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Questioning chirine ba kal

Started by Bren, June 14, 2015, 02:55:18 PM

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Shemek hiTankolel

Quote from: chirine ba kal;934529You're welcome! With my slow and unreliable Internet connection, I never can tell from here if something loaded or not. Having that extra set of eyes is very helpful! :)

With my fancy new specs you get four extra eyes!:cool:
Don\'t part with your illusions. When they are gone you may still exist, but you have ceased to live.
Mark Twain

Zirunel

Quote from: chirine ba kal;934530Oh, wonderful story - except for the guy frying himself in front of the presumably unshielded radio transmitter, of course.

Phil's 'future' was just chock full of stuff like this, where if you didn't know what we were doing - and we didn't, of course! - you'd get really dead really fast.

I know, right?

Remember those heavy briefcase-style satellite phones? The ones where once the lid is up and you are transmitting, everyone has to stay away from *that* side of the phone? Damn, technology gets so archaic so fast.

Zirunel

Well, in the pre-war era, everything sci fi is about mysterious "rays" so I expect there is enormous scope there. And not just for flashy-sparkly things, but delayed effects too....HPL and CAS stories are full of  weird exposure effects that only become apparent gradually with time...  not exactly what modern gamers might expect, but that might be a good thing, right?

Shemek hiTankolel

Quote from: Zirunel;934538Well, in the pre-war era, everything sci fi is about mysterious "rays" so I expect there is enormous scope there. And not just for flashy-sparkly things, but delayed effects too....HPL and CAS stories are full of  weird exposure effects that only become apparent gradually with time...  not exactly what modern gamers might expect, but that might be a good thing, right?

Yes, very much so! These are the types of things my players curse me for.
"Oh, oh. Why are the slaves losing their hair?
Oh damnit, it must have been that f******g weird sound we heard coming out of the silver box.
I told you we should have let it be..."
Me: :D
Don\'t part with your illusions. When they are gone you may still exist, but you have ceased to live.
Mark Twain

Zirunel

Quote from: Shemek hiTankolel;934533Probably not very long. Just like the Doctors that advocated smoking, or the fellows that built the first nuclear power plants, or were part of the early nuclear tests. Unfortunately this type of thing still goes on, and a lot of uninformed people get exposed or contaminated and the ones responsible are no where to be found after the fact. Two years ago my company was subcontracted to do some work at a famous local building, which was built in the 1920's and filled with asbestos. Now, I and those I am working with have enough experience to identify it, and enough sense to refuse to work around it if all of the correct safety precautions are not taken. These are quite involved and elaborate, and expensive. The owner's representative was quite cavalier and "assured" me that everything had been cleared from the area we were expected to work in. I could see it wasn't, and when I asked him to provide all of the reports for the evacuated zones, which are mandatory under local laws, he started stuttering and muttering... Unfortunately he hoodwinked some young tradesmen (apprentices, or just out of their time) to go into the area and do the work that we had refused.
On a lighter note, it would be interesting to figure out how to incorporate a microwave grill, like the one above, into the game. What kind of damage, healing, etc. The wonderful reaction when the warrior's steel sword comes into contact with the microwaves... I wonder, would it be like tin foil in a contemporary microwave oven?:eek:

Shemek

I am with you, I really believe  in H&S culture, even when it sometimes goes over the top, because I remember when it didn't exist at all.

That said, as long as it is virtual, it would be sad if PCs started each dungeon crawl with a last-minute risk assessment, a toolbox meeting, and a refusal to do unsafe work!


Shemek hiTankolel

#5136
Quote from: Zirunel;934543I am with you, I really believe  in H&S culture, even when it sometimes goes over the top, because I remember when it didn't exist at all.

That said, as long as it is virtual, it would be sad if PCs started each dungeon crawl with a last-minute risk assessment, a toolbox meeting, and a refusal to do unsafe work!

I remember those days as well. This is why I also tend err on the side of caution, and make those who report to me do the same.

Not every dungeon crawl. This for me would be in the realm of what Phil referred to as "Saturday Night Specials." Funny thing is my old gaming group used to be almost paranoid when doing dungeon crawls. It was actually kind of funny to watch. It got to the point where they literally would do, essentially, a safety huddle before going into a room. The good old days;)

Shemek
Don\'t part with your illusions. When they are gone you may still exist, but you have ceased to live.
Mark Twain

Shemek hiTankolel

Quote from: Baron;934544Hmm, hair falling out...

Yes, and:
 "Man, your skin is really red and hot. Kind of feels like a sunburn."
As I told a party member once when they were poking around Ssuganar and found, and started playing around with, some strange devices manufactured by the Ssu.

Shemek
Don\'t part with your illusions. When they are gone you may still exist, but you have ceased to live.
Mark Twain

chirine ba kal

Quote from: Shemek hiTankolel;934561Yes, and:
 "Man, your skin is really red and hot. Kind of feels like a sunburn."
As I told a party member once when they were poking around Ssuganar and found, and started playing around with, some strange devices manufactured by the Ssu.

Shemek

Ah! The symptoms of the 'city sickness', as Phil used to call it. Which is why we were very cautious around ancient technology. :)

AsenRG

Quote from: chirine ba kal;934521From AsenRG:
No, if games stop being fun, you stop playing them, because they suck:).
And you move to better games;).

Agreed. Gaming hasn't been fun for a long while, so I stopped. Haven't found anything better yet, so I just keep on building my models. Which is what I like, anyway.
Maybe - but with RPGs, you always have an option to run a better game yourself. Which, last I heard, you had decided to do, right:)?

QuoteYeah, that's why I said "classical". I've known such women, myself, and there's a couple NPCs I modeled after them over the years...:D

Yep. It's probably why I find such people tiresome and irrelevant.
That they are...

QuoteYeah, but I find it increasingly funny that the things I care about align better with the Tsolyani POV than the "modern American"...at least in this case.

True; so do I. As Phil once said, "Chirine. you've gone native."
Well, I don't think I'm that different from people around me. Then again, maybe I am. I don't really know, nor care;).

QuoteOh, they know the style better than me, I suspect. What they might not be expecting is me using it.

That will be a surprise! I wonder how they'll handle it?
I'll let you know once I run the next session.

QuoteWell, in a way, Tekumel is "inversed serious SF".
Serious SF deals with the question how scientific progress will impact us.
Tekumel is a matter of how scientific regress and lack of raw materials might impact us.


Interesting observation; I usually describe Tekumel as classic '40s and '50s F/SF, but I do think you're right here.
Well, my way of describing it has one, and only one, advantage over yours.
It sounds self-important enough to appeal to some segments of the gamers. And it's clear enough for the others:D!

QuoteI have some magical words for theses cases that he was probably too well-educated to use to their full effect: "Get lost!"

In most cases, once he'd had enough they got his standard form letter that said, in effect: "You do what you want in your Tekumel and I'll do what I want in mine" and usually they'd drift off into the aether. I do the same thing myself, these days, with people who insist that I need to change my views, opinions, or games to fit into what they insist is what they need to see in their lives.
Yeah - same thing, Uncle, with the same meaning. I'm just going for brevity;)!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Gronan of Simmerya

Quote from: Shemek hiTankolel;934558I remember those days as well. This is why I also tend err on the side of caution, and make those who report to me do the same.

Not every dungeon crawl. This for me would be in the realm of what Phil referred to as "Saturday Night Specials." Funny thing is my old gaming group used to be almost paranoid when doing dungeon crawls. It was actually kind of funny to watch. It got to the point where they literally would do, essentially, a safety huddle before going into a room. The good old days;)

Shemek

Dammit, if they aren't doing a quick tactical review before going into a room, your dungeon is too easy.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

David Johansen

If they have time to do a huddle you're not putting enough pressure on them.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

chirine ba kal

Quote from: AsenRG;934583Maybe - but with RPGs, you always have an option to run a better game yourself. Which, last I heard, you had decided to do, right:)?

I have indeed; my mantra is to let potential players set up their own game group, and schedule time with me. I run what I like, and I do let people know that up front - I suggest that they watch my videos, for example. To date, I've had one inquiry about a game over the past year, so I am following Gronan's advice of 'no gaming rather then bad gaming'. I find it's made for a much less stressful year, and I've had the time to do what interests me: my writing and my model-building.

Will I run games in the future? Maybe; that's up to potential players. I have neither the time or the energy to 'stomp the hustings' and do the marketing at local conventions and the various FLGS game rooms that is such a requirement of gaming here in the Twin Cities; people feel that they only gaming that they are willing to participate in happens at those locations, and this in turn is subject to the perfectly understandable need of the retail outlets to move product. I am not 'marketable', as I simply don't play anything currently on the shelves and have the additional handicap of a play style that is woefully obsolete.

Does this bother me? Not really. it's a whole lot less work for me, and a whole lot easier on me all around. Not to mention the vast reduction in repairs and lost items that went with public gaming.

Gronan of Simmerya

ReCon, the quarterly one-day con, used to have more space but the venue is no longer available, sadly.  For a few years it really was "come in, set up a game, somebody will drift over and play."  But I believe the building has been demolished and the new space, though nice, just isn't as big.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

chirine ba kal

Quote from: Gronan of Simmerya;934615ReCon, the quarterly one-day con, used to have more space but the venue is no longer available, sadly.  For a few years it really was "come in, set up a game, somebody will drift over and play."  But I believe the building has been demolished and the new space, though nice, just isn't as big.

They first were in rented hotel function space, then for a while in the VFW up in Anoka. They are now in the rented large meeting room of the Geek Partnership Society space, which is why ReCon charges $5 a head to game. The GPS people also sell snacks and sodas, and have a deal with a local fast-food place for deliveries; for all I know, they get a percentage on that as well. GPS pays for it's own office / meeting space by renting out this room, and as a result everyone and their dog Rover is asked to meet there. Originally, the space was being run by the same people who run the huge local SF convention, Convergence, but I've been told that this parent body spun off the 'clubhouse' as a separate organization - hence the heavy push for sales, donations, fees. etc.

The numbers are also kinda small; the Centurions historical guys are there, as it's theoretically their event, but that's maybe a dozen players, and you see maybe another ten people if it's a really successful event. They don't do any marketing or advertising, which probably isn't helping.

This is the rend in the Twin Cities; every small special-interest group is having their own tiny convention. It's the result of the Great Purge, back in the middle 1990s; after being kicked out of Minicon, people discovered that hotels loved to sigh contracts and rent out their space to anyone with the money to pay for it. There are, by last count, a good dozen tiny to large conventions here that cater to every imaginable gamer/fannish interest; they come and go very rapidly, lasting as long as the organizers' money holds out. The market here is so utterly fragmented, with everyone fighting for a tiny sliver of the pie, that nobody manages to make any money and often goes belly-up before the convention is even over; see also Kakkoi-Con, from a few years back, where the locals assumed that they had the backing of a corporate sponsor - who turned out to be a couple of anime fans from rural Minnesota who had no money with which to back anything, let alone a two-thousand person convention.