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Random thoughts on Attributes

Started by TristramEvans, January 24, 2014, 06:22:45 PM

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Exploderwizard

Quote from: ggroy;726315High Int + Low Wis = an absent minded professor

Low Int + High Wis = a cranky curmudgeon ?

Low Int + Low Wis = ? ?


For Low Int + Low Wis, I think it would also depend on what the other attributes are.  Maybe:

High Str + Low Cha + Low Int + Low Wis = the Incredible HulK

For Low Int + High Wis I would go with the sharp yet uneducated country folk archetype. The guy with lots of common sense.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Bloody Stupid Johnson

I don't think problems of player and character Int (or other score) quite go away  by abolishing Int score, just since sooner or later a clever player will decide he's playing a a barbarian ignoramus, or vice versa. At that point using all the player's Int gets dubious, whether or not there's a stat, or the player will need some extra help.
I think a good GM can find ways to use the score positively. Apart from just the mechanics I'll (to an extent) give a little more background information to the player of the character who has high Int or some relevant skills, and do the same with social cues to the high Wis guy.

ggroy

Quote from: Exploderwizard;726331For Low Int + High Wis I would go with the sharp yet uneducated country folk archetype. The guy with lots of common sense.

Would somebody like Boss Hogg or Uncle Jesse (from Dukes of Hazzard) be Low Int + High Wis ?


What would be somebody that has High Int + High Wis + High Cha?

Would it be somebody like MacGyver (from the 80's tv show of the same name)?

The Traveller

I wouldn't even set wisdom up as a base stat. It always seemed to me to be more of an emergent property of the actions someone takes and the things they do rather than an innate attribute. It's "knowing the right things to say and do to get the desired result".
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Opaopajr

I'm fine with them, especially after Player's Option: Skills & Powers from D&D 2e. Attribute system has an alternative to subdivide stats, so you can derive 2 sub stats per the original 6, for a total of 18. So for example Intelligence gets subdivided into Reason and Knowledge, Wisdom subdivided into Willpower and Intuition, Dexterity subdivided into Aim and Balance, etc.

Due to the main stat being an average of its split elements it allows for ballerinas who are not so good at archery, or domineering tycoons not being good seers, or collectors of trivia being mediocre cryptologists. And since I vastly prefer the old roll under attribute system it gives me more numbers to adjudicate things.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

#20
Quote from: ggroy;726315High Int + Low Wis = an absent minded professor

Low Int + High Wis = a cranky curmudgeon ?

Low Int + Low Wis = ? ?


For Low Int + Low Wis, I think it would also depend on what the other attributes are.  Maybe:

High Str + Low Cha + Low Int + Low Wis = the Incredible HulK

This will be a fun example of using my beloved split attribute system. I'll mention the split and show examples within combinations (remember, don't confuse profession with personality):

Int = Reason +  Knowledge
Wis = Willpower + Intuition

low reason (barely higher knowledge) + high willpower (bit lower intuition) = reckless, easily tricked, yet domineering. somewhat trained with decent gut sense.

low reason (barely higher knowledge) + high intuition (bit lower willpower) = credulous simpleton, yet good danger sense. knows superstition with moderate dedication.

low knowledge (barely higher reason) + high willpower (bit lower intuition) =  ignorant and stubborn. hard to convince with logic, but can feel when they overstepped.

low knowledge (barely higher reason) + high intuition (bit lower willpower) = empty headed, but empathetic. can be logically reached, and also remain devoted.

high reason (barely lower knowledge) + low willpower (bit higher intuition) = clever strategist who can be domineered. educated to where distrust own gut sense.

high reason (barely lower knowledge) + low intuition (bit higher willpower) = insensitive manipulator. well trained too but can be cowed into submission.

high knowledge (barely lower reason) + low willpower (bit higher intuition) = brilliant impulsive researcher. clever enough to listen to their danger sense.

high knowledge (barely lower reason) + low intuition ( bit higher willpower) = (a Eureka episode waiting to happen. a "stupid smart person" who will invent themselves into trouble.) knows dangerous stuff with negligible danger sense. can rationalize it's OK while resisting warnings.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Exploderwizard

Quote from: ggroy;726383Would somebody like Boss Hogg or Uncle Jesse (from Dukes of Hazzard) be Low Int + High Wis ?


What would be somebody that has High Int + High Wis + High Cha?

Would it be somebody like MacGyver (from the 80's tv show of the same name)?

Uncle Jesse would certainly be someone of mid-range INT and high WIS.

Boss Hogg would have mid to low INT and WIS and believe that both were very high. :D
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Piestrio

I've always disliked the purely physical distinction between strenght and agility/dexterity/ etc...

Big ass "strong" types (football linemen, Olympic lifters, bodybuilders) are very agile and generally have extremely fine control of their bodies.

Similarly ballerinas and gymnasts are fucking beasts in the squat rack.

Now fine motor control being different? Fine.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D