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Author Topic: RE: "How do we stop the D&D SJWs now"  (Read 14774 times)

Ocule

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RE: "How do we stop the D&D SJWs now"
« on: July 03, 2021, 11:07:15 AM »
Wasn't sure if this belonged here or in the rpg pundits own thread, but anyway I wanted to discuss what we can actually do about the SJWs in the hobby. I've been fighting the good fight for a while now, standing up to those sjw bullies whenever they pop their stupid little heads up. Usually i'll use logic and reason, other times i'll use sarcasm and mockery if i think they're too dense to get the former but it always ends the same. A banning from whatever website or platform it's being discussed on. Normally I wouldn't give a flying rats ass about being banned from a politically charged cesspool, but i'm starting to despair as one community after another falls to this cult. I use community as in specific groups, such as discords, facebook groups and internet forums. Othertimes it will be a game company who made a game i really used to enjoy, though i find it harder and harder to actually enjoy content while trying to overlook the obvious jabs and commentary in their actual products.

I'll buy into a game series, spend my hard earned cash on a line of products and get involved with other players finding people to play the game or discuss the hobby with. It seems great but then give it a year or so and next thing you know either the majority of the online communities or the company itself falls to woke bullshit. Often times you have a group or two that establishes itself as the officially sanctioned unofficial group, (see Genesys RPG, or Savage Worlds). The devs are usually part of that community and use it as an official platform to put out information or interact with their fans. So getting banned from a community is pretty can be pretty upsetting especially when you've already invested heavily into the game line. A bit anecdotal here, but I was banned from a community for discussing the half orcs and their origins. After talking with the admin I was told in no uncertain terms that if I had not been "right leaning" I would not have been banned and instead probably given a warning. I probably have around 400 dollars in physical merchandise from the game company associated in books and game aids. On the other hand with the Genesys RPG, there is an unofficial group that has set itself up as the defacto "community" and acts as if they were speaking on behalf of fantasy flight games and the rpg system, and the actual owners of the game don't seem to care.

Expanding this into OSR, i've found that OSR game communities are hit or miss and lately have been more miss than hit. I'm practically going blind from all the fucking rainbows. Hell even the WHFRP and 40k sites are going more and more woke to a disgusting degree. Not sure how a game with a literal rape monster ever got woke. I invested heavily into 5e D&D when it first came out as well until they got all woke (tomb of annihilation was the last straw for me) now they sit in a box in the attic.

Anyway the point to all this rambling besides just blowing off steam at my frustrations is how do we reasonably oppose these people and successfully gatekeep our hobby without getting yeeted from the internet or pretty much insta banned from a community. It has made me very hesitant to want to pick up new games because I hate to invest my time and money into a game where the devs hate me and would see me put in a fucking gulag if they could and what is apolitical or not woke today, won't necessarily be still apolitical or not woke tomorrow.

TL;DR How do we gatekeep the sjws/progressive nonsense without getting instantly yeeted off the internet.


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oggsmash

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #1 on: July 03, 2021, 11:21:34 AM »
  Honestly, I would say do not give money to people who tell you they hate you or who want a very distinct display of bowing and scraping (ie, it is not enough to not be racist, you must be ANTIracist, which sounds a lot to me like ratting on people as the thought police.  It is not enough to be tolerant of everyone's sexual degeneracies, you must openly accept them and expose your children to them, etc) and I personally have never cared to play any RPGs with strangers.  Expand your player groups by bringing more friends to the hobby.  People always talk about not liking some of the newer player base brought in by the interwebs and critical role, I think a lot of older gamers do not actively recruit their friends to play games.  I know I did not for a long time, and I am still apprehensive about adding people to our player group.   

    As for being removed from the internet or even having something spiral to disaster where you can literally get removed from professional life...I would say do not take part in social media.  It is literally voluntary cancer.   

   Next is support the people who seem to think the purpose of gathering to play games, is to play the games.  I do think there is something to the idea that any organization that is not actively conservative will become more liberal has some truth to it.   In this case though, the idea that can be 'conserved" is no real life drama, ever.   That is a principle worth conserving for gaming IMO.

Svenhelgrim

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #2 on: July 03, 2021, 02:52:10 PM »
When one of our OSR spaces is destroyed, we must make a new one, and flock to the spaces of like-minded people.

We can support projects that don’t preach hatred against us. 

We shouldn’t try to be an army of a million men, but rather a million armies of one man.




tenbones

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #3 on: July 03, 2021, 03:23:26 PM »
When one of our OSR spaces is destroyed, we must make a new one, and flock to the spaces of like-minded people.

We can support projects that don’t preach hatred against us. 

We shouldn’t try to be an army of a million men, but rather a million armies of one man.

I would add a necessary addendum to this: We need to reach out and bring new people into the fold. Without outreach this is plan of attrition where we get ground down. If we bring new players into our midsts... then we have the advantage. Our GM's are better. Our games are better. The best way to serve ourselves and our aims is to take their players from them and show them.

Remember - WE have been here longer than them. They own the name. We own the spirit.

hedgehobbit

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #4 on: July 03, 2021, 03:55:09 PM »
When I spoke out against the hate mob attacking Bob Bledsoe Jr all I got was grief from both sides. It was clear to me at that point that "the SJWs" were not the problem, merely a symptom of the problem. The issue is the entire idea that there's a line where if someone believes anything beyond that line, they need to be banned from RPGs. All that we have now are groups of people arguing as to where the line should be drawn. But any time you have such a line, it will always be moved to include more and more people. That part is inevitable.

The moment you say something like "D&D has always been Inclusive" or "D&D has always been Diverse" you've lost the argument because you are making the case that inclusivity and diversity are qualities on which an RPG should be judge. And if a little Inclusiveness is good, more Inclusiveness is better. So, one again you are simply arguing on how high a percentage of straight while males are allowed to play a game before that game is bad.

We need to completely reject the idea that RPGs should be judge on such criteria. That is the only way out of this mess.

It has made me very hesitant to want to pick up new games because I hate to invest my time and money into a game where the devs hate me and would see me put in a fucking gulag if they could and what is apolitical or not woke today, won't necessarily be still apolitical or not woke tomorrow.

This is the best course of action. Avoid the RPG industry and make your own games.
« Last Edit: July 03, 2021, 03:57:39 PM by hedgehobbit »

Dapig

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #5 on: July 03, 2021, 05:21:31 PM »
I think we have to fight on each site, each forum and keep a torch lit.

I am a refugee from another site.  As soon as you start winning an argument, they impose restrictions on the language that you can use.  Over an ENWorld, you cannot use the words ideology, political, sjw and many others.  This is meant to cripple your ability to debate.

Worse, they further restrict words you use to fairly debate.  Recently they banned someone for using the word “cancelled.”

Nonetheless, we have to buck up and keep debating.  Sucks to be be dogpiled and ultimately banned but sucks worse to hide in a cave and leave others without hope.

We have to encourage others actively and let our logic and reality based arguments shine.  And then also regroup and replenish and hang out on sites with actual free speech like this one. 

Simultaneously we have to STOP giving them money.

Ultimately it might be phyrric victory anyway at best but I prefer not to go out like a bitch.
« Last Edit: July 03, 2021, 05:39:28 PM by Dapig »
AD&D 1e, D&D 5e

Svenhelgrim

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #6 on: July 03, 2021, 05:38:48 PM »
We could restrict words too.  Like if someone uses the word “Bigot”, “racist”, “ableist”, “[whatever]phobe”, in any sort of accusatory way, they could get banned for “inciting hatred” or some such.

HappyDaze

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #7 on: July 03, 2021, 07:14:15 PM »
I shake my head when I see "stop giving them money" because they don't need money from the people they "hate." OTOH, the people that keep saying this are often the ones that need your money, so the message sounds very self-serving.

HappyDaze

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #8 on: July 03, 2021, 07:15:35 PM »
We could restrict words too.  Like if someone uses the word “Bigot”, “racist”, “ableist”, “[whatever]phobe”, in any sort of accusatory way, they could get banned for “inciting hatred” or some such.
You don't support free speech by restricting it.

Semaj Khan

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #9 on: July 03, 2021, 07:47:54 PM »
1. Start a private Discord or other site invitation only for people who are not fucking retarded.
2. Choose small sites of SJW activity.
3. Gang rush them repeatedly until they leave or you are banned.
4. If banned, immediately create new account there and get back in the saddle.
5. Lather, rinse, repeat until the dirt is washed away. Make the admins of the site understand that allowing SJW behavior has consequences.
Walk amongst the natives by day, but in your heart be Superman.

Shawn Driscoll

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #10 on: July 03, 2021, 08:01:38 PM »
TL;DR How do we gatekeep the sjws/progressive nonsense without getting instantly yeeted off the internet.

You need to start doing what the comic book creators have done, now that Marvel and DC are in a woke death spiral. They use Indiegogo (not Kickstarter, which is gatekept by the woke) to sell comics and provide customer service. Indiegogo is an online store for products after their fulfillment. SJWs can't cancel anyone because creators there work for themselves. Not for a woke company.

RPG creators that care about quality and care about their customers should be using Indiegogo also. Kickstarter is where all the democrats hang out.
And YouTube is a must, you can't promote your product until you build up a customer base with your channel.
« Last Edit: July 03, 2021, 08:05:39 PM by Shawn Driscoll »

Svenhelgrim

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #11 on: July 03, 2021, 08:19:19 PM »
We could restrict words too.  Like if someone uses the word “Bigot”, “racist”, “ableist”, “[whatever]phobe”, in any sort of accusatory way, they could get banned for “inciting hatred” or some such.
You don't support free speech by restricting it.
Why not use the weapons and tactics of the enemy against them?  No one gives a damn about our free speech.

Svenhelgrim

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #12 on: July 03, 2021, 08:27:41 PM »
I shake my head when I see "stop giving them money" because they don't need money from the people they "hate." OTOH, the people that keep saying this are often the ones that need your money, so the message sounds very self-serving.

I have to question this one too.  They do need our money.  The SJW’s don’t buy games.  They don’t play games. And yet the large gaming companies are kowtowing to them. 

Regular people are in the middle, spending their money, watching their favorite games slip closer, and closer into becoming un-fun, marxist propaganda tools.  They too will eventurally be alienated, and the game designing dionsaurs will die off, while clever, designers will be able to sell their games to a fun-starved populace.

Zelen

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #13 on: July 03, 2021, 11:06:39 PM »
We could restrict words too.  Like if someone uses the word “Bigot”, “racist”, “ableist”, “[whatever]phobe”, in any sort of accusatory way, they could get banned for “inciting hatred” or some such.

It's literally harassment. Easily worth banning.

If you want to get a little more clever simply say that all religious ideas are welcome, and persecution of others over religious beliefs is unacceptable.

oggsmash

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Re: RE: "How do we stop the D&D SJWs now"
« Reply #14 on: July 03, 2021, 11:17:15 PM »
I shake my head when I see "stop giving them money" because they don't need money from the people they "hate." OTOH, the people that keep saying this are often the ones that need your money, so the message sounds very self-serving.

    I think the comic book industry felt this way for a long time.  I am not so sure the bean counters in that industry agree with it now.