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Preventing high magic from overturning pre-modern settings?

Started by BoxCrayonTales, June 07, 2017, 02:41:13 PM

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RPGPundit

Quote from: Omega;969586Not really. In D&D at least there are various checks to all this high magic flying around that arent in some other sources. The biggest is Dispell Magic. This alone can cause massive havoc. Created your castle with walls of stone? One or more dispells could bring down a large swath if it catches multiple sections. Continual lights snuffed. etc.

Then theres natural hazards like magic dead zones. There is a module in one of the UK RPG magazines about a wizard trying to become a god by absorbing all the magic in the area. Creating a huge magic dead zone that never recovered. Powerful curses from NPCs might too.

So all it takes is one fruitcake to render an area. There were even cases of permanent dispell magic zones.

In Dragon Storm there was the concept of ood, ambient magic. Some areas were so depleted of ood that just being in them causes magic beings to sicken. And then there were pristine areas where magic was so high it sickens those without a high affinity.

You can have a high magic setting that works perfectly fine. The problem is when some self appointed "smahtie" comes along and tries to fuck it up with some "example" and no one stops and says "Sorry. Thats not how it works."

Um... none of that has anything to do with what I said above. I said it would make no HISTORICAL sense.
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