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5e D&D High Level

Started by Vic99, June 06, 2015, 09:24:29 AM

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camazotz

Quote from: Doom;835549I know, I sound like the guy that whined about fights in 4e taking too long, or whined about how "easy" skill challenges printed in the rules were harder than "hard" skill challenges.

And, yeah, the Hut is a little problematic, especially with its wording that absolutely nothing can pass through--the DM pretty much has to houserule or else the players are always perfectly safe all the time.

The big drawback of the hut is it's opaque, which means anything around is going to know it's there. Of course, it's not opaque from the inside, so the monsters can't wait in ambush right outside the hut and attack from all sides--wouldn't want the spell to have even the slightest inconvenient drawback, after all.

Still, the monsters can wait a room or two over, and that's pretty much what you have to do if the players use the Hut in anything like a living dungeon.

In recent games with the use of the hut I rolled wandering monster encounters as normal. Gradually a larger and larger mass of monsters accrued outside, waiting for the opaque walls of force to collapse to reveal the tasty adventurer nougats inside. It was great.

FWIW I know I've seen your other posts and you do sound like a lone fighter type in a sea of spellcasters in your group with a DM who focuses on spellcaster-centric fights. My group has a real mix and the spellcasters hardly ever dominate, and in fact the fighter types tend to take front and center most often. The only one I as DM tend to pity is the ranger.