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Author Topic: Quality in RPG's  (Read 2101 times)

David R

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Quality in RPG's
« Reply #15 on: June 16, 2007, 09:43:02 PM »
The thing is I've seen discussions where quality = the perfect system...never mind that it may be the perfect system for that particular group and others may find that a little bit of houseruling is necessary to get the best out of the game for them. Guess I'm in a little bit of a cheeky mood this morning.

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David R

J Arcane

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Quality in RPG's
« Reply #16 on: June 16, 2007, 09:43:47 PM »
Quote from: David R
The thing is I've seen discussions where quality = the perfect system...never mind that it may be the perfect system for that particular group and others may find that a little bit of houseruling is necessary to get the best out of the game for them. Guess I'm in a little bit of a cheeky mood this morning.

Regards,
David R
I figured you were being cheeky, and thus my response was appropriately cheeky as well.  ;)
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-E.

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Quality in RPG's
« Reply #17 on: June 16, 2007, 09:44:20 PM »
Quote from: David R
Quality means never having to houserule :melodramatic:

Regards,
David R


Heh. I've seen that said. Although I have no facts of any kind to back this up with, I think houseruling is almost completely a factor of the players and has very little to do with the system.

In other words, if a player is a house-rule-er, he'll house rule with *any* system... including all those systems that claim you don't need to!

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-E.

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Quality in RPG's
« Reply #18 on: June 16, 2007, 09:46:20 PM »
Quote from: Pierce Inverarity
Easy. PCs want to get involved, not lectured by a Mary Sue, so ditch him.


My theory is that players love to be lectured by Mary Sues, and any protests to the contrary is just an RPGing form of playing "hard to get."

(in the event it's not overwhelmingly obvious, I'm joking about this whole digression. I assume it's obvious, but on the Internet, it might be hard to tell)

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-E.

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Quality in RPG's
« Reply #19 on: June 16, 2007, 09:48:25 PM »
Quote from: jdrakeh
People believe lots of stuff that isn't supported by actual facts.

I have no doubt that each individual who makes it a point to argue about 'quality' has a highly individualized, extremely unique, and completely internalized definition for that term.

Oh, that's easy: self-centeredness and the belief that their worldview is an objective truth (if not the objective truth).


I agree across the entire spectrum of your post.
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J Arcane

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Quality in RPG's
« Reply #20 on: June 16, 2007, 09:52:49 PM »
Quote from: -E.
Heh. I've seen that said. Although I have no facts of any kind to back this up with, I think houseruling is almost completely a factor of the players and has very little to do with the system.

In other words, if a player is a house-rule-er, he'll house rule with *any* system... including all those systems that claim you don't need to!

Cheers,
-E.
I've yet to find any group that really truly runs a game exactly as written, even if it's to the extent of common misunderstandings, or "houserule by omission".

In D&D, for instance, I've yet to have a group that really paid the slightest bit of attention to spell components, especially the material ones.  

The persistent presence of the latter in both my own play, and in the play of a lot of the groups I've run with, has been one of the driving considerations in my own design, in trying to analyze what rules tend to jsut be ignored, and then leaving them out.
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Quality in RPG's
« Reply #21 on: June 16, 2007, 10:08:34 PM »
Quote from: J Arcane
I've yet to find any group that really truly runs a game exactly as written, even if it's to the extent of common misunderstandings, or "houserule by omission".

In D&D, for instance, I've yet to have a group that really paid the slightest bit of attention to spell components, especially the material ones.  

The persistent presence of the latter in both my own play, and in the play of a lot of the groups I've run with, has been one of the driving considerations in my own design, in trying to analyze what rules tend to jsut be ignored, and then leaving them out.


Agreed; if you throw in people who change die rolls that don't suit them, you get pretty close to 100% of the population.

Although I think we mostly ignored spell components in AD&D, I tend to see my selective use of ruling as being more situational (e.g. only using detailed rules when the situation calls for it).

There's a lot of rules I don't need often, but when I do want them, it's nice to have them available (e.g. falling lantern tables and so on ;) )

Cheers,
-E.