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Rabbits

Started by Cave Bear, January 12, 2017, 11:14:08 AM

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Tristram Evans

Quote from: CRKrueger;940352Anyone remember Donnie Darko?

Yes, lol, it was mentioned in the OP

Black Vulmea

Quote from: CRKrueger;940352Anyone remember Donnie Darko?
I fucking hate you so much right now.


. . . can't sleep . . . rabbits will eat me . . . can't sleep . . . rabbits will eat me . . . can't sleep . . . rabbits will eat me . . .
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

Cave Bear

Quote from: Shipyard Locked;940401Huh, never seen this game before. I'll look into it, thanks.

Goblins even have long ears in many depictions...

soltakss

To be honest, I hadn't seen any medieval rabbit illustrations.

Having read the above, rabbits are creepy as fuck. I am with Black Vulmea here ...
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

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5 Stone Games

Quote from: ZWEIHÄNDER;940163Reskin Bullywugs as a stand-in for doe, and Ettercap as a buck. Replace marsh-dwelling with field-dwelling, and voilà - you now have giant rabbits to throw against your party.

I quite like this idea. Well done.

MoonHunter

Agent Green - It is a thing for Bureau 13 and could easily be adapted to any conspiracy/ supernatural investigation games.  

Agent Green is a mysterious substance that is part of a supposedly government sponsored project. It has been stashed in 30 gallon drums (or smaller containers) in secret storage areas all around the country. These stashes have properly been forgotten by what ever organization was watching them (and then was repurposed, then reorged under some other agency). Agent Green depending how it uses has mutagentic properties, usually of the psionic nature.  

The scenario usually plays out is that some of the goo leaks into the local water table or somehow gets into the food chain. Smart Rats (who get to be more humanoid with thumbs) are a common event. Another common event is a sort of mass mind that telepathically links every animal in an area (and sometimes the mass mind adopts some human kids).

The only time players were scared of a Agent Green outbreak was in a brushy near desert part of Nevada.  Near an old mine.  The characters had investigated and wondered what to do... retired for the night (as rule 7 goes, anything that can be investigated at midnight can be investigated twice as safely at high noon).  

They woke up to the RV ringed with rabbits and jack rabbits.  Someone was going to go out shooting, but someone else noticed something odd around the RV.  They opened the door... and a few of the rabbits lit wooden matches, holding them up like torches.  Guess who had ringed the RV with explosives (and taken out all the tires/ partially burried the RV).  (It was one of the few times that the players realized their characters were probably gonners and were running scared.)  

It was time for negotiation from strength.  The telepathic mass mind touched a few humans... they took damage if they were in contact too long.  Everytime the humans were perceived as dangerous or threatening, more rabbits lit a match.  As they Human were being cooperative, they put the matches out.  It was a way for us to gauge the response of the mass mind.  

Then we explained a nuclear weapon (protocol for stopping an Agent Green Mass Mind... last time used for the giant ants in the 50s).  So they set up a native wildlife preserve by expanding the military base parimited near by.  The massmind said it would not longer expand.  (The agents found the leaking agent green and burned it off.)    

The play group had the phrase "Damm Rabbits" or "it's a rabbit" for everything exceedingly dangerous.  

A few years later, the rabbits contacted the team to tell the military to let them tap the electrical grid of the base and that they wanted cable.
MoonHunter
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