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(Planescape) Magical Alteration on the planes?

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Acinonyx:
I've started a Planescape campaign and I like the idea of having alterations to the way magic works on the planes. For arcane magic the system in the Maual of the Planes works pretty well. I'll have to decide which schools are impeded/enhanced and such using my Planescape books. However, I'm wondering if the old PS system for divine magic may be a bit harsh.

For those not familiar with it, for each plane removed from their gods plane they lose a level of spell casting ability. So, if their god is on Ysgard and they're on Baator they lose 6 levels. I imagine that may be a bit harsh. I thought of maybe reducing it to - 1 caster level per two planes away from their god's plane. Using the same planes that would give them a -4 caster level (Which would be the maximum possible).

How do you think the two systems compare? I'll use Baator as an example. Say I've decide Conjuration (Summoning) spells are impeded. So, an arcane caster trying to use a summon monster spell has to make a Spellcraft check DC 20+spell level to get the spell off or lose the spell. A divine caster has no problem getting the spell off, however his caster level will be 4 lower.

I'm not exactly sure I like how that works out and was wondering if anyone had some more ideas.

Sojourner Judas:
I'd actually do it by alignment. Impose a -1 for every step on the alignment charts the plane is from the alignment of the plane of the deity.

So a cleric of a Lawful Good deity would only suffer -1 on a LN or NG plane, a -2 on a LE, CG, or N plane, a -3 on a NE or CN plane, and a -4 on a CE plane.

Make sense?

BOZ:
SJ's idea works out pretty much the same as Eh2Zee's (slight difference).  it's not exact though... i like SJ's better.

Sojourner Judas:

--- Quote from: BOZ ---SJ's idea works out pretty much the same as Eh2Zee's (slight difference).  it's not exact though... i like SJ's better.
--- End quote ---
My main reasoning on mine is that it's a pain in the ass to remember what's what on the Great Wheel, so it's easier to just compare plane alignments.

Acinonyx:

--- Quote from: Sojourner Judas ---My main reasoning on mine is that it's a pain in the ass to remember what's what on the Great Wheel, so it's easier to just compare plane alignments.
--- End quote ---
Okay, how do you account for the middle planes? For instance, Arcadia, Lawful Neutral Good?

But, do you think a max -4 caster level compares to Wizards having to deal with alterations to schools and impeded or limited magic?

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