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[Pathfinder] Paizo Adventure Paths worth looking into for conversion?

Started by The Butcher, March 12, 2016, 10:14:30 AM

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The Butcher

Not really high up on my list of priorities, as I'd need several lifetimes to play through all the OSR content I want... and Paizo's AP are apparently very railroady and very much tied to the Pathfinder Chronicles setting... but someone was raving about the Iron Gods AP over at Google+ and I became intrigued.

Opaopajr

Did you check bryce0lynch's mega collection of reviews on his tenfootpole.org blog? That's where I'd start, personally.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

JesterRaiin

Quote from: The Butcher;884755Not really high up on my list of priorities, as I'd need several lifetimes to play through all the OSR content I want... and Paizo's AP are apparently very railroady and very much tied to the Pathfinder Chronicles setting... but someone was raving about the Iron Gods AP over at Google+ and I became intrigued.

My overall feeling is that pretty much all PFRPG APs are "nothing new", but they feature parts/chapters worth stealing.

For example - Kingmaker has plenty of dull moments, but the part of building and managing your own "barony" is quite well done. Council of Thieves tends to be boring later on, but the initial chapter is quite promising: evil forces take over a city, officials do nothing about that, PCs join the resistance movement, there's a wagon chase and stuff... Even "the Reign of Winter" often cited as the most boring AP might be salvaged - players get an access to a fantasy TARDIS and this opens door to plenty of opportunities. In this AP players travel to Earth, meet Rasputin, haunted tanks. It's pretty cool concept.

In the end, it's more a question of whether you seek something specific rather than "what might be worth converting", I think.
"If it\'s not appearing, it\'s not a real message." ~ Brett

S'mon

Quote from: The Butcher;884755Not really high up on my list of priorities, as I'd need several lifetimes to play through all the OSR content I want... and Paizo's AP are apparently very railroady and very much tied to the Pathfinder Chronicles setting... but someone was raving about the Iron Gods AP over at Google+ and I became intrigued.

Well I just spent 11 sessions, ca 33 hours, GMing the first part of Shattered Star converted to 5e D&D, and I was impressed. It played a lot better than it read, and being mostly a big dungeon with some branching, it never felt railroady.
Yesterday I bought two of the Giantslayer chapters (#4 frost giants, #5 fire giants) - these look very useable in an OSR ruleset.  Finally the Rise of the Runelords hardback I'd recommend to almost anyone; you can strip it for parts & still get very good value.

Future Villain Band

Carrion Crown's second adventure is very solid.  Wrath of the Righteous' is as well, although it's designed for mythic rules, so how you'd convert it is beyond me, I don't grok 5e and don't know if they have an equivalent.

S'mon

Quote from: Future Villain Band;884808Carrion Crown's second adventure is very solid.  Wrath of the Righteous' is as well, although it's designed for mythic rules, so how you'd convert it is beyond me, I don't grok 5e and don't know if they have an equivalent.

There are the 5e Epic Boons for beyond 20th level. I was thinking about getting the last book of WoTR as something I could use with a maxed out 5e group.