quote from: Ghostmaker on October 13, 2021, 10:00:00 AM
Quote from: Zalman on October 13, 2021, 09:42:02 AM
Quote from: Ghostmaker on October 13, 2021, 08:11:48 AM

In any case, I put the question again: does a person have the right to profit from his intellectual labors?

No one has the "right to profit" from anything. If your business model is a good one, you will profit. Otherwise, not. It's pretty simple really. Profit is a reward that smart, energetic people obtain. No one is entitled to it.

Do you also agree that Uber should be illegal because it's driving taxis out of business? Isn't that taking away the taxi's "right" to profit?
Not a good analogy. Uber is supplying a (presumably) better product (in this case, short range transport). One might as well try to go to bat for the horse and buggy industry. By your argument, someone who writes a better book and outsells another is infringing on the second person's 'right to profit'.

I will concede that 'right' might not be the best term (since the term itself can be complicated). Maybe 'opportunity'?

It's a better analogy than you might think; government taxis have long had a "selling car rides" monopoly, and Uber and Lyft absolutely have been breaking the law (depending on the city/state, maybe). But most people recognize that prohibiting the sale of car rides to protect taxis, even if they weren't infamously complete garbage, is an unjust law, and that nobody is under any obligation to obey it.

Even though it's not about services, necessarily, IP law is also a system of government-granted monopoly privilege. In the IP case, you might have a "using the idea of Superman monopoly", or even a "using a slight modification of a Grimm fairy tale monopoly".
I am, shocked, shocked that existing companies would utilize government power to enforce a monopoly in the case of taxis vs Uber/Lyft.

Your comment seems like you're implying this is the only area where governments offer privilege, though. Or am I misreading?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Zalman on October 13, 2021, 10:54:25 AM
Quote from: Ghostmaker on October 13, 2021, 10:00:00 AM
I will concede that 'right' might not be the best term (since the term itself can be complicated). Maybe 'opportunity'?

Opportunity is pretty good, in the sense that you have the right to pursue profit without obstruction. That doesn't mean, however, that you have the right to profit itself, or that any particular method of pursuit will guarantee profit.

Consider that both sides of a football game have an opportunity to win. Neither side has a "right" to win. If one team uses a new trick play to score, and the other team copies that play later in the game (and also scores!), did they deny the first team an opportunity to win?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 13, 2021, 11:01:27 AM
Quote from: Pat on October 13, 2021, 06:31:22 AMbad behavior on your part, Shrieking Banshee.

Because I don't want to engage in conversation with somebody who is dismissive of me? I can take being called names or taking insults but I just have not found it to ever be a good use of my time to debate with somebody that is ultimatly only there to speak AT me.

As for science, my view doesn't preclude humans making judgements and observations, but our science is not a perfect complete thing. And thus all our observations are still channeled through our imperfect worldview. To be clear Im not a subjectivist or anti-science. Im saying we should take our irrationality at face value, and still value our observations. But placing rationality on a pedestal is whats being used to tear science down. Instead of taking science with a grain of salt, its being compared to an abstract impossible ideal (of rationality), and being torn down in turn.

Anyway as to how this relates to IP law: All rights and property are fundementally arbitrary if examined through a lens of rationality. You are ultimatly picking whats real or not real based on personal preference.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 13, 2021, 11:21:13 AM
Quote from: Zalman on October 13, 2021, 10:54:25 AM
Quote from: Ghostmaker on October 13, 2021, 10:00:00 AM
I will concede that 'right' might not be the best term (since the term itself can be complicated). Maybe 'opportunity'?

Opportunity is pretty good, in the sense that you have the right to pursue profit without obstruction. That doesn't mean, however, that you have the right to profit itself, or that any particular method of pursuit will guarantee profit.
Absolutely. Or perhaps my terminology should have been 'the right to PURSUE profit'. No guarantees you'll actually catch it.

QuoteConsider that both sides of a football game have an opportunity to win. Neither side has a "right" to win. If one team uses a new trick play to score, and the other team copies that play later in the game (and also scores!), did they deny the first team an opportunity to win?
Considering that the whole point of a football game is to win (and by extension, deny the other team the opportunity to win), not sure this is a great analogy.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 13, 2021, 11:22:30 AM
Quote from: Ghostmaker on October 13, 2021, 10:37:51 AM
Is intellectual property -- a book, a song, a game system -- somehow intrinsically different from physical property, in the aspect of being able to profit from it?

Yes, they are intrinsically different (that's central to the anti-IP case), but it's in their qualification for being treated as property, not anything to do with the possibility for profit.

Quote from: Ghostmaker on October 13, 2021, 10:37:51 AM
I make no guarantees you CAN profit -- but how is it somehow 'okay' to take what other people have worked on, without recompense?

There's a word for that. Starts and ends with 'T', five letters.

I think you missed my earlier response to you (it doesn't address everything you're asking now, but some of it): https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/reddit-gamers-were-mad-they-lost-an-easy-means-of-pirating-ttrpgs/msg1192687/#msg1192687

This is a common characterization of "piracy", but it's a misconception, even legally speaking; the legal system does not consider copying to be theft, which is why they call it "[category of IP monopoly] infringement". So in that sense, the legal system agrees with me.

Quote from: Ghostmaker on October 13, 2021, 10:37:51 AM
Really? How is the right to ownership (even temporary) of an intellectual property somehow 'different' from ownership of a car or a piece of land?

You probably missed it, but this has been beaten to death in the thread (I'm not demanding that you "read the thread, REEEE"). The gist is that physical things are scarce, but information is not.

If somebody is using your lawnmower, with or without your permission, you cannot also use the lawnmower at the same time. So taking it from you would deprive you of the mower. It is "scarce", economically speaking. Control over it can be contested. It qualifies as property.

On the other hand, if you write a song, play it for a crowd, and then a crowd member hears it and later plays it for his own crowd, he has not deprived you of the song or even of your ability to make use of the song.

Information itself doesn't play by the same rules as tangible things. It's just the way the universe works (and we should be grateful, because it's hugely beneficial to us).

Quote from: Ghostmaker on October 13, 2021, 10:37:51 AM
Because you keep saying 'people don't have different rights', but it looks to me like you're demanding just that: different rights (or lack thereof) for someone who develops an intellectual property rather than a physical one.

I'm arguing for protecting property as property, and against protecting non-property as if it was property (because doing so violates the ostensible basis of it, which is "protecting property").

Given the objections you've just presented to my arguments (i.e. demanding logical consistency), I really do genuinely think you would enjoy this talk by Kinsella (again, rather than "read the thread, REEEE"). It includes a great Q&A and hits on everything discussed in this thread, from a radically anti-communist point of view: https://www.youtube.com/watch?v=XfU34KkNV1s

Ignore the hippie vibe of the venue branding. He's not associated with them, it's just a venue.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 13, 2021, 11:29:50 AM
Quote from: Ghostmaker on October 13, 2021, 10:41:28 AM
Quote from: Oddend on October 13, 2021, 10:35:14 AM
Quote from: Ghostmaker on October 13, 2021, 10:00:00 AM
Quote from: Zalman on October 13, 2021, 09:42:02 AM
Quote from: Ghostmaker on October 13, 2021, 08:11:48 AM

In any case, I put the question again: does a person have the right to profit from his intellectual labors?

No one has the "right to profit" from anything. If your business model is a good one, you will profit. Otherwise, not. It's pretty simple really. Profit is a reward that smart, energetic people obtain. No one is entitled to it.

Do you also agree that Uber should be illegal because it's driving taxis out of business? Isn't that taking away the taxi's "right" to profit?
Not a good analogy. Uber is supplying a (presumably) better product (in this case, short range transport). One might as well try to go to bat for the horse and buggy industry. By your argument, someone who writes a better book and outsells another is infringing on the second person's 'right to profit'.

I will concede that 'right' might not be the best term (since the term itself can be complicated). Maybe 'opportunity'?

It's a better analogy than you might think; government taxis have long had a "selling car rides" monopoly, and Uber and Lyft absolutely have been breaking the law (depending on the city/state, maybe). But most people recognize that prohibiting the sale of car rides to protect taxis, even if they weren't infamously complete garbage, is an unjust law, and that nobody is under any obligation to obey it.

Even though it's not about services, necessarily, IP law is also a system of government-granted monopoly privilege. In the IP case, you might have a "using the idea of Superman monopoly", or even a "using a slight modification of a Grimm fairy tale monopoly".
I am, shocked, shocked that existing companies would utilize government power to enforce a monopoly in the case of taxis vs Uber/Lyft.

Your comment seems like you're implying this is the only area where governments offer privilege, though. Or am I misreading?

Not at all. If I implied that, I didn't mean to. Monopoly privileges are all over the place, and every industry they touch just happens to be generally agreed to suck shit: health care, internet service providers, taxis, power companies, car dealerships... the entertainment industry.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 13, 2021, 11:57:39 AM
Playing devils advocate for commies:

Isn't ownership over physical goods just as much an unenforceable idea? Because you found it first you now have some claim to an abstract territory or item?

Except in terms of denying society opportunity, denying a physical good is worse. Because it IS scarce, you are denying vital necessity to others based on nothing but an idea if ownership or use of force.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 13, 2021, 12:26:33 PM
Quote from: Ghostmaker on October 13, 2021, 10:00:00 AM
Quote from: Zalman on October 13, 2021, 09:42:02 AM
Quote from: Ghostmaker on October 13, 2021, 08:11:48 AM
In any case, I put the question again: does a person have the right to profit from his intellectual labors?

No one has the "right to profit" from anything. If your business model is a good one, you will profit. Otherwise, not. It's pretty simple really. Profit is a reward that smart, energetic people obtain. No one is entitled to it.

Do you also agree that Uber should be illegal because it's driving taxis out of business? Isn't that taking away the taxi's "right" to profit?

Not a good analogy. Uber is supplying a (presumably) better product (in this case, short range transport). One might as well try to go to bat for the horse and buggy industry. By your argument, someone who writes a better book and outsells another is infringing on the second person's 'right to profit'.

I will concede that 'right' might not be the best term (since the term itself can be complicated). Maybe 'opportunity'?

I think the farming analogy is pretty direct. Shouldn't someone who plows the soil, plants the seeds, and tends the crop be entitled to the profits? For our society, the answer is no. If it is private land, then the landowner has the right to profit.

For intellectual property, there is a parallel situation. If someone labors and creates an RPG module for an existing game, they don't have the right to profit off their labor. They need the permission of whoever owns the RPG.

I find that this tends to overrate the value of supposed "originality" - which tends to just mean shaving off a few distinctive traits while still being derivative. I think a well-realized module for an existing game is just as much value as yet another RPG system.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ocule on October 13, 2021, 12:34:26 PM
What about the fact that digital copies don't actually deprive the creator of anything if they're copied. For theft you have to actually lose something don't you? And there is no limited resource a source of PDFs doesn't run out.

With the farming analogy you have the farmers yield a crop. If you buy fruit from a farmer, keep the seeds and plant them in your garden are you stealing?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 13, 2021, 12:53:16 PM
Quote from: Ocule on October 13, 2021, 12:34:26 PM
What about the fact that digital copies don't actually deprive the creator of anything if they're copied.
Why is depriving the creator of anything part of the argument? Why is the creator creating anything a reason for why you can't have what they made. Why does a creator get to claim 'Ownership' forever and get to pass that on to homever he likes for the end of time for finding or making something first. Before he had the materials, they where free and uncliamed, but suddenly he has this holy right to the items?

Why does he have the right to deprive others.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 13, 2021, 01:32:25 PM
Quote from: Oddend on October 13, 2021, 11:22:30 AM<extensive nested quoting snipped>
I'm not sure I buy your reasoning, but it's interesting enough that I need to chew on it a bit before I respond to it.

(I also need to watch the Kinsella stuff, haven't had the chance.)

On a more 'same shit different day' note, someone tried to establish a mirror for the Trove. Went about as well as you can expect. Between bots from r/OpenDirectories hammering it, and a barrage of DMCA notices, they had to shut it down again.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Zalman on October 13, 2021, 01:37:34 PM
Quote from: Ghostmaker on October 13, 2021, 11:21:13 AM
Quote from: Zalman on October 13, 2021, 10:54:25 AM
Consider that both sides of a football game have an opportunity to win. Neither side has a "right" to win. If one team uses a new trick play to score, and the other team copies that play later in the game (and also scores!), did they deny the first team an opportunity to win?
Considering that the whole point of a football game is to win (and by extension, deny the other team the opportunity to win), not sure this is a great analogy.

Considering that the whole point of trying to profit from your work is to make money, I'm baffled as to why you think the analogy is any different.

Edit: Never mind, I see now the disingenuous reasoning. Obviously "winning" the game doesn't deny your opponent the same opportunity since the game is over at that point. Both sides had the same opportunity.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 13, 2021, 02:08:24 PM
Quote from: Ghostmaker on October 13, 2021, 01:32:25 PM
Quote from: Oddend on October 13, 2021, 11:22:30 AM<extensive nested quoting snipped>
I'm not sure I buy your reasoning, but it's interesting enough that I need to chew on it a bit before I respond to it.

(I also need to watch the Kinsella stuff, haven't had the chance.)

Based.

By the way, he's usually talking to libertarians, so he'll make comments about "in a stateless society" and whatnot, which might make you cringe. Don't let it put you off from hearing him out; you don't have to buy into any kind of anarchism to buy into his arguments against IP (you just have to agree on the everyday notion that property rights are a thing and that violating them is bad).
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 13, 2021, 02:10:12 PM
Quote from: Oddend on October 13, 2021, 02:08:24 PM
Quote from: Ghostmaker on October 13, 2021, 01:32:25 PM
Quote from: Oddend on October 13, 2021, 11:22:30 AM<extensive nested quoting snipped>
I'm not sure I buy your reasoning, but it's interesting enough that I need to chew on it a bit before I respond to it.

(I also need to watch the Kinsella stuff, haven't had the chance.)

Based.

By the way, he's usually talking to libertarians, so he'll make comments about "in a stateless society" and whatnot, which might make you cringe. Don't let it put you off from hearing him out; you don't have to buy into any kind of anarchism to buy into his arguments against IP (you just have to agree on the everyday notion that property rights are a thing and that violating them is bad).
There's nothing wrong with libertarianism. But a stateless society will require not just a technological evolution but a sociological one as well.

I liked L. Neil Smith's writings, but man I thought he was optimistic as fuck :)
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Ghostmaker on October 13, 2021, 02:12:49 PM
Quote from: Zalman on October 13, 2021, 01:37:34 PM
Quote from: Ghostmaker on October 13, 2021, 11:21:13 AM
Quote from: Zalman on October 13, 2021, 10:54:25 AM
Consider that both sides of a football game have an opportunity to win. Neither side has a "right" to win. If one team uses a new trick play to score, and the other team copies that play later in the game (and also scores!), did they deny the first team an opportunity to win?
Considering that the whole point of a football game is to win (and by extension, deny the other team the opportunity to win), not sure this is a great analogy.

Considering that the whole point of trying to profit from your work is to make money, I'm baffled as to why you think the analogy is any different.

Edit: Never mind, I see now the disingenuous reasoning. Obviously "winning" the game doesn't deny your opponent the same opportunity since the game is over at that point. Both sides had the same opportunity.
There's always next week.

Conflating sports with economics strikes me as a very odd way to go about things though.

Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 13, 2021, 02:13:33 PM
Quote from: Shrieking Banshee on October 13, 2021, 11:01:27 AM
Quote from: Pat on October 13, 2021, 06:31:22 AMbad behavior on your part, Shrieking Banshee.

Because I don't want to engage in conversation with somebody who is dismissive of me? I can take being called names or taking insults but I just have not found it to ever be a good use of my time to debate with somebody that is ultimatly only there to speak AT me.

As for science, my view doesn't preclude humans making judgements and observations, but our science is not a perfect complete thing. And thus all our observations are still channeled through our imperfect worldview. To be clear Im not a subjectivist or anti-science. Im saying we should take our irrationality at face value, and still value our observations. But placing rationality on a pedestal is whats being used to tear science down. Instead of taking science with a grain of salt, its being compared to an abstract impossible ideal (of rationality), and being torn down in turn.

Anyway as to how this relates to IP law: All rights and property are fundementally arbitrary if examined through a lens of rationality. You are ultimatly picking whats real or not real based on personal preference.
I pointed out that Oddend and I have had endured dozens of pages of random and vicious insults, while remaining mostly civil. You basically said we need to just suck it up. Both Oddend and I pointed out that if we have to suck all that up, you should be expected to suck up an occasional minor insult. And then you stomped off. Rules for thee but not for me is bad behavior.

Regarding the rest of the topic, I see Oddend's point. None of what you just brought up really has anything to do with intellectual protections. You're not talking about IP, you're talking about the limits of reason and what can be known to be true. It's epistemology. Which isn't a discussion I'm interested in having, because I find epistemology to be a pointless exercise in navel gazing.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shrieking Banshee on October 13, 2021, 02:29:37 PM
Quote from: Pat on October 13, 2021, 02:13:33 PMYou're not talking about IP, you're talking about the limits of reason and what can be known to be true.

Which makes me understand you, your philosophy and conclusions wholesale. I think Im done with this topic at all.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 13, 2021, 02:37:40 PM
Quote from: Shrieking Banshee on October 13, 2021, 11:57:39 AM
Playing devils advocate for commies:

Isn't ownership over physical goods just as much an unenforceable idea? Because you found it first you now have some claim to an abstract territory or item?

Except in terms of denying society opportunity, denying a physical good is worse. Because it IS scarce, you are denying vital necessity to others based on nothing but an idea if ownership or use of force.
It's called "homesteading" in some circles. The first person to claim and use a resource, which could be land or something like radio bands, gets ownership.

Though whenever you come up with a new society that enforces property rights in the exact way you prefer, you also have to deal with all the people who already owned stuff, in the earlier system. The typical way this is handled is they get to keep their stuff, but no special privileges. This is pragmatic, rather than fair. A bunch of nobles whose great to the Nth grandads were really good at killing people and taking their stuff don't deserve more than the peasants they've subjugated for generations. But the alternative is social chaos and disruption, potentially leading to the overthrow of everything, like the French Revolution. The reason this is considered an acceptable compromise is the allocation of resources throughout society isn't static. It changes, and as long as the government isn't handing out special privileges like a cronyist fairy, in a couple generations resources will shift to those are best able to use them for the benefit of others.

And you're missing the point of scarcity. It's because physical resources are scarce that someone must own them all. Because if everyone owns something, you get the tragedy of the commons. The resource in question will either be overexploited or trashed, because there's no incentive to take the the extra effort to clean up or maintain or ensure something is continually productive when you only have a tiny share of it. Conversely, a person who owns it and thus has full claim to all the future benefits of it, has every incentive to ensure the soil isn't depleted or the huge trash piles are removed. Since it's better cared for it, it's more productive. And when all of those resources are connected in a free market economy, the resources will distributed to theri more productive use. So ownership ensures all the resources in the world are put to their best uses. That's the whole point of property.

Conversely, with ideas, there's no such restriction. Ideas don't need maintenance, and aren't depleted by overuse.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 13, 2021, 07:53:46 PM
Quote from: jhkim on October 13, 2021, 02:39:32 AM
Quote from: GeekyBugle on October 12, 2021, 10:10:43 PM
But the estate exists, megacorporations exist, now how can we solve the problem without giving all the advantages to megacorporations?

Your "solution" doesn't work because money is power, you can't make a blockbuster movie because you lack the money, you can't print at the same volumes Hasbro can, you can't develop all of the related stuff Hasbro can based on your game at the speed they can.

You can't out compete them, therefore the evul state created evul IP laws need to exist and they need to be such as to protect the little guy. I agree this isn't always the case currently. Star Trek Discovery STOLE from a guy most of the stuff they did different than the true Trek (the blue tardigrade? Most of their characters on the first season?). And he lost the law suit.

So I do agree the law needs changing, but you want to either abolish it or make it so the little guy gets fucked in the ass harder.

So what is your solution? You claim I'm an asshole thieving communist because my "solution" doesn't work. Other than parroting exactly what Disney wants (like perpetual copyright), what do you think will help?


From my side, I've never claimed anything as a "solution", and no, I don't think that decreasing copyright term will instantly "solve" megacorporations. It's just one piece of a bigger issue about how the legal system gives massive advantage to whoever has the most lawyers.  ​In general, I think a lot of the current U.S. regulatory laws - including IP - are designed in detail to favor big corporations by excessive complexity, loopholes, and other nuances. These favor only big corporations with powerful legal departments.

Reducing the power of corporations won't have a single do-all solution. I'm doubtful that it will happen at all, but if it does, it would be because we get enough anti-corporate sentiment such that some people who are anti-corporate get elected. Then they overhaul the laws to be simpler and fairer.

Please do quote exactly where I call you "an asshole thieving communist".

Because this is another example of your "creative quoting technique".
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 13, 2021, 08:21:40 PM
Quote from: GeekyBugle on October 13, 2021, 07:53:46 PM
Quote from: jhkim on October 13, 2021, 02:39:32 AM
Quote from: GeekyBugle on October 12, 2021, 10:10:43 PM
But the estate exists, megacorporations exist, now how can we solve the problem without giving all the advantages to megacorporations?

Your "solution" doesn't work because money is power, you can't make a blockbuster movie because you lack the money, you can't print at the same volumes Hasbro can, you can't develop all of the related stuff Hasbro can based on your game at the speed they can.

You can't out compete them, therefore the evul state created evul IP laws need to exist and they need to be such as to protect the little guy. I agree this isn't always the case currently. Star Trek Discovery STOLE from a guy most of the stuff they did different than the true Trek (the blue tardigrade? Most of their characters on the first season?). And he lost the law suit.

So I do agree the law needs changing, but you want to either abolish it or make it so the little guy gets fucked in the ass harder.

So what is your solution? You claim I'm an asshole thieving communist because my "solution" doesn't work. Other than parroting exactly what Disney wants (like perpetual copyright), what do you think will help?


From my side, I've never claimed anything as a "solution", and no, I don't think that decreasing copyright term will instantly "solve" megacorporations. It's just one piece of a bigger issue about how the legal system gives massive advantage to whoever has the most lawyers.  ​In general, I think a lot of the current U.S. regulatory laws - including IP - are designed in detail to favor big corporations by excessive complexity, loopholes, and other nuances. These favor only big corporations with powerful legal departments.

Reducing the power of corporations won't have a single do-all solution. I'm doubtful that it will happen at all, but if it does, it would be because we get enough anti-corporate sentiment such that some people who are anti-corporate get elected. Then they overhaul the laws to be simpler and fairer.

Please do quote exactly where I call you "an asshole thieving communist".

Because this is another example of your "creative quoting technique".

Fair enough. I'm sorry for saying that about you. There has been a lot of hostility in this discussion, and I have fallen into adding to it.

I would still be interested in what you think should be done about corporate power.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 13, 2021, 08:31:45 PM
Quote from: jhkim on October 13, 2021, 08:21:40 PM
Quote from: GeekyBugle on October 13, 2021, 07:53:46 PM
Quote from: jhkim on October 13, 2021, 02:39:32 AM
Quote from: GeekyBugle on October 12, 2021, 10:10:43 PM
But the estate exists, megacorporations exist, now how can we solve the problem without giving all the advantages to megacorporations?

Your "solution" doesn't work because money is power, you can't make a blockbuster movie because you lack the money, you can't print at the same volumes Hasbro can, you can't develop all of the related stuff Hasbro can based on your game at the speed they can.

You can't out compete them, therefore the evul state created evul IP laws need to exist and they need to be such as to protect the little guy. I agree this isn't always the case currently. Star Trek Discovery STOLE from a guy most of the stuff they did different than the true Trek (the blue tardigrade? Most of their characters on the first season?). And he lost the law suit.

So I do agree the law needs changing, but you want to either abolish it or make it so the little guy gets fucked in the ass harder.

So what is your solution? You claim I'm an asshole thieving communist because my "solution" doesn't work. Other than parroting exactly what Disney wants (like perpetual copyright), what do you think will help?


From my side, I've never claimed anything as a "solution", and no, I don't think that decreasing copyright term will instantly "solve" megacorporations. It's just one piece of a bigger issue about how the legal system gives massive advantage to whoever has the most lawyers.  ​In general, I think a lot of the current U.S. regulatory laws - including IP - are designed in detail to favor big corporations by excessive complexity, loopholes, and other nuances. These favor only big corporations with powerful legal departments.

Reducing the power of corporations won't have a single do-all solution. I'm doubtful that it will happen at all, but if it does, it would be because we get enough anti-corporate sentiment such that some people who are anti-corporate get elected. Then they overhaul the laws to be simpler and fairer.

Please do quote exactly where I call you "an asshole thieving communist".

Because this is another example of your "creative quoting technique".

Fair enough. I'm sorry for saying that about you. There has been a lot of hostility in this discussion, and I have fallen into adding to it.

I would still be interested in what you think should be done about corporate power.

I already stated what my position was regarding reforming IP law several pages back, well before some posters started calling ME a slaver, thief and socialist.

Basically find a happy medium where the author retains the rights (can reclaim them from a corporation without legal recourse) is protected from corporations just taking his shit and running with it and maybe can inherit to the sons.

Probably less than forever and certainly more than 2 years as someone proposed (Estar, Pat or Oddend I think). You usually retire at 65, lets say then 50 years and if you die then it's inherited by your heirs. This puts you at 70 if you published at 20 and in your grave if you published at 40-50 with your heirs getting the remainder.

But this caused a cascade of caustic acid to be droped on me. I'm not sure I want to be in the same camp as THOSE people.

So I might seriously be on the forever camp now. Especially if that would cause the "It's just an idea man!" people to loose their shit.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Shasarak on October 13, 2021, 11:26:38 PM
Quote from: Oddend on October 13, 2021, 11:22:30 AM
Given the objections you've just presented to my arguments (i.e. demanding logical consistency), I really do genuinely think you would enjoy this talk by Kinsella (again, rather than "read the thread, REEEE"). It includes a great Q&A and hits on everything discussed in this thread, from a radically anti-communist point of view: https://www.youtube.com/watch?v=XfU34KkNV1s

Ignore the hippie vibe of the venue branding. He's not associated with them, it's just a venue.

Kinsella puts forward some compelling arguments for the anti-IP side.

Does the pro-IP side have any response why they should have lifetime protection?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 14, 2021, 01:14:19 AM
Quote from: GeekyBugle on October 13, 2021, 08:31:45 PM
I already stated what my position was regarding reforming IP law several pages back, well before some posters started calling ME a slaver, thief and socialist.

Basically find a happy medium where the author retains the rights (can reclaim them from a corporation without legal recourse) is protected from corporations just taking his shit and running with it and maybe can inherit to the sons.

Probably less than forever and certainly more than 2 years as someone proposed (Estar, Pat or Oddend I think). You usually retire at 65, lets say then 50 years and if you die then it's inherited by your heirs. This puts you at 70 if you published at 20 and in your grave if you published at 40-50 with your heirs getting the remainder.

But this caused a cascade of caustic acid to be droped on me. I'm not sure I want to be in the same camp as THOSE people.

So I might seriously be on the forever camp now. Especially if that would cause the "It's just an idea man!" people to loose their shit.
You were the one who started calling everyone communists and socialists and thieves. And then I pointed out that one the major planks in your argument (the right to be paid based on the effort you put into it) was straight from Karl Marx.

Also, the 2 years was a joke. I was a response to you saying you wanted the term of copyright protections extended to forever. I also said it once. You've said forever probably a dozen times.

Another person who can dish it out, but can't take it. Rules for thee, but not for me. Where have we seen that before?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Oddend on October 14, 2021, 02:05:31 AM
Quote from: Shasarak on October 13, 2021, 11:26:38 PM
Kinsella puts forward some compelling arguments for the anti-IP side.

Does the pro-IP side have any response why they should have lifetime protection?

Incidentally, Kinsella is set to debate Richard Epstein in a couple weeks (Epstein being for the negative on the resolution, "All patent and copyright law should be abolished"). I'm not familiar with Epstein's stance, but it's probably worth a search, or catching up via the debate later: https://www.thesohoforum.org/

Historically speaking, two monumental intellects who were "imho" monumentally wrong on IP were Ayn Rand and Lysander Spooner.

You can find Spooner's take here: https://oll.libertyfund.org/title/spooner-the-law-of-intellectual-property-1855

I'm sure Rand wrote much more on the issue than this one article, but her general summary is here: https://courses.aynrand.org/works/patents-and-copyrights/

You'll find that Rand rested on a completely different set of premises than anyone else in the free-market camp, but she was a fantastic writer, and her arguments absolutely demand to be wrestled with, even if hoity-toity types refuse to consider her a serious person. I highly recommend her two anthologies that I've read: "Capitalism: The Unknown Ideal" (which the linked article is from), and "The Virtue of Selfishness".

(On the other hand, I don't think any of the modern Randian think tanks are worth your time, but I did find this talk on IP from one of them: https://www.youtube.com/watch?v=CfMd1fHc2mE)

Murray Rothbard was an unparalleled genius, and he was sympathetic to copyright (not patents), but on a contractual basis: https://mises.org/library/man-economy-and-state-power-and-market/html/p/1075

Now, you can probably tell I'm only familiar with the free-market bigbranes on this issue, so if there are any famously pro-IP socialists, I don't know who they are. It would seem to me to be a contradiction, since the whole idea of IP is predicated (at least ostensibly) on the validity of individual property rights. Though I might characterize IP as "accidental socialism", I doubt any open socialist would be able to make a convincing case for IP. So I doubt I'm missing much.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 14, 2021, 02:22:50 AM
Quote from: Pat on October 14, 2021, 01:14:19 AM
Quote from: GeekyBugle on October 13, 2021, 08:31:45 PM
I already stated what my position was regarding reforming IP law several pages back, well before some posters started calling ME a slaver, thief and socialist.

Basically find a happy medium where the author retains the rights (can reclaim them from a corporation without legal recourse) is protected from corporations just taking his shit and running with it and maybe can inherit to the sons.

Probably less than forever and certainly more than 2 years as someone proposed (Estar, Pat or Oddend I think). You usually retire at 65, lets say then 50 years and if you die then it's inherited by your heirs. This puts you at 70 if you published at 20 and in your grave if you published at 40-50 with your heirs getting the remainder.

But this caused a cascade of caustic acid to be droped on me. I'm not sure I want to be in the same camp as THOSE people.

So I might seriously be on the forever camp now. Especially if that would cause the "It's just an idea man!" people to loose their shit.
You were the one who started calling everyone communists and socialists and thieves. And then I pointed out that one the major planks in your argument (the right to be paid based on the effort you put into it) was straight from Karl Marx.

Also, the 2 years was a joke. I was a response to you saying you wanted the term of copyright protections extended to forever. I also said it once. You've said forever probably a dozen times.

Another person who can dish it out, but can't take it. Rules for thee, but not for me. Where have we seen that before?

Lets see Pat: Where exactly do I say that? Quote me, none of that "creative quoting technique"

I've said many times that part of the investment of a creative product IS work/effort/labor and also that you don't owe me a cent for that. Unless you want to use what I made, then you have to pay the price I deem correct for my product.

Do you seriously think a mason doesn't include his labor as part of the price for building a house? Or the plumber for fixing your drains? Are they socialists too?

You keep conflating gimnasium with magnesium.

To be a socialist argument I would need to be working for say Baizuo and demanding the owners get zero because of my labor.

But since I'm the owner I can't do that... So tell me again how your car mechanic, plumber, carpenter are socialists because they include their labor as part of the price you pay?

And if they're not then how come I am for doing the same?

Or you (once again) are talking out of your ass?

Square that circle child.

Then come back with your "It's just an idea man!" non-argument.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 14, 2021, 03:15:21 AM
Quote from: GeekyBugle on October 14, 2021, 02:22:50 AM
Quote from: Pat on October 14, 2021, 01:14:19 AM
Quote from: GeekyBugle on October 13, 2021, 08:31:45 PM
I already stated what my position was regarding reforming IP law several pages back, well before some posters started calling ME a slaver, thief and socialist.

Basically find a happy medium where the author retains the rights (can reclaim them from a corporation without legal recourse) is protected from corporations just taking his shit and running with it and maybe can inherit to the sons.

Probably less than forever and certainly more than 2 years as someone proposed (Estar, Pat or Oddend I think). You usually retire at 65, lets say then 50 years and if you die then it's inherited by your heirs. This puts you at 70 if you published at 20 and in your grave if you published at 40-50 with your heirs getting the remainder.

But this caused a cascade of caustic acid to be droped on me. I'm not sure I want to be in the same camp as THOSE people.

So I might seriously be on the forever camp now. Especially if that would cause the "It's just an idea man!" people to loose their shit.
You were the one who started calling everyone communists and socialists and thieves. And then I pointed out that one the major planks in your argument (the right to be paid based on the effort you put into it) was straight from Karl Marx.

Also, the 2 years was a joke. I was a response to you saying you wanted the term of copyright protections extended to forever. I also said it once. You've said forever probably a dozen times.

Another person who can dish it out, but can't take it. Rules for thee, but not for me. Where have we seen that before?

Lets see Pat: Where exactly do I say that? Quote me, none of that "creative quoting technique"

I've said many times that part of the investment of a creative product IS work/effort/labor and also that you don't owe me a cent for that. Unless you want to use what I made, then you have to pay the price I deem correct for my product.

Do you seriously think a mason doesn't include his labor as part of the price for building a house? Or the plumber for fixing your drains? Are they socialists too?

You keep conflating gimnasium with magnesium.

To be a socialist argument I would need to be working for say Baizuo and demanding the owners get zero because of my labor.

But since I'm the owner I can't do that... So tell me again how your car mechanic, plumber, carpenter are socialists because they include their labor as part of the price you pay?

And if they're not then how come I am for doing the same?

Or you (once again) are talking out of your ass?

Square that circle child.

Then come back with your "It's just an idea man!" non-argument.
What creative quoting techniques? You're making very slimy insinuation, and you need to back that up. Where have I ever done anything except quote the exact statement I'm addressing?

Since you're admitting that you're unfamiliar with basic economics with those questions, I'll give you a quick primer. The resources, including time and effort, used to produce something is part of the economic calculation used by entrepreneurs and other business types. That's also known as basic accounting. They use market-generated prices to run the numbers, and then make projections, which they use to inform their decisions as they invest in new lines of production. Sometimes this works, sometimes this doesn't. It's what separates the failed businesses from the successful ones.

Companies thrive or die based on whether they guess or fail to guess what the market wants, but the inputs have nothing to do with the prices people are willing to pay. Your labor does not make something more valuable or less valuable. What determines value is the subjective determinations of other people in the market, who make individual decisions about how to allocate their own resources, including money. Unless there is price fixing, which can be direct or the result of a monopoly, companies can't force people to pay the price they "deem correct". See Venezuela or Soviet Russia for how that turns out.

This isn't controversial. The only major or minor school of economics that disagrees is the Marxists. If you want to educate yourself on intro economics, I recommend Hazlitt's Economics in One Lesson or Sowell's Basic Economics as a starting place. For understanding the basics of how socialism fails as a system, try Von Mises' Socialism.

What the hell is "gimnasium with magnesium".

And where have I said "It's just an idea man!"? Quote me, none of that "creative quoting technique", or you're talking out of your ass, child.

(Honestly if you just drop all the dismissive phrasing, I will too. But until then, I'm going to keep throwing it back at you.)
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 14, 2021, 03:27:45 AM
Quote from: Shasarak on October 13, 2021, 11:26:38 PM
Quote from: Oddend on October 13, 2021, 11:22:30 AM
Given the objections you've just presented to my arguments (i.e. demanding logical consistency), I really do genuinely think you would enjoy this talk by Kinsella (again, rather than "read the thread, REEEE"). It includes a great Q&A and hits on everything discussed in this thread, from a radically anti-communist point of view: https://www.youtube.com/watch?v=XfU34KkNV1s

Ignore the hippie vibe of the venue branding. He's not associated with them, it's just a venue.

Kinsella puts forward some compelling arguments for the anti-IP side.

Does the pro-IP side have any response why they should have lifetime protection?
I'm not sure an internally consistent argument can made in favor of restricting the ownership of IP to just a single lifetime. After all, if intellectual creations are property, and someone can gift a house they own to their heirs, why can't they grant the ownership of a catalog of books they wrote to their heirs?

This conflict doesn't happen if intellectual creations aren't property.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: hedgehobbit on October 14, 2021, 10:25:11 AM
Quote from: Pat on October 14, 2021, 03:27:45 AM
I'm not sure an internally consistent argument can made in favor of restricting the ownership of IP to just a single lifetime. After all, if intellectual creations are property, and someone can gift a house they own to their heirs, why can't they grant the ownership of a catalog of books they wrote to their heirs?

This thread has convinced me that the only logically consistent argument is one where copywrite ownership lasts forever. The original IP creator certainly shouldn't be able to reclaim the copywrite after any period of time. That would be like someone selling me a house and the showing up at my door 25 years later demanding it back.

If you don't want someone to own the copywrite for your work, don't sell it to them (or, at least, put it into your contract that they only have it for a fixed period of time) and don't work for hire. All of the issues people mentioned can be solved just by having individuals negotiate terms of their work at the moment of sale. Not demanding the government change the terms of the contract decades later.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: deadDMwalking on October 14, 2021, 03:08:17 PM
Quote from: hedgehobbit on October 14, 2021, 10:25:11 AM
Not demanding the government change the terms of the contract decades later.

Contract law is an important part of the legal system.  Since you essentially have to accept numerous contracts to do ANYTHING and they are not negotiated (ie, if you don't accept Apple's terms, you can't use the phone you purchased) it's important that contracts are 'fair'.  The government often strikes out 'unfair' portions of a contract.  For example, to accept just about any job, you may have to accept NOT working in the industry for 3-5 years after your leave your role.  That type of non-compete is usually not enforceable. 

There are a lot of examples of contracts that are 'accepted' but designed to be unfair.  Things like 'right to repair' and 'required arbitration' are in the news now because they're designed to allow one party to a contract to have all the power in breaking/failing to fulfill their parties without giving the other party any recourse.   
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 14, 2021, 04:49:25 PM
Quote from: Pat on October 14, 2021, 03:15:21 AM
Quote from: GeekyBugle on October 14, 2021, 02:22:50 AM
Quote from: Pat on October 14, 2021, 01:14:19 AM
Quote from: GeekyBugle on October 13, 2021, 08:31:45 PM
I already stated what my position was regarding reforming IP law several pages back, well before some posters started calling ME a slaver, thief and socialist.

Basically find a happy medium where the author retains the rights (can reclaim them from a corporation without legal recourse) is protected from corporations just taking his shit and running with it and maybe can inherit to the sons.

Probably less than forever and certainly more than 2 years as someone proposed (Estar, Pat or Oddend I think). You usually retire at 65, lets say then 50 years and if you die then it's inherited by your heirs. This puts you at 70 if you published at 20 and in your grave if you published at 40-50 with your heirs getting the remainder.

But this caused a cascade of caustic acid to be droped on me. I'm not sure I want to be in the same camp as THOSE people.

So I might seriously be on the forever camp now. Especially if that would cause the "It's just an idea man!" people to loose their shit.
You were the one who started calling everyone communists and socialists and thieves. And then I pointed out that one the major planks in your argument (the right to be paid based on the effort you put into it) was straight from Karl Marx.

Also, the 2 years was a joke. I was a response to you saying you wanted the term of copyright protections extended to forever. I also said it once. You've said forever probably a dozen times.

Another person who can dish it out, but can't take it. Rules for thee, but not for me. Where have we seen that before?

Lets see Pat: Where exactly do I say that? Quote me, none of that "creative quoting technique"

I've said many times that part of the investment of a creative product IS work/effort/labor and also that you don't owe me a cent for that. Unless you want to use what I made, then you have to pay the price I deem correct for my product.

Do you seriously think a mason doesn't include his labor as part of the price for building a house? Or the plumber for fixing your drains? Are they socialists too?

You keep conflating gimnasium with magnesium.

To be a socialist argument I would need to be working for say Baizuo and demanding the owners get zero because of my labor.

But since I'm the owner I can't do that... So tell me again how your car mechanic, plumber, carpenter are socialists because they include their labor as part of the price you pay?

And if they're not then how come I am for doing the same?

Or you (once again) are talking out of your ass?

Square that circle child.

Then come back with your "It's just an idea man!" non-argument.
What creative quoting techniques? You're making very slimy insinuation, and you need to back that up. Where have I ever done anything except quote the exact statement I'm addressing?

Since you're admitting that you're unfamiliar with basic economics with those questions, I'll give you a quick primer. The resources, including time and effort, used to produce something is part of the economic calculation used by entrepreneurs and other business types. That's also known as basic accounting. They use market-generated prices to run the numbers, and then make projections, which they use to inform their decisions as they invest in new lines of production. Sometimes this works, sometimes this doesn't. It's what separates the failed businesses from the successful ones.

Companies thrive or die based on whether they guess or fail to guess what the market wants, but the inputs have nothing to do with the prices people are willing to pay. Your labor does not make something more valuable or less valuable. What determines value is the subjective determinations of other people in the market, who make individual decisions about how to allocate their own resources, including money. Unless there is price fixing, which can be direct or the result of a monopoly, companies can't force people to pay the price they "deem correct". See Venezuela or Soviet Russia for how that turns out.

This isn't controversial. The only major or minor school of economics that disagrees is the Marxists. If you want to educate yourself on intro economics, I recommend Hazlitt's Economics in One Lesson or Sowell's Basic Economics as a starting place. For understanding the basics of how socialism fails as a system, try Von Mises' Socialism.

What the hell is "gimnasium with magnesium".

And where have I said "It's just an idea man!"? Quote me, none of that "creative quoting technique", or you're talking out of your ass, child.

(Honestly if you just drop all the dismissive phrasing, I will too. But until then, I'm going to keep throwing it back at you.)

You really think I don't know how prices are calculated?

In market X a plumber can charge Y for it's time plus materials while in market P a plumber can charge Y+10% for it's time plus materials.

When the plumber is giving you an estimate, he is including his time/work into the calculation.

Now again, when I say my time/work matters into the price of my game you say it's marxism.

Now please do quote where I say this "(the right to be paid based on the effort you put into it)". Can you? I bet you can't.

You're too busy trying to win the argument to do the bare minimum to try and understand what I'm saying even if we do disagree.

Once again: YOU don't have the right to PROFIT from my work without a voluntary exchange of money between us.

That doesn't mean you owe me shit, but it also doesn't mean you can just take my shit and profit from it without my say so & said voluntary exchange of money.

Plenty of people publish their shit and never make a dime, that's fine. Nobody has the obligation to give them UBI (something else one of you claimed I was in favor off). Their right to profit from their shit hasn't been infringed if nobody buys their shit.

It is infringed if someone takes their shit and profits from it without a contract and an exchange of money (unless the dumbass signed the rights away for free).

This I have explained in so many different ways, and yet YOU call this slavery, socialism and Estar claims I'm infringing on his rights to? I dunno, pirate my stuff?

So you're not on the "A finished game is an idea camp?"

Well if you don't think that way then my bad.

Now please provide that exact quote where I said that. "(the right to be paid based on the effort you put into it)". Can you? I bet you can't.

PROFIT =/= PAID Not in this case, again, to be a socialist thing it has to be directed against the owners of a company claiming they have no right to the profits because labor.

Since I'm the "owner of the company" (Put company in infinite quotes), I can hardly be making that argument, AND YOU SHOULD KNOW this.

What's more, you DO know that's not my argument because you also claimed I'm for slavery because I want people to give me money for my product. Which is another stupid claim since a voluntary exchange of money for goods/services CAN'T be slavery.

UNLESS you think my game should be available for free for anyone and they should also be able to print and sell it (or sell the PDF) without my signature in a contract...

So are my games a product or an idea?
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 14, 2021, 07:42:43 PM
Quote from: GeekyBugle on October 14, 2021, 04:49:25 PM
You really think I don't know how prices are calculated?

In market X a plumber can charge Y for it's time plus materials while in market P a plumber can charge Y+10% for it's time plus materials.

When the plumber is giving you an estimate, he is including his time/work into the calculation.

Now again, when I say my time/work matters into the price of my game you say it's marxism.

Now please do quote where I say this "(the right to be paid based on the effort you put into it)". Can you? I bet you can't.

You're too busy trying to win the argument to do the bare minimum to try and understand what I'm saying even if we do disagree.

Once again: YOU don't have the right to PROFIT from my work without a voluntary exchange of money between us.

That doesn't mean you owe me shit, but it also doesn't mean you can just take my shit and profit from it without my say so & said voluntary exchange of money.

Plenty of people publish their shit and never make a dime, that's fine. Nobody has the obligation to give them UBI (something else one of you claimed I was in favor off). Their right to profit from their shit hasn't been infringed if nobody buys their shit.

It is infringed if someone takes their shit and profits from it without a contract and an exchange of money (unless the dumbass signed the rights away for free).

This I have explained in so many different ways, and yet YOU call this slavery, socialism and Estar claims I'm infringing on his rights to? I dunno, pirate my stuff?

So you're not on the "A finished game is an idea camp?"

Well if you don't think that way then my bad.

Now please provide that exact quote where I said that. "(the right to be paid based on the effort you put into it)". Can you? I bet you can't.

PROFIT =/= PAID Not in this case, again, to be a socialist thing it has to be directed against the owners of a company claiming they have no right to the profits because labor.

Since I'm the "owner of the company" (Put company in infinite quotes), I can hardly be making that argument, AND YOU SHOULD KNOW this.

What's more, you DO know that's not my argument because you also claimed I'm for slavery because I want people to give me money for my product. Which is another stupid claim since a voluntary exchange of money for goods/services CAN'T be slavery.

UNLESS you think my game should be available for free for anyone and they should also be able to print and sell it (or sell the PDF) without my signature in a contract...

So are my games a product or an idea?
You're still insisting it's the inputs that determine the market price. That's false. If you spend $1 million making someone nobody wants, then you'll sell zero. If you calculate you'll sell a 1,000 units of another product in the first month at $20, and you only sell 100, then there's a problem with your calculation and you'll have to adjust. You might have to cut the price, even below the manufacturing cost, in order to clear your inventory. Your company might go bankrupt as a result. You might have to abort future production lines.

Entrepreneurs try to predict the market, but the price is determined by the market, not them. This is literally economics 101.

You keep making these silly demands for citations, when I'm literally quoting and replying to the posts where you keep making these arguments.

"Once again: YOU don't have the right to PROFIT from my work without a voluntary exchange of money between us." Not true, and there are too many exceptions to list. For a few examples, what about freeware? Or scientific papers published in journals? Or derivative works? Or copyright or other legal protections lapsing? Or things that aren't covered by the various intellectual property laws, like typefaces? Or work done as part of self-promotion, like an assessment provided to a company that's looking to hire someone with your expertise? (I put in a lot of hours I'm not directly compensated for trying to drum up new clients.) Or stuff that's provided fee to the end user, because it's the end user being monetized? Or what about inadvertent beneficial effects, like the smells wafting from a bakery, or raising property values of your neighbors by mowing your lawn and kicking out all the crack addicts? What about non-monetary exchange, like say you're sued and as part the settlement you have to grant then a license? And that's all assuming a legal protection is a right, or the current system is correct, both of which are extremely dubious assertions. You're stuck on the concept that your rights are being infringed, but you haven't really defined the right or where it comes from.

And yes, if you write a game and sell it, it's a product. And an idea. This is a place where we're talking past each other, because you see a conflict and I don't.

And no, I'm not trying to "win" an argument. I consider that a futile exercise. I'm trying to explain my position in a way that you can understand. That's why I always return to first principles and try to explain my position in another way, instead of just taking cheap shots. (I only take cheap shots when the other person fires a broadside, first. Like you calling me and everyone else communists, Precious Che Princess.) You don't have to agree, but it's nice when somebody occasionally groks what I'm saying.

I suspect it's pointless, in this case. You seem to be arguing from a position of moral outrage, and that's not something that can be rationally addressed. But I will suggest again that you consider reading the books I recommend in my last post. You're missing a few key economic principles, and they might help you frame your arguments.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 14, 2021, 08:06:04 PM
Quote from: Pat on October 14, 2021, 07:42:43 PM
Quote from: GeekyBugle on October 14, 2021, 04:49:25 PM
You really think I don't know how prices are calculated?

In market X a plumber can charge Y for it's time plus materials while in market P a plumber can charge Y+10% for it's time plus materials.

When the plumber is giving you an estimate, he is including his time/work into the calculation.

Now again, when I say my time/work matters into the price of my game you say it's marxism.

Now please do quote where I say this "(the right to be paid based on the effort you put into it)". Can you? I bet you can't.

You're too busy trying to win the argument to do the bare minimum to try and understand what I'm saying even if we do disagree.

Once again: YOU don't have the right to PROFIT from my work without a voluntary exchange of money between us.

That doesn't mean you owe me shit, but it also doesn't mean you can just take my shit and profit from it without my say so & said voluntary exchange of money.

Plenty of people publish their shit and never make a dime, that's fine. Nobody has the obligation to give them UBI (something else one of you claimed I was in favor off). Their right to profit from their shit hasn't been infringed if nobody buys their shit.

It is infringed if someone takes their shit and profits from it without a contract and an exchange of money (unless the dumbass signed the rights away for free).

This I have explained in so many different ways, and yet YOU call this slavery, socialism and Estar claims I'm infringing on his rights to? I dunno, pirate my stuff?

So you're not on the "A finished game is an idea camp?"

Well if you don't think that way then my bad.

Now please provide that exact quote where I said that. "(the right to be paid based on the effort you put into it)". Can you? I bet you can't.

PROFIT =/= PAID Not in this case, again, to be a socialist thing it has to be directed against the owners of a company claiming they have no right to the profits because labor.

Since I'm the "owner of the company" (Put company in infinite quotes), I can hardly be making that argument, AND YOU SHOULD KNOW this.

What's more, you DO know that's not my argument because you also claimed I'm for slavery because I want people to give me money for my product. Which is another stupid claim since a voluntary exchange of money for goods/services CAN'T be slavery.

UNLESS you think my game should be available for free for anyone and they should also be able to print and sell it (or sell the PDF) without my signature in a contract...

So are my games a product or an idea?

Quote from: Pat on October 14, 2021, 07:42:43 PM
You're still insisting it's the inputs that determine the market price.

Where the fuck do I say that or anything resembling that? I bet you're talking about this : "In market X a plumber can charge Y for it's time plus materials while in market P a plumber can charge Y+10% for it's time plus materials.

When the plumber is giving you an estimate, he is including his time/work into the calculation."

How the fuck do you take that as the complete oppossite of what it says?

Quote from: Pat on October 14, 2021, 07:42:43 PM
That's false. If you spend $1 million making someone nobody wants, then you'll sell zero. If you calculate you'll sell a 1,000 units of another product in the first month at $20, and you only sell 100, then there's a problem with your calculation and you'll have to adjust. You might have to cut the price, even below the manufacturing cost, in order to clear your inventory. Your company might go bankrupt as a result. You might have to abort future production lines.

Entrepreneurs try to predict the market, but the price is determined by the market, not them. This is literally economics 101.

Maybe they sound silly because they only exist in your head? And to prove me wrong you could quote qhere I say that shit.

Quote from: Pat on October 14, 2021, 07:42:43 PM
You keep making these silly demands for citations, when I'm literally quoting and replying to the posts where you keep making these arguments.

Then it shouldn't be that hard to prove I ever demanded "(the right to be paid based on the effort you put into it)". So please go ahead and do so.

Quote from: Pat on October 14, 2021, 07:42:43 PM
"Once again: YOU don't have the right to PROFIT from my work without a voluntary exchange of money between us." Not true, and there are too many exceptions to list. For a few examples, what about freeware? Or scientific papers published in journals? Or derivative works? Or copyright or other legal protections lapsing? Or things that aren't covered by the various intellectual property laws, like typefaces? Or work done as part of self-promotion, like an assessment provided to a company that's looking to hire someone with your expertise? (I put in a lot of hours I'm not directly compensated for trying to drum up new clients.) Or stuff that's provided fee to the end user, because it's the end user being monetized? Or what about inadvertent beneficial effects, like the smells wafting from a bakery, or raising property values of your neighbors by mowing your lawn and kicking out all the crack addicts? What about non-monetary exchange, like say you're sued and as part the settlement you have to grant then a license? And that's all assuming a legal protection is a right, or the current system is correct, both of which are extremely dubious assertions. You're stuck on the concept that your rights are being infringed, but you haven't really defined the right or where it comes from.

Freeware... Something released under an open license, you're really arguing that is something that proves me wrong... When I said "It is infringed if someone takes their shit and profits from it without a contract and an exchange of money (unless the dumbass signed the rights away for free)."

Right, because me saying "Once again: YOU don't have the right to PROFIT from my work without a voluntary exchange of money between us." Is totally the same as smells wafthing from a bakery or any of the other examples you try to use to prove me wrong. But you're totally not trying to win an argument... Which is why you use logical falacies like false equivalence and strawman in this argument.

Quote from: Pat on October 14, 2021, 07:42:43 PM
And yes, if you write a game and sell it, it's a product. And an idea. This is a place where we're talking past each other, because you see a conflict and I don't.

But there is a conflict, especially because an idea is "lets write a pulp game" While my finished game isn't that, it's the expresion of an idea, MINE AND a finished product. You're free to write your own pulp game and sell it, you're not free to sell mine without a signed contract between us and a voluntary exchange of money for goods/services.

Quote from: Pat on October 14, 2021, 07:42:43 PM
And no, I'm not trying to "win" an argument. I consider that a futile exercise. I'm trying to explain my position in a way that you can understand. That's why I always return to first principles and try to explain my position in another way, instead of just taking cheap shots. (I only take cheap shots when the other person fires a broadside, first. Like you calling me and everyone else communists, Precious Che Princess.) You don't have to agree, but it's nice when somebody occasionally groks what I'm saying.

Except you totally are as I proved above.

Bolding mine, fuck you.

Quote from: Pat on October 14, 2021, 07:42:43 PM
I suspect it's pointless, in this case. You seem to be arguing from a position of moral outrage, and that's not something that can be rationally addressed. But I will suggest again that you consider reading the books I recommend in my last post. You're missing a few key economic principles, and they might help you frame your arguments.

Ad hominem, strawman & appeal to authority.

You keep doing the creative quoting, you keep reading what I say as the polar oppossite of what's written, I'm gonna assume it's because you lack reading comprehension. Either that or it's out of malice.

Either way I agree on one thing, it's pointless to argue with you.

Have a nice day.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 14, 2021, 08:35:49 PM
I answered everything you demanded already, GeekyBugle. Whereas you still haven't explained the basis for any of the "rights" you're claiming. Since you're not addressing any of my points and keep (falsely) accusing me of using all the nasty techniques and fallacies you keep using, I agree. There's really no point in continuing this argument.

But consider reading some economics. You're functionally illiterate on the subject. That isn't intended as an insult, because most people are. It tends to be skipped in school, which is a shame, because it's pretty fundamental and a lot of the conclusions are non-obvious.

Have a nice day as well.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 14, 2021, 08:51:10 PM
Quote from: Pat on October 14, 2021, 08:35:49 PM
I answered everything you demanded already, GeekyBugle. Whereas you still haven't explained the basis for any of the "rights" you're claiming. Since you're not addressing any of my points and keep (falsely) accusing me of using all the nasty techniques and fallacies you keep using, I agree. There's really no point in continuing this argument.

But consider reading some economics. You're functionally illiterate on the subject. That isn't intended as an insult, because most people are. It tends to be skipped in school, which is a shame, because it's pretty fundamental and a lot of the conclusions are non-obvious.

Have a nice day as well.

Except you never proved ANYTHING like what you say I did: Creative Quoting

You also said to drop the cheap shots, and then didn't: Fuck you

You insist on your logical fallacies to win the argument: For your peace of mind (You won, you totally pwned me).

No go pester someone else, say Hi to Oddbrain in the ignore list.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 14, 2021, 09:17:26 PM
Pat, I thought this was a very eloquent point.

Quote from: Pat on October 13, 2021, 02:37:40 PM
It's because physical resources are scarce that someone must own them all. Because if everyone owns something, you get the tragedy of the commons. The resource in question will either be overexploited or trashed, because there's no incentive to take the the extra effort to clean up or maintain or ensure something is continually productive when you only have a tiny share of it. Conversely, a person who owns it and thus has full claim to all the future benefits of it, has every incentive to ensure the soil isn't depleted or the huge trash piles are removed. Since it's better cared for it, it's more productive. And when all of those resources are connected in a free market economy, the resources will distributed to theri more productive use. So ownership ensures all the resources in the world are put to their best uses. That's the whole point of property.

I think it's a good explanation about the difference between IP and physical property.

Regarding GeekyBugle's labor explanation:

Quote from: GeekyBugle on October 14, 2021, 02:22:50 AM
I've said many times that part of the investment of a creative product IS work/effort/labor and also that you don't owe me a cent for that. Unless you want to use what I made, then you have to pay the price I deem correct for my product.

Do you seriously think a mason doesn't include his labor as part of the price for building a house? Or the plumber for fixing your drains? Are they socialists too?
Quote from: GeekyBugle on October 14, 2021, 04:49:25 PM
Once again: YOU don't have the right to PROFIT from my work without a voluntary exchange of money between us.

That doesn't mean you owe me shit, but it also doesn't mean you can just take my shit and profit from it without my say so & said voluntary exchange of money.

First of all, there's an ambiguity about RIGHTS here. According to current copyright law, those who own a copyright have a legal right to prevent anyone else from printing the same or derivative material. So yes, under current U.S. (and other Berne Convention countries), you have the right to exclusive profit from your written work.


However, that's different from moral/ethical right.


As for a mason's work -- that depends on a *contract*. A mason can't just do a bunch of work and then demand money from you. You have to agree to pay for him to do that work. Simply doing the work and making an investment is *not* a guarantee that the mason has exclusive rights and can demand money from others. So yes, I do have a right to profit from the work of others. I can't *force* them to do work, but they can't *force* me to pay them just for what I do.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 14, 2021, 09:34:52 PM
Quote from: jhkim on October 14, 2021, 09:17:26 PM
Pat, I thought this was a very eloquent point.

Quote from: Pat on October 13, 2021, 02:37:40 PM
It's because physical resources are scarce that someone must own them all. Because if everyone owns something, you get the tragedy of the commons. The resource in question will either be overexploited or trashed, because there's no incentive to take the the extra effort to clean up or maintain or ensure something is continually productive when you only have a tiny share of it. Conversely, a person who owns it and thus has full claim to all the future benefits of it, has every incentive to ensure the soil isn't depleted or the huge trash piles are removed. Since it's better cared for it, it's more productive. And when all of those resources are connected in a free market economy, the resources will distributed to theri more productive use. So ownership ensures all the resources in the world are put to their best uses. That's the whole point of property.

I think it's a good explanation about the difference between IP and physical property.

Regarding GeekyBugle's labor explanation:

Quote from: GeekyBugle on October 14, 2021, 02:22:50 AM
I've said many times that part of the investment of a creative product IS work/effort/labor and also that you don't owe me a cent for that. Unless you want to use what I made, then you have to pay the price I deem correct for my product.

Do you seriously think a mason doesn't include his labor as part of the price for building a house? Or the plumber for fixing your drains? Are they socialists too?
Quote from: GeekyBugle on October 14, 2021, 04:49:25 PM
Once again: YOU don't have the right to PROFIT from my work without a voluntary exchange of money between us.

That doesn't mean you owe me shit, but it also doesn't mean you can just take my shit and profit from it without my say so & said voluntary exchange of money.

First of all, there's an ambiguity about RIGHTS here. According to current copyright law, those who own a copyright have a legal right to prevent anyone else from printing the same or derivative material. So yes, under current U.S. (and other Berne Convention countries), you have the right to exclusive profit from your written work.


However, that's different from moral/ethical right.


As for a mason's work -- that depends on a *contract*. A mason can't just do a bunch of work and then demand money from you. You have to agree to pay for him to do that work. Simply doing the work and making an investment is *not* a guarantee that the mason has exclusive rights and can demand money from others. So yes, I do have a right to profit from the work of others. I can't *force* them to do work, but they can't *force* me to pay them just for what I do.

Do you know many masons that go willy nilly building houses without a contract into land they don't own and then try to charge the owner of the land for the work done?

OF COURSE you need a contract!, that's so obvious I thought nobody would think it needs clarifying.

So no, you don't have a right to profit from the work of others without a signed contract that gives you the right (either by paying or for free as in an open license).

Lets say you own a restaurant, you're benefiting from the work of others in 2 ways:

Your clients work by selling them goods/services in exchange for their money.

Your employees by paying them to do work so you can sell food to your clients.

The first one is an implicit contract, the client agrees to pay for your stuff without the need to signing anything.

The second one better be a writen, signed and registered contract to avoid trouble.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 14, 2021, 09:40:15 PM
Quote from: GeekyBugle on October 14, 2021, 08:51:10 PM
Quote from: Pat on October 14, 2021, 08:35:49 PM
I answered everything you demanded already, GeekyBugle. Whereas you still haven't explained the basis for any of the "rights" you're claiming. Since you're not addressing any of my points and keep (falsely) accusing me of using all the nasty techniques and fallacies you keep using, I agree. There's really no point in continuing this argument.

But consider reading some economics. You're functionally illiterate on the subject. That isn't intended as an insult, because most people are. It tends to be skipped in school, which is a shame, because it's pretty fundamental and a lot of the conclusions are non-obvious.

Have a nice day as well.

Except you never proved ANYTHING like what you say I did: Creative Quoting

You also said to drop the cheap shots, and then didn't: Fuck you

You insist on your logical fallacies to win the argument: For your peace of mind (You won, you totally pwned me).

No go pester someone else, say Hi to Oddbrain in the ignore list.
You were baking the labor value theory into each post. I quoted them, and pointed them out. I provided you the citations you demanded in each of those posts.

I said I'd drop the cheat shots if you would. You didn't, so I didn't. (Even though I toned them down.) So fuck you.

I am not trying to win any argument. I just told you that. I don't give a fuck about pwning anyone.

It's amazing this thread turned into such an emotional trainwreck.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 14, 2021, 09:52:58 PM
Quote from: GeekyBugle on October 14, 2021, 09:34:52 PM
Do you know many masons that go willy nilly building houses without a contract into land they don't own and then try to charge the owner of the land for the work done?
I have a good example of that happening, just a month or so ago: A friend hired a company to put up a fence. They sent someone out to assess the property, measured out where the fence was going to go, and wrote up a work order. Then the day the crew came put in the fence, my friend got a call from his wife, who didn't know what to do because the supervisor of the crew was demanding $3000 more than they had agreed on. Turns out, they mismeasured the property. It was longer than their guy had measured, so it used up a lot more wood. And the crew chief didn't check with anyone, they just put in the whole fence, and then demanded more money.

This happens all the time with contractors. With healthcare. With car repairs....
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 14, 2021, 10:10:02 PM
Quote from: Pat on October 14, 2021, 09:52:58 PM
Quote from: GeekyBugle on October 14, 2021, 09:34:52 PM
Do you know many masons that go willy nilly building houses without a contract into land they don't own and then try to charge the owner of the land for the work done?
I have a good example of that happening, just a month or so ago: A friend hired a company to put up a fence. They sent someone out to assess the property, measured out where the fence was going to go, and wrote up a work order. Then the day the crew came put in the fence, my friend got a call from his wife, who didn't know what to do because the supervisor of the crew was demanding $3000 more than they had agreed on. Turns out, they mismeasured the property. It was longer than their guy had measured, so it used up a lot more wood. And the crew chief didn't check with anyone, they just put in the whole fence, and then demanded more money.

This happens all the time with contractors. With healthcare. With car repairs....

You either lack reading comprehension something fierce or are just trying to win an argument. Your example is nothing like what I said!

I imagine it's the same with my suposedly "baking the labor theory of value" into my posts.

You're reading stuff that's not there or you can't understand what's been written. Like I said useless arguing with you even if it's not a malicious tactic. Welcome to the ignore list.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Pat on October 14, 2021, 10:12:38 PM
Quote from: GeekyBugle on October 14, 2021, 10:10:02 PM
Quote from: Pat on October 14, 2021, 09:52:58 PM
Quote from: GeekyBugle on October 14, 2021, 09:34:52 PM
Do you know many masons that go willy nilly building houses without a contract into land they don't own and then try to charge the owner of the land for the work done?
I have a good example of that happening, just a month or so ago: A friend hired a company to put up a fence. They sent someone out to assess the property, measured out where the fence was going to go, and wrote up a work order. Then the day the crew came put in the fence, my friend got a call from his wife, who didn't know what to do because the supervisor of the crew was demanding $3000 more than they had agreed on. Turns out, they mismeasured the property. It was longer than their guy had measured, so it used up a lot more wood. And the crew chief didn't check with anyone, they just put in the whole fence, and then demanded more money.

This happens all the time with contractors. With healthcare. With car repairs....

You either lack reading comprehension something fierce or are just trying to win an argument. Your example is nothing like what I said!

I imagine it's the same with my suposedly "baking the labor theory of value" into my posts.

You're reading stuff that's not there or you can't understand what's been written. Like I said useless arguing with you even if it's not a malicious tactic. Welcome to the ignore list.
You fail to even understand your own example, and you're not even trying to engage with anything anything I've said. Just like all your other posts.

So how many times are  you going to put me on your ignore list? That's twice in two posts. It's kind of sad you have to announce it so many times. It's almost like you're anti-virtue signalling like a good little communist.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: jhkim on October 15, 2021, 12:47:16 AM
Quote from: GeekyBugle on October 14, 2021, 09:34:52 PM
So no, you don't have a right to profit from the work of others without a signed contract that gives you the right (either by paying or for free as in an open license).

Legally, yes, IP laws exists under current law and thus it requires a contract to override.

But the point regarding labor is that in general, someone can't just do labor and then expect that they get something in return with no implicit or explicit contract.

And it seems like that's exactly what your argument is. You do labor - and then you get to regulate everyone else's behavior regardless of whether they agreed. Or more explicitly, you get the government to regulate everyone else's behavior.

----

The point is that it isn't a natural right. It's a government grant to encourage certain behavior.

To take a hypothetical -- suppose in a post-apocalyptic world, there's two islands A and B within sight of each other. They each have their own people, and they make farms and buildings and so forth. If A's go over to B island and take their crops, then that's clearly a provocation. They've violated the others' territory - and the B's are right in retaliating.

But what if A's just observe how B's are farming, and use that to improve something in their own farming? Is that theft, and the B's can retaliate and attack the A's in response?

I would say no.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: GeekyBugle on October 15, 2021, 12:59:24 AM
Quote from: jhkim on October 15, 2021, 12:47:16 AM
Quote from: GeekyBugle on October 14, 2021, 09:34:52 PM
So no, you don't have a right to profit from the work of others without a signed contract that gives you the right (either by paying or for free as in an open license).

Legally, yes, IP laws exists under current law and thus it requires a contract to override.

But the point regarding labor is that in general, someone can't just do labor and then expect that they get something in return with no implicit or explicit contract.

And it seems like that's exactly what your argument is. You do labor - and then you get to regulate everyone else's behavior regardless of whether they agreed. Or more explicitly, you get the government to regulate everyone else's behavior.


----

The point is that it isn't a natural right. It's a government grant to encourage certain behavior.

To take a hypothetical -- suppose in a post-apocalyptic world, there's two islands A and B within sight of each other. They each have their own people, and they make farms and buildings and so forth. If A's go over to B island and take their crops, then that's clearly a provocation. They've violated the others' territory - and the B's are right in retaliating.

But what if A's just observe how B's are farming, and use that to improve something in their own farming? Is that theft, and the B's can retaliate and attack the A's in response?

I would say no.

Creative quoting, where the fuck have I said anything that can be construed in any sane person's mind as "But the point regarding labor is that in general, someone can't just do labor and then expect that they get something in return with no implicit or explicit contract.

And it seems like that's exactly what your argument is. You do labor - and then you get to regulate everyone else's behavior regardless of whether they agreed. Or more explicitly, you get the government to regulate everyone else's behavior."

Please do provide the exact quote where I say that if I do labor then the government has to regulate everybody else's behaviour?

Unless you're talking about taking my shit and selling it without my consent, then yes, government ALREADY does that, all over the world (except in socialist/communist countries where the elite gets to take everybody else's shit).

Is that your position? YOU should be able to take my game and sell it without a contract with me?

Because I sure as fuck don't hold that strawman you, Pat, Oddbrain and Estar keep trying to build.

You either provide the exact quote or you're, once again, lying about me. Something not very Christian of you. But then again you're a progressive Christian.

Strange how all of you say I said that and yet none of you can ever prove I did...
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: DocJones on October 15, 2021, 02:37:55 PM
Quote from: jhkim on October 15, 2021, 12:47:16 AM
To take a hypothetical -- suppose in a post-apocalyptic world, there's two islands A and B within sight of each other. They each have their own people, and they make farms and buildings and so forth. If A's go over to B island and take their crops, then that's clearly a provocation. They've violated the others' territory - and the B's are right in retaliating.

But what if A's just observe how B's are farming, and use that to improve something in their own farming? Is that theft, and the B's can retaliate and attack the A's in response?

I would say no.
That is an interesting hypothetical.  In a post-apocalyptic world probably not.
It is possible to patent farming methods.
See: A farming method to conserve available rainfall comprising the forming of a plurality of elongated, spaced-apart, open-top slots in the soil surface... (https://patents.google.com/patent/US3556026A/en)
and many others.
So under U.S. patent law it is possible to commit patent infringement by observing and implementing someone's patented farming method.

I would add that in the absence of a patent system, people will hide their processes from possible competitors. 
Many still do.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: soundchaser on October 15, 2021, 04:16:54 PM
There is a line of literature on patent buyouts that seems all about altering the monopoly window to zero time protection. There are nitty gritty details snd government failure risks, but worth looking at more. I only skimmed the surface.
Title: Re: Reddit gamers were mad they lost an easy means of pirating TTRPGs
Post by: Eirikrautha on October 16, 2021, 10:21:50 PM
Quote from: Chris24601 on October 12, 2021, 11:19:15 AM
As someone who is creative, the only reason I can see for wanting someone else's IP is to try and piggyback off the previous work and effort of others instead of putting in the work to develop my own material.
Well, except you haven't come up with a single solitary new idea.  I can say that with 100% certainty, not even having read anything you wrote.  That's true for every "creative" endeavor.  The fact is, there hasn't been a truly unique and new idea for the last couple of hundred years.  Everything today is built on layers and layers of previous ideas.  Why should you get to profit off of the idea of a role-playing game?  You didn't invent that idea.  You are using it without paying the people who developed it a thing!  Your iteration of it might combine old ideas in new and/or interesting ways, but I guarantee you that I can find an expression of everything you write, in general, somewhere previously.  Now, I have no problem with you getting a short-term monopoly on profiting off of your work, just to encourage you and others to do that work.  But you have no more of a "right" to your ideas than do the people you stole them from...