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[Pathfinder] Mythic Adventures sourcebook

Started by JongWK, October 11, 2013, 07:59:00 AM

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JongWK

I began reading it today. I'll give my early impressions as soon as I've finished some chapters. I do find it interesting that even level 1 characters can be Mythic from the very start.

Has anyone read it? What did you think about it?
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Evansheer

It's far less of a headache than Epic.

I think I like it.  I definitely find the overlay approach more appealing that straight Epic's turning up the math.  Mythic feats are leaving me cold though, unless I'm misunderstanding them.

I love how it supports a "destined hero" feel right out of the gate.  Seems like this would be perfect for one or two-person groups too.

Future Villain Band

I like it from reading the book, but I'll know for sure once I run Wrath of the Righteous with one of my groups.

JongWK

So I've been looking into the book, and my initial impression is positive. Yes, even a level 1 character can be mythic, which is interesting.
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


Evansheer

Well holy shit.  You can become a source of divine spells for your followers at Tier 3.

Now that's a world changer...

James Gillen

-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

The Ent

Quote from: Evansheer;700764Well holy shit.  You can become a source of divine spells for your followers at Tier 3.

Now that's a world changer...

Thats all kinds of awesome!

Quote from: James Gillen;700806"Join the Church of Steve."

Why not!? :D

(I like the idea of high-level dudes becoming gods, or rather having the possibility of becoming gods.)

Mostlyjoe

#7
I played an awesome session back in the play test. It wasn't system breaking. What it did was give the classes a lot of what I call ass-pull power in tight situations. Fighter Champions turned into steamrollers that since mythic points could fix bad saves and allow for crazy movement. Casters gained a lot of hot swappable magic (turning our bard into a very weird antiundead machine...) But it all worked nicely.

They fixed the most obvious breaks that we reported. Like Hard to Kill and Mythic iniative.

So I love it!

Neat trick. The 3rd tier grant domain works even if not caster. It actually gives you the spells! Add the mythic spell feat and you can play a Barbarian who drops occasional Mythic spells!