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Questioning chirine ba kal

Started by Bren, June 14, 2015, 02:55:18 PM

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David Johansen

Quote from: Greentongue;936971I truly wish the world worked in a way that your good deeds were rewarded by others.
As it is, I hope it is enough of a reward to yourself and am glad you can do it, if only as an example that such things exist.
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Well it's not a roaring success.  It might have worked better in a larger city.  I need to work harder at making it profitable.  From what I'm seeing that probably means painting miniatures to sell and doing on-line sales.  I've been working on sculpting 1/32 stuff to cast and paint up as curios as many walk-ins just aren't looking to spend hundreds of hours and dollars on a new hobby.  I need to try and do some wargame tournaments or events.  Roleplaying just doesn't make as much money as miniatures.  I also need to finish up some of my own games and try to make a few bucks there.  I think there's light at the end of the tunnel this year.  But sadly, I never did capture much of the market here.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Greentongue

Quote from: David Johansen;937112From what I'm seeing that probably means painting miniatures to sell and doing on-line sales.  I've been working on sculpting 1/32 stuff to cast and paint up as curios ...
Is 3D printing affordable yet? Seems that "curios" could be made on demand if so.
Or a laser cutter for on-demand heavy paper props.

An in store or web program that allows customers to select their personalized options and then generate them there for pickup may be interesting.
Dungeon layout pieces as needed?
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chirine ba kal

Quote from: David Johansen;937112Well it's not a roaring success.  It might have worked better in a larger city.  I need to work harder at making it profitable.  From what I'm seeing that probably means painting miniatures to sell and doing on-line sales.  I've been working on sculpting 1/32 stuff to cast and paint up as curios as many walk-ins just aren't looking to spend hundreds of hours and dollars on a new hobby.  I need to try and do some wargame tournaments or events.  Roleplaying just doesn't make as much money as miniatures.  I also need to finish up some of my own games and try to make a few bucks there.  I think there's light at the end of the tunnel this year.  But sadly, I never did capture much of the market here.

Don't be too hard on yourself; a lot of what you're saying is also true here in the Twin Cities, which is probably a larger 'catchment basin' then where you are. here, miniatures are a dead issue. Unless you play the top four or five 'brand name' games, there is very little retail support of any kind for them; not surprising, as they just don't sell - mostly because there is no support or community present to put on games and make people feel welcome. There is a lot of 'private club' mentality here, which keeps new people at bay. RPGs do sell a bit better, but that's mostly because the biggest local game store has a guy who runs them like a maniac, with multiple sessions of various games each week. Pathfinder does well, but that's because of the very persuasive on-line support from Piazo and the support they provide to the retailer.

CCGs and comics are the mainstay money-makers hereabouts, with RPGs a distant second, and miniatures waaay off in the corner as a sort of nod to the past history of gaming. The biggest local FLGS has been dumping a lot of their historical miniatures stock at 75% off list, just to get rid of it, and concentrating on lines that attract attention in the gaming press and have lots of support from the producers. The little 'boutique' miniatures sellers (and small RPG 'indies' too, for that matter) are pretty much all gone from the retail scene, and are now Internet/mail order houses. I'm told that FFG makes their money on their event center from their food and beverage sales, not from the retail game sales. 'Generic' stuff simply does not sell; there had to be a dedicated set of rules and events / tournament support for specific lines in order for them to sell. There is some of it on the racks, but under a deal with the manufacturers as what amounts to 'consignment sales' deals.

I think you're looking at on-line and promotional events are the right track. All of the local stores now have their on-line component, and a lot of the more interesting stuff is found there; lower overheads, lower costs, and higher profit margins. The retail space itself is aimed at the walk-in market, with the idea of getting people in to play - once they play, they'll buy.

I still drop by there on a regular basis, but I have stopped going to the other and smaller stores in the Twin Cities; no changes in their merchandise lines, and I've pretty much bought out anything and everything from them that I was interested in. About the only stuff I buy retail these days is TRE Games stuff, as they have a big display where I can see the merchandise before I but it. The trireme was a good example of an 'impulse buy'; saw it, picked it up, and fell in love with it. A quick $80 sale, there.

Gronan of Simmerya

Quote from: chirine ba kal;937143Don't be too hard on yourself; a lot of what you're saying is also true here in the Twin Cities, which is probably a larger 'catchment basin' then where you are. here, miniatures are a dead issue. Unless you play the top four or five 'brand name' games, there is very little retail support of any kind for them; not surprising, as they just don't sell - mostly because there is no support or community present to put on games and make people feel welcome. There is a lot of 'private club' mentality here, which keeps new people at bay. RPGs do sell a bit better, but that's mostly because the biggest local game store has a guy who runs them like a maniac, with multiple sessions of various games each week. Pathfinder does well, but that's because of the very persuasive on-line support from Piazo and the support they provide to the retailer.

CCGs and comics are the mainstay money-makers hereabouts, with RPGs a distant second, and miniatures waaay off in the corner as a sort of nod to the past history of gaming. The biggest local FLGS has been dumping a lot of their historical miniatures stock at 75% off list, just to get rid of it, and concentrating on lines that attract attention in the gaming press and have lots of support from the producers. The little 'boutique' miniatures sellers (and small RPG 'indies' too, for that matter) are pretty much all gone from the retail scene, and are now Internet/mail order houses. I'm told that FFG makes their money on their event center from their food and beverage sales, not from the retail game sales. 'Generic' stuff simply does not sell; there had to be a dedicated set of rules and events / tournament support for specific lines in order for them to sell. There is some of it on the racks, but under a deal with the manufacturers as what amounts to 'consignment sales' deals.

I think you're looking at on-line and promotional events are the right track. All of the local stores now have their on-line component, and a lot of the more interesting stuff is found there; lower overheads, lower costs, and higher profit margins. The retail space itself is aimed at the walk-in market, with the idea of getting people in to play - once they play, they'll buy.

I still drop by there on a regular basis, but I have stopped going to the other and smaller stores in the Twin Cities; no changes in their merchandise lines, and I've pretty much bought out anything and everything from them that I was interested in. About the only stuff I buy retail these days is TRE Games stuff, as they have a big display where I can see the merchandise before I but it. The trireme was a good example of an 'impulse buy'; saw it, picked it up, and fell in love with it. A quick $80 sale, there.

* cries *

I know it's true, but damn.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

chirine ba kal

Quote from: Greentongue;937142Is 3D printing affordable yet? Seems that "curios" could be made on demand if so.
Or a laser cutter for on-demand heavy paper props.

An in store or web program that allows customers to select their personalized options and then generate them there for pickup may be interesting.
Dungeon layout pieces as needed?
=

You get what you pay for. The better - and more expensive - machines create better products, but the real barrier to cheap production is the software skills needed to create the files for the machines. Simple objects are, I am told, available as stock items for sale, but anything custom means a lot of labor. poser art had the same issues for quite a while; you could get the stock stuff really cheap, but anything custom cost.

Resin casting is still more cost-effective for anything that needs to be duplicated; 3-D still shines for prototyping. Laser-cutting falls between the two, and it all depends on who you can call on. Me, I'm lazy, and go with TRE Games stuff.

chirine ba kal

Quote from: Gronan of Simmerya;937154* cries *

I know it's true, but damn.

Yep. The big money, my General, is in a hot dog stand with lots of tables where people can play games and log onto the Internet. Just like the FFG Events Center, actually. People go there as a 'destination', and spend the day noshing on the food and drink. Guess what has the highest profit margins?

If I were to suddenly lose my mind and want to run a game convention, I would not charge for entry at all - I'd book one heck of a lot of games, and then have exclusive rights to the concessions stands. Like Origins and Gen Con, back in our day, where the convention center was the one who made piles and piles of money off the people in the hall - or GPS, these days, selling chips and sodas at Recon.

And as for the kind of gaming we used to do, where a bunch of friends got together at somebody's house for an afternoon and/or evening of fun and gaming, forget it. That seems to be as dead as the proverbial dodo, hereabouts. Suggest such a thing, and you get looked at like you're an axe murderer looking for prey.

Greentongue

Quote from: chirine ba kal;937157...  3-D still shines for prototyping.
That is what I'm talking about. YOUR character not an army of generic troops.
The software to do it is getting more available all the time.

People will pay a premium for Their Character if the quality is acceptable.
Incremental charges for accessories are a slippery slope as well.
Even if they never actually play a game with the character, having it is an attraction.
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Gronan of Simmerya

Quote from: chirine ba kal;937158Yep. The big money, my General, is in a hot dog stand with lots of tables where people can play games and log onto the Internet. Just like the FFG Events Center, actually. People go there as a 'destination', and spend the day noshing on the food and drink. Guess what has the highest profit margins?

If I were to suddenly lose my mind and want to run a game convention, I would not charge for entry at all - I'd book one heck of a lot of games, and then have exclusive rights to the concessions stands. Like Origins and Gen Con, back in our day, where the convention center was the one who made piles and piles of money off the people in the hall - or GPS, these days, selling chips and sodas at Recon.

And as for the kind of gaming we used to do, where a bunch of friends got together at somebody's house for an afternoon and/or evening of fun and gaming, forget it. That seems to be as dead as the proverbial dodo, hereabouts. Suggest such a thing, and you get looked at like you're an axe murderer looking for prey.

Find us a venue where we can serve beer and we'll both be rich.  Even food is chump change compared to drinks.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

chirine ba kal

Quote from: Greentongue;937171That is what I'm talking about. YOUR character not an army of generic troops.
The software to do it is getting more available all the time.

People will pay a premium for Their Character if the quality is acceptable.
Incremental charges for accessories are a slippery slope as well.
Even if they never actually play a game with the character, having it is an attraction.
=

Agreed! The detail that I've seen on samples is good enough for 54mm figures, but a little too coarse for 25 / 28 mm figures. Give it time; it'll come.

chirine ba kal

Quote from: Gronan of Simmerya;937172Find us a venue where we can serve beer and we'll both be rich.  Even food is chump change compared to drinks.

FFG's Event Center; last time I looked, four beers on tap, none of them the cheap stuff. If they weren't in Rosedale, in an industrial park, they'd get a lot more walk-in traffic. But then, the building lease was cheap, and that would go up in a better location. See also the very posh gaming-with-wine-and-beer places on the West Coast; Seattle is a hotbed of these.

Get the license, train the staff, and your fortune is assured. Start-up costs would be highish, but them's the breaks. I'd locate it in someplace like Chicago, myself; the Twin Cities suffers from lousy public transportation and is just a little too spread out to be really efficient.

Gronan of Simmerya

If I ever have any time in the Cities I'll have to stop by FFG.

I like the basics of the X-wing game, but then... giving in to market forces, granted... they had to add the "deck building" element of more and more different ships to buy and more goop you can hang off the basic ship.

Nobody wants to play "This is your P-51D, it's just like all the other 8,155 P-51Ds out there.  The difference is your skill" any more.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Black Vulmea

Quote from: Gronan of Simmerya;937179Nobody wants to play "This is your P-51D, it's just like all the other 8,155 P-51Ds out there.  The difference is your skill" any more.
Silly rabbit. Why develop skill when you can invest in cards to stack your deck instead?
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

David Johansen

So, the situation here is that five years ago there were two stores that carried games, one was more of a comic shop and one was more of a game shop.  Neither was making much of an effort and I thought I could get the support of the fairly strong Warhammer 40000 community to come and use my tables and have more hours, more table space, no carders trashing the store scenery I'd made because the owner didn't care.

What I didn't know is that somebody else was already planning to open a store and building his own support.  If he'd told me as much straight up I'd have let him and thrown in my support for his venture.  I just wanted a gaming area that had a bathroom available after hours and had enough space that stuff wouldn't get knocked on the floor by people squeezing through because there wasn't enough space.

Anyhow, after a year he opened up and as a result the other stores picked up their game.  They didn't mind me because I didn't have any money to work with and they were established.  Anyhow, it's a very tight market and the competition is so bad that nobody makes money on Magic.  Oh well, I've been going five years and going into the third year of a bad recession in Alberta, I expect my competitors are hurting too.

And, I've made my share of mistakes:
The cheap rent helps but the location stinks.  Of pot from the tenants upstairs mostly.  I out lasted one batch of pot heads and now a new batch has moved in.  If I had the money I'd just move and tell the land lord he's had a full game worth of strikes.

I said some true things about Games Workshop when pressed about why I don't play Warhammer anymore.  The fact they lost money for a couple of years and turned away from several bad policies as a result proves that I was right but it didn't make me any friends.

I've stocked things I liked and failed to sell them.  I've been honest about the drawbacks of various products rather than selling really difficult kits to unskilled modellers.

I've given too many discounts (usually because I need the cash pretty badly) and people have come to expect them without considering their impact on me.

I've been paralysed by doubt at times and haven't promoted the store like I needed to.  Why spend money on promotion when you expect to give notice and close next month?

And I don't run leagues and tournaments.  Honestly, I hate leagues and tournaments.  I really do.  If I hade people who wanted to run them I'd provide prize support and stuff, but personally it's a toxic mentality for the hobby.  Sure an arms race can lead to sales but the competitive nature of the things also drives new players out of the hobby.

Oh well, one thing I've been thinking about a lot is that the hobby has become too expensive for many of my customers.  I'm not sure how to approach it.  But there are guys who might like miniatures games if they could afford them.  This is a combination of factors.  Kings of War is a fast, fun game but it runs best with a couple hundred figures on the table.  That's a barrier to entry.  I'm wondering if Frost Grave or something might serve better.   I do carry Mutant Chronicles Warzone which is in the 30-50 figure range, but the figures are in a resin that's hard to paint and the figures, while neat, are often hard to assemble though their newer releases have moved towards fewer pieces and the game is very detailed and complex.

Oh well, we'll see what the new year brings.  :)
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Greentongue

Quote from: David Johansen;937193And I don't run leagues and tournaments.  Honestly, I hate leagues and tournaments.  I really do.  If I had people who wanted to run them I'd provide prize support and stuff, but personally it's a toxic mentality for the hobby.  Sure an arms race can lead to sales but the competitive nature of the things also drives new players out of the hobby.
While it may be a toxic mentality, it is also returning traffic.

Maybe there are team games like Zombicide, a cooperative boardgame, that would work?
(plus sell Characters for it/them)

It is all about the social experience. Stuff can be bought online but Face to Face is not yet an option.
While the video chat options have improved a lot over the years. It is still great to get out of the house.
I'm guilty of playing MtG for years and supporting a specific local store just for the face time it gives me once a week.

If Tekumel gaming was more popular, you could have replaceable paper setting models that people could use for games in the store.
Then sell them replacement copies.
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chirine ba kal

Quote from: Gronan of Simmerya;937179If I ever have any time in the Cities I'll have to stop by FFG.

I like the basics of the X-wing game, but then... giving in to market forces, granted... they had to add the "deck building" element of more and more different ships to buy and more goop you can hang off the basic ship.

Nobody wants to play "This is your P-51D, it's just like all the other 8,155 P-51Ds out there.  The difference is your skill" any more.

And in some circles that I've observed, 'skill' is near akin to outright cheating.  Gaming, in a lot of ways, has become "my shambling mathematical construct lurches into your shambling mathematical construct, and we roll dice until our eyes bleed." Thank you, but no; I'll stick with what I like, and this ain't it.