This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What if instead of giving Monsters HP, you gave them......

Started by Razor 007, January 21, 2019, 11:45:21 PM

Previous topic - Next topic

Razor 007

Quote from: Opaopajr;1073064:confused: OK, but that was already covered by illusions. Those are present in all setting genres, from mental to physical projections, either from self or by others, designed to ambiguate context. This wheel has already been made.

Why are you trying to 'Phantasmal Force' your players, instead of merely their PCs? :confused:

This is the same pitfall issue when playing in dreamscapes and coherency is never established for any length of time. If anything is possible at all times, then there is no correlation to guess causation, even if only briefly. And doing so things quickly devolve into nothing mattering. There is no way to meaningfully react to stimuli, so its a quick ride into passivity until things settle down.

What is to be gained from this? :(


I need you to roll a perception check.  Just kidding....

That fiendish troll isn't an illusion.  You just encountered something new and different.  Its existence offers the possibility of new directions in the campaign; not forced any further by the DM, but rather by waiting to see how the players react to the encounter.
I need you to roll a perception check.....

Azraele

Quote from: Razor 007;1073106I need you to roll a perception check.  Just kidding....

That fiendish troll isn't an illusion.  You just encountered something new and different.  Its existence offers the possibility of new directions in the campaign; not forced any further by the DM, but rather by waiting to see how the players react to the encounter.

Pretty sure my players would either:
1) Run away, or
2) Make pals with it and conquer the world

I really should learn my lesson and assume that they'll befriend whatever giant monster I toss at them... My campaigns have a bad habit of ending with player-friendly dragons burning the world to cinders.
Joel T. Clark: Proprietor of the Mushroom Press, Member of the Five Emperors
Buy Lone Wolf Fists! https://www.drivethrurpg.com/product/416442/Tian-Shang-Lone-Wolf-Fists

Steven Mitchell

Quote from: Azraele;1073122Pretty sure my players would either:
1) Run away, or
2) Make pals with it and conquer the world

I really should learn my lesson and assume that they'll befriend whatever giant monster I toss at them... My campaigns have a bad habit of ending with player-friendly dragons burning the world to cinders.

Some people just want to watch the world burn ... :D

HappyDaze

Quote from: Steven Mitchell;1073125Some people just want to watch the world burn ... :D

Gen X reporting for duty.

Tod13

Quote from: Azraele;1073122Pretty sure my players would either:
1) Run away, or
2) Make pals with it and conquer the world

I really should learn my lesson and assume that they'll befriend whatever giant monster I toss at them... My campaigns have a bad habit of ending with player-friendly dragons burning the world to cinders.

Give the dragons the personality of a Newfoundland puppy. Friendly and helpful but without any working brain neurons. And often lazy.