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Player-oriented Books Anger Me (Base Raiders)

Started by mcbobbo, February 13, 2024, 10:44:21 AM

Previous topic - Next topic

Grognard GM

Quote from: daniel_ream on February 13, 2024, 10:59:53 PM
Those versions of FATE are badly out of date, and are clunky as hell.  The current version is much, much more streamlined and easier to both understand and apply.

mcbobbo, Base Raiders is not going to help you much, I'm afraid.  It sounds like you're looking for something more OSR-like that generates a base for you and Base Raiders is Not That.

Base Raiders had their Kickstarter 4 years after The Dresden Files main book dropped, so it's the 'out of date and clunky' FATE.
I'm a middle aged guy with a lot of free time, looking for similar, to form a group for regular gaming. You should be chill, non-woke, and have time on your hands.

See below:

https://www.therpgsite.com/news-and-adverts/looking-to-form-a-group-of-people-with-lots-of-spare-time-for-regular-games/

Omega

Quote from: mcbobbo on February 13, 2024, 12:10:31 PM
I just feel like a 'complete base building system' should generate a base.

I have or had Base Raiders and my impression was much the same.

Found it.

Ok. It is not till page 90 that you get to actual rules and find out this game uses the FATE system and Fudge Dice. Seems to be a DIY sort of system similar to BESM.

Not till another 90 pages before get to Base Building. And its mostly a storytelling collaboration system. "Make stuff up as we go!" It feels almost like a DM emulator that requires a DM. And makes it about useless for anything else.

I know little of the FATE system but this feels very storygamy rather than an RPG.


BadApple

When it comes to player base building, it kind of depends on what the game is but there's a couple of easy solutions.

1.  If it's just a place for the party to live between adventures, then I just have them buy a house.  I actually use local real estate listings as a starting place, adjust the cost according the in game economy, and tweak things as necessary.  I determine an annual cost of maintenance and property tax and charge the players for that accordingly. 

2. if the base is going to have more in game mechanical function, I use the ship building rules from Traveller.  I just drop the propulsion from the cost and they can add armor, labs, etc. with some form of structure to it all and an associated cost.  It's not a perfect solution at all but it works well enough.   
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

mcbobbo

Quote from: BadApple on February 14, 2024, 10:15:33 AM
When it comes to player base building, it kind of depends on what the game is but there's a couple of easy solutions.

Not player strongholds, technologically themed dungeons with modern obstacles.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

mcbobbo

Quote from: Omega on February 14, 2024, 01:41:42 AM
I know little of the FATE system but this feels very storygamy rather than an RPG.

Yeah, I should have looked closer at the book.  It wasn't a waste of the $5 or whatever I gave, but it boggles my mind that you'd do something so tactical as dungeon crawling with a storygame.  Never would have guessed.
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

BadApple

#20
Quote from: mcbobbo on February 14, 2024, 10:18:01 AM
Quote from: BadApple on February 14, 2024, 10:15:33 AM
When it comes to player base building, it kind of depends on what the game is but there's a couple of easy solutions.

Not player strongholds, technologically themed dungeons with modern obstacles.

Oh, ok.  Here's a few ideas then.

First, there's a manga called Rebuild World that's one part cyberpunk and one part post apocalyptic fiction.  It might serve as some inspiration.  The main character is a relic hunter that basically goes out and tries to find pre-war tech and sells them.  Literally dungeon crawling things like shopping malls and military bases.

Second, see about getting as much information about RL high tech facilities.  An example might be the Boeing Field facility on the south side of Seattle.  Use the whole facility as the dungeon and add maintenance and access tunnels under it as well.  Then just have some of the buildings be collapsed and add your favorite scifi automated security.

Things like NY subway and sewer tunnels maps are available.  So are maps for the Seattle underground and the Las Vegas storm drain system.  Google images is great from building dungeons based on real places.  I do it all the time.  I have an entire collection of floor plans for castles and ancient fortifications that I use for fantasy games dungeon crawling.  I frequently use house plans websites' floor plans for modern games.     
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

daniel_ream

Quote from: mcbobbo on February 14, 2024, 10:19:16 AM
Yeah, I should have looked closer at the book.  It wasn't a waste of the $5 or whatever I gave, but it boggles my mind that you'd do something so tactical as dungeon crawling with a storygame.  Never would have guessed.

There's s metric fuck-ton of that in the storygaming space, actually.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr