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Plot Point Campaigns: The best of both worlds?

Started by jan paparazzi, March 19, 2014, 09:45:41 PM

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LordVreeg

Quote from: jan paparazzi;741067Grasshopper?:eek:
Ok, nice to know I am on the right track. I start reading now.
One question: Is this your own setting or is this supposed to be setting for another game?
For now I see a lot of things I also see in the city books of the WoD. Only thing I don't see in the new wod books is a timeline like this. They usually leave this open in the new games, unlike the old games who had a (too) detailed timeline.

My own.
But one of those areas that has been run consistently enough that it has been added to and added to enough that the feel of the political WiM is present, and that is what I was focusing on with this link, the feel of the populace created by the political movements and the actual politics themselves.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
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jan paparazzi

Quote from: LordVreeg;741086My own.
But one of those areas that has been run consistently enough that it has been added to and added to enough that the feel of the political WiM is present, and that is what I was focusing on with this link, the feel of the populace created by the political movements and the actual politics themselves.

Which parts are what you would call World in Motion? I see a setting, but I am not sure which parts are essential for a WiM.

There is one big difference I see with an average WoD setting and it is breadth. There are a lot of different regions and cities in this world and also a lot of different organisations. In a way similar to Savage Worlds Hellfrost. A kitchen sink fantasy RPG setting.

Don't expect 20 different organisations in a WoD city. Five or six, that's it. Plus, games are usually confined to one city. In the new WoD things are also more indivualized. No more group X thinks like this and acts like that.
May I say that? Yes, I may say that!

RPGPundit

Quote from: Opaopajr;738972In Nomine by Steve Jackson Games. Derived from the In Nomine Satanis/Magna Veritas rpg from France. In overview they deal with roleplaying angels and demons, but in practice they run very differently. The French version is great for sardonic humor and quick random generation, off to create hijinks and have a quirky but rich attitude all its own. The American derivation notably could never get away with that level of irreverence, and ended up changing the character generation process into a more structured cohesion of archetypes, factions, and powers. I prefer the American version, IN SJG as I call it, because its "WW-esque clan mechanics" and open setting attitude works better for the games I want to run.

The French game makes a great unusual dish, as Benoist once said. The American game makes for a great Co-Op supermarket of unusual world ingredients, I'll say continuing the analogy. You just need to know something about cooking, world cuisine, kitchen discipline, and trusting your gut. Definitely not for everybody.

Its a ridiculous example of a radical re-invention (and totally for the worse, i would say) masquerading as a "translation".  Its insane how different the two games are.
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Opaopajr

Quote from: RPGPundit;742089Its a ridiculous example of a radical re-invention (and totally for the worse, i would say) masquerading as a "translation".  Its insane how different the two games are.

They are very different, but it is "based from" and not so much a translation, as it readily admits in its own core. I personally found IN SJG the richer game for my needs, as I found INS/MV rather not to my tastes. Zany is nice, but a flexible atmosphere it really is not.

You're welcome to join my play by post on here whenever you like! :)
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Nexus

Quote from: Opaopajr;742091They are very different, but it is "based from" and not so much a translation, as it readily admits in its own core. I personally found IN SJG the richer game for my needs, as I found INS/MV rather not to my tastes. Zany is nice, but a flexible atmosphere it really is not.

You're welcome to join my play by post on here whenever you like! :)

I preferred SJG's version too. I liked the flexibility. I could do anything from Legion to Dogma in those rules so it had a great deal of replay value for the buck. Though the mechanics left something to be desired in places.
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 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Benoist

Quote from: RPGPundit;742089Its a ridiculous example of a radical re-invention (and totally for the worse, i would say) masquerading as a "translation".  Its insane how different the two games are.

The original is such, such a GREAT game. One of my favorite RPGs of all time, actually.

RPGPundit

Quote from: Benoist;742172The original is such, such a GREAT game. One of my favorite RPGs of all time, actually.

Its pretty cool; of course, its got a heavy dose of (black) humour.  The SJG version seems, to me, just a bad rip-off of a WW game.

Anyways, this topic would be better served as a separate thread!

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.