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OSR: Best of the Best

Started by crkrueger, December 01, 2017, 12:47:46 PM

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crkrueger

From another thread:
Quote from: S'mon;1010386I tend to get excited by stuff about 3-5 years after it comes out... :)

Quote from: Larsdangly;1010398That's pretty smart! There is a lot of great gaming material being put out right now, but most of it is easier to spot after it has aged for a couple of years. There is buzz around new projects due to kickstarter frenzy and posts and reviews from committed fans of the various systems, but quality will show through if you let it germinate a while.

I also agree in a general way with your choice: The OSR dungeons and zines are probably the most consistently creative and useful material in gaming right now. We could easily list 20 outstanding products that have been published in that genre in the last couple of years.

So, let's do it.  List the best proven OSR products from the last few years.  Stuff you actually used at the table.
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S'mon

#1
Dyson's Delves I & II
Stonehell: Down Night Haunted Halls
(haven't used the second book Into the Heart of Hell much yet, but looks great)
Basic Fantasy - JN2 Monkey Isle

Those would be my top three pics. Below that:

Basic Fantasy - Adventure Anthology 1
White Star & White Star Companion
Labyrinth Lord


I think that's the best of the best for me, things I have used a lot in play and are all round excellent. Other stuff I have used and liked includes:

Liberation of the Demon Slayer (but the keying is a mess after level 1)
Basic Fantasy - Fortress Tower & Tomb (mostly for the Fortress)
The Ancient Academy (a 1 page Dungeon) & lots of other 1 page Dungeons
Mutant Future
Labyrinth Lord Companion
Basic Fantasy RPG from basicfantasy.org

Things I own that look good but have not used include
Dwimmermount
Vornheim
& a bunch of rulesets like Apes Victorious, Operation: Whitebox, Swords & Wizardry, Warriors of the Red Planet. I'm mostly using 5e D&D for rules currently.
Isles of Purple-Haunted Putrescence - though I mention them a lot, my PCs refuse to go there! :D

DavetheLost

Beyond the Wall and Other Adventures handsdown my favourite itteration of the D&D rules ever. Even though the feel is not what some would consider OSR perhaps. Not grim and gritty enough.

Not OSR but feels Old School as Fuck, like it could have been published late 70s to early 80s, Under the Moons of Zoon. d6 based Sword & Planet with touches of HPL and CAS weird fiction.

Also Mazes and Minotaurs not only does it make a brilliant parody of the early days of the hobby it stands up as a playable game in its own right.

All three of these have seen extensive time at my table with great success.

I am intentionally not listing various retroclones and such as I don't feel that most of them break new ground.

kobayashi

I don't know much about "the best", but here are the books I used a lot, still use and plan to use again:

_Death Frost Doom 1st edition, kicked off two campaigns with that one and used in one-shots as well.
_Blood Moon Rising, very good intro adventure.
_Into the Odd, best mix of completeness and brevity (for me at least).
_Veins of the Earth is well written and I get a lot of things to use at my table.
_Wonder & Wickedness leveless spells. Lots of things to mine there. And Russ Nicholson.
_Zweihander, I'll never use it "as is" but I keep coming back to it again and again. Reading Grimmelhausen at the same time does help.
_I think Gathox has this cool 2000AD comic vibe. I use it with Bill King's Waste World.

There are other books I like (Brood mother Sky Fortress, Better than Any Man, etc.) but these are the ones I use the most.

I know books like Vornheim or Red & Pleasant land (among others) get a lot of hype and are supposed to be the awesomesauce of the OSR but they just left me cold. I can't read two pages of Maze of the Blue Medusa without yawning, same goes with Carcosa or Majestic Wilderlands. But as I find China Miéville books boring and dry as hell, I guess I'm just a philistine.

Madprofessor

There is a lot of good stuff, but I get regular use out of the Tome of Adventure Design and Monstrosities for S&W (a fantastic monster manual with like 500 adventure seeds and lairs - you just have to get past the so-so art).  I very much like Crypts and Things, and Fantastic Heroes and Witchery.  I use DCC modules quite a lot and love their short punchy format.

Christopher Brady

Scarlet Heroes tops my list, simply because it brings (perception-wise, as I've never played the wargame) back a conceit from Chainmail.  Heroes, without having to be Demigods, can handle multiple opponents at once.  I like Beyond the Wall and Other Adventures for the theme it tries to convey.
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Simlasa

#6
Among the DCC crowd the modules seem to get a lot of play and re-play. Our group's GM is pretty deft at melding them into our ongoing campaign... often with me not realizing we've played a published module till much later.
I think he get's a lot of use out of Hubris as well... which is a big box of ideas for DCC games.

Most of the OSR stuff I've gone to again and again is content I found on blogs... like all the house rules on Last Gasp and Goblin Punch. The last few games I've run have drawn heavily from those blogs and others.

Premier

Stars Without Number because
- In my opinion it does sci-fi better than any other OSR product.
- Comes with plenty of support.
- Offers a massive amount of highly practical support for actually running a campaign.
Obvious troll is obvious. RIP, Bill.

Azraele

I can vouch for the glory of Yoon-Suin: the purple land. And although Pundit has a pretty negative take on it, I've gotten a load of mileage out of Carcosa. I use and abuse both Vornheim and Red and Pleasant Land pretty frequently as well. I've heard good things about Maze of the Blue Medusa, but I can't get my mitts on a copy.

And, of course, I will stump for the Adventurer Conqueror King system until my dying breath
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John Quixote

I don't have much use for adventures, but I have my favorite clones.

Iron Falcon is the best restatement of 70s OD&D I've ever seen.

Labyrinth Lord remains the most faithful 80s version, it's pretty hard to beat.

Beyond the Wall did what I thought was impossible: it fixed the gaping wound in the D&D paradigm that is Vancian magic.  I wouldn't even be playing still if not for this one.
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Spinachcat

MAZES & MINOTAURS!!!
http://storygame.free.fr/MAZES.htm

It's free.
It's got massive support...also free.
And the greatest nautical rules ever!!


Quote from: kobayashi;1010706_I think Gathox has this cool 2000AD comic vibe. I use it with Bill King's Waste World.

Tell us more about Gathox!!


Quote from: Christopher Brady;1010770Scarlet Heroes tops my list, simply because it brings (perception-wise, as I've never played the wargame) back a conceit from Chainmail.  Heroes, without having to be Demigods, can handle multiple opponents at once.

Very true.

EXEMPLARS & EIDOLONS is the freebie version and it runs great.
http://www.drivethrurpg.com/product/144651/Exemplars--Eidolons


Quote from: Azraele;1010784I've gotten a load of mileage out of Carcosa.

Me too!

But some of the best bits of Carcosa are actually the fan inspired sited detailing the various hexes.

DavetheLost

Quote from: Spinachcat;1010790MAZES & MINOTAURS!!!
http://storygame.free.fr/MAZES.htm

It's free.
It's got massive support...also free.
And the greatest nautical rules ever!!

Well, what do you expect? It was the first RPG after all. ;)

Philotomy Jurament

  • OSRIC
  • Astonishing Swordsmen & Sorcerers of Hyperborea (and modules)
  • Kellri's CDD Reference sheets (see Downloads)
  • The Twisting Stair 'zine
  • Stars Without Number
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

S'mon

Quote from: Philotomy Jurament;1010810
  • OSRIC
Oh yeah - I tend to forget OSRIC because it's so dry, but I have used it a lot to run AD&D, especially online.

Voros

Veins of the Earth
DFD
Yoon-Suin
Beyond the Wall
The White Hack
Slumbering Ursine Dunes