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Die mechanics.

Started by Cyberzombie, April 17, 2006, 05:10:56 PM

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Cyberzombie

Quote from: gleichmanI worked something up for my fantasy game.

Wouldn't call it practical however. How does double digit addition/subtraction and division sound to you? :)
Like something that my wife would kill me over.  :D  She tolerates my tinkering, but she is definitely not a rules monkey.  Things get too complicated, she's likely to start throwing things at me.  Big things, like furniture.
 

gleichman

Quote from: CyberzombieLike something that my wife would kill me over.  :D  She tolerates my tinkering, but she is definitely not a rules monkey.  Things get too complicated, she's likely to start throwing things at me.  Big things, like furniture.

Yep. That's what I feared.

I'm such a dinosaur.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Cyberzombie

Quote from: gleichmanYep. That's what I feared.

I'm such a dinosaur.
If I could afford to get PDAs and to program in the math for such a system, I would make a much more complicated and math-intensive game.  Realism's not difficult when you have a computer to do the heavy lifting.  Unfortunately, my kids would rather have food, so the idea is very far in the future.  :)
 

gleichman

Quote from: CyberzombieIf I could afford to get PDAs and to program in the math for such a system, I would make a much more complicated and math-intensive game.  Realism's not difficult when you have a computer to do the heavy lifting.  Unfortunately, my kids would rather have food, so the idea is very far in the future.  :)

But I thought kids were food... Opps. Showing my true colors as total evil again.

One guy I know did do a application for the game that let you input all the stats for the characters and NPCs, and it provided the number range for the results. Rather impressive. But that type of math is second nature to me, and I can give the result faster than people can input the question.

I do have a execl spreadsheet to create the characters. An Air Force major who played in my game said he never saw anything at the Pentagon or Groom Lake that approached it in complexity.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

Cyberzombie

See, I would appreciate that sort of thing, but I doubt most of my gamer buddies would.  :)  Sounds very cool, though.
 

blakkie

Quote from: PakaIf you regularly face down angry people with guns in your day to day life, I could understand why you wouldn't want that at your game table.

You'd think, but just stroll over to Dumpshock and check out how many Shadowrun players are current or former military or police. It is something i've noticed away from Dumpshock too.

@gleichman

How are you with understanding odds from visuals? Because once graphed i find dice pool odds much, much easier to get a handle on and remember. Of course i personally always internalize ranges of probabilities in graphic terms, so maybe i'm odd that way. But by doing so i find i build a very accurate understanding of the possibilities of the game along different senarios that i can draw upon during play. Even for games with so-called "simple" probabilities which tend to become less so once you get into full senarios with multiple rolls.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity