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Author Topic: Planets of Peril  (Read 4454 times)

brettmb

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Planets of Peril
« on: June 12, 2022, 08:52:35 PM »
I just wanted to spread the word to my friends here and anyone else who is interested that I will be releasing Planets of Peril in the next week or so. This is a sword and planet RPG with a very simple yet flexible rules system. Various races of humanity and a few aliens explore, study ancient technological artifacts, and vie for power -- all while avoiding the AI-controlled Living Metal of their now-extinct ancient oppressors. I am looking forward to this re-release, as it is loads of fun (of course, your own mileage may vary). Please feel free to ask any questions you may have.




http://rpg.deals/pop

Shawn Driscoll

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Re: Planets of Peril
« Reply #1 on: June 12, 2022, 09:25:19 PM »
Die mechanic?

Nevermind. Saw the description. Too lite for my taste.
« Last Edit: June 12, 2022, 09:40:45 PM by Shawn Driscoll »

Rob Necronomicon

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Re: Planets of Peril
« Reply #2 on: June 13, 2022, 07:14:05 AM »
Noice!
Attack-minded and dangerously so - W.E. Fairbairn.
youtube shit:www.youtube.com/channel/UCt1l7oq7EmlfLT6UEG8MLeg

Chris24601

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Re: Planets of Peril
« Reply #3 on: June 13, 2022, 09:43:55 AM »
Die mechanic?

Nevermind. Saw the description. Too lite for my taste.
Yeah, I recently got dragged to a 5e game (I’ve been going through a bad time and friends thought I could use some time out amongst actual people) and after a couple sessions of that it confirmed for me that 5e, even as a spellcaster, is well below my preferred level of mechanical complexity… and this is well below that (conversely, I do find other systems far too complex for the proposed benefits… HERO, A Time of War (Battletech) and 4E D&D past level 16 being prime examples).

I don’t begrudge players who want simple characters; I just prefer systems where complex options are also on the table.

rytrasmi

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Re: Planets of Peril
« Reply #4 on: June 13, 2022, 09:48:50 AM »
Interesting premise. I can see it inspiring a lot of fun stories. Primitives dealing with insane tech is always a good time.
The worms crawl in and the worms crawl out
The ones that crawl in are lean and thin
The ones that crawl out are fat and stout
Your eyes fall in and your teeth fall out
Your brains come tumbling down your snout
Be merry my friends
Be merry

THE_Leopold

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Re: Planets of Peril
« Reply #5 on: June 13, 2022, 10:10:11 AM »
Horizon Zero Dawn - Woke Agenda=Planets of Peril?
NKL4Lyfe

brettmb

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Re: Planets of Peril
« Reply #6 on: June 13, 2022, 10:17:22 AM »
Horizon Zero Dawn - Woke Agenda=Planets of Peril?
I don't know anything about Horizon Zero Dawn, but it does lack anything woke, going more in the other direction.

oggsmash

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Re: Planets of Peril
« Reply #7 on: June 13, 2022, 10:38:35 AM »
  Some people have mentioned simplicity of dice mechanic, to this I would ask a question.  If I am reading correctly the game has a dice mechanic where you have a skill/ability represented by a die (lets say d10 for example) and the task has a difficulty assigned to it (lets say a d6).  I take it the player rolls his die and the gm rolls the difficulty die and the two results are compared.  That seems a pretty simple mechanic.   My question is, what levels of complexity are allowed regarding trying something maybe not laid out as clearly (like the might deed or stunt mechanic in other systems) which could allow for a simple mechanic to get more complex results as the users of said system desire. 

   Another is for example, if in combat an attack has levels of success beyond what was needed in an attack, does that attack to extra damage/allow for things like those stunts on the fly/etc.   Can the die results "explode" to represent such things as critical hits? 

brettmb

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Re: Planets of Peril
« Reply #8 on: June 13, 2022, 11:04:29 AM »
Modifiers are applied as changes to die type. Damage is determined by the difference of the roll, so rolling much higher than the opposition means applying more damage.

brettmb

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Re: Planets of Peril
« Reply #9 on: June 13, 2022, 11:09:19 AM »
Here's a sample character.

soundchaser

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Re: Planets of Peril
« Reply #10 on: June 13, 2022, 11:23:31 AM »
Will there be a POD option?

brettmb

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Re: Planets of Peril
« Reply #11 on: June 13, 2022, 11:29:05 AM »
Will there be a POD option?
Yes, probably $7.95 for PDF and $24.95 for Softcover (available direct or from amazon, eventually via book trade)

brettmb

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Re: Planets of Peril
« Reply #12 on: June 13, 2022, 11:58:05 AM »
Die mechanic?

Nevermind. Saw the description. Too lite for my taste.

If you want more complexity, Exiled in Eris might be your thing, and is similar in theme: http://rpg.deals/eris

Dropbear

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Re: Planets of Peril
« Reply #13 on: June 13, 2022, 12:00:45 PM »
Will there be a POD option?
Yes, probably $7.95 for PDF and $24.95 for Softcover (available direct or from amazon, eventually via book trade)

Looking forward to this. Exiled in Eris, Shatterzone, and Worlds Beyond are some of my favorite games.

bromides

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Re: Planets of Peril
« Reply #14 on: June 13, 2022, 12:21:56 PM »
Looks good. Appreciate seeing a character and character sheet. Covers are nice, but character sheets can say so much about what a game is going to be about.