SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Pre-WotC D&D

Started by Peregrin, March 12, 2010, 02:56:41 AM

Previous topic - Next topic

Kellri

Moldvay/Cook D&D > 1e AD&D. And still going strong...
Kellri\'s Joint
Old School netbooks + more

You can also come up with something that is not only original and creative and artistic, but also maybe even decent, or moral if I can use words like that, or something that\'s like basically good -Lester Bangs

Shazbot79

Quote from: Benoist;366818Races as classes for the win there.

On the one hand, race-as-class really bugs me because why would every combatant of a race be exactly the same?

On the other hand, that DOES lend a more alien feeling to the culture. I think it would be pretty cool if this concept was broadened a bit, though. Afterall, why would the different races share the same spellcasting and fighting traditions as humans?

I could see Dwarves having something like Runesmiths, instead of Mages or Clerics...or Deepwardens instead of Fighters or Rogues.

Elves could have Spellsingers instead of Mages, or Seekers (arcane archers) instead of Rangers, or Blade Dancers.
Your superior intellect is no match for our primitive weapons!

winkingbishop

Quote from: Shazbot79;366905On the one hand, race-as-class really bugs me because why would every combatant of a race be exactly the same?

On the other hand, that DOES lend a more alien feeling to the culture. I think it would be pretty cool if this concept was broadened a bit, though. Afterall, why would the different races share the same spellcasting and fighting traditions as humans?

I could see Dwarves having something like Runesmiths, instead of Mages or Clerics...or Deepwardens instead of Fighters or Rogues.

Elves could have Spellsingers instead of Mages, or Seekers (arcane archers) instead of Rangers, or Blade Dancers.

There were a couple of ways to rationalize why they were all the same, but on the other hand, the world of Mystara wasn't really one that required much rationalization.   At least, the way we played, the NPCs of the campaign basically knew the rulebook. "Why, don't be silly.  Of course elves can't do clerical magic."  Maybe we were doing it wrong, but I seem to recall some or most modules written in this way.

Now, if I had to rationalize it to a newer modern D&D player, I'd probably draw a comparison to things like Racial Paragon classes or whatever they're called in 4e:  The Elf and Dwarf PCs are the exemplars of their race.  They have the adventurer spirit.  When elves adventure, they commonly practice both magic and swordplay.  Blah Blah Blah.  Of course, there are plenty of elves that don't leave home.  They're 0th level and spend their time weaving leaf bikinis.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Shazbot79

Quote from: winkingbishop;366913Now, if I had to rationalize it to a newer modern D&D player, I'd probably draw a comparison to things like Racial Paragon classes or whatever they're called in 4e:  The Elf and Dwarf PCs are the exemplars of their race.  They have the adventurer spirit.  When elves adventure, they commonly practice both magic and swordplay.  Blah Blah Blah.  Of course, there are plenty of elves that don't leave home.  They're 0th level and spend their time weaving leaf bikinis.

Shhh...you had me at "leaf bikinis" :p
Your superior intellect is no match for our primitive weapons!

The Shaman

Quote from: winkingbishop;366913There were a couple of ways to rationalize why they were all the same, but on the other hand, the world of Mystara wasn't really one that required much rationalization.   At least, the way we played, the NPCs of the campaign basically knew the rulebook. "Why, don't be silly.  Of course elves can't do clerical magic."
That's the way we took it, too. Part of the implied setting.
Quote from: winkingbishop;366913Now, if I had to rationalize it to a newer modern D&D player, I'd probably draw a comparison to things like Racial Paragon classes or whatever they're called in 4e:  The Elf and Dwarf PCs are the exemplars of their race.  They have the adventurer spirit.  When elves adventure, they commonly practice both magic and swordplay.
Good answer.
Quote from: winkingbishop;366913Of course, there are plenty of elves that don't leave home.  They're 0th level and spend their time weaving leaf bikinis.
Oh gawds, now I'm picturing a pointy-eared Borat running through the forest.

Where's the brain-bleach?
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF

thedungeondelver

Well, you're all wrong.

2e was a bleached out, strung out mess of a game.  The early iterations were so ... generic, so utterly without any of the verve and flow of Gygax's AD&D masterpiece that it might as well have been SJG's "GURPS AD&D".  I believe Benoist hit one out of the park or at least off the back wall with "politically correct" (anyone ever seen the TSR Standards and Practices from BITD?).  The attempts to apply some texture and give the game less of a manky feel resulted in the scrambled wreck that was (what some call) "2.5e", the late 90's re-release of the rules.  Innumerable (forgettable) campaign settings, utter political correctness, entirely forgettable generic fantasy art - these are all the hallmarks of 2e, and are why its bad.  Perhaps the most unforgivable sin of 2e is the fact that it ushered in 3e.

The Rules Compendium (and lets put Frank Mentzer's forgettable take on the Moldvay/Cook edit of Basic D&D in there, too), were bland pap.  There wasn't anything wondrous about them.  The RC is particularly guilty of sitting there and not doing anything.  Its as though they put the OD&D rules through a juicer and kept the rind.  What remains is flavorless, forgettable, and completely without a sense of life or urgency in the writing, the way the rules are set up - okay, there are clerics, but what of gods? what of demons?  Where's my Sphere of Annihilation?  Where's my Deck of Many Things?  Devils?  Demons?  The whole thing is the 80s/90s Toyota Camry of RPGs.  Reliable, conservative, and utterly, utterly boring, in art and layout, too.

I do appreciate Original D&D.  Its easy to pick up, has a real seat of the pants feel to it, and (with the exception of the trainwreck of rules in Supplement II: Blackmoor) flows very nicely.  Its worst sin isn't its own fault and that is that it is the sine non qua of the hipster "OSR", wherein vintage game tourists have a scrum over who has more tightly embraced ye auld schoole.  I swear its like watching two people claiming they visit Epcot for the cuisine and the architecture...  But again, not OD&D's fault.  No.  Original D&D is a great game.  Problematically, I want to include a lot of the stuff that's in Supplements I and III (and a little of II) and what's in back issues of The Strategic Review (and The Dragon)...and I find myself winding up playing AD&D but with far more frail and difficult to replace books...!  So it is my second favorite D&D (Moldvay/Cook basic are a distant - but still ranked! - 3rd).

So that leaves us with...AD&D.  Surprise!  AD&D has texture, it has a deep background in a lot of Gary's campaigns and Gary's house rules.  This infuses the game with a sense of wonder and mystery that is too strong a draw for me to ignore.  The flavor - poisons, gems and reputed properties, herbs, city encounters (sigh...you mongs know the table I mean) - it all combines to really make the game pop for me.  Is it flawless?  Certainly not.  Find me a great concert album without the occasional sour note, though.  The actual 1's and 0's, the mechanics themselves, are really no more complicated than OD&D's.  Yes, initiative is a bear under some circumstances.  Yes there's a point of confusion over magic armor/weapon weights.  So. What.  Doesn't make the rest of it not brilliant.  The rules are less parochial than they are an open letter from a DM (Gary) to us.  Of course, some grumblers and grousers may complain about the layout, and to a degree they're right.  But the Dungeon Masters Guide isn't meant to be Procedural.  Its object oriented.  Or, if I may put it more simply: use the fuckin' index and quit griping already.  AD&D's adventures were brutal and merciless to players who wanted things handed to them as a reward for mediocre play.  The modules are Spartan, and are meant to be fleshed out and integrated by the attentive and careful-minded DM, not open and played flat out.  The layout is stark and easy to read (honestly, I'd like to give repeated open-handed slaps to the moron who decided that those cockroach-wing-colored pages were a good idea for 3e's books), and most of the artwork rates a 10 of 10 (some of it is just flat ugly though, I will admit).

Oh, and Kellri?  I'm telling on you.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Quote from: thedungeondelver;366965Well, you're all wrong.
Well, no, not really, I'm not. :D

Akrasia

In terms of rules, Moldvay/Cook B/X D&D and OD&D are tied for first place, for me, with AD&D (1e) and RC D&D tied in second place.

In terms of flavour, 1e AD&D wins, hands down, with Moldvay/Cook B/X D&D in second.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Benoist

Quote from: Akrasia;366989In terms of rules, Moldvay/Cook B/X D&D and OD&D are tied for first place, for me, with AD&D (1e) and RC D&D tied in second place.

In terms of flavour, 1e AD&D wins, hands down, with Moldvay/Cook B/X D&D in second.
Hey, hi there. Long time no see! :D

Peregrin

Quote from: thedungeondelver;366965Well, you're all wrong.

I was hoping to avoid that tone in this thread, gramps.  ;P

Rest of the post was well thought-out, though.

Thanks to everyone so far, it's been an interesting read.  The reason I had asked is I've been itching to run an old-school game for a while now, and wanted to get some general impressions from people who've actually played older editions.  Most of my friends started playing with 3rd edition, but a lot of them are familiar with older-style RPGs through rogue-likes (one of them doesn't play tabletop, but I have a feeling I could get him to if it was AD&D or something).

I've been leaning heavily towards the RC and AD&D, since I own both.  RC because it's simpler and well laid-out, AD&D because it's closer to what I like in D&D (in terms of races, classes, etc.).  Still deciding whether I would use AD&D BtB or something like Labyrinth Lord Advanced Edition, since it gets rid of the messier bits.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

The Butcher

Quote from: thedungeondelver;366965Well, you're all wrong.

:rolleyes:

RPGObjects_chuck

I love AD&D, and I love Basic D&D.

Basic was my introduction to the hobby, bought in an archaic cave called a "Waldenbooks".

My friends and I quickly exhausted the red box and I graduated to AD&D.

I love AD&D precisely for the reasons many folks hate it: the serious homebrewing that went on.

I loved sitting in on games and seeing how different they were from one another.

One of the reasons every game felt different was all the different things people were cooking in: variant classes (from Dragon, from Role Aids, from Complete series, from White Dwarf), mixing and matching settings and gods (Thieves World in Lankhmar, with the Cthulhu Mythos in play? sure!) even different games were cobbled together (I sat in on more than a few games using the Rolemaster crit tables).

It really had a "kitchen sink" vibe.

jibbajibba

I am suprised that people get so beat up on 2e. My favourite eddition and the one I still play.
We had house ruled AD&D we just rolled all that into 2e but stuff was easier to find and for me 2e was the roleplayers' edition.
All the new stuff, kits, priestly spheres, schools of magic were ways to extend the roleplaying element. If you played a peasant hero kit , you didn't get extra feats and bonus attacks and super blah blah, you got a reaction bonus and a place to hide if you needed a helping hand. Priests and spheres actually limited clerics and made them more believable.

Yes things got a little tougher with specialisation and fighting styles but again a lot of that aided Role play as did theives skill specialisation.

Thei it was washed out and politically correct bollocks I just don't get. They took out demons, apparently, shit I didn't even notice cos i just used the old monster manual or made all the monsters up like I always did.

So for me 2e was all good up until Skills and Powers. I actually think that 3e should have taken the concept of skills and powers and done it properly but a comprehensive toolkit is never a good marketing plan as you give the players all the rules they will ever need in a single book so they don;t need you any more and most players are too lazy to be bothered anyway.
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

Soylent Green

Quote from: winkingbishop;366913There were a couple of ways to rationalize why they were all the same, but on the other hand, the world of Mystara wasn't really one that required much rationalization.   At least, the way we played, the NPCs of the campaign basically knew the rulebook. "Why, don't be silly.  Of course elves can't do clerical magic."  Maybe we were doing it wrong, but I seem to recall some or most modules written in this way.

My take, and I don't claim it's correct, is of course elves had clerics and dwarves have thieves and magic users,  it's just that for thematic and game balance reasons these are simply not normally available as player characters, any more the centaurs and nymphs.

I mean if lowly kobolds can have both shamen and wokani, it's hard to imagine more advance races not having a crack at it?
New! Cyberblues City - like cyberpunk, only more mellow. Free, fully illustrated roleplaying game based on the Fudge system
Bounty Hunters of the Atomic Wastelands, a post-apocalyptic western game based on Fate. It\'s simple, it\'s free and it\'s in colour!

winkingbishop

Quote from: Soylent Green;367030My take, and I don't claim it's correct, is of course elves had clerics and dwarves have thieves and magic users,  it's just that for thematic and game balance reasons these are simply not normally available as player characters, any more the centaurs and nymphs.

I mean if lowly kobolds can have both shamen and wokani, it's hard to imagine more advance races not having a crack at it?

True enough.  And, no way, I don't think you're wrong.  I think the game left a lot open to interpretation.  And I loved it for that. :)
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]