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Rules for Artillery

Started by Tanka_001, January 22, 2008, 09:33:15 PM

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Ian Absentia

Quote from: SettembriniDid it ever occur to you, that maybe just maybe, someone is not firing at a single character?
Not once, no.  Totally escaped me.

!i!

Blackleaf

Make a "Wandering Monster Artillery" check each round.  Whatever dice or percentage you think is appropriate  (eg. 1 on d6, 1 on d10, etc).  

Make sure the players know the odds, and roll in the open.  This is important -- they need to know there's a real risk each round when they choose their actions.  That check will help give the right feeling to the game.

If there's an artillery strike that round, and the characters are out in the open, roll on some random death and dismemberment table as above.  
You might want to allow some kind of saving throw to reduce "instant kill" to "drag your bloody self back to the trench" if you want to keep the player's character in the game.

If the players chose some kind of stay in the trench / foxhole action for their characters that round, roll some kind of check to see if they take damage.  A saving throw here might mean no damage at all.  For now.

Of course, you'll want to have other random check for things like land mines, gas attacks, machine guns, etc.  Don't forget the rats, dysentery, drowning mud pools, barbed wire, cold, hunger, depression and madness.  You'll want checks for that stuff too...

Tanka_001

well I thank you all

but see this is the first game I have ever really dm for so I've been doing most of this from the seat of my pants

here is the senerio:    my pc are in this Walled city that is being seiged . one pc has a mech the rest have powered armor, I liked that radom table but I still need and I dea about hp damage for the mech / PAs

I've only really played D&D and D20 Modern to give you all an idea on what I know


thank you
 

Pierce Inverarity

Isn't there a book/PDF called d20 Mecha?
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Pierce Inverarity

Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Ysbryd

Quote from: Tanka_001well I thank you all

but see this is the first game I have ever really dm for so I've been doing most of this from the seat of my pants

here is the senerio:    my pc are in this Walled city that is being seiged . one pc has a mech the rest have powered armor, I liked that radom table but I still need and I dea about hp damage for the mech / PAs

I've only really played D&D and D20 Modern to give you all an idea on what I know


thank you

I'm not sure if this is what you are looking for but you can download D20 Mecha stats for free from here:
http://www.wizards.com/default.asp?x=d20/article/msrd
Bottom of the page, Future - Mecha
Playing: nothing
Running: WHFRP 3e
Planning: The One Ring

Callous

Quote from: SettembriniDid it ever occur to you, that maybe just maybe, someone is not firing at a single character?

And that your precious character is not everthing that is to be modelled an an RPG?

Well, I think that's our point.  We're trying to resolve what happens to one single character when the damage is coming from a very large area effect attack that is targeting their terrain, not them.  

So, the PC's skills are immateral.  The only real modifier of consequence is his cover (foxhole, trench, fortification).  His armor would matter if it was significant compared to the attack (powered armor for example).  

Sett, since we seem to be talking at cross purposes, how would you handle that sort of attack vs a PC or a party of PCs?