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Recommended 1e/AD&D Modules

Started by A Memorex for the Krakens, August 02, 2007, 02:32:27 AM

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kregmosier

Expedition to the Barrier Peaks  FTW \m/

i loved it cause it polarized the Teacher Supply where I started playing back in the day into two camps: the groups who allowed the treasure, and those who assured eveyone within earshot that this would destroy AD&D as we knew it. :rolleyes:

boy that power armor was dope! :D


edit:  i'm reminded now thinking back on it that the arguments vs. Barrier Peaks treasure sound pretty familiar...
-k
middle-school renaissance

i wrote the Dead; you can get it for free here.

beeber

those weapons were totally cool!  unique designs as well.  sure, they did good damage (IIRC) but didn't they also have a -4 to hit penalty, for unfamiliarity?  plus you had to worry about power cells. . . .

another one lent and not returned :(  i'd run that fucker in a heartbeat if i had a copy

Pierce Inverarity

And those handouts... IIRC they were screwing with you... what looked like a geiger counter or a monitor was actually a plasma gun. :D
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

beeber

Quote from: Pierce InverarityAnd those handouts... IIRC they were screwing with you... what looked like a geiger counter or a monitor was actually a plasma gun. :D

"and this little glass plate thing must be a readout. . . " presses button. . . :what:   :D

James McMurray

Ravager of Time is far and away the best adventure I've ever run. It has the (typical at that time) problem of starting with an unavoidable ambush, but once you're past that point you're pure platinum until the end.

The Mines of Bloodstone series had the potential to be the best or second best ever, but we were using 3.0's epic rules, which bogged down combats way too much. It had the potential to be a kingdom-building, dungeon-delving, demon-lord-butt-whooping fiesta of wonderfulosity. It was steadily heading down that road until we decided to end it because it was taking too long to respond to "you open a door and see a monster."

Melan

Quote from: GunslingerIn Search of Adventure for Basic D&D.  It's a synopsis of the B1-B9 adventure modules.  You can download it pretty cheaply, $4.
Yeah, but it removes a lot of the good stuff from them - i.e. I think from B1, only the map remains; in B2, the keep and wilderness are omitted, etc...
Now with a Zine!
ⓘ This post is disputed by official sources

LostSoul

Keep on the Borderlands is pretty sweet.

I also really liked N2, Under Illefarn.
 

Settembrini

Search for adventure isn´t really a good option, as Melan said. The modules shine more on their own.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Sosthenes

This might be blasphemy, but I really like most of the additions that the HackMaster modules did ("Little Keep on the Borderlands", "Annihilate the Giants"). The parody aspects can get a little tired, but the rest is rather useful.
 

droog

Reaching back into my memory here--a long way--I think the modules we got the most fun out of were the G and D series. A solid set of adventures that everybody who plays AD&D should try. I also ran Q1, which is okay if you are feeling creative, but a bit of a let-down after D3.

White Plume Mountain is fun, but has absolutely no logic or reason. Expedition to the Barrier Peaks was very popular (except for the one guy who protested that he was playing D&D, not Gamma World or whatever). I always had a soft spot for The Ghost Tower of Inverness and Castle Amber.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
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James McMurray

Quote from: SosthenesThis might be blasphemy, but I really like most of the additions that the HackMaster modules did ("Little Keep on the Borderlands", "Annihilate the Giants"). The parody aspects can get a little tired, but the rest is rather useful.

It's definitely blasphemy. But it's well thought out and highly intelligent blasphemy, so it's ok. :)

Abyssal Maw

The 1E modules I really really had a good time with:

The Slaver series (complete)
White Plume Mountain
Lost Caverns of Tsjocanth

But I was much more of a build your own multilevel dungeon guy.
Download Secret Santicore! (10MB). I painted the cover :)

Settembrini

What´s it with the slaver´s series?

I stopped DMing them it after the first one. Too many Orc-Group encounters -> boring.

I really didn´t like the slavers, although the Aspis were kinda cool.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Akrasia

Quote from: Dr Rotwang!Which is sitting at my FLGS, for sale, cheap.

But incomplete.
Quote from: Pierce Inverarity.... Grab it, Doc R. (And make sure it still has the counters.)

Actually, if B10 is incomplete, but it is only missing the counters, it is definitely still worth picking up.  You don't need the counters to play the module, as they're not essential in any way (you can substitute other things for the counters).

Everything else included in the module, though, is essential.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Pierce Inverarity

Quote from: SettembriniWhat´s it with the slaver´s series?

We too thought it was boring. Ditto the Giants series. But I'll give them a second look next time I visit the parents' basement. :D

Little Keep otB does look promising, and so does In Search of the Unknown (or whatever the Hackmaster title is).
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini