SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

{Query:} What Game shaped your playstyle?

Started by Silverlion, January 09, 2009, 05:22:59 PM

Previous topic - Next topic

Drohem

Quote from: Imperator;278076RuneQuest and CoC made me a manly man.

Bingo!  RQ3 was the eye-opening game for me.  I was playing AD&D regularly, but there was this nagging feeling at the back of my head about it.  I then started playing in a RQ3 game, and I realized that RQ3 matched my preferred play style better than AD&D.  I still love AD&D, but I prefer a skill-based system over a class-level system ultimately.

arcady

Champions and Arduin.

Arduin, and a bad GM that forced the use of a hips-bust-waist table for female characters upon me shaped most of my negative impressions about gamers, and how to game wrong. But it also started me down the path of playing only female characters - originally as a knee-jerk silent protest, but in time I just got stuck with it to the point where I draw mental blanks anytime I try to make a male protagonist. And I still can't play Arduin... 24 years after that one session, and I still feel disgusted any time I see an Arduin book.

Hero system shaped my perception of options and a need for control over characters and character design. As a GM, it shaped my perceptions on how to lay out a plot and what constituted an adventure. Even though I don't think it did that in the best of ways. My adventures tend to be rather confusing... Its not so much that I followed the mold in Hero System published adventures, but that I came to it with Champions before I ever read super hero comics, and took a disjointed path to a genre I didn't yet know - and got stuck in a mode of thought that still plagues me today...

:p