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Overall, what D&D setting was the best?

Started by RPGPundit, February 27, 2009, 10:36:34 PM

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Seanchai

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KenHR

Wilderlands or Greyhawk.  Blackmoor seems pretty cool, too, but I know little about it.
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James J Skach

I've always been a fan of Greyhawk. I've had very little exposure to Wilderlands. But I understand other people prefer Wilderlands - and in many cases it's someone who generally has opinions I respect. Given that, and given that I'm going to be doing a 1e bit for my Wednesday night group, I'm going to look into it more into Wilderlands ( suggestions for the indispensable will be appreciated).
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Soylent Green

he Known World setting for me I guess. It's kind of cute.
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mxyzplk

Greyhawk, and also Freeport.  

(Man, all these Wilderlands folks... I thought *I* was old but that's way before my time...)
 

Corvus

Another voice for Dark Sun, here.  It wasn't perfect, but there was just so much delicious flavor that it was easy to ignore some of the more egregious elements (mostly in the history).
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Pseudoephedrine

Dark Sun.

While I admire the Wilderlands as a project, the actual content of it is a bit blah outside of City of the Invincible Overlord.
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Melan

Quote from: James J Skach;286398IGiven that, and given that I'm going to be doing a 1e bit for my Wednesday night group, I'm going to look into it more into Wilderlands ( suggestions for the indispensable will be appreciated).
I would recommend downloading the free Lenap chapter from the Judges Guild website; it's a good representative of what the boxed set offers, and since fairly few creatures are given full 3.5 stat blocks, the material is rather 1e-friendly. The old supplements are also available as PDFs from RPGNow - even leaner than NG's product, really just very brief ideas about wilderness sites, and of course the maps.

Quote from: Mxyzplk(Man, all these Wilderlands folks... I thought *I* was old but that's way before my time...)
It was way before my time as well, since I am younger than quite a lot of the original Wilderlands stuff. But when I discovered it around 2002 or so, it really clicked - both thematically and with the Campaign Hexagon System/briefly detailed entries/sandbox approach.
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jeff37923

Dark Sun at the top of the heap.

I've got a love for a lot of the 3PP settings that came out, though. DragonMech, the Iron Kingdoms, the Scarred Lands, Freeport, and Pathfinder's Galorian all rock the house. Hell, I don't like the game play of the World of Warcraft MMORPG, but the setting that is described in the Warcraft RPG is great to play in.
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The Good Assyrian

Nice to see all the Dark Sun love.  I put my vote in for 1st ed Dark Sun myself.


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Captain Rufus

Ravenloft.  Ravenloft is just awesome.  Everyone is screwed, but heroes will arise even though they are hosed to fight the darkness before it swallows them whole.  Dark lords with unimaginable power, yet tormented eternally.

The worst?

Greyhawk, the most generic WHO CARES setting in D&D.  Some cool adventures but  otherwise?  ZZZZZZZ.

Silverlion

Birthright.

You have fewer monsters, more resources and yet a true Faux Medieval feel (which worked better for 1 or 2E AD&D of course.) Better yet you have conflict, and a lot of the monsters aren't just fodder. There is THE Hydra, THE Gorgon, and they're scaled up to be monsters, just not challenges.

Mind you, I think the setting would work even better for a 250 points GURPS game (or something similar.)
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RandallS

It's a tie between the Wilderlands and the Known World for me.
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Atsuku Nare

On the one hand, I have to go with Mystara/Known World, because hey: Threshold, Karameikos, the Isle of Dread, Glantri, the Hollow World, and Bargle.

On the other hand, I have to go with World of Greyhawk, because hey: Hommlet, Temple of Elemental Evil, Ghost Tower of Inverness, Giants-Drow-Queen Spider, Expedition to the Barrier Peaks, Iuz, and Castle Greyhawk.

Most creative is a toss-up between Dark Sun and Planescape, but for ease of entry and familiarity, Mystara/Greyhawk have your back.
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