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Pathfinder 2nd Edition is Official

Started by James Gillen, March 06, 2018, 06:20:49 PM

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James Gillen

Quote from: Manic Modron;1029014Leveling up Blog.

I'm not saying that the design team is aware of how Stars Without Number / Lion & Dragon do their advancement, but it is a sign of parallel development that I think is a good thing.

XP doesn't scale between levels.  I'm not sure what I think of that.

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

fearsomepirate

Sounds like they've got wild HP inflation in this. In the preview, the L1 paladin started with 17 hp. Clerics get 8+CON hp per level, wizards get 6, and I guess fighters get 10. I wonder how many hit points high-level monsters will have, or how much damage high-level characters will do. This seems like it is careening back toward "padded sumo" land.
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

Manic Modron

#107
Quote from: fearsomepirate;1029196Sounds like they've got wild HP inflation in this. In the preview, the L1 paladin started with 17 hp. Clerics get 8+CON hp per level, wizards get 6, and I guess fighters get 10. I wonder how many hit points high-level monsters will have, or how much damage high-level characters will do. This seems like it is careening back toward "padded sumo" land.

Criticals are more consistent in this edition (natural 20s & hits by 10 or more), so a 1st level kicker and effectively max hit points per level might not be as much inflation as before.  There are a few extra little bits like that, but HP inflation I think is the least of concerns.

The first iteration of magic item use from the Glass Cannon podcast is much more extreme.  People have a resource called "Resonance" that binds and fuels magic items. It isn't a guarantee when you run out (after you spend your pool it is EDIT 50-50 that particular effort doesn't work and a nat 1 could mean the last effort of the day), but it still has people drawing very valid concerns.

jadrax

So far, with having to track 'resonance' and shield HPs, it looks to me that there's going to be a lot more bookkeeping.

fearsomepirate

"Fixing" things by adding more resources and numbers to the sheet is a very amateurish design strategy, and very Paizo (PF's CRD, Starfinder's stamina, etc).

If the damage spikes are big enough to negate the inflated hp, why inflate the hp to begin with? Reminds me how by about level 10, you were adding 3 damage dice to a crit in 4e.
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

jadrax

Quote from: fearsomepirate;1029288"Fixing" things by adding more resources and numbers to the sheet is a very amateurish design strategy, and very Paizo (PF's CRD, Starfinder's stamina, etc).

If the damage spikes are big enough to negate the inflated hp, why inflate the hp to begin with? Reminds me how by about level 10, you were adding 3 damage dice to a crit in 4e.

AFAICT, it also looks like magic weapons do and additional amount of damage dice = to the + rather than an extra point; so a +3 Greataxe (in 3.5 +3 to hit and doing d12+3 damage) would now be +3 to hit and do 4d12 damage base.

fearsomepirate

Quote from: jadrax;1029290AFAICT, it also looks like magic weapons do and additional amount of damage dice = to the + rather than an extra point; so a +3 Greataxe (in 3.5 +3 to hit and doing d12+3 damage) would now be +3 to hit and do 4d12 damage base.

This game is going to be a dumpster fire.
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

jadrax

Quote from: fearsomepirate;1029325This game is going to be a dumpster fire.

I had a slow day at work so spent a lot of time browsing various forums, and it looks to me at this point that they have decided that there core audience are people who will not play 5th Ed due to Bounded Accuracy. Ergo, it's going to be a game of very big numbers.

Obviously., there is a group of gamers who really want that - how large a group they are I have no idea.

Steven Mitchell

Quote from: jadrax;1029331I had a slow day at work so spent a lot of time browsing various forums, and it looks to me at this point that they have decided that there core audience are people who will not play 5th Ed due to Bounded Accuracy. Ergo, it's going to be a game of very big numbers.

Obviously., there is a group of gamers who really want that - how large a group they are I have no idea.

There's a market for people that only plant annuals, never do any weeding or pruning, and still manage to harvest something worth eating out of it.  I don't know how big that market is, either. :)

Ratman_tf

Quote from: jadrax;1029290AFAICT, it also looks like magic weapons do and additional amount of damage dice = to the + rather than an extra point; so a +3 Greataxe (in 3.5 +3 to hit and doing d12+3 damage) would now be +3 to hit and do 4d12 damage base.

There's something to it if monster HP increase with CR.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

BoxCrayonTales

Quote from: jadrax;1029331I had a slow day at work so spent a lot of time browsing various forums, and it looks to me at this point that they have decided that there core audience are people who will not play 5th Ed due to Bounded Accuracy. Ergo, it's going to be a game of very big numbers.

Obviously., there is a group of gamers who really want that - how large a group they are I have no idea.

The only reason I was interested in PF2e was for updated versions of Path of War, Spheres of Power and Spheres of Might. Now my interest has completely evaporated.

I might as well play Risus with various hacks to provide flavor and complexity.

Quote from: Ratman_tf;1029343There's something to it if monster HP increase with CR.

13th Age fixed that by adding dice as combat rounds continued. It's no fun if combat lasts for hours of real time.

James Gillen

Quote from: fearsomepirate;1029196Sounds like they've got wild HP inflation in this. In the preview, the L1 paladin started with 17 hp. Clerics get 8+CON hp per level, wizards get 6, and I guess fighters get 10. I wonder how many hit points high-level monsters will have, or how much damage high-level characters will do. This seems like it is careening back toward "padded sumo" land.

Also, this resembles the new Starfinder standard where you have "Stamina" points in addition to hit points and you get a set amount per level based on both race and class.  So again, SF is something of a preview for 2E.

jg
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

James Gillen

Quote from: Ratman_tf;1029343There's something to it if monster HP increase with CR.

My problem is that if the XP required per level remains constant, is there even such a thing as CR anymore?

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Lynn

Quote from: Daztur;1029067No mention of Pathfinder Online? Selling a big pile of money on fire certainly didn't help Paizo.

But it was mostly other people's money, spent via a separate company to distance the shame from those who actually made the decisions. They were able to scapegoat the other company and even get sympathy since the Paizo gang also 'invested' money into it. That was an amazing recovery in itself.
Lynn Fredricks
Entrepreneurial Hat Collector

fearsomepirate

#119
Upon learning about resonance, shield hit points, and damage dice multipliers from +N weapons, I have downgraded my prediction from "doom" to "Jerusalem 70 AD."

Their own statements about Resonance tell me everything I need to know about how off-the-rails this design team is. In order to fix a dumb hack unique to 3.5, spamming wands of Cure Light Wounds, a hack that only existed because of dumb Magic Mart/item creation rules, they added an entire new resource to track rather than...uh...not having Magic Mart or limiting item creation. This is the Paizo-est way to do things, of course, reminiscent of how they added yet another defense to roll against to "fix" grappling rather than just writing a grapple rule that isn't so freaking complicated (5e makes me wonder why people hadn't been doing opposed ability checks the whole time).

There is no understanding whatsoever of improving a design by removing things. Instead they're just piling on new subsystems and adding calculations to try and mitigate the consequences of prior bad decisions. They don't even seem to understand who they want to buy their game. I guess it's "people who want a really complicated fantasy game with d20s," but they really are putting together something that is no more recognizable as D&D than 4e was.
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.