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Which Incomplete 40k micro-game turned out better?

Started by RPGPundit, February 19, 2010, 10:23:01 AM

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jeff37923

Quote from: KrakaJak;362074Exalted is to D&D what Rogue Trader is to Traveller.

Yeah, pretty much.

Also this:

"Meh."

Captain Rufus

RT really doesn't have anything out for it, and thankfully for my wallet DH is more into making adventure books as opposed to setting/fluff bits.

Given the whole thing I am just gonna use the existing fluff plus the minis books fluff (have nearly every original RT Minis game book with its gobs of late 80s fluff when 40K was cool but not insanely GRIMDARK, merely more British in its dark humor...) and convert it all over to X-Plorers with my generic set of vehicle rules.  

(Which sort of let one do most any kind of sci fi combat machine provided you don't want GURPS Vehicles sorts of detail.  In fact, its the anti G-V vehicles system.  Light and generic.  It can do grimdark SPEZZ MAREEENS tanks up to the BURNING JUSTICE of GaoGaiGar.  Cuz I am that good.  Or X-Plorer's core rules are so simple, solid, and elegant it inspires decent output.  I'm sure my construction rules are easily broken by powergamers, but isn't the big thing in OSR gaming "Rulings not Rules"?  GM has the power.)

TLDR FOLKS CAN COME BACK NOW.

See having skimmed and read parts of the 40K RPGs I find it overly detailed and a little bit too complicated just for the sake of being complicated.  D6 or BRP would do a better and smoother job of running 40K than the game itself does.  I just don't like that much detail anymore, and it runs opposite of the 40K "feel" and the miniatures game which dropped the spergelord stuff back in 98.  

I don't really want or need a gaggle of different bolter and meltagun variants.

The combined man/tank carried weapons chart for the Imperium should be around a page, maybe 2 tops if we need every specialized gun some Forgeworld Resin IG tank carries has to be there.

And the rest of the system seems to be the same way.  Like my posts, its long, overdetailed, and filled with stuff only a few people want to be arsed with.

And for the record the weak starting PC doesn't bother me.  Like old school D&D its easy enough just to start everyone a bit higher level.

Warthur

Quote from: kryyst;362284Yes, you're right you can totally get into those kinds of sticky situations.  But it some how feels less personal (to me at least) when it's you, your 4 co-captains and 90,000 subordinates and a ship that can attack a planet.

Well, it helped that early on the PCs decided that they couldn't afford to let their subordinates find out too much about their more dubious activities - loose lips sink ships, and it'd only take one blabbermouth deckhand speaking to the wrong person on shore leave to cause a world of trouble. (That, and there's no guarantee the Inquisition don't have agents amongst the 90,000 subordinates...) Which means that whilst they can steamroller most conventional combats (and I have, in fact, de-emphasised conventional combat in the campaign for precisely that reason), they more or less have to go it alone when it comes to "black ops". On their last one they took along a squad of six redshirts as backup and fragged them on the way back when they realised the armsmen had seen too much.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Ghost Whistler

But...90,000!

My god it's full of stars!

I've never lived anywhere for real that has that many people.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Warthur

Quote from: Ghost Whistler;362513But...90,000!

My god it's full of stars!

I've never lived anywhere for real that has that many people.
Ah, I've spent most of my life living in London (which is far vaster) and Oxford (which has about twice as many people). Maybe there's a difference in perspectives here?

It's worth considering that of the 90,000, a sizeable number are probably working as plumbers, cooks, doctors, teachers, midwives, sewer cleaners, and all sorts of other jobs which need to get done in a community that size but don't ever really have an impact on the policy decisions of the bridge crew.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

YuriG

So, uh, regarding RT being abandoned, I've worked on two RT supplements for FFG since October. That game hasn't been on the market more than six months. It's not abandoned, trust me. As for the flavor stuff in RT and the big ships and huge crews and all of that, I don't know what to tell you. The setting is larger than life and over the top. If you're not down with that level of craziness, don't play it. Your mileage, of course, may vary.
Motor City Gamewerks: Coming to you live from Detroit! Smart assery regarding the game industry, game design, games and gamers.

YuriG

Quote from: Warthur;362533Ah, I've spent most of my life living in London (which is far vaster) and Oxford (which has about twice as many people). Maybe there's a difference in perspectives here?

It's worth considering that of the 90,000, a sizeable number are probably working as plumbers, cooks, doctors, teachers, midwives, sewer cleaners, and all sorts of other jobs which need to get done in a community that size but don't ever really have an impact on the policy decisions of the bridge crew.

Also, I'd like to point out that a Nimitz class aircraft carrier is just over 1,000 feet long, and is home to more than 5,000 people. With the amount of manpower it takes to run a voidship in 40K, which is explained in different places, and the precedent for packing as many men into a ship as you can to run it, the crew numbers in RT aren't that crazy.
Motor City Gamewerks: Coming to you live from Detroit! Smart assery regarding the game industry, game design, games and gamers.

Warthur

I've noticed that as far as DH and RT are concerned FFG seem to have shifted away from announcing things well in advance (thus setting themselves a timetable they nearly always miss) to only announcing supplements when they go to the printers, or are about to. (Their "upcoming" page is really good for this, by the way - you can keep track not just on what's coming down the pipeline but what stage it is at in the design process.) Lure of the Expanse, the first RT campaign book (which also includes some nifty-sounding gazetteers of major locales in the default setting, which I like the sound of) was listed as being at the printer within a very short time of its announcement.

So the perception that the games have been "abandoned" might be something to do with there being less announcements about future supplements until they're more or less finalised.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

YuriG

Quote from: Warthur;362568I've noticed that as far as DH and RT are concerned FFG seem to have shifted away from announcing things well in advance (thus setting themselves a timetable they nearly always miss) to only announcing supplements when they go to the printers, or are about to. (Their "upcoming" page is really good for this, by the way - you can keep track not just on what's coming down the pipeline but what stage it is at in the design process.) Lure of the Expanse, the first RT campaign book (which also includes some nifty-sounding gazetteers of major locales in the default setting, which I like the sound of) was listed as being at the printer within a very short time of its announcement.

So the perception that the games have been "abandoned" might be something to do with there being less announcements about future supplements until they're more or less finalised.

Bingo.
Motor City Gamewerks: Coming to you live from Detroit! Smart assery regarding the game industry, game design, games and gamers.

Ghost Whistler

I could concede there might be a way to design a game that simulates the apparent Rogue Trader experience, but it just doesn't strike me that a regular rpg does. I don't know if RT contains any rules, perhaps in the way Reign does, to oversee and 'roleplay' a crew the size of a Superbowl audience.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.