The serious answer, of course is, it depends.
Games like GURPS and HERO with complete total point buy, where I can trade disadvantages "Trick Knee" and "False Teeth" for advantages like "Hung Like John Holmes" just aren't even interesting to me as a player.
Newer Shadowrun is heavily point buy, but with a 2nd/3rd hybrid I have a Lifepath system in place.
A lot of games that come heavily point buy with no randomness, I usually get by with templates, archetypes, lifepaths, randomness, anything that can add Discovery to the Design/Build aspect.
But, that's what works for me and mine.
Personally, I kind of like to find out if a new player is going to whine and grouse about chargen. It lets me know that person is going to need a more in depth 'Expectations" talk.