He's right you know...
I'm not liking the new edition of Paranoia so much... seems to have lost a lot of the old humor and flavor, but that's neither here nor there.
But there's most certainly a way to have fun playing Paranoia perfectly straight, managed to have one good dystopian campaign that lasted a year, without most of the usual slapstick that tends to be the norm in most paranoia games, it works best with a small group (2 or 3 players at most, any
more and it will inevitably degenerate into the usual happy chaos) by scaling back the death toll a bit and giving SOME (not many) rewards to the PC's for thier loyal service to the computer, think "the carrot and the stick"... usually Paranoia is just the stick, adding a few carrots (some higher end equiptment that just might work or better quarters and options from secret societies goes a long way to helping them progress through the troubleshooter ranks)
and it REALLY does help if everyone's seen Brazil (a fine film to watch regardless)
I used to occasionally have one of the PC's be a non-mutant who wasn't in a secret society who actually WAS a loyal servant of the computer... the other PC's never figured on that one...
Otherwise, play as normal and have fun when everyone dies at least once on the way from the mission briefing to RND, as is almost guaranteed in any
published module, the few i have made the Tomb of Horrors look like a walk in the park by comparison. 2nd Edition is my favorite, though i have a certain
nostalgic fondness for the first Edition still despite the obtuse skill system that 2nd vastly simplified.