I dunno. I liked the IDEA of the Coriolis setting, but upon deeper inspection I kept running into 'no there, there', if you get me?
It doesn't help that the MY0 rules, and as you noted how equipment tends to go, produces no 'feeling' for the setting either, its just sort of meh.
I think that's easy to miss in the Year Zero line, because the (counts finger...) Four distinct play options each provide radically different approaches to characterization that it obscures how thin everything else is... of course since 'everything else' is also supposed to be unexplored, and thus easily served with a nice heaping of 'DYI' setting creation rules, also makes up for it.. both elements lacking in Coriolis. Which is why I steeled myself, and exercised rare discipline and did NOT buy the new Aliens RPG.... previewing it showed me the 'illusion of choice' in character creations (Eg every character winds up a near clone of every other character, mechanically), and.. well... MY0 rules.