Hi, Malcom --
You're like a ray of sunshine, spreading light and joy where-ever you go.
My record for White Wolf Freelancers is more around %50. There was a really awesome guy I met in Finland who I sadly can't remember the name of who engaged me in some great, educational, mind opening, honest-to-goodness discussion who was phenomenal. I don't see you as a homogeneous group at all. I would never put you and him together.
You can read whatever you like into my blog posts, but just because you want me to hate doesn't mean I do. The fact of the matter is, not everyone wants to do dangerous stuff. That's totally cool. In fact, a lot of the time, I don't want to do dangerous stuff. And I can still have a lot of fun. See other posts on this forum and elsewhere. In fact, of the two games I'm playing right now, I wouldn't classify either of them as particularly dangerous, but the D&D one is definitely more dangerous than the Nine Worlds, which is just a spectacularly fun cosmic romp.
This is off-topic, so if we're actually going to bat back and forth about it it should probably move to a new thread: The reason I'm not interesting in immersion is simply that I played deep-immersive play for about four years through college and I'm frankly just sick of it. It's not bad, I had a lot of fun with it, but it's like eating the same meal every day. I'm interested in trying new things right now. I do think that immersive gaming as it stands has some pretty large flaws. My ideas about immersive play methods have been pretty back-burnered, simply because I haven't been doing a lot of that sort of play (and all my design is strictly play-based), but I was just talking with Levi about some approaches towards a better, deeper, safer immersive play the other day. Maybe we're going to work on something together for that. That would be cool.
yrs--
--Ben
P.S. Wanna have a beer at GenCon?