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Author Topic: Point-Buy  (Read 15342 times)

crkrueger

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Point-Buy
« Reply #30 on: March 29, 2017, 01:56:21 PM »
Quote from: AsenRG;954195
:D
Other than that, of course:p!


It worked well. Or at least, it was funny in my book;).

Besides anyone Enlightened knows the only One True Way to Character Generation Nirvana is Lifepath creation with random rolls and choices.
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AsenRG

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« Reply #31 on: March 29, 2017, 01:57:05 PM »
Quote from: CRKrueger;954198
Besides we all know the only One True Way to Character Generation Nirvana is Lifepath creation with random rolls and choices.

Of course we do. See? I didn't even need to say it myself:D!
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David Johansen

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« Reply #32 on: March 29, 2017, 01:58:43 PM »
One of the reasons I like Rolemaster Standard System is that it has many of the advantages of both.  You point buy your current stats and random roll your potentials.  So, even min/maxing a barbarian you might wind up with a high potential Empathy and Reason.

I think point buy is better if you have players who actually know the rules.  Seriously, if you know GURPS character creation takes 5 - 15 minutes.  If you don't it's virtually impossible.

Random roll is great if you have players who are mature enough to enjoy the variety and challenges it represents but it's also great for new players who have no idea what's what.
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darthfozzywig

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Point-Buy
« Reply #33 on: March 29, 2017, 02:18:56 PM »
Quote from: RPGPundit;954071
So, anyone here want to actually defend point-buy character creation over random rolls?


Different folks. Different strokes. Something like that.

One system is not inherently, objectively "better" or "purer" or whatever.
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crkrueger

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Point-Buy
« Reply #34 on: March 29, 2017, 02:46:15 PM »
The serious answer, of course is, it depends.

Games like GURPS and HERO with complete total point buy, where I can trade disadvantages "Trick Knee" and "False Teeth" for advantages like "Hung Like John Holmes" just aren't even interesting to me as a player.

Newer Shadowrun is heavily point buy, but with a 2nd/3rd hybrid I have a Lifepath system in place.

A lot of games that come heavily point buy with no randomness, I usually get by with templates, archetypes, lifepaths, randomness, anything that can add Discovery to the Design/Build aspect.

But, that's what works for me and mine.

Personally, I kind of like to find out if a new player is going to whine and grouse about chargen.  It lets me know that person is going to need a more in depth 'Expectations" talk.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

rway218

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Point-Buy
« Reply #35 on: March 29, 2017, 03:43:55 PM »
I use point buy in my system to avoid levels.  That is honestly my only reason for it.  It allows a growing character to grow how the game and player needs.  Our system has a random roll creation option for NPCs that would work for a player if they prefer.

Matt

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« Reply #36 on: March 29, 2017, 05:55:09 PM »
Quote from: RPGPundit;954071
So, anyone here want to actually defend point-buy character creation over random rolls?


Why would anyone need to defend it? Because you dislike it? Who cares what you like. Don't use it.

Ras Algethi

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« Reply #37 on: March 29, 2017, 06:02:59 PM »
Quote from: RPGPundit;954071
So, anyone here want to actually defend point-buy character creation over random rolls?


Why is there a need to "defend" a way to create a character?

Black Vulmea

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« Reply #38 on: March 29, 2017, 06:04:13 PM »
Quote from: Christopher Brady;954179
I've been the guy in a couple of D&D games in which I couldn't actually play with random because my stats had to be bumped up to be able to QUALIFY for a class.  And another player had two 16 and nothing under 12.)

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cranebump

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« Reply #39 on: March 29, 2017, 06:14:15 PM »
If you're playing a D&D version with a wider range of stats mods, I think you almost have to use it, to give folks a shot at not being nerfed by bad rolls. Plus, if THEY build the stats, then they can't bitch about it.

That said, I prefer random rolls. And I haven't really had many players that mind them.
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Tetsubo

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« Reply #40 on: March 29, 2017, 06:15:42 PM »
Because they prefer it. No other 'defense' is required.

Christopher Brady

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« Reply #41 on: March 29, 2017, 06:25:46 PM »
Quote from: Black Vulmea;954238
Inability to articulate his mockery...

Well, I dunno, man, when this has happened to the table I'M RUNNING I'm not all that pleased either.  Because stat imbalanced means more work for me, for less fun for EVERYBODY!  But then, Vulva here has probably never ran any games, so he likely has no clue what he's talking.  As usual.
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Ashakyre

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« Reply #42 on: March 29, 2017, 06:45:58 PM »
The hate is real.

Gronan of Simmerya

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« Reply #43 on: March 29, 2017, 06:49:47 PM »
Quote from: Black Vulmea;954238


We need to get the tiny violin smiley back.

I recently had somebody roll the second ever Paladin in my D&D game.  Considering how fucking powerful the Greyhawk paladin is, that's a damn good thing.

I'd rather have a rare, powerful paladin then a frequent, gimped paladin.
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Gronan of Simmerya

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« Reply #44 on: March 29, 2017, 06:53:44 PM »
Also, in OD&d there IS no such thing as minimum stat scores for the base classes.

Shitting up the game system was the problem, not random rolling for stats.  If forced to play PATHFINDER I won't use 3d6 in order because if you don't have several 13s and 14s and at least one 18 the system will ass-rape you until your nose bleeds.
You should go to GaryCon.  Period.

The rules can't cure stupid, and the rules can't cure asshole.