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{Olde School} Sub-classes

Started by StormBringer, October 15, 2008, 03:29:24 PM

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StormBringer

Quote from: Jackalope;257467The Bard Games book The Arcanum had an interesting idea.

It had several base classes, and then several more dual classes.  The dual classes basically combined the base classes and cost more XP.

So you'd have the Martial Artist and the Rogue and combine them for the Ninja, or combine Martial Artist with the Cleric for the Mystic (i.e. Monk).
I will have to pick that up, if Paizo has it.

Dammit, it is getting hard to have a decent discussion around here with all the Maid and Carcosa dustups.
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jgants

You know, I got to thinking about this more and remembered something about Rolemaster having a similar concept, too.

I never played the game, but my understanding was that it had classes (that dictated how much each skill category would cost) and occupations (which were discounted bundles of skill levels or something).

Anybody know more about that or if any of those concepts would be useful for what Engine is talking about?
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KenHR

RoleMaster classes did not restrict you from learning anything, they only varied the costs of a skill.  They were more "mindsets" than archetypes.

I only played MERP and RM2, so never got into the training packages and such (introduced in RMSS).  However, the earlier games had an adolescent skill development phase where skill costs were based on culture.
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Jackalope

Quote from: StormBringer;257940I will have to pick that up, if Paizo has it.

Dammit, it is getting hard to have a decent discussion around here with all the Maid and Carcosa dustups.

Bard Games is the predecessor to WOTC, they published Talislanta originally.  They've been gone for years, and Arcanum is both long out of print and collector's item.

You might find it on Noble Knight or Ebay, but be prepared to spend a lot for a well-worn and used copy.  I recently replaced my copy, and it was $60 for a copy with coffee stains, yellowing pages, and copious hand-written notes inside.

Totally worth it though.  Anyone familiar with will tell you it's one of the best stealth supplements for OD&D, 1E and Basic D&D ever.
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KenHR

A friend of mine had the pre-Arcanum Bard Games supplements: Compleat Adventurer, Compleat Spell Caster and Compleat Alchemist.  They were really cool.

I thought someone did a new version of Arcanum?  Or was that Atlantis?
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

StormBringer

Quote from: KenHR;257969RoleMaster classes did not restrict you from learning anything, they only varied the costs of a skill.  They were more "mindsets" than archetypes.

I only played MERP and RM2, so never got into the training packages and such (introduced in RMSS).  However, the earlier games had an adolescent skill development phase where skill costs were based on culture.
Hmmm...  no skills to bundle, but if I really wanted to get down to bare metal, I could break things down like 2nd edition did for creating new classes.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Zachary The First

You still get some skills/points in RMFRP for your culture in the chargen.

Perhaps this list from the ICE website would be helpful?  It shows the cost on training packages for the different classes.  It might give you some ideas, if nothing else. :)
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StormBringer

Quote from: Zachary The First;258371You still get some skills/points in RMFRP for your culture in the chargen.

Perhaps this list from the ICE website would be helpful?  It shows the cost on training packages for the different classes.  It might give you some ideas, if nothing else. :)
Very helpful, thanks!  While 1st Edition and OSRIC don't have skills, this will certainly give me some direction for alternate classes.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Zachary The First

Quote from: StormBringer;258391Very helpful, thanks!  While 1st Edition and OSRIC don't have skills, this will certainly give me some direction for alternate classes.

Yeah, that's more what I was thinking you might get out of it.  Hope it helps! :)
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space