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Alternate Fighter Builds

Started by Zachary The First, October 10, 2006, 03:57:52 PM

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John Morrow

Quote from: SosthenesWell, if you want to munchkinize, do it properly. A spiked chain fighter in D&D 3.5 without Improved Trip isn't worth his money. ;)
Power Attack should be taken quite early, too.

There isn't really room for it in the built until later on.  Those would be next.  I only did the build up to 6th Level, after all.  The Combat Reflexes seemed more useful, as did the Improved Disarm, but there is some room to shuffle things around if you want.

Despite the Munchkinny build, that character was played in a relatively low combat high role-playing game.  My next Munchkinny masterpiece may involve a Druid/Sorcerer Wild Elf that goes into Mystic Theurge after 9th Level if my current character dies.
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Sosthenes

I always found Power Attack and Cleave to be more useful earlier on, as it's useful when you're fighting a single opponent, too. If your character doesn't have a high strength and is finessing the spiked chain, PA is especially nice. With the new spring attack feats in PHB II, I might postpone whirlwind attack even further.

Unarmed strikes/armor spikes and polearms are nice combinations, too. No huge whirlwind attacks, but nice for AoO builds. And a pole-vaulting kick is a nice visual...

Sadly lots of fighter builds for D&D 3 is done while looking at the weapon table, which clearly favors a few select weapons. The game has either to many or to few weapon statistics ;)
 

beejazz

Quote from: John MorrowThe 3.5 PHB that I have and the online d20SRD that I use both say:

"When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach."

Added: As a two-handed weapon, it also get's 1.5 times strength bonus.  The one downside seems to be that it's a piercing weapon.

Added: Also, as I've read the rules, "An attack of opportunity is a single melee attack" and Disarm reads, "As a melee attack, you may attempt to disarm your opponent."  That means that as an opponent moves from 10 feet to 5 feet and provokes an attack of opportunity, you can use that attack to disarm them, leaving them standing within reach without a weapon.
"When you use the full attack action...."

Wait... it IS "within reach!" What were they thinking?

flyingmice

The most unusual one I ever saw was in an AD&D 2 game I ran. Two players each played one of a set of identical twins - one right handed, the other left handed - who always fought as a pair.

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cnath.rm

The AD&D 2nd ed. concept of a Fighter with Weapon Specilization in Darts being able to do more damage in a round then with a longsword still seems messed up to me.
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blakkie

Quote from: cnath.rmThe AD&D 2nd ed. concept of a Fighter with Weapon Specilization in Darts being able to do more damage in a round then with a longsword still seems messed up to me.
That is because it is.  We had one of those too. Decked out in full magical plate and juiced up to a bazillion HP he insisted on standing at the back of the party and throwing darts. Occationally accidentally into his party-mates backs. :(

Pure cowardess. On the part of the player.
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