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Question for the Ground Pounders

Started by jeff37923, August 21, 2020, 07:36:57 AM

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jeff37923

A question for the ground pounders on my feed. How does this look for an overstrength infantry company used as a Star Wars Imperial auxiliary? Let me hear your opinions.

Imperial Action Drop Company

6 Light Platoons + 2 Heavy Weapons Platoons + Command Platoon

Light Platoons have 75 troops each (8 line squads of 8 w/Sgt, + Lt and 2 Sgt Maj)

Heavy Weapons Platoons have troops each divided into 4 line squads (of 8 w/Sgt), 2 Heavy Weapons Squads (with 2 Heavy Repeating Blasters of 8 troops w/Sgt), and 2 Vehicle Sections (with 1 Armored Repulsorlift Transport (3 crew each) and 2 Imperial Patrol Landspeeders (2 crew each) or 2 Armored Repulsorlift Transports (3 crew each) or 4 Imperial Patrol Landspeeders (2 crew each) and 1 Command Imperial Patrol Landspeeder (2 Sgt Maj + Lt)

Command Platoon has 1 Cpt + 4 Lt (SC1, SC2, SC3, SC4) + 8 logistics, 11 technical, 4 medical along with 118 droids (2 for each medic and 11 for each logistics) and 2 Armored Repulsorlift Transports (crew taken from Support personnel)

Maximum total of 545 personnel in company.

4 Light Duty/Reserve TIE Fighters embarked for ground support/space superiority.
"Meh."

LiferGamer

Quote from: jeff37923;1145798A question for the ground pounders on my feed. How does this look for an overstrength infantry company used as a Star Wars Imperial auxiliary? Let me hear your opinions.

Imperial Action Drop Company

6 Light Platoons + 2 Heavy Weapons Platoons + Command Platoon

Light Platoons have 75 troops each (8 line squads of 8 w/Sgt, + Lt and 2 Sgt Maj)

Heavy Weapons Platoons have troops each divided into 4 line squads (of 8 w/Sgt), 2 Heavy Weapons Squads (with 2 Heavy Repeating Blasters of 8 troops w/Sgt), and 2 Vehicle Sections (with 1 Armored Repulsorlift Transport (3 crew each) and 2 Imperial Patrol Landspeeders (2 crew each) or 2 Armored Repulsorlift Transports (3 crew each) or 4 Imperial Patrol Landspeeders (2 crew each) and 1 Command Imperial Patrol Landspeeder (2 Sgt Maj + Lt)

Command Platoon has 1 Cpt + 4 Lt (SC1, SC2, SC3, SC4) + 8 logistics, 11 technical, 4 medical along with 118 droids (2 for each medic and 11 for each logistics) and 2 Armored Repulsorlift Transports (crew taken from Support personnel)

Maximum total of 545 personnel in company.

4 Light Duty/Reserve TIE Fighters embarked for ground support/space superiority.

As a filthy squid who wore brown shoes, the numbers look good at a glance (not my Bailiwick).  Imperial Auxiliary as in Army?

My comments on the Tie Fighters - as I understand it, they'd be a Navy asset (as God intended) as might the Repulsorlift transports and definitely the pilots... and may need their own support droids/technicians if this is an asset that is dropped off somewhere.

That also means they'd be easy for the PCs to either wait out, cause to get peeled off, or possibly do enough damage to cause the Star Destroyer that escorts them or was meant to drop them off not want to part with them.
Your Forgotten Realms was my first The Last Jedi.

If the party is gonna die, they want to be riding and blasting/hacking away at a separate one of Tiamat's heads as she plummets towards earth with broken wings while Solars and Planars sing.

RandyB

Quote from: LiferGamer;1145800As a filthy squid who wore brown shoes, the numbers look good at a glance (not my Bailiwick).  Imperial Auxiliary as in Army?

My comments on the Tie Fighters - as I understand it, they'd be a Navy asset (as God intended) as might the Repulsorlift transports and definitely the pilots... and may need their own support droids/technicians if this is an asset that is dropped off somewhere.

That also means they'd be easy for the PCs to either wait out, cause to get peeled off, or possibly do enough damage to cause the Star Destroyer that escorts them or was meant to drop them off not want to part with them.

That looks more like a short battalion - you've got two companies' worth of platoons, and your line platoons are double-sized.

My basis of comparison is the organization of the U.S. Army, ca. 1990-1999, which encompasses my active duty service.

In general, that looks like an effective force.

SirFrog

Quote from: LiferGamer;1145800My comments on the Tie Fighters - as I understand it, they'd be a Navy asset (as God intended).

That explains why they are so bad at what they do

SHARK

Quote from: RandyB;1145806That looks more like a short battalion - you've got two companies' worth of platoons, and your line platoons are double-sized.

My basis of comparison is the organization of the U.S. Army, ca. 1990-1999, which encompasses my active duty service.

In general, that looks like an effective force.

Greetings!

Yep, I agree. Two Companies! I would organize them along the lines of four platoons to each company. Any extra platoons are attached separately for whatever special duties.

OOH RAH!!!

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

LiferGamer

Quote from: SirFrog;1145820That explains why they are so bad at what they do

But also why their maintenance is impeccable.  Take an Academy education to break it, tech school education to fix it.

Well now that I think about it, it's probably pure maintenance cuz they either come back in pretty good shape or not at all.
Your Forgotten Realms was my first The Last Jedi.

If the party is gonna die, they want to be riding and blasting/hacking away at a separate one of Tiamat's heads as she plummets towards earth with broken wings while Solars and Planars sing.

RandyB

Quote from: SHARK;1145821Greetings!

Yep, I agree. Two Companies! I would organize them along the lines of four platoons to each company. Any extra platoons are attached separately for whatever special duties.

OOH RAH!!!

Semper Fidelis,

SHARK

Four double strength platoons is eight regular platoons. Definitely two companies of four line platoons, with one heavy platoon per.

He's light on HQ elements, though. One platoon of HQ is enough for one company.  That HQ element is going to be spread thin.

jeff37923

Taking suggestions into account. How does this look?

Imperial Action Drop Company

6 Light Platoons + 2 Heavy Weapons Platoons + Command Platoon

Light Platoons have 38 troops each (4 line squads of 8 w/Sgt, + Lt and Sgt Maj)

Heavy Weapons Platoons have troops each divided into 2 line squads (of 8 w/Sgt), 1 Heavy Weapons Squads (with 2 Heavy Repeating Blasters of 8 troops w/Sgt), and 1 Vehicle Section (with 1 Armored Repulsorlift Transport (3 crew each) and 2 Imperial Patrol Landspeeders (2 crew each) or 2 Armored Repulsorlift Transports (3 crew each) or 4 Imperial Patrol Landspeeders (2 crew each) and 1 Command Imperial Patrol Landspeeder (trooper, Sgt Maj + Lt)

Command Platoon has 1 Cpt + 4 Lt (SC1, SC2, SC3, SC4) + 8 logistics, 11 technical, 4 medical along with 118 droids (2 for each medic and 11 for each logistics) and 2 Armored Repulsorlift Transports (crew taken from Support personnel)

Maximum total of 332 personnel in company.

4 Light Duty/Reserve TIE Fighters embarked for ground support/space superiority.
"Meh."

Panzerkraken

I question the placement of SGM's in platoons. A little poking at the fandom stuff suggests that Command Sergeants might be more appropriate, or the British Army seems to use Staff Sergeant as the equivalent company NCO rank.

From a forces perspective, does the Action Drop Company exist as a parallel to an Airborne company, an Air-Mobile company, or more along the lines of a Marine Light Infantry Company (with attached movement assets) which would be a specialized version of the Army Mechanized Infantry company?
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

jeff37923

Quote from: Panzerkraken;1145987I question the placement of SGM's in platoons. A little poking at the fandom stuff suggests that Command Sergeants might be more appropriate, or the British Army seems to use Staff Sergeant as the equivalent company NCO rank.

From a forces perspective, does the Action Drop Company exist as a parallel to an Airborne company, an Air-Mobile company, or more along the lines of a Marine Light Infantry Company (with attached movement assets) which would be a specialized version of the Army Mechanized Infantry company?

Well, I was thinking about troops and their training in the Empire. With the switch from cloning to recruitment for troopers at the end of the Clone Wars, you will need bases to train them and the ability to move these troops around. The Imperial Action IV is the transport. Several worlds in the Expansion Region would have the basic training camps (the Expansion Region is listed as going through an economic slump, so it seemed like a good place).

These troop order of battle are used for penal battalions, occupation forces, mass transfer temporary units, units assigned to low threat areas, and live fire testing. The live fire testing is when the the troops after basic training are sent into a combat zone, those troops that survive are reviewed and determined if they warrant additional training or the opportunity to undergo recruitment into the stormtrooper corps or other specialist corps.

They are not disposable psychos like CompForce troopers, but the result of a program designed to co-op regular Imperial citizens into supporting the Empire's military along with a bit of patriotic flash for the folks back home.

As an addendum, I can see the early Empire not having enough ships to secure its territory and making it a priority to have Imperial Customs among other Imperial military forces seize Gozanti-class and Action IV freighters for conversion to Imperial auxiliary starships to rapidly beef up their forces.

These guys are secondary or tertiary combat units, neither front line nor equipped with the latest gear and weapons. The only advantage that they would have is numbers if I keep the overstrength company.
"Meh."