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What do you do with Star Wars?

Started by Kaz, December 21, 2012, 02:56:53 PM

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finarvyn

Quote from: Bill;610627I like much of Alan dean Fosters writing,and Splinter of the mind's eye worked for me.

If I were to reccomend star wars books, Timothy Zahn's series is the one I liked the most.

Big fan of his writing.

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This from me, as well.

I think that my default would be somewhere around the time of A NEW HOPE with most of the prequel material ignored, but I love Zahn's ideas and characters and would be tempted to slide some of his stuff in at the same time.

My version of choice for Star Wars gaming is probably the d6 version; I have both the 1E rulebooks and the Adventure Game starter boxed set.
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Lynn

Anyone consider a far future Star Wars? That is, a Star Wars campaign that happens thousands of years AFTER the original trilogy?
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TristramEvans

Quote from: Lynn;611022Anyone consider a far future Star Wars? That is, a Star Wars campaign that happens thousands of years AFTER the original trilogy?


The only worry I'd have there is that either too much remains the same a thousand years later that its like the cultures of the universe are in a bizarre sort of stasis, or so much changes that there's no longer a point in associating it with Star Wars. 'dI think that would be a hard balance for a GM to strike.

pspahn

Quote from: The Were-Grognard;610622As much of a fan as I am of Star Wars and the RPG (D6 version), I fear the setting has become over-saturated.  These days, I wouldn't run a Star Wars campaign as much as a home-brew space opera (D6, Traveller, or Stars Without Number) with elements inspired (read: ripped off) from sci-fi media I like.  Not just Star Wars.

However, if I got the itch to run Star Wars again, I'd set it in-between Episodes III and IV.  I haven't really explored that era in a campaign before, and it seems a little more gritty: the Empire at the peak of their power, in full on Jedi-hunting mode, and no Rebel Alliance to bail the PCs out.

I'd use the original D6 version, of course ;)

Yeah, that's about where I would go with it if I had my usual mixed group of Jedi and non-Jedi players.

My other go-to era would be during the Clone Wars, between episodes II and III, especially if the majority of my players wanted to be Jedi. I could explain it better that because of the war, the Jedi Order is sending larger groups of Jedi on missions to gain experience for the war effort.

In either case, what I usually do is pick a world (either a known world or one of my own creation), and usually set up at least 2-3 "adventures/missions" for that particular world. That way, the PCs get to know the locals, customs, terrain, etc. and I can always come back to it later and expand on what they've done.

On a side note, Star Wars has always been the ultimate sandbox setting to me. The PCs can go pretty much wherever they want at any given time, and you can run a session involving terraforming a primitive world full of cave men back-to-back with a techno urban mission set on Coruscant, without any explanation break.  

Haven't run a consistent game of Star Wars in years, sadly. I'm reading the Last Jedi series now on Kindle and although it seems to be written more for a YA readership, it's doing enough to slake my Star Wars thirst.

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RPGPundit

In my very epic SW campaign I played many a year ago (before I moved here), the PCs were a mixed group of Jedi and non-jedi "agents" who were working together for the Republic to investigate and deal with menaces to the Republic.  The campaign started around the time of Episode I, and we played for years until some time after Ep. 6.

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Quote from: Lynn;611022Anyone consider a far future Star Wars? That is, a Star Wars campaign that happens thousands of years AFTER the original trilogy?

That'd take place about now wouldn't it? After all the original trilogy was set a long time ago.

danbuter

I'd like to run a campaign set around the time of the Old Republic. It was a very interesting time, and I'd really like to run some Sith going through the Academy together in a limited-run campaign with a set beginning and ending (their training).
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TristramEvans

Quote from: APN;611089That'd take place about now wouldn't it? After all the original trilogy was set a long time ago.


"Yesterday, on a planet far far away..."

Kaz

Quote from: RPGPundit;611075In my very epic SW campaign I played many a year ago (before I moved here), the PCs were a mixed group of Jedi and non-jedi "agents" who were working together for the Republic to investigate and deal with menaces to the Republic.  The campaign started around the time of Episode I, and we played for years until some time after Ep. 6.

RPGPundit

Were the events of the movie still happening? In the background? Untouched?

Or did the actions of the characters alter anything/everything?
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Lynn

Quote from: APN;611089That'd take place about now wouldn't it? After all the original trilogy was set a long time ago.

Yes, indeed.

But I think it would be hard for many, like running a 4th age Middle Earth game.
Lynn Fredricks
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Novastar

Quote from: Lynn;611182Yes, indeed.

But I think it would be hard for many, like running a 4th age Middle Earth game.
Well, the "Legacy Era" is something like 130 years in the future, so there's some familiarity, but a lot that has diverged (generally to make the galaxy a sadder place).

Thousands of years in the future? Even accepting "technological stasis" in the Star Wars Universe, the galaxy would look so different as to be unrecognizable as the setting. You lose the flavor of the setting, if not it's uniqueness (since Star Wars is basically a rip-off/pastiche of 27 different sci-fi writers).

You gain setting freedom, but I think you lose a lot more, if you're still wanting to play a Star Wars game.
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RPGPundit

Quote from: Kaz;611094Were the events of the movie still happening? In the background? Untouched?

Or did the actions of the characters alter anything/everything?

Well first, note that at the time I ran the campaign (or started to, anyways) only Ep.1 had come out; we actually played through the time period of ep.2 and ep.3 BEFORE the movies came out, and it was surprising how similar some of the plot points of the campaign were to what later came out in the movie. If I recall correctly, ep3 came out around the time we were winding down the campaign (and were at that time long past the period ep.3 took place in).

But yes, the player character actions did allow for things to change.

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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.