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Old School Essentials released into the wild

Started by Brad, August 28, 2019, 12:05:33 PM

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Brad

So I backed the Kickstarter for OSE at the Elf level, then added the two additional books. I suppose the real question is WHY you would play this over B/X, as it is nothing more than an edited version of the original. Speaking for myself, I think anything that embraces old school D&D is good, and OSE is pretty much one of the best looking "clones" published since this stuff got started. Going over some of the text for a while (I got B/X Essentials a long time ago and have been using it in my B/X game), it's obvious the author has made a valiant attempt to be as clear as possible about every part of the game. I don't necessarily think this is a good thing, to be honest, even though he's tried to remain true to the original intent. One of the benefits to the older versions of D&D is in fact ambiguity; when you spell everything out explicitly, there's not a lot of room to experiment and make up stuff. Case in point, Pundit's video bitching about 5th Edition Twitter nonsense...I cannot believe modern players are so  much less creative than the older ones, but I do think there is some sort of adherence to the unmalleable rules that older gamers just laugh at.

Anyway, I'd rate OSE overall as a 10/10 reference for B/X play. It's pretty awesome. I'd only give it a 7/10 as a B/X replacement due to what I just said, and also totally lacking any real flavor in the older books. But if you're playing B/X and want to print out a reference for players (like the abilities for clerics or whatever), it works perfectly.

https://www.kickstarter.com/projects/necroticgnome/old-school-essentials
It takes considerable knowledge just to realize the extent of your own ignorance.

KingofElfland

I have been running a very popular BXE/OSE game at my FLGS. It is very easy to get into and I have a couple older than I am, and several college blokes and teens. They love it. And if the books look as good as Winter's Daughter does in print, then I think this will be far away the best KS value I have supported.

SavageSchemer

I backed at the same level as Brad. While I do own some other B/X clones, I've never actually owned the original game. I'm pretty happy with it. That said, I'm really looking forward to the support for other genres, the Dolmenwood campaign setting and a few of the other Necrotic Gnome projects in the (eventual) pipeline.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

JeremyR

This is actually what disgusts me about the OSR.

Firstly, it's a complete cash grab. It clones something that already exists and then doles it out in small bits, Paradox DLC style.

Secondly, half of it is adding stuff AD&D added, but not playing AD&D because somehow it has cooties or something and B/X is superior. Even though B/X was pretty much the least successful version of D&D ever (lasting a whopping 2 years before being replaced)

Only way it could be worse is if it had that single saving throw nonsense.

ffilz

Quote from: JeremyR;1101351This is actually what disgusts me about the OSR.

Firstly, it's a complete cash grab. It clones something that already exists and then doles it out in small bits, Paradox DLC style.

Secondly, half of it is adding stuff AD&D added, but not playing AD&D because somehow it has cooties or something and B/X is superior. Even though B/X was pretty much the least successful version of D&D ever (lasting a whopping 2 years before being replaced)

Only way it could be worse is if it had that single saving throw nonsense.

I backed it (PDF only) because it collects BX into a single set of rules.

SavageSchemer

Quote from: JeremyR;1101351This is actually what disgusts me about the OSR.

Firstly, it's a complete cash grab. It clones something that already exists and then doles it out in small bits, Paradox DLC style.

Secondly, half of it is adding stuff AD&D added, but not playing AD&D because somehow it has cooties or something and B/X is superior. Even though B/X was pretty much the least successful version of D&D ever (lasting a whopping 2 years before being replaced)

Only way it could be worse is if it had that single saving throw nonsense.

Cool story...
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

Brad

Quote from: JeremyR;1101351This is actually what disgusts me about the OSR.

Firstly, it's a complete cash grab. It clones something that already exists and then doles it out in small bits, Paradox DLC style.

Secondly, half of it is adding stuff AD&D added, but not playing AD&D because somehow it has cooties or something and B/X is superior. Even though B/X was pretty much the least successful version of D&D ever (lasting a whopping 2 years before being replaced)

Only way it could be worse is if it had that single saving throw nonsense.

I disagree about a cash grab; it's a labor of love seemingly created to support the author's own Dolemwood campaign and other B/X supplements. It grew organically until it became its own thing, and honestly I think it took off because people were asking for it. The author didn't create this in a vacuum then sell it, people WANTED him to do it.

To your second point, well yeah, I too am not that keen on playing AD&D with B/X, and I already have that game, anyway (Advanced Labyrinth Lord). But making up character classes is one of the cornerstones of old school play, so honestly who cares? The modular publishing of OSE makes it extremely easy to ignore whatever parts you don't like.

RE: modularity, it's not DLC whatsoever. The books are broken up to aid the DM and players. You can give the players a book that has everything they need, without all the DM stuff. The DM can more easily reference treasures and monsters without having to flip through two separate books. Did you even bother to look at the free book?

https://www.drivethrurpg.com/product/272802/OldSchool-Essentials-Basic-Rules

You can play B/X from that.

I dunno, this whole post just sounds like a knee-jerk reaction rather than any sort of valid criticism. I won't even get into the whole "B/X wasn't as successful ergo it sucked" argument you seem to be obliquely making...that's just dumb.
It takes considerable knowledge just to realize the extent of your own ignorance.

SavageSchemer

Was the B/X-ified AD&D something you knew you or suspected you wouldn't be into before you picked up the two additional books? Or was it more a case of, "I looked and wasn't impressed"? Or something else?
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

Brad

Quote from: SavageSchemer;1101423Was the B/X-ified AD&D something you knew you or suspected you wouldn't be into before you picked up the two additional books? Or was it more a case of, "I looked and wasn't impressed"? Or something else?

More like I've done it before and just prefer to play AD&D and remove stuff...every time I play B/X or BECMI or LL or Castles and Crusades or a lot of other simpler games, they always morph into AD&D, no matter how hard I try not to. I like the *concept* of B/X with paladins and rangers and illusionists, but in practice it doesn't work for me. Like I said, I'd rather remove stuff from AD&D than add it to B/X.

That said, the two books are pretty good and I bought them because I'm a completionist. Regardless of their value, not having them would be really annoying.
It takes considerable knowledge just to realize the extent of your own ignorance.

Mad Tom

Even if it is a cash-grab, who cares? The author put a huge amount of work into this. There was solid demand and enthusiasm for it. The kickstarter was done to support rebranding from B/X Essentials to Old-School Essentials and to have decent print editions that weren't just POD.

I'd been following the project along on G+ since it started back in 2017 as B/X Essentials. Pretty much all the work was done in public on G+ and GDocs with clearly stated goals and public access to the work through every iteration until they were ready for release. Plus text versions of the rule books are available for free and basically create a B/X SRD that's 100% compatible with the original B/X rules with the bonus of being really cleanly organized.

KingofElfland

Also, contra the cash grab assertion: this is an edition that can be sold in stores. I know some FLGS sell LL, but mine could not for whatever reason. Necrotic Gnome worked with my store to get the BX Essentials books on the shelves and they have done well enough that the store backed the KS as well. If DnD would put the Classic DnD game in stores this clone would be unnecessary. As it is, it is a beautiful edition of my favorite DnD.

WillInNewHaven

Quote from: JeremyR;1101351This is actually what disgusts me about the OSR.

Firstly, it's a complete cash grab. It clones something that already exists and then doles it out in small bits, Paradox DLC style.

Secondly, half of it is adding stuff AD&D added, but not playing AD&D because somehow it has cooties or something and B/X is superior. Even though B/X was pretty much the least successful version of D&D ever (lasting a whopping 2 years before being replaced)

Only way it could be worse is if it had that single saving throw nonsense.

In my experience, which was considerable, very few DMs and even fewer good ones ran rules as written prior to AD&D. I would love to see the first campaign I played in offered for sale, even leaving out the nostalgia value. What people did with OD&D was more interesting, to me, than all of the RaW campaigns. These OSR guys are doing the same thing as the great DMs in the old days but they can make their work commercially available. This reminds me of Arduin and Tekumel, which started out as settings and details and only became separate systems later.

Spinachcat

The far cooler B/X Mars game is about to be launched by our very own poster AOS!

SavageSchemer

Quote from: Spinachcat;1101474The far cooler B/X Mars game is about to be launched by our very own poster AOS!

I will, of course, need a link to that!
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

SavageSchemer

Quote from: Brad;1101428More like I've done it before and just prefer to play AD&D and remove stuff...every time I play B/X or BECMI or LL or Castles and Crusades or a lot of other simpler games, they always morph into AD&D, no matter how hard I try not to. I like the *concept* of B/X with paladins and rangers and illusionists, but in practice it doesn't work for me. Like I said, I'd rather remove stuff from AD&D than add it to B/X.

That said, the two books are pretty good and I bought them because I'm a completionist. Regardless of their value, not having them would be really annoying.

Ah, yes! The old gamer OCD. I know it well.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"