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Paizo Sci-Fi It Is Then

Started by Shawn Driscoll, June 30, 2016, 05:46:26 AM

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Omega

Quote from: Ronin;906473Perhaps then a Space Crawl Classic then?:)

TSR Tried that. Buck Rogers was effectively Star Frontiers with D&D rules instead. Replace aliens with RAM and Genies.

Tetsubo

Quote from: Omega;906634TSR Tried that. Buck Rogers was effectively Star Frontiers with D&D rules instead. Replace aliens with RAM and Genies.

I thought Star Frontiers was so much better than Buck Rogers though. It hit that vaguely pulpy sci-fi vibe that was what I loved about Star Wars. Buck Rogers just seemed forced.

Justin Alexander

Quote from: Shawn Driscoll;905929I have a feeling that Starfinder will win the sci-fi RPG war (if there is one going on) when it is released. Games like Eclipse Phase, Rogue Trader, Mindjammer, Numenera, and FFG Star Wars will be brushed aside once Pathfinder players are shown Starfinder. And players that still love Pathfinder rules, but haven't played it in awhile because they've wanted sci-fi, will also be making Starfinder their new go-to sci-fi RPG.

D&D IN SPAAAAAACCCEEEE.... has been tried before. It's never been some kind of magical knock-out punch (and has usually sputtered).

If Starfinder picks one solid SF genre to kitchen sink (which I'm assuming would be space opera), it will have a shot. If Paizo commits to producing high quality supplementary material and adventure paths, it will definitely give it an edge over most other SF games.
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Krimson

Quote from: Omega;906634TSR Tried that. Buck Rogers was effectively Star Frontiers with D&D rules instead. Replace aliens with RAM and Genies.

I used to use XXVc with AD&D Battlesystem so I could run fleet versus fleet battles. Good times.
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yosemitemike

It will help if they come up with an organized play structure comparable to PFS.  Some people may go to it in that case simply because that makes finding a game easier.  I have read that they want to but what it will look like, when it will come out and how well it will be supported is unknown.
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Ronin

Quote from: Omega;906271If the setting is interesting enough then it may draw attention. Too generic and it will get the usual shrug. If it has ship building rules then it has a higher chance of attracting interest.
I think (just speculation on my part) it will be like Pathfinder itself. Generic but with enough to stand on its own.
Quote from: Justin Alexander;906662If Starfinder picks one solid SF genre to kitchen sink (which I'm assuming would be space opera), it will have a shot. If Paizo commits to producing high quality supplementary material and adventure paths, it will definitely give it an edge over most other SF games.
I would think they will. Adventure paths are what they made their bones on. I see useful supplement in thier future. Maybe not as many as PF. But enough.
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Omega

Quote from: Krimson;906678I used to use XXVc with AD&D Battlesystem so I could run fleet versus fleet battles. Good times.

We just plugged in SF:Knight Hawks ship system and went with that. They use the same deck layout style even.

Shawn Driscoll

#52
Quote from: Ronin;906688I think (just speculation on my part) it will be like Pathfinder itself. Generic but with enough to stand on its own.

I would think they will. Adventure paths are what they made their bones on. I see useful supplement in thier future. Maybe not as many as PF. But enough.

I've been looking at a lot of OGL RPGs. Most of them seem to have SRD text copy/pasted all over them, with references/trademarks either renamed or stripped to prevent being sued by their original game publishers. The writers of these RPGs then fail to add where they have removed stuff. I call these ASYLUM RPGs. Because they are just like films made by The Asylum. Worse than just knock-offs. They are soul-less in their writing.

The exception, of course, seems to be with Pathfinder. Paizo added their own stuff to the OGL they adopted. Made the game something of their own, as it were. Got players excited about the rule set they used. I expect Starfinder to have at least that same written treatment.

Shipyard Locked

Quote from: Shawn Driscoll;906881I've been looking at a lot of OGL RPGs. Most of them seem to have SRD text copy/pasted all over them, with references/trademarks either renamed or stripped to prevent being sued by their original game publishers. The writers of these RPGs then fail to add where they have removed stuff. I call these ASYLUM RPGs. Because they are just like films made by The Asylum. Worse than just knock-offs. They are soul-less in their writing.

Care to share specific examples of these ASYLUM RPGs?

JesterRaiin

Quote from: Shawn Driscoll;906881I call these ASYLUM RPGs.

Seconding it. I'd love to learn about some of those "masterpieces". ;)
"If it\'s not appearing, it\'s not a real message." ~ Brett

Shawn Driscoll

Quote from: Shipyard Locked;906906Care to share specific examples of these ASYLUM RPGs?
I'll see if can re-find some download links. I delete such PDFs from my download folder and forget about them if they are absolute drek.

Omega

Quote from: Shawn Driscoll;906909I'll see if can re-find some download links. I delete such PDFs from my download folder and forget about them if they are absolute drek.

Something I agree with Shawn on? Miracles do sometimes occur!

Yeah I've seen these too and discard them soon after. Some are little more than copy-paste of whole blocks of rules from AD&D or more often BX.

ACKS is one I kept as it did some new things with what it was copying. And it copies notably. Others moreso without as much innovation. Its rare to see things like Scarlet Heroes which look superficially like a copy but diverge very quickly into their own thing.

AsenRG

Quote from: JesterRaiin;906277But the fun doesn't come from the gameplay itself. It's like throwing eggs at George Lucas. While fun, it doesn't change the fact Star Wars prequels are shit. :cool:
Yes, but it's the most fun you can have with the prequels:).
Besides, if you try and make all games play the same, even when you put them in a different genre, you'd just replace "system X sucks" threads with "genre X sucks for gaming" threads, and I'd find that to be a net worsening of the current situation;).

Quote from: Simlasa;906481There's Crawljammer for DCC... basic rules and adventures in a series of 'zines. Not sure if there's plans to meld it all together into a single book.
For DCC, there's also Crawling Under A Broken Moon, also in e-zine format, and when combined with MCC, you can say Space Crawl Classics already exists in a proto-form.
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JesterRaiin

Quote from: AsenRG;907362Yes, but it's the most fun you can have with the prequels:).
Besides, if you try and make all games play the same, even when you put them in a different genre, you'd just replace "system X sucks" threads with "genre X sucks for gaming" threads, and I'd find that to be a net worsening of the current situation;).

Perhaps, but it still doesn't change the fact that fun comes of different source than the actual gameplay. And if this is entirely acceptable, than I'd propose throwing the shit out of the window and instead spend time getting drunk, while complaining about the state of the world and how [CENSORED] ruin everything. :D
"If it\'s not appearing, it\'s not a real message." ~ Brett

Simlasa

Quote from: AsenRG;907362For DCC, there's also Crawling Under A Broken Moon, also in e-zine format, and when combined with MCC, you can say Space Crawl Classics already exists in a proto-form.
Yep, the DCC group I play in started with CUaBM, fighting pigtipedes in the ruins of a mall.
I'd add in Goodman's Purple Planet set to the proto Space Crawl Classics.