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Author Topic: Phydea Campaign Setting, Redone  (Read 5119 times)

Sigmund

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Phydea Campaign Setting, Redone
« Reply #75 on: May 18, 2006, 11:31:51 AM »
Quote from: Cyberzombie


I will have a list of comments to give you eventually, but I'm trying to read more so I don't suggest something you've already covered.  :)  I think it's already better than a lot of books that I've paid money for.


I second this, great job Z. I'm into the Life in Phydea section, and making my way slowly (when the little man here lets me) through it. Very well done. Will post the few minor nitpicks I've found when I get more than one :)
- Chris Sigmund

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Quote from: John Morrow;418271
I role-play for the ride, not the destination.

Zalmoxis

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Phydea Campaign Setting, Redone
« Reply #76 on: May 18, 2006, 08:11:52 PM »
Quote from: kanegrundar
I haven't had anything to add, since CZ and Sigmund has brought up everything I've seen or would like to see so far (still have the last couple of chapters to read).  You've done one helluva job, Zalmoxis.


:bow:

Thank you so much for the kind words.

Zalmoxis

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« Reply #77 on: May 18, 2006, 08:13:23 PM »
Quote from: Cyberzombie
I'm still reading and I'm going to print off a copy for Darlena this week, so she can start thinking about artwork.


Sweet!

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I will have a list of comments to give you eventually, but I'm trying to read more so I don't suggest something you've already covered.  :)  I think it's already better than a lot of books that I've paid money for.


Thanks man. I'm going to try and bust ass and finish the path/philosophy upgrades during the next couple days. :)

Zalmoxis

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Phydea Campaign Setting, Redone
« Reply #78 on: May 18, 2006, 08:14:11 PM »
Quote from: Sigmund
I second this, great job Z. I'm into the Life in Phydea section, and making my way slowly (when the little man here lets me) through it. Very well done. Will post the few minor nitpicks I've found when I get more than one :)


Thanks a bunch Sigmund, and post those nitpicks as soon as you are ready. :)

Sigmund

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Phydea Campaign Setting, Redone
« Reply #79 on: May 24, 2006, 08:09:41 PM »
Read through and all I could find was the following:

Pg. 155 under the drink section; “Tea, coffee and liquor is
not unknown, but so rare in Nisoi as Phydea and Archaea to be
barely worth mentioning.” Not sure what this sentence in meant to be saying.

Great job Z. I'm really inspired now to make more of an effort to get my own setting ideas pulled together, just in the hopes I could do half this well. I'm glad I could be of some small help to ya, and I definitely look forward to more from ya in the future.
- Chris Sigmund

Old Loser

"I'd rather be a killer than a victim."

Quote from: John Morrow;418271
I role-play for the ride, not the destination.

Zalmoxis

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Phydea Campaign Setting, Redone
« Reply #80 on: May 24, 2006, 11:22:01 PM »
Quote from: Sigmund
Read through and all I could find was the following:

Pg. 155 under the drink section; “Tea, coffee and liquor is
not unknown, but so rare in Nisoi as Phydea and Archaea to be
barely worth mentioning.” Not sure what this sentence in meant to be saying.


:heh:   I think I was drinking when I wrote that. Fixed!

Quote
Great job Z. I'm really inspired now to make more of an effort to get my own setting ideas pulled together, just in the hopes I could do half this well. I'm glad I could be of some small help to ya, and I definitely look forward to more from ya in the future.


That's a helluva thing to say and I really appreciate it. You really helped out a lot, both with error checking and ideas, and I can't thank you enough for your contributions. I'm trying to knock out the philosophies tonight and get it done. I honestly feel that you, Cyberzombie, and all the others helped me make a good game setting into something very good, and I hope you guys are interested in the stuf I plan to put out in the future.:)

Zalmoxis

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Phydea Campaign Setting, Redone
« Reply #81 on: May 25, 2006, 10:03:00 PM »
Alrighty... after much poring over the material by myself, Cyberzombie, Sigmund and others, the Phydea Campaign Setting is now edited and finalized. Though there may still be mistakes,  am confident we all found most of them and corrected them. I apologize for sending you all a copy with so many errors. I really didn't think it was that bad and I was so excited to get it out... I didn't give it the editing it should have gotten. The corrections are as follows:

1. Misspellings - Some words just got all screwed up and I missed them. Others had a strange error where periods replaced certain letters, such as "i" and "f". All of these should now be fixed.
2. Bad Terminology - As this work was a True20 conversion from D20, there were some residual references to D20 that were left in the 1st copy. Such things as references to "D100's", "druids", "wizards", "adepts" and so on have largely been removed, as appropriate.
3. Wrong Formatting - Some of the formatting was off, with paragraphs touching each other when they were not supposed to, or titles being left alone at the end of a line with the information in another place. These have all (hopefully) been fixed.

I also took some advice from Sigmund and decided to include two new items for the game:

1. All of the Role Paths now have suggested skills and feats associated with them.
2. The Philosophies all have certain listed benefits, making them more desireable.

If you want me to send you the edited version, please email me at moogspaceport@gmail.com. It is highly recommended that you use this one instead of the former, as this one fixes a lot of mistakes and adds new stuff. If you did not like the first one, based on content, this one will probably not change your mind. I sincerely hope you like this, and would appreciate any feedback you could give me. Now that this work is complete, I am working on my next project... a historical roleplaying game set in the Americas circa 1200 AD. Unlike this work, I hope to make some cash for that one. :D

Thanks for your interest,

Tim Harris

willpax

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« Reply #82 on: May 26, 2006, 09:27:01 PM »
I've been reading over the revised edition tonight. Impressive work, sir.

I have one question (and perhaps this refelcts a lack of familiarity with True 20): when you have racial modifiers of plus or minus 2, isn't that like a plus or minus 4 in D&D? Did you mean for each race to have such a large bonus relative to the True20 system, or is that a d20 relic?

I'll keep reading. This is good stuff.

Later: on page 30, I notice that the table descriing the warrior role shows it having the same BAB progression as the expert. Is that really the way it is?
Cherish those who seek the truth, but beware of those who find it. (Voltaire)

Zalmoxis

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Phydea Campaign Setting, Redone
« Reply #83 on: May 27, 2006, 02:16:09 PM »
Quote from: willpax
I've been reading over the revised edition tonight. Impressive work, sir.


Thanks!

Quote
I have one question (and perhaps this refelcts a lack of familiarity with True 20): when you have racial modifiers of plus or minus 2, isn't that like a plus or minus 4 in D&D? Did you mean for each race to have such a large bonus relative to the True20 system, or is that a d20 relic?


I wanted the bonuses to be a bit large because I wanted there to be a greater focus on those abilities for those races. True20 does a +1/-1 model. I chose +2/-2 cause I thought it would bring more focus, that's all.

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I'll keep reading. This is good stuff.


Glad you like it. :)

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Later: on page 30, I notice that the table descriing the warrior role shows it having the same BAB progression as the expert. Is that really the way it is


No it is not... that's an error. Do you hear that sound? It's me putting my head through a wall. :mad:

The warrior starts at +1 at first level and then has a +1 progression at every level, up to +20 at 20th level. Shit.:(

Sigmund

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« Reply #84 on: May 27, 2006, 05:32:49 PM »
Quote from: Zalmoxis


No it is not... that's an error. Do you hear that sound? It's me putting my head through a wall. :mad:

The warrior starts at +1 at first level and then has a +1 progression at every level, up to +20 at 20th level. Shit.:(


Damn, we missed one. Sorry Z.
- Chris Sigmund

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Quote from: John Morrow;418271
I role-play for the ride, not the destination.

Zalmoxis

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« Reply #85 on: May 27, 2006, 09:27:14 PM »
Quote from: Sigmund
Damn, we missed one. Sorry Z.


Not your fault dude. :)  I knew I shouldn't have farmed out my typing to monkeys.:heh:

Sigmund

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« Reply #86 on: May 28, 2006, 02:26:45 PM »
Quote from: Zalmoxis
Not your fault dude. :)  I knew I shouldn't have farmed out my typing to monkeys.:heh:


HA! :) Progress, not perfection brother.
- Chris Sigmund

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"I'd rather be a killer than a victim."

Quote from: John Morrow;418271
I role-play for the ride, not the destination.

willpax

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« Reply #87 on: May 30, 2006, 09:01:40 AM »
Quote from: Zalmoxis
Not your fault dude. :)  I knew I shouldn't have farmed out my typing to monkeys.:heh:


No worries. When you've worked for so long with a document of this size, there always seem to be a depressingly large number of errors. I remember going through the same process with my dissertation.

This still looks good. More as I process it later.
Cherish those who seek the truth, but beware of those who find it. (Voltaire)