Sigh. Here we go again.
One more time: the reason alignment is considered such an integral part of D&D is because in most of the settings, concepts like good, evil, law, and chaos aren't just philosophical ideas, but tangible forces which for better or worse have an effect on the world, as much as gravity or magic.
Now, the Darklords of the various Ravenloft domains do often have an element of tragedy to them, but not in the sense of 'this bad thing happened to them and they didn't deserve it', but rather 'they made one bad decision after another and are now the villain in their narrative, and half the time they don't even see it'. Which doesn't mean your wandering murderhobos shouldn't knock them over and take their stuff, just that their descent into evil had (or it SHOULD have had) a starting point where they went off the moral rails.
The problem, in my opinion, is that wokeists are distinctly uncomfortable with the idea of objective moral codes, even in fictional settings. The idea of such makes them uneasy (guilty consciences, perhaps?) and thus they try to scrub such references.